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Gunga_Dinner

I didn't deserve this

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Just had my fifth or sixth battle in the Myoko.  It seems to be a solid ship though my playing style doesn't suit it well(I keep trying to brawl).  I am still learning IJN cruisers and the art of kitting/keeping your distance.  Even with the Aoba, if I did well, it was usually cause I ended up in a really good position through dumb luck.  I don't seem to cause a lot of damage and have tons of low damage games in them.

ANYWAY.  I was in a battle and struggling to find the balance as usual.  I wasn't an unstoppable force, but I did survive to the 19:55 mark of the battle before finally succumbing to the two CVs left in the battle.  I harried DDs, did the 'flame on' trick to a few BBs(aka HE Spam), and in general tried to support both DDs and BBs.

At the end, two things surprised me: 1) I shot down 49 planes with AA and 2) I was top of the scoreboard.

Myoko01.thumb.jpg.6b5e06278155a4428d0bce2fcb16e78b.jpg

I don't think I deserved to be top of the scoreboard, not even close, I simply didn't contribute that much to the battle.  Sure I had four kills, but I just happened to be lucky and get the last salvo in on low health targets.

 

Myoko03.thumb.jpg.7132caafdbe86d4789ba40d365c40345.jpg

Not amazing numbers, not amazing support to anyone, not even bottom tier, just a struggle of a battle and this is my reward?

Myoko02.thumb.jpg.8ad86b6dabccb60e8bef6208143d3b2b.jpg

It just doesn't make sense to me.  Both sides fought well and it was a good battle, but I definitely wasn't the best Captain out there.  Heck the green CVs did a superb job of keeping the red fleet spotted and harassing their DDs.  I honestly feel that the Benson and the Aigle did more for the team then I did.  There is no way that I deserve to be top of the scoreboard, let alone get 2.5k base xp.  I think the reward system is just as troubled as MM is.

Fair winds and keep your powder dry Captains!

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53 plane kills is a lot...

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My record for planes shot down is also in a Myoko (41) with absolutely zero AA mods..  For the CVs she goes up against at those tiers she seems to be a natural beast for AA.

Edited by JCC45

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Nice job :cap_like:  I did ok in the myoko and it did feel like it was more through happenstance than skill.

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@pikohan

Yer, it is, but it really isn't that much in the overall battle and the vast majority of those kills came in the last five minutes of the battle when both CVs were focused on me. I was fortunate enough to be able to keep their planes in my reinforced sector and an island to my other side most of the time.  DFAA was used more than once against the down tiered planes.

I did okay in the battle, don't get me wrong, but I just don't feel I did 2.5k base XP well or was the best Captain on our team.  I was lucky a couple of times and was mostly ineffectual I felt.

I am happy to have the XP, but I just don't think I deserve it and that the reward system needs tweaking like MM does.

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Without knowing the exact circumstances, I'd still say you were wrong. Your team won on points and with two caps and four kills you accounted for a significant point total. Were they late? Were they low health? Sure. They still needed to die and you did the deed. One of the things that really frustrates me ingame is when people switch off low-health reds and allow them a couple more rounds of action. Never apologize for doing your damn job. 

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4 kills... awesome cap points... massive number of plane kills....

 

And you think you didnt deserve top spot? I would division with you any day of the week.

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Looks like a great game to me. Damage isn't everything. You had 2/3rd of the total cap points. 53 planes shot down and 4 kill steals (jk). Often my games look like this and I score top Xp position. Especially in the mid tiers. You do a bunch of everything, and you will score well. 

That enemy mass would of had close, if not, a 3k  base do game if they won. 

Gg gunga

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Dmg is not everthing. What matters in dmg its the % of dmg you do in enemy ships.

If you take 10k from a dd, its get more reward then 40k in a bb.

Also caps and kill planes give a lot points too.

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IJN Cruisers aren't short ranged specialists OP.  Keep it at intermediate or longer ranges.

Turret traverse for the line is kind of "meh".

Your torpedo arcs favor side-rear launches.  Forward arcing torpedo tubes for IJN Cruisers are very uncommon, especially as you climb the tiers.

You got a long citadel.  If a crazy situation comes up and you get surprised in short ranges, which can happen if you like to sail forward, a surprised IJN Cruiser is very prone to getting deleted, especially if they're desperately trying to turn the ship to use more guns and/or torps.

 

If there is one great sin to do as an IJN Cruiser is to turn and try to use your torps while you're spotted and the enemy is looking right at you.  That is how IJN Cruisers get rekt the most.

 

Also, hit DDs when you can.  The 203mm armed IJN Cruisers all got the "Zao Dispersion Buff" and they can land a scary amount of hits on a DD.  IJN Cruiser HE has good raw shell damage, so a handful of these landing on a DD is bad news for the target.

Edited by HazeGrayUnderway

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Doing what you think is the right thing or contributing greatly toward your team winning doesn't always equate to a good score. You may smoke up other players and save their ship to fight on, spot the entire enemy team, go out of your way to save your cv but delay yourself from getting back into battle----these are all things that could help a win but don't necessarily gain points in the game for yourself.

All you can do is enjoy the knowledge that your play(s) were the right thing to do for a win.

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1 hour ago, Gunga_Dinner said:

@pikohandid okay in the battle, don't get me wrong, but I just don't feel I did 2.5k base XP well or was the best Captain on our team.  I was lucky a couple of times and was mostly ineffectual I felt.

Food for thought-- maybe part of why you generally don't do great is you have trouble identifying good performance when you see it.  Perhaps you just, in fact, had a much better battle than you think you did, and instead of colouring it with your perceptions of your play you should try to learn from it-- there may be some revelations to be had that will serve you later.

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20 minutes ago, Sturmgrunder said:

Food for thought-- maybe part of why you generally don't do great is you have trouble identifying good performance when you see it.  Perhaps you just, in fact, had a much better battle than you think you did, and instead of colouring it with your perceptions of your play you should try to learn from it-- there may be some revelations to be had that will serve you later.

Indeed so Sir!  Maybe this is just a thing with this ship and I'll see it more as I learn how to fight the ship.

FYI- I did learn that AA doesn't go through mountains even if the plans are kept spotted by someone else in this battle.  You can stealth fire over low land like you can against other ships, but highlands will stop your AA firing if it comes between you and the planes.

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33 minutes ago, _Rumple_ said:

Doing what you think is the right thing or contributing greatly toward your team winning doesn't always equate to a good score. You may smoke up other players and save their ship to fight on, spot the entire enemy team, go out of your way to save your cv but delay yourself from getting back into battle----these are all things that could help a win but don't necessarily gain points in the game for yourself.

All you can do is enjoy the knowledge that your play(s) were the right thing to do for a win.

Very true and the primary thing I dislike about the reward system as it is now.  I don't think it rewards team play nearly enough amd overly rewards individual play.  I definitely benefitted from the system in this battle, but I don't think I should've.  The Benson for one fought their ship much better than I did.

I did well in the ship and I did help, just not as much as I was rewarded for.

Interesting comments and perspectives i the thread.  Thank you all.

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OP, you were SEVEN HUNDRED BASE XP clear of the second-place getter on your team. That shows you were doing all the right things throughout the game. 

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I disagree, you not only capped two points, finished off 4 ships, but also shot down 49 planes. That's a hell of a contribution in my eyes even as a scrublord that mainly plays coop and likes running secondary battery BB troll builds.

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You did a great job OP. 

But that Massachusettes on the enemy team...almost twice the base exp of his next team-mate and with a Kraken. No one is talking about that guy. Amiajoketoyou.jpeg

Edited by SaltyMoonshine

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4 hours ago, HazeGrayUnderway said:

IJN Cruisers aren't short ranged specialists OP.  Keep it at intermediate or longer ranges.

Turret traverse for the line is kind of "meh".

Your torpedo arcs favor side-rear launches.  Forward arcing torpedo tubes for IJN Cruisers are very uncommon, especially as you climb the tiers.

You got a long citadel.  If a crazy situation comes up and you get surprised in short ranges, which can happen if you like to sail forward, a surprised IJN Cruiser is very prone to getting deleted, especially if they're desperately trying to turn the ship to use more guns and/or torps.

 

If there is one great sin to do as an IJN Cruiser is to turn and try to use your torps while you're spotted and the enemy is looking right at you.  That is how IJN Cruisers get rekt the most.

 

Also, hit DDs when you can.  The 203mm armed IJN Cruisers all got the "Zao Dispersion Buff" and they can land a scary amount of hits on a DD.  IJN Cruiser HE has good raw shell damage, so a handful of these landing on a DD is bad news for the target.

Thank you.  I will keep this in mind and I appreciate yout time and effort in writting them down.

The Myoko torpedoes seem awkward so far those I like having two launchers a side.

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35 minutes ago, SaltyMoonshine said:

You did a great job OP. 

But that Massachusettes on the enemy team...almost twice the base exp of his next team-mate and with a Kraken. No one is talking about that guy. Amiajoketoyou.jpeg

I was fortunate that we were on opposite sides of the map and I never faced him.  It did make me chuckle to see I shot down more.planes though.  I didn't see his battle, but he obviously did well.

@Ensign_Cthulhu

I honestly felt like I spent the game mostly trying to avoid letting the BBs get a clear shot at me and managing my AA sectors.  Three of my kills were on red ships fleeing my teammates and running at me.  I think it was a good game and I did well, especially given how new I am to the ship, I was just surprised how well the effort was rewarded.

I appreciate everyone's advice and comments.  Thank you.

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30 minutes ago, Gunga_Dinner said:

Thank you.  I will keep this in mind and I appreciate yout time and effort in writting them down.

The Myoko torpedoes seem awkward so far those I like having two launchers a side.

With the eventual side-rear arcs of IJN Cruiser Torpedo Launchers in the tiers, they are most ideal to drop when kiting.  Myoko is at her best in this environment, especially with the quick reloading torps she has.

 

Ideally with Myoko, you want to be far enough to be undetected and then chucking torps one side, turn, chuck the other side's worth of torps, keep kiting away.  Engage with HE anyone that took torpedo / flood effects and profit.  This is where she's at her best.  With Myoko because she's Tier VII without access to CSM1, the only valid time where you can truly Stealth Torp is kiting with enemies in pursuit.  You could drop about 2km outside your torpedo range and let the enemy sail into them (depending on their speed), while still keeping undetected.

 

Master this tactic as it applies to all later IJN Cruisers, especially since they get the CSM1 upgrade to fully implement a Stealth Build.  They won't reload torps as fast as Myoko, but the tactics are still valid.  When you get to Zao and her 12km torpedoes (but long reload), it gets better.  When you get to Zao, you'd be surprised at times what you get chucking torpedoes into pushing reds.  It also helps keep them honest.

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