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GenerallySpecific

Anyone else disappointed with cv rework so far?

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My experience with the cv rework has been awful. DDs seem to be  target practice for cvs while the cv drivers have no control over their own fighters for cap or sweeps. I have heard many CCs justify WG intentions but gameplay has declined and I've been seeing less players on the NA server since the rework.

Half the time I go AFK/exit if there are 2 enemy cvs since there is no point if I'm  playing a DD. I'm wondering how the developers came to several erroneous conclusions about what and how things needed to be changed. They should be worried the most....

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Less players on the server has not been my observation.. would like to see hard stats on that?    Do we really need more of these threads?  

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4 minutes ago, GenerallySpecific said:

My experience with the cv rework has been awful. DDs seem to be  target practice for cvs while the cv drivers have no control over their own fighters for cap or sweeps. I have heard many CCs justify WG intentions but gameplay has declined and I've been seeing less players on the NA server since the rework.

Half the time I go AFK/exit if there are 2 enemy cvs since there is no point if I'm  playing a DD. I'm wondering how the developers came to several erroneous conclusions about what and how things needed to be changed. They should be worried the most....

The server's had about 50% more people most nights that I've looked.

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I have basically stopped playing.. I wrote a letter to the WG CEO but it was removed from the forum. They really don't want feedback, criticism even when constructive. They are hell bent on pushing through with this consequences be damned.  Basically if there are 2 CVs in a match and your in T6-10..suicide your ship, sail to the back or just sail in circles because theres nothing u can do..let the CV boys have their fun..u know the rework is broken when your NO AA Build Benson shoots down 23 planes and then gets sunk by the CV any way

Edited by Anij

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I'm not sure if I would use "disappointing" do describe my personal experience. On one side I've never had more fun with my CV, but WG have done a terrible job trying to balance them out, as seen with the recent knee-jerk hotfix that overcompensated solutions to more minute problems. It's all over the place right now.

New CV play is fun, but it seems the people who forgot CV existed got very upset when they re-emerged from the abyss they were inadvertently banished to because their skill set hasn't been present enough to work out a solid gameplan to accommodate them.

And I think we need a citation for the supposed lower player numbers.

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I have nothing against the rework from any tier. With the Hot fix in place, lower tier CVs were the "unintended casualties" of appeasing tier 10 BB.  (as said by Mr Conway in the WOWS live stream).

For me, I am guessing with every bad hot fix... The experiance just sours 

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Going AFK/exiting intentionally is never good.  If you don't want to play with two CVs, don't load into randoms.  As for the server population, I have been surprised to see that, if anything, it has grown since the patch.  The interesting data would be if those people who are logging on are playing randoms or other game modes.  I have not been playing randoms but will give it another try tonight to see how the hot fix has changed things.  

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Cant stand it. And i am struggling to not do the afk thing but i gotta say, it is mighty hard. I just am not going to play. Have not played at all today and have no intention.  Driving around in circles at spawn for 10 minutes in a dd is just not fun. I have no clue why they took fighters out of the game. Truly awful now.

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4 minutes ago, Halonut24 said:

I'm not sure if I would use "disappointing" do describe my personal experience. On one side I've never had more fun with my CV, but WG have done a terrible job trying to balance them out, as seen with the recent knee-jerk hotfix that overcompensated solutions to more minute problems. It's all over the place right now.

New CV play is fun, but it seems the people who forgot CV existed got very upset when they re-emerged from the abyss they were inadvertently banished to because their skill set hasn't been present enough to work out a solid gameplan to accommodate them.

And I think we need a citation for the supposed lower player numbers.

Honest question (am seriously not trying to start a threadwar here):
What is lacking from their skill set?  What are they doing wrong or what should they be doing to compensate for the new CV meta?

One example I am going to give is that I feel DD's are too aggressive and are too far out from supporting ships.  The other is that I have found many DD's have left the AA turned on making it much easier to detect them.

One thing I think might help DD's is if the long range AA of some cruisers were far enough to provide support.  I think the farthest is 6.8km which might not be enough to help cover a DD

Edited by GrayMaulkin

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3 minutes ago, Halonut24 said:

I'm not sure if I would use "disappointing" do describe my personal experience. On one side I've never had more fun with my CV, but WG have done a terrible job trying to balance them out, as seen with the recent knee-jerk hotfix that overcompensated solutions to more minute problems. It's all over the place right now.

New CV play is fun, but it seems the people who forgot CV existed got very upset when they re-emerged from the abyss they were inadvertently banished to because their skill set hasn't been present enough to work out a solid gameplan to accommodate them.

And I think we need a citation for the supposed lower player numbers.

 Which is why they need to remove cv entirely until they fix it. If it takes a year so be it. I am not paying to be someones tester. If you want, ill play and help you test your game, but i will be sending you a bill for 75 dollars an hour.

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9 minutes ago, GenerallySpecific said:

My experience with the cv rework has been awful. DDs seem to be  target practice for cvs while the cv drivers have no control over their own fighters for cap or sweeps. I have heard many CCs justify WG intentions but gameplay has declined and I've been seeing less players on the NA server since the rework.

Half the time I go AFK/exit if there are 2 enemy cvs since there is no point if I'm  playing a DD. I'm wondering how the developers came to several erroneous conclusions about what and how things needed to be changed. They should be worried the most....

To say I was disappointed would require that I'd ever had any hope for the rework at all. 

WG's stated goals and concepts, the preview videos, reports from closed testing, and three rounds of PTS made it clear that the rework was going to be a wreck.

 

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Not at all, been playing Ranked and Scenarios unless I have to play a random for a reason. I don't have to overpopulate the CVs, I can wait to play them. There is so much else for me to work on right now.

Edited by Sovereigndawg
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7 minutes ago, GenerallySpecific said:

My experience with the cv rework has been awful. DDs seem to be  target practice for cvs while the cv drivers have no control over their own fighters for cap or sweeps. I have heard many CCs justify WG intentions but gameplay has declined and I've been seeing less players on the NA server since the rework.

Half the time I go AFK/exit if there are 2 enemy cvs since there is no point if I'm  playing a DD. I'm wondering how the developers came to several erroneous conclusions about what and how things needed to be changed. They should be worried the most....

"... DDs seem to be  target practice ..."

I was going to comment something similar in the foruns. Before the hotfix i  as japanese carrier player would mainly target cruisers and battleships, only try to spot the dd near the cap for the team, maybe use the fighter consumable to keep them away from the cap and help my dds and move along until i find my first lonely cruiser or bbs to attack with the torpedo squadrons. Now  with this new hotfix the AA became so good that is perfectly understanding to for the carrier player to use more the attack squadrons and harass the dds.

I understand that wasn't  WG idea but that is what is going to happen.

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3 minutes ago, GrayMaulkin said:

Honest question (am seriously not trying to start a threadwar here):
What is lacking from their skill set?  What are they doing wrong or what should they be doing to compensate for the new CV meta?

One example I am going to give is that I feel DD's are too aggressive and are too far out from supporting ships.  The other is that I have found many DD's have left the AA turned on making it much easier to detect them.

I appreciate the honesty. 

A main skillset of the CV is 1: Spotting/Scouting and 2: quick, long range strikes. Since CV were a very rare occurrence pre-8.0, people just flat-out forgot they existed, and got used to a certain role for ship types, that are as follows (roughly): BB = Tank. CL/CA = Mid-range harasser/DD Hunter. DD = Lone wolf scout and BB hunter. They forget that CV are a counter to the sneakiness of DD.

An easy way is to stay closer to a friendly BB or, preferably, CL/CA for AA protection. So a new role set would still be similar, though with changes. BB = Tank. CL/CA = DD Hunter/AA Support. DD = Ambush/Light scouting/Mobile Concealment. CV = Scout/Long Range DoT strikes.

Too many DD players are still clinging to the lone wolf silent hunter type play of Destroyers when it simply just isn't that way anymore. It also requires teaming up for mutual protection, but also still need to push/defend when necessary. I'm not saying it's necessarily easy to adjust, but it's not super complicated either.

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No one should be happy currently since it's still being balanced and tweaked. Even people like myself who are pro-rework still think there's a ways to go.

As for DD play, please remember to turn off your AA if you don't want to get spotted. While, yes, DDs suffer at the start of the game while trying to cap, DDs are incredibly strong afterwards since their air detection range is so small, a CV would need to know exactly where to look to find them. Seriously. You ever try to spot a ship who's position is unknown from only 3.5km away? We're talking blind luck or some *serious* team coordination. Or Radio Location, lol. Not fond of that skill on CVs. Mind you, it's neither the first nor second 4 point skill that most CVs would take.

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8 minutes ago, StealthBrigade said:

 Which is why they need to remove cv entirely until they fix it. If it takes a year so be it. I am not paying to be someones tester. If you want, ill play and help you test your game, but i will be sending you a bill for 75 dollars an hour.

So a few things I want to address (none intended to be inflammatory, for the record). 

1: CV basically didn't exist for months on end pre-patch. They easily could (and should) have worked it out during that time seeing as they were ignored anyway.

2: I'll be honest, the rework was probably rushed. It's still wasn't entirely ready, and AA balancing is still out of whack. That should have been addressed in play-testing and the beta of the rework.

3: I say they still have until 0.8.2 to get things sorted out. If British CV launch in a broken or unbalanced state like we have right now, its seriously bad news.

4: I have to bust my @$$ in a warehouse for $13.50/hr. How TF you gonna be paid $75/hr to play WoWS?! Cuz I want some of that!

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I'm playing ranked or AA ships in random. Though after my Cleveland got [edited] by a T8 CV with AA build, captain, and Sector aligned with DF up I'm really questioning the point of playing randoms. I'll try the fixed version tonight, see how it goes.

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16 minutes ago, GrayMaulkin said:

Honest question (am seriously not trying to start a threadwar here):
What is lacking from their skill set?  What are they doing wrong or what should they be doing to compensate for the new CV meta?

One example I am going to give is that I feel DD's are too aggressive and are too far out from supporting ships.  The other is that I have found many DD's have left the AA turned on making it much easier to detect them.

One thing I think might help DD's is if the long range AA of some cruisers were far enough to provide support.  I think the farthest is 6.8km which might not be enough to help cover a DD

Adding range would have helped some, but no ship was even capable of basic self-defense prior to the hotfix much less defense of another.  Fully specced, same-tier AA cruiser might have deterred the second or third attack but that first rocket attack was going to get through, even in a blob.

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how about after the hotfix?
 

(I ask because I have not had a chance to try it)

 

Edited by GrayMaulkin

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1 minute ago, GrayMaulkin said:

how about after the hotfix?
 

(I ask because I have not had a chance to try it)

 

AA in the hotfix is much better than it was. Still go with overlapping AA sectors and everything, but after the CV inevitably gets deplaned mid-late game, then resume standard cruising formation (ie, do what you want).

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11 minutes ago, KaptainKaybe said:

No one should be happy currently since it's still being balanced and tweaked. Even people like myself who are pro-rework still think there's a ways to go.

As for DD play, please remember to turn off your AA if you don't want to get spotted. While, yes, DDs suffer at the start of the game while trying to cap, DDs are incredibly strong afterwards since their air detection range is so small, a CV would need to know exactly where to look to find them. Seriously. You ever try to spot a ship who's position is unknown from only 3.5km away? We're talking blind luck or some *serious* team coordination. Or Radio Location, lol. Not fond of that skill on CVs. Mind you, it's neither the first nor second 4 point skill that most CVs would take.

To my knowledge 3.5 km is the radius which would give you 7km detection circle. If i am wrong i apologize in advance, 

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i don't like how AAs got nurfed! :Smile_izmena:

i don't like that there is only one sqd of planes in the air at one time. :Smile_izmena:

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36 minutes ago, GenerallySpecific said:

have heard many CCs justify WG intentions but gameplay has declined and I've been seeing less players on the NA server since the rework.

I have not observed this you need to back that up with stats not just throw out stuff off the top of your head to bolster your point .

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I am glad I took my Hiryu out once more before the update. I did tried the Ryujo after patch couple times and it was sickening.

I come to WoWS to play ships. If I want to control planes I should go to World of Warplanes. Once the planes are in flight I haven't find a way to go back to control the CV until my plane flying job is done. Inability to control the fighters is another turn off.

Not that it matters now. WG should have just removed the ability for users to control the attack phase in the previous CV gameplay. The ability for users to control the bombing and torpedo attack is OP.  The superior planes on USS Saipan are OP. I know my Hiryu would not stand a chance if I get stuck in a match as the bottom tier or have a USS Saipan on the other side. Why do we have big carriers if we cannot form up a combined strike force with fighter escort. RN CV would have been interesting but I guess I can just skip it now. From a FB reply, someone who claimed to playtest the CV changes said he complained to WG during the testing but was ignored. WG tend to ignore feedback once they set up the business plans.

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