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OppressorUnion

Increase Flak Accuracy ? AA Feedback poll

AA Feedback   

23 members have voted

  1. 1. What type of AA do you get the most enjoyment.

    • Flak Burst
      5
    • Consistant
      10
    • Mix of both
      8
  2. 2. Do you want reduced flak damage for more consistant

    • YES
      18
    • NO
      5
  3. 3. Would you like a increase in the accuracy of your flak

    • Yes
      13
    • NO
      10
  4. 4. Would you like a increase in cosistant AA Dps

    • Yes, leave flak the same
      9
    • Yes, but lower flak damage
      11
    • No
      3
  5. 5. What AA needs the most buffs

    • Low
      4
    • Mid
      11
    • Long
      8
  6. 6. Should AA range increse

    • YES all AA needs range increase
      10
    • Yes , only flak needs range increase
      2
    • Yes, only consistant AA needs range increase
      1
    • No range is fine
      10
  7. 7. Would you like reduced AA damage

    • Yes, but only consistant damage
      0
    • Yes, reduce flak damage
      4
    • Yes, reduce all AA damage
      0
    • No, AA is ok where it is
      3
    • No, AA needs a buff
      10

13 comments in this topic

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19
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AA is getting tweaked and there talking about reducing flak damage and  upping consistant  damage.

 

I personally do not agree with this idea as a general blanket fix. I love the new AA and I ve been on PTS a lot before 8.0. The one diamond that came out of this firestorm has been the flak mechanic. It's plain old fun. Skill players can use it and abuse it  and against another skill player  you ain't dodging it for example  a super unicorn CV vs AA in the picture. He could not dodge a Groz accurate AA.

 

Which leads me to the tweak, it's coming but I think it in the wrong way.

1. I believe they should increase all flak acc by 10-20% to each type of ship. 

       For example right now AA DD are almost on par with AA cruisers having less flak and  less consistant because it has better accuracy.  The flak hits far more often. If you adjust cruisers to have the same acc as DD now you will get less dodgable flak. It would be  a good bump and engaing playstyle.

Skilled cv would still get through some but the sheer  damage one or two clouds hitting would give a element of chance vs skill.

Last a small buff to consistant AA is needed but only for certain ships for example Atlanta. I believe certain  nations and ships should have good consistant but not all. 

Consistant AA might be easier  to balance but it is not fun  or engaging. 

 

What type of AA is fun for you? 

 

 

20190205_125054.png

Edited by OppressorUnion
  • Bad 1

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what i think need to be changed is how the flak works when planes are in there attack run phase. i have experiance it several times where i go into attack phase in my torpedo bombers and the flak cant hit me cause it always fires over me instead of in my track. If they fixed that i think you will see more planes getting hit more often 

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4 minutes ago, usspaul3 said:

what i think need to be changed is how the flak works when planes are in there attack run phase. i have experiance it several times where i go into attack phase in my torpedo bombers and the flak cant hit me cause it always fires over me instead of in my track. If they fixed that i think you will see more planes getting hit more often 

I do that in my CV as soon as I hit a flak wall I do a attack run and dive below it.  What I have noticed is DD flak compensate a lot better but cruisers and BB can not compensate fast enough. 

 

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Good grief.  Near every question is, "Do you want X AA buff?"

Of course the multitude will answer, "Yes. Gimme."

So what's the value of this oh-so-predictable poll?

 

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just do random flak instead of  pointing at the direction of flying path (which are easily out smart by experienced players)

 

reduce flak damage but make aircraft inaccurate / late drop when hit.

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5 minutes ago, iDuckman said:

Good grief.  Near every question is, "Do you want X AA buff?"

Of course the multitude will answer, "Yes. Gimme."

So what's the value of this oh-so-predictable poll?

 

Added a question at bottom for people that want AA reduced.

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3 minutes ago, OppressorUnion said:

Added a question at bottom for people that want AA reduced.

That changes nothing.

 

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AA will be fine if they boost aura damage. Not too much though because dodging flak is what makes CV fun. If it doesn’t hurt I’ll just drive through. More guaranteed hits for sure.

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I say half random and half aimed flaks. That should be interesting.

The size of flak cloud be just a tad bigger, IMO. Unless a ship throws up a wall full of them, it's not too hard to dodge them, it seems. A bit of zig zagging pretty much insures flaks can't  touch you (mostly), so having a little bigger puff could make them a little more interesting. 

I donno, I could be wrong, but just my 2 doubloons.

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I don't think you've fully thought through what happens if aimed flak gets MORE concentrated at the lead point.

Hint: It gets easier to dodge, not harder.

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3 minutes ago, Edgecase said:

I don't think you've fully thought through what happens if aimed flak gets MORE concentrated at the lead point.

Hint: It gets easier to dodge, not harder.

just wondering what would you say if they increased the range of aa guns and randomise the flak burst more 

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Moving most of the AA damage over to flak was always a mistake -- it was going to be an almost impossible balance issue due to the increased avoidability, and exacerbate the "skill gap" in favor of those CV pilots who could evade the flak. 

The most important fixes to AA:

  • Restore the range boosts from AFT and upgrades.
  • Restore overlap between the "zones" of the AA mount sizes -- instead of having the large AA mounts mysteriously stop firing at the max range of the medium, and the medium at the max range of the small. 
  • Reduce flak damage to be a extra pop, increase continuous AA back to the main inflictor of damage to aircraft.
  • Increase the flak accuracy at lower tiers, 60% is way too low in comparison to the near-90% at upper tiers, especially when the lower tiers also have short ranges and lower flak burst counts
Edited by KilljoyCutter

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21 minutes ago, usspaul3 said:

just wondering what would you say if they increased the range of aa guns and randomise the flak burst more 

I was thinking something like this just a little different

What if you increased AA 1km all tiers ( what's to far and not far enough?)

reduce accuracy  by 10% all tiers

Add captain skill to Increase accuracy based on range up to 50% at close range 

 

Edited by OppressorUnion

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