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Sigurth_Valkyri

Daring and CV legendary mods

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WG. Where are they? When will we see them? Can you give any sort of time frame for either or are they just not going to be implemented/ reimplemented for the CV ones?

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The upcoming Kreml will need one too. 

Also raises a question of whether or not T10 Premiums will eventually have them.

Personally, I'll never grind for any of them regardless.  The small bonus they provide doesn't seem worth the massive time investment required to get them.

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Legendary mods are intended to provide alternative playstyle options to existing ships. The primary playstyle for CVs isn't even fully locked down yet, so it's way premature to talk about alternative versions.

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Like Edgecase said, I completely understand the currently lack of CV legendaries because those ships are still in a state of balancing flux.  But I think WG should have an internal policy in place whereby when new ship lines are released that go up to t10, the t10 legendary is already in place.  Maybe it's not made available at the same time, but certainly within a month would be appropriate, so that any balancing issues could be addressed before then.

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1 hour ago, Ceesa said:

Like Edgecase said, I completely understand the currently lack of CV legendaries because those ships are still in a state of balancing flux.  But I think WG should have an internal policy in place whereby when new ship lines are released that go up to t10, the t10 legendary is already in place.  Maybe it's not made available at the same time, but certainly within a month would be appropriate, so that any balancing issues could be addressed before then.

I agree whole heartedly. But feedback from WG is needed so the players have an understanding as to when they will be released for cv. Absolutly no reason the Daring does not have one and that needs addressed by WG promptly. 

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1 hour ago, Ace_04 said:

Also raises a question of whether or not T10 Premiums will eventually have them.

Imagine a legendary module on stalingrad lulz!

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2 hours ago, HyenaHiena said:

Imagine a legendary module on stalingrad lulz!

Stalinium Shells - Reload Time increased by 8s.  Damage per AP shell increased by 5,000.

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Darings mod should be concealment and torp reload or extended range to torpedoes. The torps are the same from tier 9 and 10 and the only real difference is the gun reload and concealment. 

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1 hour ago, LittleWhiteMouse said:

Stalinium Shells - Reload Time increased by 8s.  Damage per AP shell increased by 5,000.

Lol balans komrade!

What I'm really looking for is a harugumo legendary module

MORE DAKKA - Reload speed decreased by 30%. Turning circle increased by 100m. Surface detectability increased by 5% :Smile_trollface:

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2 hours ago, LittleWhiteMouse said:

Stalinium Shells - Reload Time increased by 8s.  Damage per AP shell increased by 5,000.

*In slot 1

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Who knows what the legendary for the Midway will be? The current hit-point for aircraft boost probably will be changed as it would result in even more whining about "overpowered" CVs. What I would like to see would be an alternate load-out, say two rocket fighter squadrons and a single torpedo or dive bomber squadron. This would give some advantage in spotting but would hardly be "OP" as rockets are the weakest ordinance the Midway has.

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127 battles in the midway and finished the quest for the legendary mod. I do most of my damage with the missles and bombs. Moving ships just turn to miss my torps all the time. Still working on figuring them out.

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2 hours ago, Snargfargle said:

Who knows what the legendary for the Midway will be? The current hit-point for aircraft boost probably will be changed as it would result in even more whining about "overpowered" CVs. What I would like to see would be an alternate load-out, say two rocket fighter squadrons and a single torpedo or dive bomber squadron. This would give some advantage in spotting but would hardly be "OP" as rockets are the weakest ordinance the Midway has.

every legendary module one could possibly conceive of, will cause people to whine about OP CVs... Even a module not even meant for CV will have people whining about OP CVs...

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4 hours ago, LittleWhiteMouse said:

Stalinium Shells - Reload Time increased by 8s.  Damage per AP shell increased by 5,000.

 

No, no... Stalinium shells wouldn't do more damage, but they'd have an autobounce angle of 89.9 degrees. 

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10 hours ago, Edgecase said:

Legendary mods are intended to provide alternative playstyle options to existing ships. The primary playstyle for CVs isn't even fully locked down yet, so it's way premature to talk about alternative versions.

You say that, yet Worcester came out with its legendary mod, upon its release... so that excuse for why we don't have them, simply doesn't work.

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11 minutes ago, Counter_Gambit said:

You say that, yet Worcester came out with its legendary mod, upon its release... so that excuse for why we don't have them, simply doesn't work.

Oh yes, Worcester LM, THERE's a success story to follow.

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On 3/15/2019 at 3:48 PM, HyenaHiena said:

Imagine a legendary module on stalingrad lulz!

Gives the option for HE shells.....with 100% fire chance.

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On 3/16/2019 at 1:13 AM, Edgecase said:

Oh yes, Worcester LM, THERE's a success story to follow.

LOL!

I remember getting excited to grind out my first legendary module.  I intentionally did NOT look it up, OR look at what it was by hovering the item on the personal mission, and just enjoyed learning/playing the wooster.

Then I got the module.... why would you equip it, ever? Conceal > [everything the Wooster Legendary mod provides in slot 5] * 10

Edited by turdjelly

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On 3/15/2019 at 7:55 PM, mcgibe said:

Lol balans komrade!

What I'm really looking for is a harugumo legendary module

MORE DAKKA - Reload speed decreased by 30%. Turning circle increased by 100m. Surface detectability increased by 5% :Smile_trollface:

:Smile_great:Me Too:Smile_medal:

Salute_Emoji.png

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On 3/15/2019 at 12:57 PM, Ace_04 said:

Personally, I'll never grind for any of them regardless.  The small bonus they provide doesn't seem worth the massive time investment required to get them.

I agree most of them are either just parallel changes rather than upgrades per se and a couple of them are downright useless (Conqueror for me, the only one I didn’t even TRY).  However, the grind for them has rewards in and of itself in the form of craploads of free premium consumables.  They’re not worth obsessing over, but they ARE worth grinding just for that.  And a few of them actually ARE legendary....Henri IV and Khab are 2 good examples...those ships become much better at what they were already good at with the legendaries installed.  

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8 minutes ago, RumpledSteelskins said:

I agree most of them are either just parallel changes rather than upgrades per se and a couple of them are downright useless (Conqueror for me, the only one I didn’t even TRY).  However, the grind for them has rewards in and of itself in the form of craploads of free premium consumables.  They’re not worth obsessing over, but they ARE worth grinding just for that.  And a few of them actually ARE legendary....Henri IV and Khab are 2 good examples...those ships become much better at what they were already good at with the legendaries installed.  

Is there a list somewhere of all the Legendary Upgrade benefits for each ship?

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