Jump to content

131 comments in this topic

Recommended Posts

1,861
[WGA]
Administrator
1,611 posts
757 battles

Please note that the information in the Development Blog is preliminary.

All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing phase.

Tier X Soviet cruiser Smolensk:

Smolensk.jpg

Hit points – 32400. Plating - 13 mm.

Main battery - 4x4 130 mm. Firing range - 15.6 km.
Maximum HE shell damage – 1800. Chance to cause fire – 8%. Maximum AP shell damage - 2600.
Reload time - 4.5 s. 180 degree turn time - 6.0 s. Maximum dispersion - 132 м.
HE initial velocity - 950 m/s. AP initial velocity - 950 m/s. Sigma – 2.00.

Torpedo tubes - 2x5 533 mm. Maximum damage - 14400. Range - 8.0 km. Speed - 60 kt. Reload time - 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

AA defense short-range: continuous damage per second - 211, hit probability - 85 %, action zone 0.1-2.3 km;
AA defense mid-range: number of explosions in a salvo - 7, damage within an explosion - 1120, continuous damage per second - 325, hit probability - 90 %, action zone 2.3-3.5 km;
AA defense long-range: number of explosions in a salvo - 8, damage within an explosion - 1890, continuous damage per second - 327, hit probability - 90 %, action zone 3.5-6.0 km;
AA sector reinforcement - 25 %, sector reinforcement time - 10 s, sector reinforcement shift time - 10 s.

Maximum speed - 35 kt. Turning circle radius - 750 m. Rudder shift time – 8.2 s. Surface detectability – 12.8 km. Air detectability – 5.6 km. Detectability after firing main guns in smoke – 5.9 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 90 (60) s.

Slot 2 - Hydro-acoustic Search: Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);

Slot 2 - Defensive AA fire: Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);

Slot 3 - Smoke Generator: Action time 20 s; Smoke screen dispersion time 89 s; Reload time 240 (160) s; Charges 1 (2); Action radius 450.0 m;

Slot 4 - Repair Party: Action time 28 s; HP per second 162.0; Reload time 120 (80) s; Charges 2 (3).

Tier X French cruiser Colbert:

Colbert.jpg

Hit points – 36100. Plating - 13 mm.

Main battery - 8x2 127 mm. Firing range - 15.5 km.
Maximum HE shell damage – 1850. Chance to cause fire – 9%. Maximum AP shell damage - 2450.
Reload time - 3.0 s. 180 degree turn time - 6.0 s. Maximum dispersion - 132 м.
HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma – 2.00.

AA defense mid-range: number of explosions in a salvo - 11, damage within an explosion - 1260, continuous damage per second - 795, hit probability - 90 %, action zone 1.0-3.8 km;
AA defense long-range: number of explosions in a salvo - 6, damage within an explosion - 1680, continuous damage per second - 223, hit probability - 90 %, action zone 3.8-6.0 km;
AA sector reinforcement - 25 %, sector reinforcement time - 10 s, sector reinforcement shift time - 10 s.

Maximum speed - 33 kt. Turning circle radius - 620 m. Rudder shift time – 9.2 s. Surface detectability – 12.4 km. Air detectability – 6.0 km. Detectability after firing main guns in smoke – 5.6 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 90 (60) s;

Slot 2 - Hydro-acoustic Search: Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);

Slot 2 - Defensive AA fire: Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);

Slot 3 - Engine Boost: Action time 180 s; Maximum speed +20%; Reload time 120 (90) s; Charges 2 (3);

Slot 4 - Repair Party: Action time 28 s; HP per second 180.5; Reload time 120 (80) s; Charges 2 (3);

Tier X American destroyer Somers:

Somers.jpg

Hit points – 17300. Plating - 19 mm.

Main battery - 4x2 127 mm. Firing range - 11.7 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. Maximum AP shell damage - 2100.
Reload time - 5.0 s. 180 degree turn time - 12.2 s. Maximum dispersion - 103 м.
HE initial velocity - 792 m/s. AP initial velocity - 792 m/s. Sigma – 2.00.

Torpedo tubes - 3x4 533 mm. Maximum damage - 17900. Range - 16.5 km. Speed - 66 kt. Reload time - 108 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.

AA defense short-range: continuous damage per second - 31, hit probability - 95 %, action zone 0.1-1.8 km;
AA sector reinforcement - 50 %, sector reinforcement time - 5 s, sector reinforcement shift time - 5 s.

Maximum speed - 39 kt. Turning circle radius - 620 m. Rudder shift time – 3.9 s. Surface detectability – 7.4 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 60 (40) s;

Slot 2 - Smoke Generator: Action time 30 s; Smoke screen dispersion time 130 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;

Slot 3 - Engine Boost: Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);

Tier V American destroyer Hill:

Hill.jpg

Hit points – 12100. Plating - 10 mm.

Main battery - 5x1 127 mm. Firing range - 11.3 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. Maximum AP shell damage - 2100.
Reload time - 4.0 s. 180 degree turn time - 12.0 s. Maximum dispersion - 100 м.
HE initial velocity - 792 m/s. AP initial velocity - 792 m/s. Sigma – 2.00.

Torpedo tubes - 3x3 533 mm. Maximum damage - 11733. Range - 5.5 km. Speed - 56 kt. Reload time - 66 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

AA defense short-range: continuous damage per second - 31, hit probability - 83 %, action zone 0.1-1.8 km;
AA defense long-range: number of explosions in a salvo - 1, damage within an explosion - 560, continuous damage per second - 48, hit probability - 88 %, action zone 1.8-5.8 km;
AA sector reinforcement - 50 %, sector reinforcement time - 5 s, sector reinforcement shift time - 5 s.

Maximum speed - 38 kt. Turning circle radius - 560 m. Rudder shift time – 3.1 s. Surface detectability – 7.4 km. Air detectability – 2.9 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 60 (40) s;

Slot 2 - Smoke Generator: Action time 30 s; Smoke screen dispersion time 115 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;

Slot 3 - Engine Boost: Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);

Slot 3 - Defensive AA fire: Action time 30 s; Damage per second by AA defenses +200%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 200%; Reload time 120 (80) s; Charges 3 (4);

Please note that the information in the Development Blog is preliminary.

  • Cool 6

Share this post


Link to post
Share on other sites
1,779
[HYDRO]
Members
3,229 posts
4,806 battles

I don't even know where to start commenting but holy cow do these all look interesting. Not sure if the game needs more DPM machines, especially considering these ships will be facing tier VIII. The 13mm plating on the cruisers may prove a reasonable counterbalance point yet I guess we will have to wait for first impressions. Very curious to hear what they will be available for. :crab:

Share this post


Link to post
Share on other sites
153
[IND8]
[IND8]
Members
324 posts
7,104 battles

Somers at T10? Really?

Usually, tier 10 is for ships that served or were designed AFTER WWII. Somers was decommissioned in 1945. I don't care how many guns (8) and torpedoes (12) it had, it should not be a tier 10.

Edited by Shannon_Lindsey
  • Cool 2

Share this post


Link to post
Share on other sites
Members
5,097 posts
60 battles

Thanks to the advent of the likes of Neptune & Minotaur, AA cruisers are made feasible in top tier gameplay. Being Tier X for both Colbert & Smolensk are fitting due to their nature of being an early Cold War CLs with post-war technologies.

Looking forward to see how would they play out. Nevertheless, both looks more capable than Atlanta.

The Smolensk appears to be based on the MLK-16-130 design variant of the Anti-Air Small Light Cruiser project started in the late 1940s to early 1950s. In the past, I personally proposed MLK-12-130 variant as a Tier VIII premium candidate.

  • Cool 1

Share this post


Link to post
Share on other sites
Members
5,097 posts
60 battles
3 minutes ago, Shannon_Lindsey said:

Somers at T10? Really?

Obviously to give Khabarovsk a run for the money as a DL, then sooner or later, both France & Italy will get theirs too.

It would have been better if Somers isn't a premium ship, however.

Share this post


Link to post
Share on other sites
1,779
[HYDRO]
Members
3,229 posts
4,806 battles
6 minutes ago, Xero_Snake said:

Obviously to give Khabarovsk a run for the money as a DL, then sooner or later, both France & Italy will get theirs too.

It would have been better if Somers isn't a premium ship, however.

Pretty true, was expecting a DD line split with Gridley, Bagley Benham, Somers splitting from Mahan. That said, no announcement on how you will be able to get them has been mentioned so far. They might be outliers of upcoming lines or end up being rewards for Campaigns, similarly to how WoT has.

Share this post


Link to post
Share on other sites
Members
2,080 posts
78 battles
2 hours ago, iKami said:

Tier X American destroyer Somers:

Somers.jpg

Hit points – 17300. Plating - 19 mm.

Main battery - 4x2 127 mm. Firing range - 11.7 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. Maximum AP shell damage - 2100.
Reload time - 5.0 s. 180 degree turn time - 12.2 s. Maximum dispersion - 103 м.
HE initial velocity - 792 m/s. AP initial velocity - 792 m/s. Sigma – 2.00.

Torpedo tubes - 3x4 533 mm. Maximum damage - 17900. Range - 16.5 km. Speed - 66 kt. Reload time - 108 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.

AA defense short-range: continuous damage per second - 31, hit probability - 95 %, action zone 0.1-1.8 km;
AA sector reinforcement - 50 %, sector reinforcement time - 5 s, sector reinforcement shift time - 5 s.

Maximum speed - 39 kt. Turning circle radius - 620 m. Rudder shift time – 3.9 s. Surface detectability – 7.4 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 60 (40) s;

Slot 2 - Smoke Generator: Action time 30 s; Smoke screen dispersion time 130 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;

Slot 3 - Engine Boost: Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);

I have a lot of concerns about Somers, particularly if WG is planning this ship to have a hybrid role that leans more on the torpedoes. 

As I look at the stats, it has the same base speed as Shimakaze (39knots), has comparable AA strength, has smaller turning circle but a bit longer rudder shift time. Somers has 4x2 guns compared to Shima's 3x2 guns, and has 3x4 torpedoes compared to Shima's 3x5. Somers has better gun reload, and has more guns compared to Shima. When it comes to torpedoes, Somers only has 3 torps short of Shima, but it has better range, the speed is almost the same as the commonly-used 12km Shima torps, and the torps are more stealthy than Shima's torps. Also, the consumables are exactly the same as Shima carries, except Somers uses American smoke. 

With these, it can be seen that Somers is encroaching on Shimakaze's role, and Somers can arguably perform what Shimakaze can do better. If this ship will be released as it is, will you be giving Shimakaze some buffs to compensate being overtaken by Somers?

  • Cool 3
  • Boring 1

Share this post


Link to post
Share on other sites
26,081
[HINON]
Supertester
20,974 posts
14,612 battles

Colbert <3

  • Cool 1

Share this post


Link to post
Share on other sites
1,779
[HYDRO]
Members
3,229 posts
4,806 battles
10 minutes ago, Lert said:

Colbert <3

Hadn't you written when De Grasse was first announced an article on the post war version and theorycrafting on her stats?

Guess this is vindication :Smile_teethhappy:.

Share this post


Link to post
Share on other sites
Members
5,097 posts
60 battles
2 minutes ago, warheart1992 said:

Hadn't you written when De Grasse was first announced an article on the post war version and theorycrafting on her stats?

Guess this is vindication :Smile_teethhappy:.

Unsurprising, because I've been thinking that postwar AA cruisers would eventually become a thing.

Some said Colbert look like De Grasse

Share this post


Link to post
Share on other sites
3,792
[PVE]
Members
15,156 posts
9,949 battles
2 hours ago, iKami said:

Please note that the information in the Development Blog is preliminary.

All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing phase.

Tier X Soviet cruiser Smolensk:

Smolensk.jpg

Hit points – 32400. Plating - 13 mm.

Main battery - 4x4 130 mm. Firing range - 15.6 km.
Maximum HE shell damage – 1800. Chance to cause fire – 8%. Maximum AP shell damage - 2600.
Reload time - 4.5 s. 180 degree turn time - 6.0 s. Maximum dispersion - 132 м.
HE initial velocity - 950 m/s. AP initial velocity - 950 m/s. Sigma – 2.00.

Torpedo tubes - 2x5 533 mm. Maximum damage - 14400. Range - 8.0 km. Speed - 60 kt. Reload time - 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

AA defense short-range: continuous damage per second - 211, hit probability - 85 %, action zone 0.1-2.3 km;
AA defense mid-range: number of explosions in a salvo - 7, damage within an explosion - 1120, continuous damage per second - 325, hit probability - 90 %, action zone 2.3-3.5 km;
AA defense long-range: number of explosions in a salvo - 8, damage within an explosion - 1890, continuous damage per second - 327, hit probability - 90 %, action zone 3.5-6.0 km;
AA sector reinforcement - 25 %, sector reinforcement time - 10 s, sector reinforcement shift time - 10 s.

Maximum speed - 35 kt. Turning circle radius - 750 m. Rudder shift time – 8.2 s. Surface detectability – 12.8 km. Air detectability – 5.6 km. Detectability after firing main guns in smoke – 5.9 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 90 (60) s.

Slot 2 - Hydro-acoustic Search: Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);

Slot 2 - Defensive AA fire: Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);

Slot 3 - Smoke Generator: Action time 20 s; Smoke screen dispersion time 89 s; Reload time 240 (160) s; Charges 1 (2); Action radius 450.0 m;

Slot 4 - Repair Party: Action time 28 s; HP per second 162.0; Reload time 120 (80) s; Charges 2 (3).

To find a another cruiser with 13mm plating, you have to drop to T7 with Atlanta, Flint, Fiji and Belfast. Will be interesting to see what the armor under the plating will look like. Especially since the best concealment you can get is 10km.

 

Wait a minute, just noticed something. With premium smoke and SI, you have 3 charges. With BFT you have a 4s reload. With AFT you have 18.7km gun range. Add in the GFCSM2 in slot 6 and you have 21.7km range. Put Steering Gears Mod 2 in slot 4, CE will be in slot 5, and you have a 6.6s rudder shift. So the big question will be how floaty will the 4x4 130mm guns will be?

 

PT, LS, SI, CE, AFT, BFT, PM, IFA. Yeah, you can't fit in IFHE unless you swap it for CE or AFT. No CE means 11.2km detection and no AFT means 18.1km gun range.

Yeah, so the alternate 19pt build would be PT, LS, SI, CE, IFHE, BFT, PM, IFA.

 

Not being able to mount GFCSM2 in slot 6 may be a balancing issue. Or not. :cap_rambo:

 

2 hours ago, iKami said:

Tier X French cruiser Colbert:

Colbert.jpg

Hit points – 36100. Plating - 13 mm.

Main battery - 8x2 127 mm. Firing range - 15.5 km.
Maximum HE shell damage – 1850. Chance to cause fire – 9%. Maximum AP shell damage - 2450.
Reload time - 3.0 s. 180 degree turn time - 6.0 s. Maximum dispersion - 132 м.
HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma – 2.00.

AA defense mid-range: number of explosions in a salvo - 11, damage within an explosion - 1260, continuous damage per second - 795, hit probability - 90 %, action zone 1.0-3.8 km;
AA defense long-range: number of explosions in a salvo - 6, damage within an explosion - 1680, continuous damage per second - 223, hit probability - 90 %, action zone 3.8-6.0 km;
AA sector reinforcement - 25 %, sector reinforcement time - 10 s, sector reinforcement shift time - 10 s.

Maximum speed - 33 kt. Turning circle radius - 620 m. Rudder shift time – 9.2 s. Surface detectability – 12.4 km. Air detectability – 6.0 km. Detectability after firing main guns in smoke – 5.6 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 90 (60) s;

Slot 2 - Hydro-acoustic Search: Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);

Slot 2 - Defensive AA fire: Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);

Slot 3 - Engine Boost: Action time 180 s; Maximum speed +20%; Reload time 120 (90) s; Charges 2 (3);

Slot 4 - Repair Party: Action time 28 s; HP per second 180.5; Reload time 120 (80) s; Charges 2 (3);

Another T10 cruiser with 13mm plating, so another T10 Atlanta. This one gets 9.7km detect at full stealth. The gun range will be 18km to 20.8km with GFCSM2 and/or AFT, so the floatiness of the shells will be interesting to see. Gun reload in 2.7-3s, so even more dakka-dakka. Fast at 33kts and with the engine boost running, 39.6 kts. Up to 4 engine boost charges charges with SI and 4 Hydro charges as well. The DD mafia will be incensed. Can you imagine a Minotaur (smoke/RADAR), Smolensk (smoke), & Colbert division?  :cap_rambo:

 

 

2 hours ago, iKami said:

Tier X American destroyer Somers:

Somers.jpg

Hit points – 17300. Plating - 19 mm.

Main battery - 4x2 127 mm. Firing range - 11.7 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. Maximum AP shell damage - 2100.
Reload time - 5.0 s. 180 degree turn time - 12.2 s. Maximum dispersion - 103 м.
HE initial velocity - 792 m/s. AP initial velocity - 792 m/s. Sigma – 2.00.

Torpedo tubes - 3x4 533 mm. Maximum damage - 17900. Range - 16.5 km. Speed - 66 kt. Reload time - 108 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.

AA defense short-range: continuous damage per second - 31, hit probability - 95 %, action zone 0.1-1.8 km;
AA sector reinforcement - 50 %, sector reinforcement time - 5 s, sector reinforcement shift time - 5 s.

Maximum speed - 39 kt. Turning circle radius - 620 m. Rudder shift time – 3.9 s. Surface detectability – 7.4 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 60 (40) s;

Slot 2 - Smoke Generator: Action time 30 s; Smoke screen dispersion time 130 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;

Slot 3 - Engine Boost: Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);

This will be only the second US DD with only short range AA. The other is the T2 Smith.

 

2 hours ago, iKami said:

Tier V American destroyer Hill:

Hill.jpg

Hit points – 12100. Plating - 10 mm.

Main battery - 5x1 127 mm. Firing range - 11.3 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. Maximum AP shell damage - 2100.
Reload time - 4.0 s. 180 degree turn time - 12.0 s. Maximum dispersion - 100 м.
HE initial velocity - 792 m/s. AP initial velocity - 792 m/s. Sigma – 2.00.

Torpedo tubes - 3x3 533 mm. Maximum damage - 11733. Range - 5.5 km. Speed - 56 kt. Reload time - 66 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

AA defense short-range: continuous damage per second - 31, hit probability - 83 %, action zone 0.1-1.8 km;
AA defense long-range: number of explosions in a salvo - 1, damage within an explosion - 560, continuous damage per second - 48, hit probability - 88 %, action zone 1.8-5.8 km;
AA sector reinforcement - 50 %, sector reinforcement time - 5 s, sector reinforcement shift time - 5 s.

Maximum speed - 38 kt. Turning circle radius - 560 m. Rudder shift time – 3.1 s. Surface detectability – 7.4 km. Air detectability – 2.9 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:

Slot 1 - Damage Control Party: Action time 5 s; Reload time 60 (40) s;

Slot 2 - Smoke Generator: Action time 30 s; Smoke screen dispersion time 115 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;

Slot 3 - Engine Boost: Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);

Slot 3 - Defensive AA fire: Action time 30 s; Damage per second by AA defenses +200%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 200%; Reload time 120 (80) s; Charges 3 (4);

Please note that the information in the Development Blog is preliminary.

One less set of torps, but one more gun than a Nicholas. Has a little longer gun range as well.

Share this post


Link to post
Share on other sites
539
[NGA]
Members
1,798 posts
9,532 battles
1 minute ago, Kizarvexis said:

To find a another cruiser with 13mm plating, you have to drop to T7 with Atlanta, Flint, Fiji and Belfast. Will be interesting to see what the armor under the plating will look like. Especially since the best concealment you can get is 10km.

 

Wait a minute, just noticed something. With premium smoke and SI, you have 3 charges. With BFT you have a 4s reload. With AFT you have 18.7km gun range. Add in the GFCSM2 in slot 6 and you have 21.7km range. Put Steering Gears Mod 2 in slot 4, CE will be in slot 5, and you have a 6.6s rudder shift. So the big question will be how floaty will the 4x4 130mm guns will be?

 

PT, LS, SI, CE, AFT, BFT, PM, IFA. Yeah, you can't fit in IFHE unless you swap it for CE or AFT. No CE means 11.2km detection and no AFT means 18.1km gun range.

Yeah, so the alternate 19pt build would be PT, LS, SI, CE, IFHE, BFT, PM, IFA.

 

Not being able to mount GFCSM2 in slot 6 may be a balancing issue. Or not. :cap_rambo:

This thing probably has the same guns as Khab so minor float, but nothing anywhere near what you'd see with other guns of the same size.

3 minutes ago, Kizarvexis said:

This will be only the second US DD with only short range AA. The other is the T2 Smith.

Still, she's very much the stealthiest of the four turret DDs able to go down to 5.8.

Share this post


Link to post
Share on other sites
71
[KAPPA]
Members
140 posts
5,378 battles
3 hours ago, iKami said:

Tier X American destroyer Somers:

 

This feels like a very odd choice.  I was greatly looking forward to this ship... at T7.

Here, though, she feels very much forced into a role.  Late-war torpedoes on a hull that is prewar?  (two 1.1" quad guns for AA and that's it...).  39 knots standard when the top speed of the class on trial was 38.56 knots (and rated speed was 36 knots...).  Roughly 80% of the DPS of Gearing in guns (And worse gun handling in all regards), though it does have 150% of the torpedo DPS.  The guns feel lackluster overall (to be fair, I prefer gunboat DDs typically), as these guns are very lackluster in general when compared to others, and still have to deal with the long loping American arc, I imagine.  The torpedoes may be excessive, but considering all the other shortcomings that Somers has they seem to be the one good part.

It just feels like forcing the ship to fit in a desired role is all.  At least there's still the Porter class for lower tiers, hopefully.

 

Share this post


Link to post
Share on other sites
26,081
[HINON]
Supertester
20,974 posts
14,612 battles
28 minutes ago, warheart1992 said:

Hadn't you written when De Grasse was first announced an article on the post war version and theorycrafting on her stats?

Guess this is vindication :Smile_teethhappy:.

Yes.

24 minutes ago, Xero_Snake said:

Unsurprising, because I've been thinking that postwar AA cruisers would eventually become a thing.

Some said Colbert look like De Grasse

She's sort of a post-war sistership of De Grasse as-built, in her post-war AA configuration.

  • Cool 1

Share this post


Link to post
Share on other sites
Members
5,097 posts
60 battles
37 minutes ago, Kizarvexis said:

To find a another cruiser with 13mm plating, you have to drop to T7 with Atlanta, Flint, Fiji and Belfast. Will be interesting to see what the armor under the plating will look like. Especially since the best concealment you can get is 10km.

 

Wait a minute, just noticed something. With premium smoke and SI, you have 3 charges. With BFT you have a 4s reload. With AFT you have 18.7km gun range. Add in the GFCSM2 in slot 6 and you have 21.7km range. Put Steering Gears Mod 2 in slot 4, CE will be in slot 5, and you have a 6.6s rudder shift. So the big question will be how floaty will the 4x4 130mm guns will be?

 

PT, LS, SI, CE, AFT, BFT, PM, IFA. Yeah, you can't fit in IFHE unless you swap it for CE or AFT. No CE means 11.2km detection and no AFT means 18.1km gun range.

Yeah, so the alternate 19pt build would be PT, LS, SI, CE, IFHE, BFT, PM, IFA.

 

Not being able to mount GFCSM2 in slot 6 may be a balancing issue. Or not. :cap_rambo:

 

Another T10 cruiser with 13mm plating, so another T10 Atlanta. This one gets 9.7km detect at full stealth. The gun range will be 18km to 20.8km with GFCSM2 and/or AFT, so the floatiness of the shells will be interesting to see. Gun reload in 2.7-3s, so even more dakka-dakka. Fast at 33kts and with the engine boost running, 39.6 kts. Up to 4 engine boost charges charges with SI and 4 Hydro charges as well. The DD mafia will be incensed. Can you imagine a Minotaur (smoke/RADAR), Smolensk (smoke), & Colbert division?  :cap_rambo:

 

 

This will be only the second US DD with only short range AA. The other is the T2 Smith.

 

One less set of torps, but one more gun than a Nicholas. Has a little longer gun range as well.

Just think of both Colbert & Smolensk as an oversized DLs being a potent DD hunters, but given it couldn't be helped that they are both post-war/early Cold War-era cruisers in nature, they had to be at top tier, from technology standpoint. Cause inevitably, most cruisers built during the Cold War were eventually being thinly armored.

Ships like those wouldn't have issues in converting into missile cruisers as an evolutionary step to departure from the traditional naval warfare doctrine. Even the British Tiger-class was supposed to be like how the Minotaur would have been, but ultimately decided to made into a missile cruiser.

But anyway, I'm sure they'll have their place on Tier X with their overspecialized niches & quirks alike, especially on AA role.

32 minutes ago, JediMasterDraco said:

This thing probably has the same guns as Khab so minor float, but nothing anywhere near what you'd see with other guns of the same size.

Still, she's very much the stealthiest of the four turret DDs able to go down to 5.8.

The 130mm DP guns on Smolensk aren't the outdated guns armed on WWII-era ships, but rather the ones on Kreml, Stalingrad & Moskva.

As I proposed that to be a premium, is to give players an opportunity to play around with those very guns found on existing top tier Soviet Warships.

Edited by Xero_Snake

Share this post


Link to post
Share on other sites
3,792
[PVE]
Members
15,156 posts
9,949 battles
12 minutes ago, JediMasterDraco said:

This thing probably has the same guns as Khab so minor float, but nothing anywhere near what you'd see with other guns of the same size.

That could be bad. 16 guns with maybe 21.7km range that are not floaty that fire every 4 to 4.5s and smoke to hide in? I predict lots of salt.

 

12 minutes ago, JediMasterDraco said:

Still, she's very much the stealthiest of the four turret DDs able to go down to 5.8.

Black, Fletcher, Kidd and Benson all get to 5.8km, but they have 5x1 guns that fire faster. But Somers has 8 guns so can actually put more rounds down range than those 4 US DDs with faster guns. Gearing out guns it and out stealths it with the UU installed.

 

with BFT &  MBM3

Somers has 4x2 127mm guns w/ 3.96s reload and 121 rounds in 60 seconds

Gearing has 3x2 127mm guns w/ 2.38s reload and 151 rounds in 60 seconds

US T8/9DD 5x1 127mm guns w/ 2.61s reload and 114 rounds in 60 seconds

 

Somers does get a much better reload on the long range Gearing torps than Gearing gets. Fully spec'd for reload, Gearing gets 104s on those torps, but Somers starts with 108s. Fully spec'd, Somers could have 82.6s torp reload.

 

7 minutes ago, Xero_Snake said:

Just think of both Colbert & Smolensk as an oversized DLs being a potent DD hunters, but given it couldn't be helped that they are both post-war/early Cold War-era cruisers in nature, they had to be at top tier, from technology standpoint. Cause inevitably, most cruisers built during the Cold War were eventually being thinly armored.

Ships like those wouldn't have issues in converting into missile cruisers.

But anyway, I'm sure they'll have their place on Tier X with their overspecialized niches & quirks alike.

The 130mm DP guns on Smolensk aren't the outdated guns armed on WWII-era ships, but rather the ones on Kreml, Stalingrad & Moskva.

As I proposed that to be a premium, is to give players an opportunity to play around with those very guns found on existing top tier Soviet Warships.

Oh yeah. Atlanta and Flint are basically DDs at T7. This will be largely the same at T10. It's just that Atlanta and Flint are rainbows, so hits at range are harder. And they don't get a lot of range either. Atlanta/Flint can get to 13.3km range and Colbert/Smolensk have 15.5/15.6km to start which is 18.6/18.7km with AFT. Add in GFCSM2 on top of that and the salt will be bad. Especially if the guns are not floaty. Fire breathers like this will be nice to set the RU BB bricks on fire tho. :cap_rambo::Smile_teethhappy:

 

I don't have Stalingrad or Moskva and the 130mm guns on those are secondaries anyway, so do they really reflect how they would work as main guns? The US secondaries that are the same as DD guns don't act the same. How floaty they are will be a big issue I think. Flat shooting guns and people will flock to the Smolensk and OP will be bandied about IMO. Floaty shooting guns and I don't think the salt will be as much. Until you are repeatedly set on fire by them at least. :Smile_teethhappy: 

 

Share this post


Link to post
Share on other sites
451
[SHOOT]
Beta Testers
2,706 posts
10,041 battles

@iKamiSmolensk and Colbert are Atlanta's wet dream. However the reduction on plating for both cruisers is a nice step in game balance but why isn't this step extended accordingly to the new destroyers? And when can we expect to see some of these in the tech tree's?

Share this post


Link to post
Share on other sites
3,792
[PVE]
Members
15,156 posts
9,949 battles
1 minute ago, Crokodone said:

@iKamiSmolensk and Colbert are Atlanta's wet dream. However the reduction on plating for both cruisers is a nice step in game balance but why isn't this step extended accordingly to the new destroyers? And when can we expect to see some of these in the tech tree's?

 SoonTM :Smile_teethhappy:

Share this post


Link to post
Share on other sites
451
[SHOOT]
Beta Testers
2,706 posts
10,041 battles
2 hours ago, Shannon_Lindsey said:

Somers at T10? Really?

Usually, tier 10 is for ships that served or were designed AFTER WWII. Somers was decommissioned in 1945. I don't care how many guns (8) and torpedoes (12) it had, it should not be a tier 10.

Agreed!

Share this post


Link to post
Share on other sites
1,779
[HYDRO]
Members
3,229 posts
4,806 battles
1 hour ago, Kizarvexis said:

To find a another cruiser with 13mm plating, you have to drop to T7 with Atlanta, Flint, Fiji and Belfast. Will be interesting to see what the armor under the plating will look like. Especially since the best concealment you can get is 10km.

 

Another T10 cruiser with 13mm plating, so another T10 Atlanta. This one gets 9.7km detect at full stealth. The gun range will be 18km to 20.8km with GFCSM2 and/or AFT, so the floatiness of the shells will be interesting to see. Gun reload in 2.7-3s, so even more dakka-dakka. Fast at 33kts and with the engine boost running, 39.6 kts. Up to 4 engine boost charges charges with SI and 4 Hydro charges as well. The DD mafia will be incensed. Can you imagine a Minotaur (smoke/RADAR), Smolensk (smoke), & Colbert division?  :cap_rambo:

The guns of Smolensk appear to be the same as Grozovoi in terms of velocity just in a quad layout. While pretty good as DD guns, it is inevitable that due to the light weight of the shells they won't be able to retain energy that well. Still, quantity has a quality of its own.

As for Colbert I think the guns, or very close ones are already in WoWs, in the 3x1 hull of the Harekaze with the American guns. A bit higher velocity, but more importantly quite a bit heavier shells (the Harekaze guns fire a 31,75kg shell, the traditional high tier USN DD rifles fire a 24,5kg one.

Edited by warheart1992

Share this post


Link to post
Share on other sites
3,792
[PVE]
Members
15,156 posts
9,949 battles
Just now, warheart1992 said:

The guns of Smolensk appear to the same as Grozovoi in terms of velocity. While pretty good as DD guns, it is inevitable that due to the light weight of the shells they won't be able to retain energy that well. Still, quantity has a quality of its own.

As for Colbert I think the guns, or very close ones are already in WoWs, in the 3x1 hull of the Harekaze with the American guns. A bit higher velocity, but more importantly quite a bit heavier shells (the Harekaze guns fire a 31,75kg shell, the traditional high tier USN DD rifles fire a 24,5kg one.

I don't see either cruiser switching to AP unless there is a close broadside cruiser to pummel. 

iKZYwKi.jpg

Share this post


Link to post
Share on other sites
Members
5,097 posts
60 battles
4 minutes ago, warheart1992 said:

The guns of Smolensk appear to be the same as Grozovoi in terms of velocity just in a quad layout. While pretty good as DD guns, it is inevitable that due to the light weight of the shells they won't be able to retain energy that well. Still, quantity has a quality of its own.

As for Colbert I think the guns, or very close ones are already in WoWs, in the 3x1 hull of the Harekaze with the American guns. A bit higher velocity, but more importantly quite a bit heavier shells (the Harekaze guns fire a 31,75kg shell, the traditional high tier USN DD rifles fire a 24,5kg one.

Actually, Smolensk's BL-118 or BL-132 130mm guns weren't related to the SM-2-1's 130mm guns at all. It was rather based on the 130mm/60 guns found on Kreml's BL-110 gun turrets & Stalingrad's & Moskva's BL-109A gun turrets, as opposed to the SM-2-1's 130mm/58 guns which were only for DDs.

Share this post


Link to post
Share on other sites
1,779
[HYDRO]
Members
3,229 posts
4,806 battles
4 minutes ago, Kizarvexis said:

I don't see either cruiser switching to AP unless there is a close broadside cruiser to pummel. 

iKZYwKi.jpg

With the velocities and penetration that high tier VMF DDs share, within 11.5-12km these things will be deadly to any cruiser and any BB superstructure. In a Tashkent you can be doing 3k damage per salvo, imagine with 16 guns.

3 minutes ago, Xero_Snake said:

Actually, Smolensk's BL-118 or BL-132 130mm guns weren't related to the SM-2-1's 130mm guns at all. It was rather based on the 130mm/60 guns found on Kreml's BL-110 gun turrets & Stalingrad's & Moskva's BL-109A gun turrets, as opposed to the SM-2-1's 130mm/58 guns which were only for DDs.

Not disagreeing, just pointing out the guns have the exact same values as the guns on Grozovoi, similar model I think. 

Share this post


Link to post
Share on other sites
3,792
[PVE]
Members
15,156 posts
9,949 battles
4 minutes ago, warheart1992 said:

With the velocities and penetration that high tier VMF DDs share, within 11.5-12km these things will be deadly to any cruiser and any BB superstructure. In a Tashkent you can be doing 3k damage per salvo, imagine with 16 guns.

Well, close is relative. :Smile_teethhappy:

Share this post


Link to post
Share on other sites
4,991
[ARGSY]
Members
11,935 posts
7,566 battles
2 hours ago, Kizarvexis said:

One less set of torps, but one more gun than a Nicholas. 

She's a baby proto-Mahan. :Smile_child: 

Wonder if they would consider making her a coal ship.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×