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Hydra_360ci

CV planes need a detection bloom added into them

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Much like Surface ships have a detection bloom when firing their weapons, Cv's should have an equivalent variables added to their planes. Don't really know what it could be.... but something should be added.

The only variable changes planes currently have are Speed, Attack Mode, and the Torpedo Reticle movement bloom (side to side movements during attack mode). Why not base concealment and Passive AA damage boost from one or all of those things? 

For example... What if plane detectability and evasion percentages were based off both speed and side to side Attack mode adjustments? Slow down and your detectibly gets reduced. Speed up and evasion and detectability percentages increase . Adjustments side to side while attacking increase both the damage received and bloom the detectability. Adding in the current attack timer, throttle energy bar, and plane turnaround respawns. I  think you'd end up with some pretty skill variables.

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What CVs need is a cohesive vision from Wargaming regarding what CVs need. 

What are these ships? What is their role in combat? Are they supposed to be essentially killing all concealment builds across every ship type? Are they intended to be harassers or alpha strikers? Are they supposed to - almost always - be the last ships standing, with almost every close match decided by 'who can torp the other flattop' in the last 2 minutes?

8.0 felt like a rushjob, yes, but it also felt like something that didn't completely grasp where the game was supposed to be going from here. And this latest hotfix is a knee-jerk pullback that doesn't advance the ball.

Ultimately, a lot of us are asking the same question: if you can't figure this out, Wargaming, then why are carriers in the game at all?

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26 minutes ago, Hydra_360ci said:

Much like Surface ships have a detection bloom when firing their weapons, Cv's should have an equivalent variables added to their planes. Don't really know what it could be.... but something should be added.

The only variable changes planes currently have are Speed, Attack Mode, and the Torpedo Reticle movement bloom (side to side movements during attack mode). Why not base concealment and Passive AA damage boost from one or all of those things? 

For example... What if plane detectability and evasion percentages were based off both speed and side to side Attack mode adjustments? Slow down and your detectibly gets reduced. Speed up and evasion and detectability percentages increase . Adjustments side to side while attacking increase both the damage received and bloom the detectability. Adding in the current attack timer, throttle energy bar, and plane turnaround respawns. I  think you'd end up with some pretty skill variables.

That is far more complicated than WG would want and besides the detection distance for planes is already extremely long, 7.5, 10 km and carrier planes typically flew low enough that they didn't leave contrails.

 

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12 minutes ago, Battleship_AndreaDoria said:

What CVs need is a cohesive vision from Wargaming regarding what CVs need. 

What are these ships? What is their role in combat? Are they supposed to be essentially killing all concealment builds across every ship type? Are they intended to be harassers or alpha strikers? Are they supposed to - almost always - be the last ships standing, with almost every close match decided by 'who can torp the other flattop' in the last 2 minutes?

8.0 felt like a rushjob, yes, but it also felt like something that didn't completely grasp where the game was supposed to be going from here. And this latest hotfix is a knee-jerk pullback that doesn't advance the ball.

Ultimately, a lot of us are asking the same question: if you can't figure this out, Wargaming, then why are carriers in the game at all?

You know, this isn't too far from the truth. Well said sir/ma'am.

 

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31 minutes ago, Hydra_360ci said:

Much like Surface ships have a detection bloom when firing their weapons, Cv's should have an equivalent variables added to their planes. Don't really know what it could be.... but something should be added.

Errr what for? I mean they are always spotted by the ship they are attacking. So..... 

Maybe if the fly out somewhere and drop ordinance in the water? 

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To put a PvP element in the CV gameplay, instead of a spreadsheet.

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Maybe we should have planes show up like ships do when radar goes off.  I mean, radar can see through mountains, why not planes as well?  Somewhat tongue in cheek, but also a little serious as well.

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The simple answer is to not remove all stealth firing from aircraft, and reduce the stupid "national flavor" gimmicks that end up throwing balance off, and always have, on CVs, going back years into the old system.

 

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15 hours ago, Hydra_360ci said:

Much like Surface ships have a detection bloom when firing their weapons, Cv's should have an equivalent variables added to their planes. Don't really know what it could be.... but something should be added.

The only variable changes planes currently have are Speed, Attack Mode, and the Torpedo Reticle movement bloom (side to side movements during attack mode). Why not base concealment and Passive AA damage boost from one or all of those things? 

For example... What if plane detectability and evasion percentages were based off both speed and side to side Attack mode adjustments? Slow down and your detectibly gets reduced. Speed up and evasion and detectability percentages increase . Adjustments side to side while attacking increase both the damage received and bloom the detectability. Adding in the current attack timer, throttle energy bar, and plane turnaround respawns. I  think you'd end up with some pretty skill variables.

They are spotted well outside of their range of their weapons other than the Hak which can stealth torp.  But you are going to the planes in general long before they can attack you.

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I was thinking of a rework of the plane detection system as a whole.

Regardless, CV's need more skill based options at their disposal.

Surface ships have options. Such as going silent on your guns; smoking up and evading; Armor Angling, citadels as form of punishment. If planes had some things like those implemented, Carrier play would have a lot more things in common with all the other classes in the game. As it stands now, planes are nothing more than guided shells, versus a bot aiming system.

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