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Anij

Sold CV-Listen WG

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Regardless of how CVs are fixed I will not be able to play them in the rework. After 5 games yesterday I sold my Ranger because I got physically sick from all the turning and banking of planes I nearly threw up and got a bad case of motion sickness and a major headache. Unfortunately this means no CVs for me in the future. I have some feed back below

What the patch got right”

Visually its stunning and looks great. There some work that needs to be done but nothing too major with the visuals for example some corners look blurry possibly an issue with the rendering which in all likelihood hasn’t been fine tuned. The only other fix that’s needed is the aircraft visuals are too big and need to be smaller to give the player a better sense of where they are in relation to the target and for better situational awareness to prevent one from blindly flying into an AA cruiser. And finally get rid of that horrendous little climb before the dive bombers attack. Its stupid and messes up the aiming.

 What the patch didn’t fix

In 2 words-Skill Gap

This is a really critical part of the whole rework because its’ actually quite difficult to hit something and for that we have to go back to the RTS and why it broke and was tossed out. When WG introduced manual torpedoes strafe the gap between the average, the good and the elite became huge. It was too hard to aim with manual torpedoes and too hard to do strafe and the workload became too overwhelming for the average player and even good players. Well look where we are today. Its’ too hard to aim with any of the 3 weapons with the exception of torpedoes to some extent and the mechanics are not refined enough so execution becomes difficult.

 

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18 minutes ago, Anij said:

Regardless of how CVs are fixed I will not be able to play them in the rework. After 5 games yesterday I sold my Ranger because I got physically sick from all the turning and banking of planes I nearly threw up and got a bad case of motion sickness and a major headache. Unfortunately this means no CVs for me in the future. I have some feed back below

What the patch got right”

Visually its stunning and looks great. There some work that needs to be done but nothing too major with the visuals for example some corners look blurry possibly an issue with the rendering which in all likelihood hasn’t been fine tuned. The only other fix that’s needed is the aircraft visuals are too big and need to be smaller to give the player a better sense of where they are in relation to the target and for better situational awareness to prevent one from blindly flying into an AA cruiser. And finally get rid of that horrendous little climb before the dive bombers attack. Its stupid and messes up the aiming.

 What the patch didn’t fix

In 2 words-Skill Gap

This is a really critical part of the whole rework because its’ actually quite difficult to hit something and for that we have to go back to the RTS and why it broke and was tossed out. When WG introduced manual torpedoes strafe the gap between the average, the good and the elite became huge. It was too hard to aim with manual torpedoes and too hard to do strafe and the workload became too overwhelming for the average player and even good players. Well look where we are today. Its’ too hard to aim with any of the 3 weapons with the exception of torpedoes to some extent and the mechanics are not refined enough so execution becomes difficult.

 

The people who were already good CV players probably spent a lot of time on the test server to get a head start on everyone else.  I refuse to ever play the test server because I don't want to waste my playing time earning credits and all forms of XP and progress on missions on the test server where I'll get no credit for those things.

As for aiming things, I find that aiming torpedoes is the most difficult because they're so slow that without an aim guide like ship using torps have, I simply do not know how much of a lead I have to give my torps.  OTOH, with rockets and bombs, at least you have an aim guide that tells you when to drop.  That is, you drop when the green crosshair is over the target ship.  Of course, the trick is to actually get into a position where you survive with enough planes to make a rocket or bomb run worthwhile.  (I find rockets the easiest to aim and get hits with.)  

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Strange I have no problems flying my planes in the new up grade  

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Deleted.

The motion sickness thing is not avoidable if you are susceptible to it. I have a friend who can not play first person shooters for the same reason.

 

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The OP has my sympathy on this. Motion sickness is no joke. Taking dramamine or it's ilk to play a game shouldn't be a necessity. 

As a chronic migraine sufferer, I get it. Hope you feel better.

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35 minutes ago, Anij said:

 What the patch didn’t fix

In 2 words-Skill Gap

This is a really critical part of the whole rework because its’ actually quite difficult to hit something and for that we have to go back to the RTS and why it broke and was tossed out. When WG introduced manual torpedoes strafe the gap between the average, the good and the elite became huge. It was too hard to aim with manual torpedoes and too hard to do strafe and the workload became too overwhelming for the average player and even good players. Well look where we are today. Its’ too hard to aim with any of the 3 weapons with the exception of torpedoes to some extent and the mechanics are not refined enough so execution becomes difficult.

 

The skill gap is always going to be with us but now when a CV under performs it doesn't put their team in a terribly deep hole as happened before.

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Yeah, the motion sickness thing is not something you can really blame on WG, and nor can they fix it, short of scrapping their rework, and I don't expect that is on the choice list.  Like WoWP 2.0, this isn't being rolled back come hell or high water.

It's just how your balance and eyes link up somehow, and don't like the motion thing.

 

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Just now, BrushWolf said:

The skill gap is always going to be with us but now when a CV under performs it doesn't put their team in a terribly deep hole as happened before.

From what I'm seeing 'skill gap' now means that Carrier X does a lot more damage than Carrier Y in a match.  That happens now in surface ships sometimes, and the higher damager may win, and may not.  Not the level of influence they had pre-rework.

 

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@Anij There is more wrong than what you list! CVs do not fight with one plane type at a time! They send an escorted combined attack! The 1 squad at a time coupled with restricted CV control is ridiculous 

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The first few games on the test server I had issues with motion nausea, but fortunately that went away.

As for aiming torpedoes.....really? I didnt think they could make it much easier. Manual drop was the easiest thing to learn, literally took me 3 games to get it right. The adjustment comes from the different nations having different speed torps, even the Kaga's torps were a different speed.

Skill gap will always be there, it just wont have as serious an impact. Heck, there are some REALLY good DD players out there so I think you will find a 'skill gap' on many classes of ships.

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I was willing to give CVs a go until I read about the motion sickness people get from flying the planes. I also suffer from motion sickness, especially when going on long road trips. 

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yea the motion sickness is bad, especially with keyboard controlling the direction and mouse controlling the view;

I never play FPS games due to that

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That's awful I never knew games brought on motion sickness. My sympathies to people who suffer from it. I always thought it only occurred when the middle ear motion was contrary to perceived visual motion. Guess not.

Edited by Sumseaman

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