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Scenario Analysis: Narai (Version 3)

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Narai is currently an active scenario, having been changed twice already, and is still one of the operations that players like a lot, including those in the group in the Hoperations discord I play with most of the time. Here are the analysis videos for Narai, with a second post for more replays.

Discussion Analysis

 

General Replay Analysis

 

Destroyer Strategy Analysis

 

These were also recorded with the first set and may be soft. My second set recorded recently should be better I think.

With the minor change in ship spawns and speeds, future replays will go in a new thread for version 3.1/

 

 

Link back to Directory thread.

 

Edited by Lightninger
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Here are more replays for more specific ships.

The Shchors seems to be a ship most have little confidence in taking into Narai saying it is too easy to kill. I am here to show you how easy it is to take this ship in and how well it can excel in this operation.

 

After grinding through the Hatsuharu in Aegis/Killer Whale, I figured I can try grinding through the Shiratsuyu in Narai, despite it being probably the least optimal ship for this operation. Following my destroyer strategy which I have a video for in the previous post, you can see despite its weaknesses, you can still do really well in it. I also explain the differences here between the most optimal destroyer being the Leningrad, and the least optimal being the Shiratsuyu, with all the rest falling in between. If I can do this with the Shiratsuyu, surely you can have a decent destroyer game with any destroyer using my strategy.

 

A replay for the Minsk is now being added to illustrate that short range torpedoes, while a disadvantage doesn't make you ineffective either.

 

This is a replay sent to me by AoSApocalypse of his strat that he uses for playing a Scharnhorst in Narai. Let's just say he is in a real hurry most of the time.

 

This is a strat/route I had in mind once I got my Sinop, with its bow tankiness in mind. I have found this route can be applicable to most other battleships in this tier as well for this Scenario.

 

This is a video that while shows no new strat, is a good illustration of a point I was making on a different thread about how you want to be proactive in how you play. This serves you well in other modes as well as making others react to what you are doing rather than the other way around means you have a greater influence on the battle.

 

This is just another run in the Minsk doing the same route I showed off earlier, but this time in a 5 ship division and I've also done it in a 4 ship division in Narai. The main point is, if you know what you are doing, you can do well even with something not necessarily optimal.

 

This is a replay from Vader_Sama where he is using the Vauquelin during early access period in patch 0.8.6. See what you think.

 

I have a couple tactics video for just showing doing the transports before this but here is a full replay, along with showing some aggressive play afterwards once you get inside the base area.

 

Last replay to add here being an aggressive version of the northern route I use with the Shchors.

 

Feel free to add any comments, ask any questions, or just discuss the operation in general here.

Edited by Lightninger
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I think I would rank Blys and Sims lower than Shiratsuyu, if only because of the weakness of their torpedo armament vs. what I consider to be the DD's only reason for being there - the Missouri.  Both do have good main guns, and a DD player in Narai should certainly be getting a lot of work done with them, but when it comes to the knock-out punch on the 'big guy', they just come up short.

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4 hours ago, Lightninger said:

surely you can have a decent destroyer game with any destroyer using my strategy.

Dusting off my destroyers, ground my way through most cruisers/battleships, I guess it is destroyer time ;)

 

Edited by evanr1940

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I'm going to try the Jervis is out next time I play Narai , that might be interesting

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It would be good if they brought back the semi random ship types and start positions for the enemy ships,added some variety to the Op.

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Yeah, I dont understand why they dumbed down Narai. Anyone heard anything?

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On 3/8/2019 at 1:13 PM, Fishrokk said:

I think I would rank Blys and Sims lower than Shiratsuyu, if only because of the weakness of their torpedo armament vs. what I consider to be the DD's only reason for being there - the Missouri.  Both do have good main guns, and a DD player in Narai should certainly be getting a lot of work done with them, but when it comes to the knock-out punch on the 'big guy', they just come up short.

While a major reason to bring a destroyer in Narai is to sink the Missouri, it's also important that it should be able to take care of itself for the most part or be able to clutch a win if needed. Damage on the Missouri can be compensated by your teammates, while being able to take care of yourself or do a clutch win is not as easily made up for. This is why Shiratsuyu is less optimal than something like a Blyskawica or Sims.

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35 minutes ago, Lightninger said:

While a major reason to bring a destroyer in Narai is to sink the Missouri, it's also important that it should be able to take care of itself for the most part or be able to clutch a win if needed. Damage on the Missouri can be compensated by your teammates, while being able to take care of yourself or do a clutch win is not as easily made up for. This is why Shiratsuyu is less optimal than something like a Blyskawica or Sims.

Well, okay.  Can't argue that it is harder for the IJN destroyers to deal damage and keep themselves alive once spotted.

I mean, the way we do it, having to 'clutch a win' is a lot less necessary.  Heck, I think I can count the number of times I've been the last member of the team standing in Narai on one finger.  If you're playing Ops with random teammates , most of the rest of us are mere mortals in DDs - you could reliably pull out the win.  I would probably fall on my face nine times out of ten.  The odds of being able to pull off the clutch win are substantially lower. 

If the DD doesn't take down the Missouri, the risk of losing a star goes way up - and we see that even in our experienced Ops teams.  (Although about half the time someone snakes the kill from me anyway, bunch of kill-stealing...Love you guys!)

I can usually pull off 100 to 130 K damage in an average Narai no matter what ship I take.  Your average in just about any DD is approaching 200K (based on Discord chat).  I'm not saying you should dumb down your advice - just that most of your audience is not going to be quite as capable as you are in your favored class.

Really appreciate that you've added voice to your videos!

On 3/8/2019 at 9:56 PM, commando_brian said:

I'm going to try the Jervis is out next time I play Narai , that might be interesting

Me too, soon.  Aegis has almost vaulted me all the way through Icarus.

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On 3/11/2019 at 5:11 PM, Taichunger said:

Yeah, I dont understand why they dumbed down Narai. Anyone heard anything?

On update 0.7.11 they had the following:

- In Operation Narai, the enemy aircraft carrier Ranger was replaced with battleship New York, and Lexington is no longer able to use aircraft. We also streamlined the process of how enemy ships appear. Now, the same ships will appear at certain times.

No other explanation as far as I have seen.Probably potatoes couldn't handle the varying enemy ship type or start positions,or WG trying to someway to make it get boring in the long run I think.

 

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I think I might have played a DD a few times in Narai. I am not good at DDs so I recognize my weakness and move on. I usually play a BB and once MO goes behind the island I typically turn all guns on her and try to get a blap in just to make sure the torps will get it done. MO doesn't ram as much it seems anymore but having her wandering through the convoy is not good, plus by that time she has broadsides and one shots a few, even taken a few shots from her on my run to the enemy transports.

The one ship on the CV if the Lex has planes and the DD and the OP Phoenix firebreather, would be painful.

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I would remove the AI destroyer at the start. Raptor suffers from the same problem of it being incredibly easy for one of the transports to be sunk almost instantly when the match starts. There shouldnt be a way to rob you of 5 stars immediately into the match. When that happens I just lose interest in playing any further.

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I'm thinking about giving Narai a go, using a BB.

I have the Scharnhorst, Gneisenau, Nagato and Hood for choices.

Does anyone have any recommendations ?

:Smile_honoring:

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Be warned: if you ever get Ashitaka even with up-grades like Aiming Systems Mod, it has a big shell dispersion, they go all over the place but they hit hard, killed Wyoming in one salvo.

LightNinget makes it look so easy, remember you have to get good team mates, if not it won't work

Edited by 3r22r
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7 hours ago, ThomasFranz67 said:

I'm thinking about giving Narai a go, using a BB.

I have the Scharnhorst, Gneisenau, Nagato and Hood for choices.

Does anyone have any recommendations ?

:Smile_honoring:

Everybody had to do their fair share and more to get a 5 star in my last battle since we had an AFK Atlanta.  The Scharnhorst's did great.

 

Screenshot (12).png

Screenshot (11).png

Screenshot (10).png

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On 3/30/2019 at 10:32 AM, ThomasFranz67 said:

I'm thinking about giving Narai a go, using a BB.

I have the Scharnhorst, Gneisenau, Nagato and Hood for choices.

Does anyone have any recommendations ?

:Smile_honoring:

They are all very good, though they play differently.  Scharnhorst is the consensus best BB due to speed and torps.  Nagato is deadly inside the harbor due to short range favoring its main and secondary batteries, but is kind slow so don't waste time along the way there.  (I like to position Nagato along the south shore to guard those two transports and take out anything that gets by the islands.)  Hood I don't know much about, but it does well in the hands of others.

In a BB remember that you have the range to hit Lexington (King) and its escort before it leaves the harbor.  It will appear only briefly, so twist your turrets in anticipation.

 

Edited by iDuckman
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8 hours ago, iDuckman said:

They are all very good, though they play differently.  Scharnhorst is the consensus best BB due to speed and torps.  Nagato is deadly inside the harbor due to short range favoring its main and secondary batteries, but is kind slow so don't waste time along the way there.  (I like to position Nagato along the south shore to guard those two transports and take out anything that gets by the islands.)  Hood I don't know much about, but it does well in the hands of others.

Hood is fast but not that good at tanking damage.  if nobody else is there to go in with northern transports I'll go with them and try to keep them from getting shot for as long as possible until rest of team arrives, if I have a choice I try to go in south entrance  and use island for cover and only be exposed to 1 enemy ship at a time.

 

 

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@Lightninger, do you need vids for this OP for other types or classes?  There aren't any heavy cruiser replays, nor any showing a transport run (which we should show the way Apocalypse does it, laying up on the south end of the island at G4 to preserve position for the final run into the harbor, IMO).

On 3/8/2019 at 9:56 PM, commando_brian said:

I'm going to try the Jervis is out next time I play Narai , that might be interesting

You've probably already been to the well, but - Jervis rocks in Narai.  At least, for me it does.  ("Rocking" in this case being skill-adjusted for my average abilities.)  The extra gun helps me get more out of gun damage in a round than I can usually get with Leningrad (don't hurt me, Lightninger! :Smile_teethhappy:), and for some reason I'm able to get torpedo hits on Iron Duke more reliably.

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5 hours ago, Fishrokk said:

@Lightninger, do you need vids for this OP for other types or classes?  There aren't any heavy cruiser replays, nor any showing a transport run (which we should show the way Apocalypse does it, laying up on the south end of the island at G4 to preserve position for the final run into the harbor, IMO).

You've probably already been to the well, but - Jervis rocks in Narai.  At least, for me it does.  ("Rocking" in this case being skill-adjusted for my average abilities.)  The extra gun helps me get more out of gun damage in a round than I can usually get with Leningrad (don't hurt me, Lightninger! :Smile_teethhappy:), and for some reason I'm able to get torpedo hits on Iron Duke more reliably.

I do have a basic video with no voiceover from version 2 showing how to sink the transports. Honestly, sinking the transports to me was so basic that I didn't think a video was necessary at first. I don't have any heavy cruiser replays recorded as it doesn't seem necessary. Let me know if you have a replay and screenshots you like that really showcase a ship's strengths.

 

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13 hours ago, Lightninger said:

*snip*

 

Nah - it was just a question.  If the best answer is 'no', then that's the best answer.

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I play battleships almost exclusively in this op.  I place myself where I can get broadside shots into the Dallas, the Emile Bertin and the Missouri.  I can usually kill the Missouri just after she passed that little island.  Only occasionally (poor RNG) does the rest of the team need to clean up with a salvo/torp or two.

I prefer to take in my UK ships.  Duke of York, Nelson and Hood.

I'm awfully curious how Scharnhorst will do with my playstyle.  I often find that fast loading 11 inch guns and torps are useful.

I would be interested to find out what the consensus opinion on battleship strategy is.  I'm certain I don't do it like very many other folks.

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36 minutes ago, Captain_Slattery said:

I play battleships almost exclusively in this op.  I place myself where I can get broadside shots into the Dallas, the Emile Bertin and the Missouri.  I can usually kill the Missouri just after she passed that little island.  Only occasionally (poor RNG) does the rest of the team need to clean up with a salvo/torp or two.

I prefer to take in my UK ships.  Duke of York, Nelson and Hood.

I'm awfully curious how Scharnhorst will do with my playstyle.  I often find that fast loading 11 inch guns and torps are useful.

I would be interested to find out what the consensus opinion on battleship strategy is.  I'm certain I don't do it like very many other folks.

That reminds me that I have one more replay to add to the second post, give me a moment to add it.

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A replay was added to the second post for a Scharnhorst strat created by someone else.

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38 minutes ago, Lightninger said:

A replay was added to the second post for a Scharnhorst strat created by someone else.

Thanks @Lightninger for the update.  Much appreciated.

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