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Markk9

Post 0.8 Hindenburg Mods/Cpt build

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What is the consensus for the Hindenburg mods & Cpt build.

I'm going for Main Armaments 1, Damage Control 1, Aim System 1, Stearing Gear 2, Concealment System 2,  Main battery 3

Capt Build: PT, JAT, AR, SI, DE, MFC, CE

 

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Not sure if it is the consensual build, but I do consider it to be working well

shot-19_03.10_08_08.14-0706.thumb.jpg.bb638e3645129e6c53eb8568e0a5c0de.jpg

shot-19_03.10_08_09.46-0286.jpg.91f96fb629c5cb67e7942c6c93b4aa19.jpg

 

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15 hours ago, Markk9 said:

What is the consensus for the Hindenburg mods & Cpt build.

I'm going for Main Armaments 1, Damage Control 1, Aim System 1, Stearing Gear 2, Concealment System 2,  Main battery 3

Capt Build: PT, JAT, AR, SI, DE, MFC, CE

 

Seems like a quite sensible build to me.  (And thank you for not taking EM.)

Upgrades:  MAM1, HSM1, AAGM1, DCSM2, Unique Upgrade, GFCSM2.

As for skills, I zeroed out my Hindenburg commander and have yet to respec him after 0.8.0, waiting for things to settle down around the CV rework.  However, this is what I'm currently planning:  PT, EL, PM or DC, AR, SI, BFT, CE, AFT or MFCAA.  I used to be an ardent supporter of DC, but now that DC has no effect for the spotting plane, and since planes no longer spot torpedoes, I'm not sure how useful it is anymore.  I used to take AFT to get 7+km AA range, but the value of AFT seems limited after the rework.

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