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Update 0.8.0.1 Hotfix

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In Update 0.8.0.1 we will carry out balance changes and improvements of aircraft carriers and AA stats.

We apologize for the inconvenience but the server will be unavailable from approximately: 5 AM ET / 2 AM PT - 6 AM ET / 3 AM PT.

  • To reduce the attacking and spotting potential of attack aircraft against destroyers in high-tier battles, the number of aircraft in the squadron was changed to 9, and in the attack group to 3. The changes affect the aircraft carriers: Tier VIII Lexington, Tier VIII Shokaku, Tier X Midway, Tier X Hakuryu.
  • Increased the height at which returning aircraft need to reach in order to become invulnerable to AA fire. This will allow ships to fire longer on returning aircraft and will help to counter the tactic in which the player gives the order to the squadron to return immediately after the attack groups first run (“F” key by default).
  • Maneuvering among the AA explosions allows you to reduce the damage received from air defense, even while in the AA range of ships with powerful air defense. We redistributed the efficiency of air defense between the constant damage taken and the puffs of damage from explosions - the efficiency was increased for the former and decreased for the latter. This will keep the tactics of dodging explosions still effective, but it will not allow planes to stay too long in the range of air defense without taking significant losses, especially when attacking a formation of ships. 
  • Changed several features of the Japanese torpedo bombers. During the preparation for the attack if the attack group maneuvers your aim will not stabilize (aiming cone stops narrowing). Also when maneuvering during an attack run - begins to widen. In order to carry out an effective attack, you need to preemptively choose the line of attack and try not to make last-minute maneuvers.
  • Reduced the chance of flooding by approximately a third for the Japanese aerial torpedoes in tiers IV-VIII and by half for German (tier VIII) and Japanese (tier X) aerial torpedoes.
  • Significant changes have affected the alternative plane torpedo module for Tier X IJN Hakuryu. The attack run preparation is now longer and more difficult - the parameters of the aiming were changed and the angles of the torpedo spread were increased even when aiming is at its most accurate. In addition, the speed of aircraft when returning to the aircraft carrier is reduced and the delay before the start of a new attack is increased. We have significantly changed the characteristics of torpedoes: reduced speed, increased detection radius and arming time.
  • To increase the effectiveness of attacks, we added resistance to AA damage for bombers at the time of readiness to attack (when the aiming indicator turns green). In this phase of the attack, all bombers will receive 30% less damage.
  • Bug fixes: the aiming for the stock attack aircraft on the carrier Tier VI Ranger is now similar to the aiming for all American attack aircraft. The characteristics of the basic 'Fighter' consumable for Tier V Emerald is brought to the same value as 'Fighter II' and the minimum speed of the stock Japanese bombers of all tiers does not exceed the minimum speed on the re searchable bombers.
  • If the ship has no 25 mm AA guns, medium-range AA defenses start at 1 km. These ships' AA configuration will now be emphasized if you can't shoot planes inside of a  1 km range.
  • Short-range AA defenses now include guns up to 30 mm. This change will combine weak medium-range AA defenses with short-range AA defenses, strengthening the latter and removing the zone where the effectiveness of anti-aircraft guns was low. This will affect ships such as, for example, the cruisers Atlanta, Pensacola, Dallas and battleships Colorado and Arizona.

Changes to test ships:

  • British torpedo bombers showed excessive efficiency in combat. To balance them, the following changes have been made:
  • Changed the parameters of the approach to the attack of British torpedo bombers: the duration of the attack preparation has been increased and the angles of the torpedo spread at optimal aiming have been increased.
  • Changed settings on all the British aerial torpedoes: increased time of arming, increased range, and their speed is now equal to 35 knots.
  • On British aircraft carriers at tiers VIII and X there is now only one type of torpedo: Mark XII (basic tier VIII aerial torpedo).

Some bugs have been fixed in the update:

  • Fixed a bug where the flag of the eleventh Ranked Season was displayed incorrectly in the player's profile in the section with season statistics.
  • Fixed a bug that caused the game to freeze when switching to the port in some cases on weak PC configurations.
  • Fixed a bug that caused the sound of shots in combat to be played incorrectly in some cases.
  • Finally, in honor of the Lunar New Year celebrations, all players that switched over to the Dragon Port will see a new loading screen with a thematic image.
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20 minutes ago, iKami said:

In Update 0.8.0.1 we will carry out balance changes and improvements of aircraft carriers and AA stats.

We apologize for the inconvenience but the server will be unavailable from approximately: 5 AM ET / 2 AM PT - 6 AM ET / 3 AM PT.

  • To reduce the attacking and spotting potential of attack aircraft against destroyers in high-tier battles, the number of aircraft in the squadron was changed to 9, and in the attack group to 3. The changes affect the aircraft carriers: Tier VIII Lexington, Tier VIII Shokaku, Tier X Midway, Tier X Hakuryu.

@iKami   Am I missing something here with my Lexington?

The  current Attack Aircraft setup has 2 Attack Planes and a Squadron Size of 8, so it's going to 3 and 9?

I don't have the Shokaku, but it appears that is has 2 and 10 currently,  so the Tier 8's in the tech tree are getting a slight buff?

Edited by digitaljustice

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23 minutes ago, iKami said:

In Update 0.8.0.1 we will carry out balance changes and improvements of aircraft carriers and AA stats.

We apologize for the inconvenience but the server will be unavailable from approximately: 5 AM ET / 2 AM PT - 6 AM ET / 3 AM PT.

  • To reduce the attacking and spotting potential of attack aircraft against destroyers in high-tier battles, the number of aircraft in the squadron was changed to 9, and in the attack group to 3. The changes affect the aircraft carriers: Tier VIII Lexington, Tier VIII Shokaku, Tier X Midway, Tier X Hakuryu.
  • Increased the height at which returning aircraft need to reach in order to become invulnerable to AA fire. This will allow ships to fire longer on returning aircraft and will help to counter the tactic in which the player gives the order to the squadron to return immediately after the attack groups first run (“F” key by default).
  • Maneuvering among the AA explosions allows you to reduce the damage received from air defense, even while in the AA range of ships with powerful air defense. We redistributed the efficiency of air defense between the constant damage taken and the puffs of damage from explosions - the efficiency was increased for the former and decreased for the latter. This will keep the tactics of dodging explosions still effective, but it will not allow planes to stay too long in the range of air defense without taking significant losses, especially when attacking a formation of ships. 
  • Changed several features of the Japanese torpedo bombers. During the preparation for the attack if the attack group maneuvers your aim will not stabilize (aiming cone stops narrowing). Also when maneuvering during an attack run - begins to widen. In order to carry out an effective attack, you need to preemptively choose the line of attack and try not to make last-minute maneuvers.
  • Reduced the chance of flooding by approximately a third for the Japanese aerial torpedoes in tiers IV-VIII and by half for German (tier VIII) and Japanese (tier X) aerial torpedoes.
  • Significant changes have affected the alternative plane torpedo module for Tier X IJN Hakuryu. The attack run preparation is now longer and more difficult - the parameters of the aiming were changed and the angles of the torpedo spread were increased even when aiming is at its most accurate. In addition, the speed of aircraft when returning to the aircraft carrier is reduced and the delay before the start of a new attack is increased. We have significantly changed the characteristics of torpedoes: reduced speed, increased detection radius and arming time.
  • To increase the effectiveness of attacks, we added resistance to AA damage for bombers at the time of readiness to attack (when the aiming indicator turns green). In this phase of the attack, all bombers will receive 30% less damage.
  • Bug fixes: the aiming for the stock attack aircraft on the carrier Tier VI Ranger is now similar to the aiming for all American attack aircraft. The characteristics of the basic 'Fighter' consumable for Tier V Emerald is brought to the same value as 'Fighter II' and the minimum speed of the stock Japanese bombers of all tiers does not exceed the minimum speed on the re searchable bombers.
  • If the ship has no 25 mm AA guns, medium-range AA defenses start at 1 km. These ships' AA configuration will now be emphasized if you can't shoot planes inside of a  1 km range.

Changes to test ships:

  • British torpedo bombers showed excessive efficiency in combat. To balance them, the following changes have been made:
  • Changed the parameters of the approach to the attack of British torpedo bombers: the duration of the attack preparation has been increased and the angles of the torpedo spread at optimal aiming have been increased.
  • Changed settings on all the British aerial torpedoes: increased time of arming, increased range, and their speed is now equal to 35 knots.
  • On British aircraft carriers at tiers VIII and X there is now only one type of torpedo: Mark XII (basic tier VIII aerial torpedo).

Some bugs have been fixed in the update:

  • Fixed a bug where the flag of the eleventh Ranked Season was displayed incorrectly in the player's profile in the section with season statistics.
  • Fixed a bug that caused the game to freeze when switching to the port in some cases on weak PC configurations.
  • Fixed a bug that caused the sound of shots in combat to be played incorrectly in some cases.
  • Finally, in honor of the Lunar New Year celebrations, all players that switched over to the Dragon Port will see a new loading screen with a thematic image.

It would be nice to see CV's limited to a +1 -1 matchmaking, T8 CV's in T10 match was pretty annoying now and if you're going to increase the damage of AA it's going to be even harder for a T8 CV to do anything. And T6 and T8 battle is just worthless I would gladly spend more time in Q to get a better match making.

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29 minutes ago, iKami said:
  • Reduced the chance of flooding by approximately a third for the Japanese aerial torpedoes in tiers IV-VIII and by half for German (tier VIII) and Japanese (tier X) aerial torpedoes.
  •  

is there really enough data after a week of gameplay, by a very small number of players, to justify these changes on top of upcoming changes to flood mechanics in 0.8.1?

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It is a good start but AA still needs to be balanced, +2 is almost instant death while -2 can almost be ignored. This is an old issue going back to alpha but the changes to AA and planes has made this much more obvious.

5 minutes ago, LoveBote said:

is there really enough data after a week of gameplay to justify these changes on top of upcoming changes to flood mechanics in 0.8.1?

Apparently they think so and want to do it now to get data before the actual patch goes live.

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Please put the Haku CV's torpedos tendency to do damage even when not armed to the list.  Either the "armed" flag is not popping up right, or the damage isn't right.  I've hit several torps that weren't flagged (thus, unarmed), and did damage.

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I have pretty much given up taking my tier x destroyer out as long as there is 2 carriers...all I see is attack aircraft circling above. Now the aircraft carrier seems not to worry about fighters sweeping the skies so they just pounce for the entire time. Carriers pretty much became the queen of the sea in real life and world of warships has now become more like world of warplanes.

Gotta give it a rest to keep world of warships cool have to keep the ships fighting each other and limit the aircraft carrier role on the battles.

 

 

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2 minutes ago, Old_Baldy_One said:

Either the "armed" flag is not popping up right

It's this. The torpedoes are armed, and have already traveled several kilometers before they became visible.

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15 minutes ago, BrushWolf said:

Apparently they think so and want to do it now to get data before the actual patch goes live.

Worst case Ontario they just drop another patch in a few days.  

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50% nerfs to flood chance, are hardly subtle changes, they neuter the initial build orientation of the rework, of directing cvs towards DOT rather than alpha damage. This feels and looks like a sledgehammer approach to flyswatting/nut cracking.

Spoiler

Not to mention, floods are essentially the only DOT dmg that the German cv is capable of applying (AP dive bombers, fairly useless rocket attack planes)

giphy.gif

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:cap_haloween:

"On British aircraft carriers at tiers VIII and X there is now only one type of torpedo: Mark XII (basic tier VIII aerial torpedo)."

 

 

So tier10 CV carry a t8 planes, playing in heavy AA focus among those "nerf" already, which is t10 matches with MM hot fix where it going to be t9/t10 threshold. WOW

CV players are now so disadvantage no matter what nation they going to pick. No thank you!

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8 minutes ago, LoveBote said:

50% nerfs to flood chance, are hardly subtle changes, they neuter the initial build orientation of the rework, of directing cvs towards DOT rather than alpha damage. This feels and looks like a sledgehammer approach to flyswatting/nut cracking.

  Reveal hidden contents

Not to mention, floods are essentially the only DOT dmg that the German cv is capable of applying (AP dive bombers, fairly useless rocket attack planes)

giphy.gif

True but I am going to guess that the hit rate for those torpedoes is extremely high which means that the rate of floods is also high and the DOT damage is supposed to be the attacks of the CV

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This is the 1st time I feel really angry about proposed changes in the game.

I like the new CV play. But boy oh boy everything in this seems bad.

You realize that the T8 CVs are mostly facing T9-10 ships with murderous AAA? even a single DD can obliterate and squadron.

So:

"but it will not allow planes to stay too long in the range of air defense without taking significant losses, especially when attacking a formation of ships."

"Increased the height at which returning aircraft need to reach in order to become invulnerable to AA fire. This will allow ships to fire longer on returning aircraft and will help to counter the tactic in which the player gives the order to the squadron to return immediately after the attack groups first run (“F” key by default)."

1 - Attacking any formation of ships is crazy, planes get deleted so fast sometimes you cant even make an attack run.

2 - You don't want me to use the F key but you also don't want me to stay in the AAA zone for long to? what are we supposed to do?

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1 minute ago, BrushWolf said:

True but I am going to guess that the hit rate for those torpedoes is extremely high which means that the rate of floods is also high and the DOT damage is supposed to be the attacks of the CV

You don't need to  reply to comments, with assertions based on guesses, it is irritating to say the least. If you don't know, ask  rather than assert, rather than "presume". The existing flood chance of these 35 knot torpedos is moderate to low, without Juliet Whiskey flags. The chance of a squadron successfully hitting a target in 3 passes is very low (usually a recall is required after 2 passes due to AA dmg.)

Question : Have you actually played any of the (tier 8) CVs in random battles to any degree? 

it is not necessary to reply to my comment, or the final question.

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1 hour ago, iKami said:

Significant changes have affected the alternative plane torpedo module for Tier X IJN Hakuryu. The attack run preparation is now longer and more difficult - the parameters of the aiming were changed and the angles of the torpedo spread were increased even when aiming is at its most accurate. In addition, the speed of aircraft when returning to the aircraft carrier is reduced and the delay before the start of a new attack is increased. We have significantly changed the characteristics of torpedoes: reduced speed, increased detection radius and arming time.

 

1 hour ago, iKami said:
  • Changed several features of the Japanese torpedo bombers. During the preparation for the attack if the attack group maneuvers your aim will not stabilize (aiming cone stops narrowing). Also when maneuvering during an attack run - begins to widen. In order to carry out an effective attack, you need to preemptively choose the line of attack and try not to make last-minute maneuvers.
  • Reduced the chance of flooding by approximately a third for the Japanese aerial torpedoes in tiers IV-VIII and by half for German (tier VIII) and Japanese (tier X) aerial torpedoes.

banging-head-against-wall-gif-2.gif

As a player who owns all the IJN CV's, except Hosho, and who has of course, had to play against them, instead of all this insanity, I have one, very simple solution to this. That should have been enacted with the rework, that you guys held over from RTS. 

NERF THE DAMN ALPHA DAMAGE

Seriously, the old IJN alpha damage on torps was 8900, Hak's deal what now 9333? The :etc_swear: did you think was going to happen having 12 planes attack a ship when you INCREASED the damage of THE SAME TWELVE PLANES by 400 damage. The answer should have been 4800 more damage. And we manually aim them this time all the time so more accurate. I don't know what the hell the flood rate is now because I almost never get floods but either keep that, and the rest of torp performance the same, and cut the damned damage to between 2-4000, meaning we cap out at 24000-48000 if we hit 12/12 torps, minus any protections and crap. Is this concept really that complex?

1 hour ago, iKami said:
  • British torpedo bombers showed excessive efficiency in combat. To balance them, the following changes have been made:
  • Changed the parameters of the approach to the attack of British torpedo bombers: the duration of the attack preparation has been increased and the angles of the torpedo spread at optimal aiming have been increased.
  • Changed settings on all the British aerial torpedoes: increased time of arming, increased range, and their speed is now equal to 35 knots

Which is pretty much what I said would happen without having actually played one, and at that time not having played against one or with one (which since then, I have). Because it's what broke manual drop and RTS CV's, and knew it'd be an issue here doing that way. Because I actually play the game, understand how it works, and understand game balance, because I went to school for it and all it boils down to end of the day is balancing math equations basically. 

 

You people are making THE EXACT SAME MISTAKES that led to the failure of the RTS system. Maybe I should just make that image of Bartlett banging his head on the desk my profile image cause it feels like I'm doing that a lot since you people announced this damn rework. 

 

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12 minutes ago, LoveBote said:

You don't need to  reply to comments, with assertions based on guesses, it is irritating to say the least. If you don't know, ask  rather than assert, rather than "presume". The existing flood chance of these 35 knot torpedos is moderate to low, without Juliet Whiskey flags. The chance of a squadron successfully hitting a target in 3 passes is very low (usually a recall is required after 2 passes due to AA dmg.)

Question : Have you actually played any of the (tier 8) CVs in random battles to any degree? 

it is not necessary to reply to my comment, or the final question.

At this point all any of us can do is guess that they found taking an attack or two away even with a larger attack accomplishes what they desire. On what tier I have played the new CV's that is only to tier 6, even if the Alaska was not in the pipeline I wouldn't free experience to 8 let alone 10 but I have played in those tiers so have experienced what the CV's up there can do.

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1 hour ago, LoveBote said:

is there really enough data after a week of gameplay, by a very small number of players, to justify these changes on top of upcoming changes to flood mechanics in 0.8.1?

Even if these numbers go back up after the flooding change, they need to be turned down in the interim.

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1 hour ago, Edgecase said:

It's this. The torpedoes are armed, and have already traveled several kilometers before they became visible.

There's some wonkiness with Hak's Mod. 8 torps, for sure.  One thing that we've never seen is the arming delay: nine (9) seconds.  So the torps move 50 knots, are in the water 9 seconds before they arm, and travel 8km.  

http://wiki.wargaming.net/en/Ship:Aerial_Torpedo_Data

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Still nothing on overlapping AA? This specific issue seems to have broken a lot of ships. Most of which are traditionally AA ships

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I simply can not abide by this Dragon Port change!!                                                                                                                     :cap_old:

 

Edited by ZaaZaaPaa800

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Why no revert on gun-bloom concealment? There were polls both on EU and NA with 90% vote and more than thousand participants. Can you really ignore this big chunk of active players? This change promote arcade simplified level of play. Is it where we're going?

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Although my opinion probably counts for nothing [as I don’t play cv's anyway], it appears as if the new cv game is designed to make the experienced cv players prosper, while making it even more difficult for those struggling to learn the ropes.

As I do not mind being chastened for speaking my mind, it proves that this game is polarizing more and more towards forcing the player to spend money on it [its a business after all] to gain any reasonable form of fun or satisfaction from it.

I keep on playing this game because of my interest in ships past and present - helps me to keep a minute measure of perspective - lol. Remember the needs of the wealthy few outweigh those of the exploited many.

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Have played every day since the update and my opinion of this update has not changed. I still think if you are looking to kill a game off or at a minimum drive large numbers of players that have been around for a long time away,  this is how you do it.  I played 3 matches in a row tonight with not 1 DD in the game.  I see people saying give it time for things to be worked out.  The problem is I have paid to have a premium account for a game that at the time I paid I was enjoying playing, now the game is no longer fun to play and the bugs are being worked out as my premium time is ticking away.  Are we all going to be reimbursed for this time being used to work out the bugs or for that matter given our money back if the game becomes something we no longer enjoy playing and would not have spent money on.   Some how I think not.  I do hope the game comes back around to being as fun to play as it once was.

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Having two carriers in a round per side makes it near impossible to play destroyers now.  Maybe you could come up with a way to opt out of battles with carriers if we want too.  I know that won't happen but a guy can dream right?

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