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Gneisenau013

Waiting to Ambush Wednesday - The Sneak Attack

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Image result for destroyer world war 2

*pictured - IJN destroyer Hayate on sea trials in the Sea of Japan in 1925*

What's your most successful tactic as a destroyer captain?

One strategy is to track an enemy vessel at range and launch a spread of torpedoes at maximum range to guess the course of the target.

The other is to get as close as possible using islands and concealment to improve striking power while risking exposure to lethal return fire.

Destroyer skippers, do you launch your fish at range or lay in wait for an ambush?

"The difference between a good and great officer is about ten seconds." - Arleigh Burke, U.S. Navy

#waitingtoambushwednesday

#anchorsaweigh

 

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A...unless B presents itself.

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Depends on the scenario and ship - I prefer B - to get as close to an enemy as possible to reduce the spread and make hitting easier - this is when I'm at my most successful even with the over nerfed IJN DD's torps spotting. A however comes in to play with ships that have spotting ranges close to torp range like the mid tier UK, some of the USN ones where I typically have to technically launch outside of torp range, but geometry. 

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Ideally popping out of islands: 

  • Most probable way to ensure your torps can actually land 
  • Usually guarantees that an enemy ship will be sunk 
  • It's kinda fun to get devstrikes

That being said though playing open water in dds is still probably more useful overall, as not only can islands potentially trap you when radars or enemy destroyers are near, but by staying behind cover your ability to spot for the team greatly diminishes. Personally, something I like to do when facing unescorted targets is to position myself in a way so that they are moving directly towards me and pop smoke just as they are about to enter detection range.  I find that distracted targets will continue to move in the direction of your smoke until you are close enough to be able to secure a kill with a torp salvo, while those who are more aware will attempt to turn away; inadvertently opening up a window, albeit narrow, for your torps to catch them broadside. 

tl;dr: Why be forced to use islands when you can make your own?

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30 minutes ago, Gneisenau013 said:

Image result for destroyer world war 2

*pictured - IJN destroyer Hayate on sea trials in the Sea of Japan in 1925*

What's your most successful tactic as a destroyer captain?

One strategy is to track an enemy vessel at range and launch a spread of torpedoes at maximum range to guess the course of the target.

The other is to get as close as possible using islands and concealment to improve striking power while risking exposure to lethal return fire.

Destroyer skippers, do you launch your fish at range or lay in wait for an ambush?

"The difference between a good and great officer is about ten seconds." - Arleigh Burke, U.S. Navy

#waitingtoambushwednesday

#anchorsaweigh

 

I think the answer is to be unpredictable. Attack from the direction and manner which the enemy is not expecting. 

 

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Favorite DD thing...

...use allied spotting, Mutsuki’s concealment, and terrain to get to point blank range, then ambush.

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I use some of the tactics mentioned, but there are other tactics as well. One tactic is to get to speed boost in close range to a BB, like at 3-4km or closer, drop all my torpedoes and use what’s left of  my speed boost to get away and lay smoke if I have it to cover my escape. Have to be careful about selecting the right BBs to do the point blank torp attacks against since some BBs can shred a DD that gets that close, but against many of the BBs it can work well.

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Ambush I think.  My destroyer play is up and down - sometimes I rush in where only fools dare to tread.  I finally had a "killer" game in the Jervis - of course it was only co-op, but hell  of a lot of fun.  Reached 155k of damage, and sank 5 of the 8 red ships - 3 bb's and 2 cruisers.  Most of the dd kills came in ambushes, and they were spread out enough so torps were able to reload.  The cruiser kills came in close range, and only had to launch one set of torps to do the job - 14 torp hits out of 20 launched.  Yes, it was only co-op, and only against bots, but still a lot of fun!

Edited by sonoasailor

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Clemson is the king of option B. It's a rush, but it also frequently results in death - not just for your target.

So while it's fun, I'd say 'stalking' tends to be a bit more reliable.

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I used to play the Jervis; now I'm on the Lightning. As Lightning, I'm often outgunned by other DDs, so I don't pick fights I know I can't win. In the beginning of the match, I often provide spotting or cap if I'm able to find cover from shells. Due to the Lightning's nice stealth torp range, I often stealth torp enemies, usually in the late-game if everything is going alright.

Edited by destawaits

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Wow got a lul at work! Getting my WG forum fix! LoL

Both actually. It depends on what DD/Tier is being used. Currently a USN everything main :Smile_veryhappy: If in lower tiers mostly ambush from behind islands. Actually very satisfying. Especially getting a alpha strike.

Playing the Mahan and up, stealth torping is more preferred at distance because of the ever present radar ships. It is a good feeling slinging torps from the Gearing with recently reloaded long range torpedos and seeing a invisible hit, or a battleship or cruiser who got comfy and complacent sitting back shelling my team with impunity.

 

 

Edited by Capt_Ahab1776

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12 hours ago, Gneisenau013 said:

What's your most successful tactic as a destroyer captain?

In WoWs universe, every players need to learn map awareness, situation awareness, when to engage and when not to engage, able to read the other player/s movement, get into their mind and predict where they going to be. Knowing the ship's characteristic you are playing.

In the follow replay, situation awareness let me able to cap A (other 6 red players also heading to A), area denial, map awareness so i can re-treat and run away (also deny red players to cap A, draw them outside), when to engage, torping to force cruiser turn to show me their juicy broadside, attract their attention for other team member to torp attack. Lunching torp at long range (kill the yorch), torp and kill the Gaede (knowing he going to slow down, i lied, that was lucky, i though he going to turn left but he slow down just in time my torps hit him); cap the enemy own cap zone, able to adjust speed to get away from other red team shooting at you.

Then turn into a tunnel web spider, laying to ambush the poor Kirov (near end of replay) and bag some citadel. 

20190310_075410_PRSD001-Gremyashchy-1942_46_Estuary.wowsreplay

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Don't rely on the white lead indicator for your torpedos.  It will typically cause you to miss more often than not.  Instead, try to predict an enemy's course logically, based on terrain or strategic positioning.

Also, don't underestimate the value of RPF as a skill for your commander.  Whether you're a sneaky torpedoboat trying to avoid those nasty gunboat destroyers, or if you are a gunboat DD hunter, the skill provides an immense amount of useful information throughout the course of a battle.

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Radar killed the sneak attack. Not really, just as video didn't kill the radio star.

 

 

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Ambush plays used to be a lot of fun, specially in open water light cruisers.  Then the CV rework hit

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It depends on the ship I'm playing low teirs are good for the occasional Dev strike all around it all depends on wheather I'm feeling a bit suicidal or wanting to survive a till the end of the battle . Lol.

 

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