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Aegis

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Ran Aegis several times today, one loss, one 3 star, two 5 star and the rest 4 star victories, not bad. In all 4 star wins the transports reached the safe area before the 3 BB could be sunk. We were close but no cigar. I am looking for suggestions on killing all 3 BB before the transports reach that point. I believe an adjustment in our tactics would help as we are sinking the other ships rather quickly.

BTW, this is with random teams.

One thing I have noticed the last 2 days in Aegis is people not sinking all of the 1st two waves of enemy ships. Our 3 cruisers were targeting the escorts while a DD in one match and a cruiser in another was sinking the transports we should be saving. I took care of the cruiser quickly in that match but DD's are too quick when you have a 30 second reload and can do more damage.

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My five star wins all have one thing in common and that's smoke. Getting either destroyers or cruisers up to the Izzy and her escorting battleship then dropping smoke has been the key. They then either torp or burn them to death (the Perth has been quite a monster in this mission). The third battleship sits behind her screening vessels but burns quite nicely. It's not recommended but I have literally blocked the transports from entering the cap at the end if we're close to finishing of the BBs. 

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Someone needs to focus the Fuso, 1 or two ships, and forget about all the other cruisers etc..  The only goal is to kill the FUSO..  this is the one I always find the hardest to do and hardest to convince any of the random players to do.  Kill the Furry and Myoko on the right and then go as fast as you can toward the border back toward the middle of the map, I think that's actually North, usually there is a window when the Fuso does not have it's very annoying escorts.. That's when you need to capitalize, it really does help if you have someone with TORPS chasing him down.  Works most of the time, not always however.

The Kongo and Izzy on the other side don't seem to be nearly as hard to kill.  What we tried last night was that my brother played his DD and took it up the left side of the islands and then launched repeated torp volley's at them.  Seemed to work and with a little gun support should be no problem. of course getting a "random" player to do this?   yeah.. good luck.

The Fuso is the key though, that's the one that usually gets away.. If your down several ships it's even harder.  Having a DD or Cruiser with torps is always beneficial.

There are so many variables,  How many ships left? How hurt are all of you?  Torps available? etc..  No one strategy will work as you can't factor in all the possibilities and combinations of what ships are left. 

I would also say, if you don't have enough people left just make sure the Transports get out.  

 

 

 

 

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32 minutes ago, S16_Hunter said:

Someone needs to focus the Fuso, 1 or two ships, and forget about all the other cruisers etc..  The only goal is to kill the FUSO..  this is the one I always find the hardest to do and hardest to convince any of the random players to do.  Kill the Furry and Myoko on the right and then go as fast as you can toward the border back toward the middle of the map, I think that's actually North, usually there is a window when the Fuso does not have it's very annoying escorts.. That's when you need to capitalize, it really does help if you have someone with TORPS chasing him down.  Works most of the time, not always however.

The Kongo and Izzy on the other side don't seem to be nearly as hard to kill.  What we tried last night was that my brother played his DD and took it up the left side of the islands and then launched repeated torp volley's at them.  Seemed to work and with a little gun support should be no problem. of course getting a "random" player to do this?   yeah.. good luck.

The Fuso is the key though, that's the one that usually gets away.. If your down several ships it's even harder.  Having a DD or Cruiser with torps is always beneficial.

There are so many variables,  How many ships left? How hurt are all of you?  Torps available? etc..  No one strategy will work as you can't factor in all the possibilities and combinations of what ships are left. 

I would also say, if you don't have enough people left just make sure the Transports get out.  

 

 

 

 

Yes, there are many variables. I use the time it takes to destroy the 1st 2 waves & the number of ships lost to determine if going after the BB's is worth it or not. I'd rather have a 1 or 2 star win than a loss.

This morning we had 3 ships after the 2 BB's it the north & the other 4 attacking the Fuso. We finish all 3 off with a minute to spare. This also brought the enemy DD's & cruisers toward the middle & they were not as big of threat to the transports.

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1 hour ago, S16_Hunter said:

Someone needs to focus the Fuso, 1 or two ships, and forget about all the other cruisers etc..  The only goal is to kill the FUSO..  this is the one I always find the hardest to do and hardest to convince any of the random players to do.  Kill the Furry and Myoko on the right and then go as fast as you can toward the border back toward the middle of the map, I think that's actually North, usually there is a window when the Fuso does not have it's very annoying escorts.. That's when you need to capitalize, it really does help if you have someone with TORPS chasing him down.  Works most of the time, not always however.

The Kongo and Izzy on the other side don't seem to be nearly as hard to kill.  What we tried last night was that my brother played his DD and took it up the left side of the islands and then launched repeated torp volley's at them.  Seemed to work and with a little gun support should be no problem. of course getting a "random" player to do this?   yeah.. good luck.

The Fuso is the key though, that's the one that usually gets away.. If your down several ships it's even harder.  Having a DD or Cruiser with torps is always beneficial.

There are so many variables,  How many ships left? How hurt are all of you?  Torps available? etc..  No one strategy will work as you can't factor in all the possibilities and combinations of what ships are left. 

I would also say, if you don't have enough people left just make sure the Transports get out.  

 

 

 

 

Having a CV that knows the objective solves most of your problems in getting either BBs if your team is not in position to do so.

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Works without any smoke.

1) player should rather spread the damage over the first 5 ships instead of killing one to early. Killing 5 ships within 2 minutes could get a bit tricky afterwarts, but doable.

2) Long range sniping BB are bad. Get into medium range and the number of shells hitting anything will go up. Close range is okish with the convoy escorts, they don't use their torps.

3) too many DD and cruisers makes it hard. You need minimum 2 BB, better 3 to soak up the damage and heal back.

4) 1 BB should escort the freighters to kill the Fusou and let the cruisers focus on you.

5) 1 or 2 BB should sail north to focus on the Izu and the Kongou.

6) cruiser and DD need to be careful, unless you are a RN CL there is no healing.

7) T6 CV are only good if  the player know how to play it. Joining with a CV just for fun could ruin the match.

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My advice to all new to this event to review YouTube shows on it. This will help you know what to expect and how to better win the event.

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On ‎3‎/‎8‎/‎2019 at 2:32 PM, Vader_Sama said:

Having a CV that knows the objective solves most of your problems in getting either BBs if your team is not in position to do so.

No offense to the CV drivers but I've yet to have a single one that made a difference during this scenario.  Matter of fact a couple of times they cost us additional stars..  Maybe luck of the draw?  I'm sure new CV drivers use this as training and I can't blame them.  I don't  drive CV's so I try very hard not to criticize what they do. 

Either way still fun..

OH; something else I noticed,  try not to kill the BB's to soon, yeah I know does sound a bit dumb,  but those pesky escorts end up focusing the transports if they are to far from the Zone and unless you have someone over there pelting them they will focus and sink one transport.. thus losing a star.. or two.

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On 3/8/2019 at 2:49 PM, Elder_Lee said:

My advice to all new to this event to review YouTube shows on it. This will help you know what to expect and how to better win the event.

Good advice

Here's the channel that has all of the tactics https://www.youtube.com/channel/UC85uXS6bvbFqp7Y7L5QeYIQ

I think Lightninger is redoing all of the videos for the Ops after the Carrier rework so Aegis isn't up yet.

 

And if you think, DDs aren't viable in Operations, Lightninger can show you how to do it.

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And if you think, DDs aren't viable in Operations, Lightninger can show you how to do it.

I believe there are limits to DD viability as a class but the main problem is the person driving the ship, they need to be better.

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5 hours ago, S16_Hunter said:

No offense to the CV drivers but I've yet to have a single one that made a difference during this scenario.  Matter of fact a couple of times they cost us additional stars..  Maybe luck of the draw?  I'm sure new CV drivers use this as training and I can't blame them.  I don't  drive CV's so I try very hard not to criticize what they do. 

Either way still fun..

OH; something else I noticed,  try not to kill the BB's to soon, yeah I know does sound a bit dumb,  but those pesky escorts end up focusing the transports if they are to far from the Zone and unless you have someone over there pelting them they will focus and sink one transport.. thus losing a star.. or two.

Common mistake I see in other CV drivers is that they immediately send out a squad to the 1st wave the moment the game begins. This causes the Mahan (Smith) to smoke up really early and makes the smoke in an off position thus not providing good smoke cover for the team.

 

Also the CV drivers may end up losing most of their planes early on due to the dfaa cruisers and won't have enough to contribute in killing the BBs or killing off the reinforcements threatening the transports.

 

Lastly torpedo bombers are the go to squadrons to use for 99% of the game in any ops unless if you're in the Ranger maybe due to the HE bombs. Only torpedo bombers have the necessary alpha to contribute well in the team other squadron just lack the alpha to make a difference.

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5 hours ago, S16_Hunter said:

No offense to the CV drivers but I've yet to have a single one that made a difference during this scenario.  Matter of fact a couple of times they cost us additional stars..  Maybe luck of the draw?  I'm sure new CV drivers use this as training and I can't blame them.  I don't  drive CV's so I try very hard not to criticize what they do. 

Either way still fun..

OH; something else I noticed,  try not to kill the BB's to soon, yeah I know does sound a bit dumb,  but those pesky escorts end up focusing the transports if they are to far from the Zone and unless you have someone over there pelting them they will focus and sink one transport.. thus losing a star.. or two.

CVs I find are better for utility/flexibility, since they no longer deal massive damage in one strike.  New players may not be figuring that out,  and old players aren't used to that.  So you have to be very efficient and focused as a CV and generally people like scenarios for fun and a more relaxed environment.

CVs might be "okay" at most times and very useful situationally.   But ways to help the team is for the CV to focus the Fuso and that makes it easier for the team to push NE.  In that way it is easier for the team to attract the cruisers that spawn all over and less likely the transports are fired upon.   OR the CV can focus the 2 NW BBs,  and you'll have more players engaging/distracting the blob of ships NE.

Another example is Killer Whale.  If the Evac point is not the NE sector,  a CV will do wonders here. Because the usual tactic is to send two cruisers, or one BB up there(in random groups you don't know if you can rely on one ship). This situation affects 2 stars directly, haven intrusion & targeted ships.  A CV can handle this alone. If a BB has to go, due to low health cruisers or badly positioned ones,  that is a one way trip for a BB.  What that means is the BB likely won't make it back to the evac and negatively impact the ratio of ships needed at the exit. And also the loss of firepower from a BB needed to help with the 2 enemy BBs NW and waves of ships. 

KillerWhale can be the worst because of 5 Star FAILS due to not enough ships at evac.  So with the WEST evac spawn point, all ships can head to the evac and get objectives on the way while the CV gets the ones out of reach.  Whereas without a CV,  you may have several ships sailing the opposite direction from EVAC to complete objectives and affect the teams ability to finish EVAC at all...   

(it feels weird to tell another player, "hey sink yourself so we can win" and 90% of the time they won't care or listen.  And you get a nice fat 5-Star MISSION FAILED.  I've only been cussed out twice so far in 100+ games in there.  That's a positive I guess.)

 

Anyways, I know from what you said that this probably won't affect you one way or another since you don't play CVs.  But it is good to have this info out there at least to anyone who may take advantage of it.

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On 3/8/2019 at 9:59 AM, S16_Hunter said:

The Fuso is the key though, that's the one that usually gets away.. If your down several ships it's even harder.  Having a DD or Cruiser with torps is always beneficial.

Leave escort #3 alive until the convoy get far enough south, and they'll sail to the exit and stay out of enemy range/behind islands . Which leaves enough people to focus on fuso and get it sunk before transports hit exit. And after Fuso you get to collect damage on the NE ships.

 

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5 hours ago, ClassicLib said:

Good advice

Here's the channel that has all of the tactics https://www.youtube.com/channel/UC85uXS6bvbFqp7Y7L5QeYIQ

I think Lightninger is redoing all of the videos for the Ops after the Carrier rework so Aegis isn't up yet.

 

And if you think, DDs aren't viable in Operations, Lightninger can show you how to do it.

On 3/8/2019 at 12:49 PM, Elder_Lee said:

My advice to all new to this event to review YouTube shows on it. This will help you know what to expect and how to better win the event.

See this forum thread I made for Aegis.

6 hours ago, S16_Hunter said:

No offense to the CV drivers but I've yet to have a single one that made a difference during this scenario.  Matter of fact a couple of times they cost us additional stars..  Maybe luck of the draw?  I'm sure new CV drivers use this as training and I can't blame them.  I don't  drive CV's so I try very hard not to criticize what they do. 

Either way still fun..

OH; something else I noticed,  try not to kill the BB's to soon, yeah I know does sound a bit dumb,  but those pesky escorts end up focusing the transports if they are to far from the Zone and unless you have someone over there pelting them they will focus and sink one transport.. thus losing a star.. or two.

I address how to avoid getting transports sunk in my discussion analysis video. Sinking the battleships really has nothing to do with the transports. Basic summary is leave one escort alive (we leave #3) to let the transports go to the E line.

Edited by Lightninger

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4 minutes ago, Vader_Sama said:

Common mistake I see in other CV drivers is that they immediately send out a squad to the 1st wave the moment the game begins. This causes the Mahan (Smith) to smoke up really early and makes the smoke in an off position thus not providing good smoke cover for the team.

 

Also the CV drivers may end up losing most of their planes early on due to the dfaa cruisers and won't have enough to contribute in killing the BBs or killing off the reinforcements threatening the transports.

 

Lastly torpedo bombers are the go to squadrons to use for 99% of the game in any ops unless if you're in the Ranger maybe due to the HE bombs. Only torpedo bombers have the necessary alpha to contribute well in the team other squadron just lack the alpha to make a difference.

The Ryujo's AP bombs are growing on me.  Her torpedoes are good,  but when they are regenerating you still have a second trick up your sleeve. 

Getting more CV practice with RYUJO & RANGER in Scenarios has been difficult,  due to how many CVs in queue when I try to play.  I am wondering about how the two CVs compare in Scenarios taking in the data of what ship classes & tiers of ships you will face.

RYUJO is my fav now as it was before the rework.  But again not enough time in the RANGER to see what strengths she may have.

 

shot-19_03.11_00_00.01-0989.thumb.jpg.f9fd9e6abc172aec99be422afedfdc1a.jpg

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1 minute ago, PtooieBoat said:

The Ryujo's AP bombs are growing on me.  Her torpedoes are good,  but when they are regenerating you still have a second trick up your sleeve. 

Getting more CV practice with RYUJO & RANGER in Scenarios has been difficult,  due to how many CVs in queue when I try to play.  I am wondering about how the two CVs compare in Scenarios taking in the data of what ship classes & tiers of ships you will face.

RYUJO is my fav now as it was before the rework.  But again not enough time in the RANGER to see what strengths she may have.

 

shot-19_03.11_00_00.01-0989.thumb.jpg.f9fd9e6abc172aec99be422afedfdc1a.jpg

Ryojo's AP bombs are an exception with its 12k cit damage potential, but I find it rather inconsistent in getting cits so I don't use it much unless I need to or have no choice but to use it.

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Have a lot of luck getting 5 stars in BBs.  Did this yesterday.  As a BB when you get to the late part just run straight north up the middle of the map focusing the Fuso till he is dead.  Slowly turning to run towards the other 2 BBs.  By the time the Fuso is down you can pretty much turn and wreck the other two BBs(5-6km).   As long as the cruisers have something to shoot at they don't shoot at transports.

In most cases CVs screw up success in Scenarios.  Their torps get everything to turn rather than showing those perty broadsides. 

I like scenarios to chill out.  I wish they'd do more work on making them less predictable.  To make them harder all they did was make the AI super accurate and give them like 95% chance to start fires.  Still easy if predictable.

image.thumb.png.4e759c7e1e5d0d7683b810d7623604ae.png

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1 hour ago, Sinsie said:

In most cases CVs screw up success in Scenarios.  Their torps get everything to turn rather than showing those perty broadsides. 

As some people have posted,  that is more to do with the player rather than the ship class.  CV Torps can also cause a bow on target to turn broadside to you.  And if it doesn't,  full torp damage to the target.   

CVs in the rework are falling into a similar argument people always level against DDs.  That they should never bring them into Operations.  The ship is fine,  but the needed ability level of the player is different.  And that probably isn't going to change.  There will always be poor, inexperienced players in your match.  It happens in Ranked, Random battles,  all of the modes and we just have to deal with it.

I was #1 in my Ryujo in a recent game.  Not worth posting it because it was a garbage team game.  It was a 2 star victory and I had to tank with my CV to get us there(lost half the transports).  Cause the players,  not the ships(2BB 2CL 2DD) were the cause of this poor performance.  And again not the ships,  but the players that fail to understand or act on the most important objective.

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11 minutes ago, PtooieBoat said:

As some people have posted,  that is more to do with the player rather than the ship class.  CV Torps can also cause a bow on target to turn broadside to you.  And if it doesn't,  full torp damage to the target.   

CVs in the rework are falling into a similar argument people always level against DDs.  That they should never bring them into Operations.  The ship is fine,  but the needed ability level of the player is different.  And that probably isn't going to change.  There will always be poor, inexperienced players in your match.  It happens in Ranked, Random battles,  all of the modes and we just have to deal with it.

I was #1 in my Ryujo in a recent game.  Not worth posting it because it was a garbage team game.  It was a 2 star victory and I had to tank with my CV to get us there(lost half the transports).  Cause the players,  not the ships(2BB 2CL 2DD) were the cause of this poor performance.  And again not the ships,  but the players that fail to understand or act on the most important objective.

Oh I agree.  Sorry not trying to hate on CVs.  Just my biggest gripe with most matches and I agree related to skill.  Had one match the CV player managed to get the Fuso to turn to the corner of the map behind all the other ships.  Just wanted to cry and that's my first thought.

My other gripe on this scenario is all the players that like to go to the south of the big island.  Have seen several matches where 4-5 players do that then the players that didn't get burned by the ships coming from the northwest.  Like being a spotted DD in a ranked match.

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3 minutes ago, Sinsie said:

My other gripe on this scenario is all the players that like to go to the south of the big island.  Have seen several matches where 4-5 players do that then the players that didn't get burned by the ships coming from the northwest.  Like being a spotted DD in a ranked match.

Yea that is one of the worst things to happen in a match.

 

Whether you are in a DD,CL,BB, this screws things up so much.  Because even a BB, will get focused down and sink pretty early.  It's a No Win situation,  because you're going to stick to the objective and take severe damage and maybe not survive.

OR go hide with them and nobody is able to shoot anything.  And you get swarmed later,  so it all goes bad. 

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