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LunchCutter

How many rocket attacks can planes make?

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 My Benson was 75% dead when I spotted the enemy CV (the soul survivor, a Midway) in the final stages of a close game. I go charging towards the target. His rocket fighters attack me, start a fire, zoom around, hit me again, take out my engine, I use a repair crew as I had less than 1000 health at this stage, but again he zooms back and hits me once more, starting another dam fire, I sink:( Without even getting within range...

 

 Pouring salt on the wounds, we had 3 ships left, 2 tier 9 BB's and our CV, then enemy CV sank both the BB's well before they could get in range and then proceeded to run the clock down, giving them a easy win. He had 6 kills to our CV's 0 :(

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Working as intended I'm sorry to say.

The trick is to get the enemy player to fly all 18 planes (or is it more 3x3 rocket, 3x3 bombs ? 3x3 torps) into one of your two aa puffs. Then you'll have mastered the AA game.

Edited by Soulcaller

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Well I think I'm done with the DD class.... Always playing defensive now, can't spot, get lit up by planes in the first 30 secs then the never ending long range shelling, as if radar wasn't making life hard enough already?? Using DD's as BB/CV escorts is as boring and low rewarding as anything:(

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I would like to know the answer to OP's question, too.  Seriously.

Assuming a full strength squadron.  Assuming the squadron does not lose a plane during its attack run(s).   Can the squadron vary the number of rockets it fires in a run?  If the squadron always fires a fixed number of rockets per run, how many runs will it take to expend the ammunition completely?

Does this number vary from CV to CV, tier to tier?

 

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@LunchCutter a single group of planes can attack once per one, 2, 3 etc planes in the group depending on tier until each has attacked once, they are all shot down or the CV player recalls them. 

They also regenerate slowly on the CV even if destroyed so the CV player can attack with any of the 3 types as often as the regeneration allows. As one stated above generally one more attack than your ship can survive.

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@slider37 the number varies with tier higher tier more planes per squad each plane gets 1 weapon drop. The lower tier squads attack pass is one or two planes at a time and that goes up with tier. No they can not vary the number in an attack run. If you send up 9 and they attack in 3s if all survive to attack you get 3 weapon drops.

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What has me puzzled (I know this is not a sim but..) is when you watch old WW2 footage of Corsairs/Beaufighters/Hellcats/Tomahawks attacking ships with rockets, they always fired all their rockets in 1 volley, I read because they were dangerous and unreliable, firing separately could ignite the other unfired rockets still on the planes wings.

Edited by LunchCutter

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8 minutes ago, LunchCutter said:

What has me puzzled (I know this is not a sim but..) is when you watch old WW2 footage of Corsairs/Beaufighters/Hellcats/Tomahawks attacking ships with rockets, they always fired all their rockets in 1 volley, I read because they were dangerous and unreliable, firing separately could ignite the other unfired rockets still on the planes wings.

They do fire them all in one volley. Typically you have 2-3 planes fire their entire payload, while the other 3/4/whatever don't. It's not the same planes firing, but different planes. The planes that fired then flee, as their payload is spent.

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Depends on ship.  Say you've got an attack squad with 9 planes and the attack run is 3 planes.  So when the CV presses attack 3 planes drop out of formation into the attack run, click attack those three planes launch all ordnance, then those 3 planes go back en route to the carrier, so now you've got 6 planes left in the attack flight.  Click again, another 3 drop out and repeat, then after the attack you go back to controlling the final 3 planes in the attack run.  Once all nine planes have dropped out (if none have been shot down) the flight is exhausted and the CV player goes back to the carrier view to select another squadron. 

Tier effects ordnance so lower tiers have less rockets per attack plane and less planes in an attack run. 

 

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1 hour ago, LunchCutter said:

 My Benson was 75% dead when I spotted the enemy CV (the soul survivor, a Midway) in the final stages of a close game. I go charging towards the target. His rocket fighters attack me, start a fire, zoom around, hit me again, take out my engine, I use a repair crew as I had less than 1000 health at this stage, but again he zooms back and hits me once more, starting another dam fire, I sink:( Without even getting within range...

 

 Pouring salt on the wounds, we had 3 ships left, 2 tier 9 BB's and our CV, then enemy CV sank both the BB's well before they could get in range and then proceeded to run the clock down, giving them a easy win. He had 6 kills to our CV's 0 :(

 

51 minutes ago, slider37 said:

I would like to know the answer to OP's question, too.  Seriously.

Assuming a full strength squadron.  Assuming the squadron does not lose a plane during its attack run(s).   Can the squadron vary the number of rockets it fires in a run?  If the squadron always fires a fixed number of rockets per run, how many runs will it take to expend the ammunition completely?

Does this number vary from CV to CV, tier to tier?

 

40 minutes ago, LunchCutter said:

What has me puzzles is when you watch old WW2 footage of Corsairs/Beaufighters/Hellcats/Tomahawks attacking ships with rockets, they always fired all their rockets in 1 volley, I read because they were dangerous and unreliable, firing separately could ignite the other unfired rockets still on the planes wings.

 

Today (tomorrow this will change), the Midway has 12 Attack planes and 3 can attack at a time. Assuming no losses, you can be attacked 4 times. There are 10x HVAR 127mm rockets per plane or 3x Tiny Tim rockets per plane, depending on which plane module the Midway is using. Every plane that is attacking (3 at a time) will fire all the rockets and then return to the CVs. The other planes that did not attack, can circle around for another pass. Here are the numbers for the tech tree CVs of the number planes that will attack you at once from a squadron (aircraft per flight), the amount of planes in the squadron (divide by the aircraft in flight to see how many separate attacks they can do, assuming no losses), and how many rockets each plane carries.

Pbl4Q71.jpg

Xww96Xr.jpg

 

Starting tomorrow at 5am EST (2am PST), WoWs is dropping hotfix 8.0.1.

pooVB7j.jpg

 

8.0.1 will take off 3 planes from the Midway, and others, so that it will only have 9 planes in a squadron and can attack at most, 3 times if the planes suffer no losses.

QP1QcDN.jpg

 

There are a lot more changes in hotfix 8.0.1, so read about them here.

https://worldofwarships.com/en/news/development/update0801/

 

Here are the three CV articles that came out before the patch dropped last week in case you missed any of them or just don't want to wade through the news articles to find them.

https://worldofwarships.com/en/news/development/cv8-how-to-play/

https://worldofwarships.com/en/news/development/cv8-how-to-tune/

https://worldofwarships.com/en/news/development/cv8-which-nation-to-choose/

 

The patch notes, which summarizes the three articles above. https://worldofwarships.com/en/news/development/update-080-takeoff/

 

Since the patch, WG has put out this video. Which would have been nice before the patch dropped.

https://worldofwarships.com/en/news/common/how-it-works-carriers/

 

@Sub_Octavian put out this thread on the mechanics of AA today. Another thing that would have been great a week and a half ago.

 

Dev Bulletin for the changes in 8.1, tentatively scheduled for Feb 27th.

https://worldofwarships.com/en/news/public-test/bulletin-081/

 

 

 

Edited by Kizarvexis
added that the pics of squadron size will have the numbers change tomorrow
  • Cool 2

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45 minutes ago, LunchCutter said:

Well I think I'm done with the DD class.... Always playing defensive now, can't spot, get lit up by planes in the first 30 secs then the never ending long range shelling, as if radar wasn't making life hard enough already?? Using DD's as BB/CV escorts is as boring and low rewarding as anything:(

What tier are you playing? If it's 8+, drop down to 6-7. The CVs are quite reasonable there.

I'm playing T7 DD the same as usual, except using a little more caution when planes are nearby.

I'm noticing more CV players dropping fighters over DDs trying to cap too, which helps. As well, if you take a bit more time getting to the cap off the start, there's a better chance of AA support trailing behind you.

To answer your original question though, it depends on CV tier. T6 can attack 3 times, T8 4 times, and I'm not sure about T10, but 5 would make sense.

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1 minute ago, J30_Reinhardt said:

A rocket plane can make as many rocket plane attacks as a rocket plane could chuck wood.

:Smile_teethhappy:

 

Just now, J30_Reinhardt said:

A rocket plane can make as many rocket plane attacks as a rocket plane could chuck wood rockets.

 

FIFY :Smile_teethhappy:

 

 

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Its pretty pathetic how CVs can crap out rocket planes every 5 seconds it seems when a DD is close by. 

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Just feels less like a team game if one side has a particularly good CV Captain while the other teams is average at best. Quite a few games I've seen a CV easily carry a inept team against a vastly better side handicapped by a poor CV pilot. 

 The game I started the thread over the enemy CV racked up 6 kills with a score Double that of the second best player. While our CV contributed nothing (he finished dead last).

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4 hours ago, LunchCutter said:

 My Benson was 75% dead when I spotted the enemy CV (the soul survivor, a Midway) in the final stages of a close game. I go charging towards the target. His rocket fighters attack me, start a fire, zoom around, hit me again, take out my engine, I use a repair crew as I had less than 1000 health at this stage, but again he zooms back and hits me once more, starting another dam fire, I sink:( Without even getting within range...

 

 Pouring salt on the wounds, we had 3 ships left, 2 tier 9 BB's and our CV, then enemy CV sank both the BB's well before they could get in range and then proceeded to run the clock down, giving them a easy win. He had 6 kills to our CV's 0 :(

Currently, tier Xs have 4 attack flights per squadron; after tonight's patch they will have three attack flights per squadron. If you are close to the ship, however, he can send out new squadrons rapidly, if he still has them (I've run out of rockets before). This is not different from a non-CV ship firing at you though.

Edited by Snargfargle

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