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ST: Navios Novos!

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Please note that the information in the Development Blog is preliminary.

All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing phase.

Tier X Soviet cruiser Smolensk:

Smolensk.jpg

Hit points – 32400. Plating - 13 mm.

Main battery - 4x4 130 mm. Firing range - 15.6 km.
Maximum HE shell damage – 1800. Chance to cause fire – 8%. Maximum AP shell damage - 2600.
Reload time - 4.5 s. 180 degree turn time - 6.0 s. Maximum dispersion - 132 м.
HE initial velocity - 950 m/s. AP initial velocity - 950 m/s. Sigma – 2.00.

Torpedo tubes - 2x5 533 mm. Maximum damage - 14400. Range - 8.0 km. Speed - 60 kt. Reload time - 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

AA defense short-range: continuous damage per second - 211, hit probability - 85 %, action zone 0.1-2.3 km;
AA defense mid-range: number of explosions in a salvo - 7, damage within an explosion - 1120, continuous damage per second - 325, hit probability - 90 %, action zone 2.3-3.5 km;
AA defense long-range: number of explosions in a salvo - 8, damage within an explosion - 1890, continuous damage per second - 327, hit probability - 90 %, action zone 3.5-6.0 km;
AA sector reinforcement - 25 %, sector reinforcement time - 10 s, sector reinforcement shift time - 10 s.

Maximum speed - 35 kt. Turning circle radius - 750 m. Rudder shift time – 8.2 s. Surface detectability – 12.8 km. Air detectability – 5.6 km. Detectability after firing main guns in smoke – 5.9 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 90 (60) s.

Slot 2 - Hydro-acoustic Search: Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);

Slot 2 - Defensive AA fire: Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);

Slot 3 - Smoke Generator: Action time 20 s; Smoke screen dispersion time 89 s; Reload time 240 (160) s; Charges 1 (2); Action radius 450.0 m;

Slot 4 - Repair Party: Action time 28 s; HP per second 162.0; Reload time 120 (80) s; Charges 2 (3).

Tier X French cruiser Colbert:

Colbert.jpg

Hit points – 36100. Plating - 13 mm.

Main battery - 8x2 127 mm. Firing range - 15.5 km.
Maximum HE shell damage – 1850. Chance to cause fire – 9%. Maximum AP shell damage - 2450.
Reload time - 3.0 s. 180 degree turn time - 6.0 s. Maximum dispersion - 132 м.
HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma – 2.00.

AA defense mid-range: number of explosions in a salvo - 11, damage within an explosion - 1260, continuous damage per second - 795, hit probability - 90 %, action zone 1.0-3.8 km;
AA defense long-range: number of explosions in a salvo - 6, damage within an explosion - 1680, continuous damage per second - 223, hit probability - 90 %, action zone 3.8-6.0 km;
AA sector reinforcement - 25 %, sector reinforcement time - 10 s, sector reinforcement shift time - 10 s.

Maximum speed - 33 kt. Turning circle radius - 620 m. Rudder shift time – 9.2 s. Surface detectability – 12.4 km. Air detectability – 6.0 km. Detectability after firing main guns in smoke – 5.6 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 90 (60) s;

Slot 2 - Hydro-acoustic Search: Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);

Slot 2 - Defensive AA fire: Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);

Slot 3 - Engine Boost: Action time 180 s; Maximum speed +20%; Reload time 120 (90) s; Charges 2 (3);

Slot 4 - Repair Party: Action time 28 s; HP per second 180.5; Reload time 120 (80) s; Charges 2 (3);

Tier X American destroyer Somers:

Somers.jpg

Hit points – 17300. Plating - 19 mm.

Main battery - 4x2 127 mm. Firing range - 11.7 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. Maximum AP shell damage - 2100.
Reload time - 5.0 s. 180 degree turn time - 12.2 s. Maximum dispersion - 103 м.
HE initial velocity - 792 m/s. AP initial velocity - 792 m/s. Sigma – 2.00.

Torpedo tubes - 3x4 533 mm. Maximum damage - 17900. Range - 16.5 km. Speed - 66 kt. Reload time - 108 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.

AA defense short-range: continuous damage per second - 31, hit probability - 95 %, action zone 0.1-1.8 km;
AA sector reinforcement - 50 %, sector reinforcement time - 5 s, sector reinforcement shift time - 5 s.

Maximum speed - 39 kt. Turning circle radius - 620 m. Rudder shift time – 3.9 s. Surface detectability – 7.4 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 60 (40) s;

Slot 2 - Smoke Generator: Action time 30 s; Smoke screen dispersion time 130 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;

Slot 3 - Engine Boost: Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);

Tier V American destroyer Hill:

Hill.jpg

Hit points – 12100. Plating - 10 mm.

Main battery - 5x1 127 mm. Firing range - 11.3 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. Maximum AP shell damage - 2100.
Reload time - 4.0 s. 180 degree turn time - 12.0 s. Maximum dispersion - 100 м.
HE initial velocity - 792 m/s. AP initial velocity - 792 m/s. Sigma – 2.00.

Torpedo tubes - 3x3 533 mm. Maximum damage - 11733. Range - 5.5 km. Speed - 56 kt. Reload time - 66 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

AA defense short-range: continuous damage per second - 31, hit probability - 83 %, action zone 0.1-1.8 km;
AA defense long-range: number of explosions in a salvo - 1, damage within an explosion - 560, continuous damage per second - 48, hit probability - 88 %, action zone 1.8-5.8 km;
AA sector reinforcement - 50 %, sector reinforcement time - 5 s, sector reinforcement shift time - 5 s.

Maximum speed - 38 kt. Turning circle radius - 560 m. Rudder shift time – 3.1 s. Surface detectability – 7.4 km. Air detectability – 2.9 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 60 (40) s;

Slot 2 - Smoke Generator: Action time 30 s; Smoke screen dispersion time 115 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;

Slot 3 - Engine Boost: Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);

Slot 3 - Defensive AA fire: Action time 30 s; Damage per second by AA defenses +200%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 200%; Reload time 120 (80) s; Charges 3 (4);

Please note that the information in the Development Blog is preliminary.

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-Members-
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Capitães, 

Por causa do feriado de Páscoa, não temos as traduções em português.  

Pedimos desculpas e agradecemos a paciência de vocês! 

Sea_you 

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17
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As vezes os caras dão uma viajada, o Tier 10 Somers se comparado aos outros DD USN Tier 9 e 10, o porte dele é bem menor, seria um Sims parrudo...  Olhando a planta do navio não acho que ele deveria estar neste tier, se comparar navio contra navio o Sommers não daria conta de um Fletcher, um Gearing ou um Alan Sunner, sei la ta esquisito... Sou mais os bico fino como se chamavam os Fletcher na MB.

 

 

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Esse Smolenski Deve ser uma loucura. 16 canhões de 130 mm dá pra arrebentar meio mundo de gente!

Só o alcance que está ridículo para ser T10.

Smolensk.jpg

Edited by Fabianocc

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229
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O 8x2 do Colbert na verdade é um 6x2. Duas torres junto a super estrutura estão em arranjo lado a lado. De lado só consegue atirar com 6... Mas fugindo ou aproximando dá pra dar um perfil mais "fino" e atirar com 4 de cada vez... Interessante. Lembra o Atlanta.

Colbert.jpg

 

Edited by Fabianocc

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O Somers vai ser alguma coisa de Harugumo, mas com 12 torpedos (3x4). Com lançamento de um tubo de cada vez fica legal como caçador de DDs. E com as Skills Corretas dá pra baixar o lançamento dele pra próximo de 1:30. Com 16 Km dá pra pentelhar bastante! 4 torpedos a cada 30 segundos!!

Somers.jpg

Edited by Fabianocc

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