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Whiskey_Rebel

Proposed New Stat: Average Place in Team (APiT)

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See title. A proposed new statistic that would track where you are on average, 1-12, amongst your teammates (by XP). If people really are getting boned by the MM (which I doubt), tracking this in lieu of WR would solve it, as the players that claim to be held back by potatoes would have a high APiT, even if they had a lower WR.

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What the hell would it mean? I have been in the bottom half with 1300+ experience and topped the charts with 900 experience. All your position on the team shows is how you compared to the other players on your team in that match.

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10 minutes ago, BrushWolf said:

 All your position on the team shows is how you compared to the other players on your team in that match.

Exactly. So players complaining that their (randomly selected) teammates are holding them back would need to demonstrate that although they have a lower WR, they still have an very good APiT. Conversely, someone who "divs to victory" might have a high WR but their APiT would be average or low.

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4 minutes ago, Whiskey_Rebel said:

Exactly. So players complaining that their (randomly selected) teammates are holding them back would need to demonstrate that although they have a lower WR, they still have an very good APiT. Conversely, someone who "divs to victory" might have a high WR but their APiT would be average or low.

I see where you are coming from but I doubt those complainers would believe the stat.

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1 hour ago, BrushWolf said:

What the hell would it mean? I have been in the bottom half with 1300+ experience and topped the charts with 900 experience. All your position on the team shows is how you compared to the other players on your team in that match.

Exactly.  I've been 2nd on the team with 600xp and i've been 2nd on the team with 2200 xp.  I've been 2nd to last on team with 400 xp and i've been 2nd to last on the team with 1100  xp. These people with self confidence problems and obsession with stats have got to get a life.  GAME!  FUN!  ENTERTAINMENT! ENJOYMENT!  

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We can tell how well a player is doing overtime by current stats fine enough. People complain about MM because they only remember the losing streaks. Never when things are going well.

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confusing, so no I disapprove..

The only stat I care about is the stats done in the match you just played with me... I dont care about your past... I only care about what you done to win the match I played with you.

I dont think that stat can be made.

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30 minutes ago, T_O_dubl_D said:

Exactly.  I've been 2nd on the team with 600xp and i've been 2nd on the team with 2200 xp.  I've been 2nd to last on team with 400 xp and i've been 2nd to last on the team with 1100  xp. These people with self confidence problems and obsession with stats have got to get a life.  GAME!  FUN!  ENTERTAINMENT! ENJOYMENT!  

Yes, again - exactly! XP measures your absolute contribution. This is measuring your relative contribution. In both of the first two hypothetical situations you mentioned, you were pulling the team up, not dragging the team down, despite the fact that your scores were very different.

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Honestly?  Makes all the stats you want, it isn't going to make people better or worse players.

I honestly think ArmPIT would be as meaningful as our winrate is.

(Sorry about the ArmPIT comment.  It isn't a reflection of what I think about the stat, it was just what came to mind when I saw APIT and it made me chuckle.)

There is also the problem of the reward system and that it works about as well as MM does for rewarding team play and players that put the team good above their own.

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2 hours ago, Stand_Alone97 said:

People complain about MM because they only remember the losing streaks. Never when things are going well.

This ^

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3 hours ago, Stand_Alone97 said:

We can tell how well a player is doing overtime by current stats fine enough. People complain about MM because they only remember the losing streaks. Never when things are going well.

 

5 minutes ago, BrushWolf said:

This ^

IDK, people get angry when you post good days. 

Also, I dont think this stat is necessary. Once youve played long enough, you can get a basic idea how that person is performing per game per team just off the other measured metrics. 

Edited by Octavian_of_Roma

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Throwing more calculations in MM which in turn will just lead to a bunch of weirdness and que dumps.

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19 minutes ago, Octavian_of_Roma said:

 

IDK, people get angry when you post good days. 

Also, I dont think this stat is necessary. Once youve played long enough, you can get a basic idea how that person is performing per game per team just off the other measured metrics. 

People get angry when people post losing streaks.

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13 minutes ago, Octavian_of_Roma said:

Yep, and for win streaks. lol

Complaint threads about win streaks are about as common as hens teeth.

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1 minute ago, BrushWolf said:

Complaint threads about win streaks are about as common as hens teeth.

I could test it. But id have to make another account.

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2 minutes ago, Octavian_of_Roma said:

Randomly out of a daily resource container. Im not sure if any requirement or just random. 

Thanks for the reply.  It's awesome

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hmmm. am rarely below midpoint in the team rankings, win or loss. for the most part, place quite a bit higher on the team in losses than in the wins. again, for the most part, rarely place at the top of the team in a win.

what does this indicate? I try harder when the battle is going south? that there's less competition for damage and kills with a potato team? stayed alive long enuff to do more damage cuz I figured it was time to stat pad instead of try to carry? don't contribute much to a win? know how to milk damage in a loss? or a bit of all the above?

can't say i'm against having this stat, it might be interesting, but in general doubt it would help set up more evenly matched teams. also doubt it would help bring up stats for players that contribute most to the team in losses....

would like to see a CC or devs comments on this.

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Not sure this would solve the problem. If anything, it might drive players to play even more selfishly. If you just care about scoring high on the team rather than helping your team win, are you going to support friendlies when they push? Scout out a DD giving your BBs a problem? Play a delaying action on a losing flank rather than joining the zerg rush?

WR is a stat that, at the very least, has no negative impact on the game when farmed (Excluding the salt of players who have bad teams, which is never going away). It forces player to play for the win rather than just for their own score. Other metrics like average damage, kills, etc can result in self-destructively selfish play, which is only going to make things worse.

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11 hours ago, Whiskey_Rebel said:

See title. A proposed new statistic that would track where you are on average, 1-12, amongst your teammates (by XP). If people really are getting boned by the MM (which I doubt), tracking this in lieu of WR would solve it, as the players that claim to be held back by potatoes would have a high APiT, even if they had a lower WR.

Actually, I don’t mind this. Will be easier to see who carries and who gets carried, which could be useful. 

The only issue I see is when teams are not made out of 12 players - will there be a weighting for small teams? I play late at night, so often find myself in half teams (and uptiered massively). 

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16 hours ago, Whiskey_Rebel said:

Exactly. So players complaining that their (randomly selected) teammates are holding them back would need to demonstrate that although they have a lower WR, they still have an very good APiT. Conversely, someone who "divs to victory" might have a high WR but their APiT would be average or low.

Most of the time those who div their way to victory all finish in the top 5.

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I don’t think we need another stat that tells potatoes they are bad...

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