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WuYixiang

(Minirant) 4 Rules of Gun Safety in Regards to Torpedoes

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Torpedoes in World of Warships should be treated the same way real life treats firearms, and every boat outfitted with torpedoes should follow the 4 Rules of Gun Safety:

1.  Treat all guns as if they are loaded.

 - This applies to torpedo tubes as well, especially if you're used to twitch shooters like CoD and CS:GO. I've instinctively launched torpedoes when I shouldn't have just because they were there, and I had a target. Well, turns out, that's a pretty good way to hit a friendly - or at least force him to give the enemy ships broadside.

2.  Never let the muzzle cover anything you are not willing to destroy.

 - Pretty simple to translate this one to WoWs, actually:  "Don't aim torpedo tubes at allies."

3.  Do not put your finger on the trigger until your sights are on target, and you have made the decision to shoot.

 - Simply put, keep your finger off the LMB until you've decided on a trajectory and are ready to fire. This reduces the risk of instinctive torpedo launches that may or may not end up in a friendly ship's hull.

4.  Be aware of your target and what is behind (and in front of) it.

 - Honestly, this is probably the most important rule in regards to torpedo safety. For the love of all that is holy, please make sure that if you miss your target, you're not slamming torps into a friendly, whether that's a flanking DD or a brawling BB. That's how Mogami sank 5 ships she was escorting and a great way to ruin a lead.

---

So what brought this on? Well, there was one game in particular where I, in an Aoba, and a friendly, captaining a Scharnhorst, were chasing down an enemy Scharnhorst nearing the end of the game. Naturally, I was focused on the Battlecruiser in front of me and his potential torpedoes. What I didn't expect, however, is that my maneuver to evade an incoming salvo of AP shells would put me directly in the path of friendly torpedoes incoming from starboard. So rather than eating AP shells to the citadel, I instead took 3 torpedoes and a flood. It was easily the most frustrating game I've played in all of 0.8.0.

And so please, please, please practice Torpedo Safety. Thanks.

Edited by WuYixiang
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Don't shoot at anything unless you intend to kill it

You alone are responsible for anything you hit downrange

 

As an aside, Grandpa Wombat used these rules on me when I started getting interested in girls. They really do apply

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33 minutes ago, WuYixiang said:

Torpedoes in World of Warships should be treated the same way real life treats firearms, and every boat outfitted with torpedoes should follow the 4 Rules of Gun Safety:

1.  Treat all guns as if they are loaded.

 - This applies to torpedo tubes as well, especially if you're used to twitch shooters like CoD and CS:GO. I've instinctively launched torpedoes when I shouldn't have just because they were there, and I had a target. Well, turns out, that's a pretty good way to hit a friendly - or at least force him to give the enemy ships broadside.

2.  Never let the muzzle cover anything you are not willing to destroy.

 - Pretty simple to translate this one to WoWs, actually:  "Don't aim torpedo tubes at allies."

3.  Do not put your finger on the trigger until your sights are on target, and you have made the decision to shoot.

 - Simply put, keep your finger off the LMB until you've decided on a trajectory and are ready to fire. This reduces the risk of instinctive torpedo launches that may or may not end up in a friendly ship's hull.

4.  Be aware of your target and what is behind (and in front of) it.

 - Honestly, this is probably the most important rule in regards to torpedo safety. For the love of all that is holy, please make sure that if you miss your target, you're not slamming torps into a friendly, whether that's a flanking DD or a brawling BB. That's how Mogami sank 5 ships she was escorting, and a great way to ruin a lead.

---

So what brought this on? Well, there was one game in particular where I, in an Aoba, and a friendly, captaining a Scharnhorst, were chasing down an enemy Scharnhorst nearing the end of the game. Naturally, I was focused on the Battlecruiser in front of me and his potential torpedoes. What I didn't expect, however, is that my maneuver to evade an incoming salvo of AP shells would put me directly in the path of friendly torpedoes incoming from starboard. So rather than eating AP shells to the citadel, I instead took 3 torpedoes and a flood. It was easily the most frustrating game I've played in all of 0.8.0.

And so please, please, please practice Torpedo Safety. Thanks.

These things happen all the time I just move on it wont change

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7 minutes ago, KURT_WOLFF said:

These things happen all the time I just move on it wont change

Sure, but it's always cathartic to rant a bit. Of course, just a rant is usually annoying and unwarranted, so I try to make it constructive to some degree.

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Weapon safety tips apply to the use of weapons, news at eleven.

Sass aside though, good tips.

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But we have lots of torpeeduses!!!!!!!!! For everyone .....like pull pin, drop grenade ,throw pin. ....oh wait!!!!!

 

Lol.

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Good rant, and I agree. But now can I rant about heavy friendlies that get between my DD and the enemy heavies? Gee, I'd like to help you, Sparky, but I'm usually not going to fire my artillery at that healthy Atlanta and get blown up for my trouble. At least give a teammate a chance.

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6 minutes ago, GoaJim said:

Good rant, and I agree. But now can I rant about heavy friendlies that get between my DD and the enemy heavies? Gee, I'd like to help you, Sparky, but I'm usually not going to fire my artillery at that healthy Atlanta and get blown up for my trouble. At least give a teammate a chance.

Well, you could always make a thread about it, and I agree to a degree. However, if an Asashio complains that a Massachusetts is sailing between her and the target for a brawl, well, it's significantly less applicable at that point.

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I didn't mean to hijack your thread. I was feeling frustrated because of something that had just happened in my game.

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On 2/1/2019 at 5:04 PM, WuYixiang said:

This applies to torpedo tubes as well, especially if you're used to twitch shooters like CoD and CS:GO.

I have accidentally torped a friendly I thought was an enemy once. There was an enemy ship of the same type in the near vicinity. 

However, I very frequently change to guns (any guns) if I have dumped torps on an enemy and am retreating back through friendly ships with some of my tubes still loaded. It's one thing to drop a couple of DD shells into a friendly BB if you are shooting and manouevring wildly; that almost always doesn't do much. A bunch of torps is another matter.

On 2/1/2019 at 5:39 PM, KURT_WOLFF said:

Be aware of your target and what is behind (and in front of) it.

Alas, what was NOT behind the target when you pulled the trigger isn't always NOT behind the target when the torpedoes arrive. People do change directions sometimes, sometimes for the dumbest reasons. I've shot torps across the bow of an allied ship that was clearly reversing away from my line of fire... seconds before he changed direction and started moving forward.

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4 minutes ago, Ensign_Cthulhu said:

...

Alas, what was NOT behind the target when you pulled the trigger isn't always NOT behind the target when the torpedoes arrive. People do change directions sometimes, sometimes for the dumbest reasons. I've shot torps across the bow of an allied ship that was clearly reversing away from my line of fire... seconds before he changed direction and started moving forward.

That's true, but a little more situational awareness wouldn't hurt. For both parties involved. I've had instances where I've literally pinged my own torpedoes heading kilometers ahead of a DD sitting in smoke, and yet he still manages to accelerate into the spread. (smh)

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2 hours ago, WuYixiang said:

That's true, but a little more situational awareness wouldn't hurt. For both parties involved. I've had instances where I've literally pinged my own torpedoes heading kilometers ahead of a DD sitting in smoke, and yet he still manages to accelerate into the spread. (smh)

  Yep.  I find this whole argument about fault always ignores the other half of the equation.   It takes two to tango.  Yes, you need to pay attention when you launch- esp with some of these long range sea mines, like Sims and Ognevoi get, lol.   However, friendly torps are lit up for the whole team to see from the moment they are launched for a reason.   ALL ships and players need to pay attention to what's going on around them.  

  With the preponderance of blind, scoped in fools in every game, I use torps less and less, unless it's a point blank shot.   Hell, some days you can't even leave spawn without getting rammed by some idiot who apparently believes the world outside his gun camera view simply doesn't exist.  I even had some fool in a BB just about run over my DD yesterday leaving spawn (one of those lovely delayed load-ins we all love so much...).  He was directly behind me, and just hit WWWWWWWWW.   A slight touch to the A or D would have sufficed, but he couldn't be bothered- just bulled his way through me like I was nothing.   BOY was I ever tempted...  ( Do you see me NOW???)

 I literally had a friendly DD come from the far side of the map to intercept one of Mahan's sea mines, after someone blew the ship I'd launched at up before they got there.   He wasn't even in the same time zone when I launched...   I promptly put the short ranged, but much faster torps back on as soon as I got back to port.

I've blundered into more than one salvo of white doritos because I wasn't paying enough attention.   The warning signs were there for me to see, I just ignored them- or didn't even look.  Those incidents were my fault, too.  

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Should forward this to the Black driver that launched at a red FDG in ranked today. Problem... my Musashi was in a point blank gun duel with said FDG. I ate every single torp. Resulting in the FDG being able to delete me on his next shot. 

 Then I found out "I should have known better." I also "should have dodged the torps." Launched less than 2km from me... 

 I also found out the Musashi apparently has the best sigma at T9 and rng never sends its shells everywhere except where they're aimed. 

 Was an interesting match...

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24 minutes ago, Ares1967 said:

Should forward this to the Black driver that launched at a red FDG in ranked today. Problem... my Musashi was in a point blank gun duel with said FDG. I ate every single torp. Resulting in the FDG being able to delete me on his next shot. 

 Then I found out "I should have known better." I also "should have dodged the torps." Launched less than 2km from me... 

 I also found out the Musashi apparently has the best sigma at T9 and rng never sends its shells everywhere except where they're aimed. 

 Was an interesting match...

LOL. Torping brawling BBs more often than not results in pink status. He seems like he failed to learn from his mistake, though.

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