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How it Works. Reworked Aircraft Carriers: Gameplay

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Are you interested in finding out how to make the best use of the updated aircraft carriers? Let's talk about the main changes and what they mean.


Read it on the portal

 

Other CV Info Articles: 
https://worldofwarships.com/en/news/development/cv8-how-to-play/
https://worldofwarships.com/en/news/development/cv8-how-to-tune/
https://worldofwarships.com/en/news/development/cv8-which-nation-to-choose/

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I don't understand why you guys always say "best use" or "how best to use them" when all you actually talk about are the basic controls and functions. The video still explains the basics just fine however.

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How to play the planes isn't the issue, it's the effect on gameplay and meta of CVs.  Even with AA build cruisers have a hard time downing the endless flow of planes, especially when there are 2 or more CVs.  DDs are so harassed and easily spotted they don't have a chance, and American cruisers including the premium one which were historically known as CLAA like the Flint and Atlanta are ineffective to stop them.  The graphics are great, but the game is very bad and WG may lose a lot of players.  I refuse to spend any money on this nonsense until it is fixed.

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2 minutes ago, xWulffx said:

How to play the planes isn't the issue, it's the effect on gameplay and meta of CVs.  Even with AA build cruisers have a hard time downing the endless flow of planes, especially when there are 2 or more CVs.  DDs are so harassed and easily spotted they don't have a chance, and American cruisers including the premium one which were historically known as CLAA like the Flint and Atlanta are ineffective to stop them.  The graphics are great, but the game is very bad and WG may lose a lot of players.  I refuse to spend any money on this nonsense until it is fixed.

You are right DD's were never permit spotted with carriers before, and sure let's go back to cross dropping an instant deleting I sure miss that. I agree AA cruisers should completely melt attacking aircrafts, aircraft shouldn't be able to get off a single drop rocket or bomb. I think in the next update wargaming should add Force Shields to keep battleship rounds from impacting me and torpedoes from hitting my ship. And then you're refusing to spend money on a free-to-play game that's absolute madness.

Or maybe! this is just a thought players will just have to accept changeand learn new strategies on how to play, but for those who do not want to accept change I hear tier 1 and tier 2's do not have aircraft carriers.

Or option 2 wine, moan and complain and throw a tantrum and quit the game all together.

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33 minutes ago, xWulffx said:

How to play the planes isn't the issue, it's the effect on gameplay and meta of CVs.  Even with AA build cruisers have a hard time downing the endless flow of planes, especially when there are 2 or more CVs.  DDs are so harassed and easily spotted they don't have a chance, and American cruisers including the premium one which were historically known as CLAA like the Flint and Atlanta are ineffective to stop them.  The graphics are great, but the game is very bad and WG may lose a lot of players.  I refuse to spend any money on this nonsense until it is fixed.

Dang, where are you finding these ineffective AA boats? I'm having the exact opposite problem, can't keep planes alive long enough to do even the meager amount of damage that my weapons theoretically can do. Flak dodging is very subject to the whims of RNGeesus and more often than not, I get smacked in the face with a sudden wall of flak that you couldn't dodge even if you tried. I'm not saying the old system was particularly good, but at least it was workable most of the time. The new system has potential, but there needs to be some tweaking done before it's fully ready and it's clearly going to be a painful process. 

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33 minutes ago, CaptHarlock_222 said:

Dang, where are you finding these ineffective AA boats? I'm having the exact opposite problem, can't keep planes alive long enough to do even the meager amount of damage that my weapons theoretically can do. Flak dodging is very subject to the whims of RNGeesus and more often than not, I get smacked in the face with a sudden wall of flak that you couldn't dodge even if you tried. I'm not saying the old system was particularly good, but at least it was workable most of the time. The new system has potential, but there needs to be some tweaking done before it's fully ready and it's clearly going to be a painful process.  

I upgraded to the Lexington and with the tier 7(prior to patch) I could easily contribute 100k damage but now my planes melt before I can get an attack run on the tier 8+ ships. 5k damage? Probably gonna take advantage of the refund.

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WoW really screwed the game I for 1 will not be playing CVs  What WoW did to my CVs in this change is a Crime! getting closer to quitting IF IT AINT BROKE DONT FIX IT:Smile_trollface:

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2 hours ago, REZ_0311 said:

You are right DD's were never permit spotted with carriers before, and sure let's go back to cross dropping an instant deleting I sure miss that. I agree AA cruisers should completely melt attacking aircrafts, aircraft shouldn't be able to get off a single drop rocket or bomb. I think in the next update wargaming should add Force Shields to keep battleship rounds from impacting me and torpedoes from hitting my ship. And then you're refusing to spend money on a free-to-play game that's absolute madness.

Or maybe! this is just a thought players will just have to accept changeand learn new strategies on how to play, but for those who do not want to accept change I hear tier 1 and tier 2's do not have aircraft carriers.

Or option 2 wine, moan and complain and throw a tantrum and quit the game all together.

Wow.. such a sarcastic answer.

Maybe you should try to play a japanese DD to see the other side of the mirror. Being perma spotted is not fun...with radar it was a fine balance, now it's nearly unplayed, at best you're useless. New AA range change forbids to provide cover for any other ship than yours... Not a great thing.

Sometimes updates are just wrong on a gameplay point of view, and players have the right to say so. This guy has the same right you have to express his concerns.

There are way more options that you want him to think. 

I mean seriously, look at the feedback for this update. Half the CV players aren't happy about it, and most of the others classes players are angry about it.

If Wargaming keeps that path, they just gonna hurt themselves. They can rework it, they can tweek it but they need to do something to improve that gameplay for sure. In my opinion, if it stays like that for a full month, yes, Wargaming is gonna lose a lot of players.

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36 minutes ago, Franky_76 said:

Wow.. such a sarcastic answer.

Maybe you should try to play a japanese DD to see the other side of the mirror. Being perma spotted is not fun...with radar it was a fine balance, now it's nearly unplayed, at best you're useless. New AA range change forbids to provide cover for any other ship than yours... Not a great thing.

Sometimes updates are just wrong on a gameplay point of view, and players have the right to say so. This guy has the same right you have to express his concerns.

There are way more options that you want him to think. 

I mean seriously, look at the feedback for this update. Half the CV players aren't happy about it, and most of the others classes players are angry about it.

If Wargaming keeps that path, they just gonna hurt themselves. They can rework it, they can tweek it but they need to do something to improve that gameplay for sure. In my opinion, if it stays like that for a full month, yes, Wargaming is gonna lose a lot of players.

LOL... I have more battles in DD's then you have playing the game, and you're talking about seeing both sides you never even touched a CV how exactly are you seeing both sides.

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this will change the nature of the game for sure, but may create unintended consequences.  I have done 10 Coop battle with the new CV controls, it will probably take me another 50 to master the Tactics and engagement techniques.  I think there is still some bugs sometime the control disappear and F (return to ship) does not work.  The fact we are only able to control one squadron at the time is not a good thing because realistically you would have fighters escorts, waves of dive bombers followed by torpedoes planes in a coordinated fashion.  The inability to send fighters ahead to loiter and spot for the fleet is also not realistic.  My 2 cents.

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I recently shot down 35 planes in Izumo ... So this "non-existent AA" you are talking about seems to not be true since Izumo is known to have particularly bad AA.

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I haven't been playing CVs

So I thought I'd at least give em a chance - I bought a Tier 4 US & Japanese CV
I don't know what they are like at higher tiers, but as for Tier 4

Looks like they are a pain to play to me
1) They don't seem to have that much "hitting" power
2) C'mon, one Torpedo at a time?  You gotta be kidding
3) The Planes tend to get totally shredded by AA
4) The only thing that might be good about em is Recon of the Map

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Well since yall didn't listen to all the tester about how bad this crap was and what still need to be fix why should anyone care about how much time you put into the rework when u made this rework live u told every tester and player that plays CV your time is ment for crapso u made your bed now lie in it and hope the lost of money  will finnaly tell you what we all have said yall [edited] up and need to go back to the drawing board.  Now don't get me wrong there are a few things that are great but still the over all picture is that this is a epic fail   grats and good job

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@TheURLGuy Return CV play to the RTS system or make a combined RTS/FPS system where the player can control their CV and fly either fighter or bomber (FPS) via cockpit view with a joystick in command of a fighter or bomber group and give RTS strike/cap orders for the other two plane types to carry out. The RTS groups and the AI controlled planes in the player controlled groups performance will be based on the players personal performance ie if the player chose to fly a fighter leading a group of fighters and shoots down several enemy planes their AI wingmen will do likewise and the RTS commanded strike bombers will do well vs their assigned target! 

Yes it can be done! Just look at Ace over the Pacific, Combat Flight Simulator 1, 2 and 3 and other such games.

Otherwise the current system is unsatisfactory and I will not be spending another cent on WG games!

Also we should not be being charged premium time use while being used as lab rats until this is sorted out to everyone's satisfaction!

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4 hours ago, XturbohawkX said:

I upgraded to the Lexington and with the tier 7(prior to patch) I could easily contribute 100k damage but now my planes melt before I can get an attack run on the tier 8+ ships. 5k damage? Probably gonna take advantage of the refund.

I would love to take advantage of the refund... but I don't have enough Reserve List for the displaced captains... so I have to spend doubloons to expand my Reserve List or lose captains because the "update" rendered the CVs highly undesirable? Yeah, that seems reasonable. Not.

 

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They made a six minute video on the mechanics of how to use the planes/carrier and even said that you could adjust the torpedo spread angle, which they showed in the video... but never once said which buttons to press to MAKE those changes.

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In my opinion the game has gone bad. Because of this great gameplay change, the fairer it would be fair for WG to allow purchases of premium ships (Coal, Steel or Free XP) to be undone. I do not think it's fair to buy a ship (not searchable) and with that change you're bound to get a bad ship because of the big change in gameplay. WG needs to recognize that the change was too big and that it changed all the gameplay.

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THE DEATH of CVs and/or THE DEATH of WOWS

You do realize that most people won't post their complaints here.  They will just stop playing.

Best case scenario for Wargaming is that people will stop playing CVs and continue to play the game.

More likely, is that they will just stop playing and move to a different game.  I've seen it happen to other games in the past.

What I see happening in CO-OP for an example is that people (myself included) are playing their CV a couple of times then stop playing them them.

You know that it's bad when there are no bot CVs on the opposite team.

 

I predict the same will happen in randoms.  People will try them, voice their complaints and then quit playing CVs and/or the game.

 

I was a CV beta tester and almost all of the feedback from nearly every tester was negative.  Negative actually isn't strong enough the changes are horrible.

 

 The Devs  didn't listen and rolled this pile of crap out anyway.  Please keep giving them your feedback.  Maybe someone will listen before too many friends quit playing and the game dies.

 

I WILL NOT be spending anymore money on this game until you DEVs pull your head(s) out and fix my CV.

 

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Great rework! I especially like the part where if you SLOW your planes down their engines overheat. (golfclap)

AA is still far to effective, fighter cover, except at the CV itself is next to useless, the controls are a joke, and damage output is anemic. The only real positive is that the incredibly stupid air to air strafing is gone.

You could have saved yourself a huge amount of wasted resources by just removing the strafing mechanic and adjusting down AA effectiveness instead of foisting this crap on us.

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8 hours ago, TheURLGuy said:

Are you interested in finding out how to make the best use of the updated aircraft carriers? Let's talk about the main changes and what they mean.


Read it on the portal

I was so interested I decided to spend money elsewhere!

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Game has become a CV game. I enjoyed it as a shooting game but with the new CV actions it is now not fun. I will see how it goes in the new future but will look elsewhere for on-line gaming fun.

 

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IMO, you guys totally screwed up the CV's game play. Only controlling 1 squad at a time? Slow and boring. I'll never play one again.

Edited by 17L20
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well I am not a CV main but I do play all ships but the carrier that I now have due to the update is the tier 6 Ranger I will have to say the new way to play  has potential but right now is seriously flawed my planes are getting blown out of the sky before I can launch an attack and yes sending in 2 torpedo planes out of 6 in the whole group that's pretty bad and you can only have 1 group of planes in the sky at a time again not that great I would say try to make a hybrid of the old way to play the carrier and the new way you can launch your all your planes and say you press shift 1 to control the rocket planes shift 2 for the torpedo bombers.. and so on like I said it has potential but right now its not enjoyable to play and people may leave the game or just dry dock their carrier until you fix it please do something to fix the carriers soon 

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10 hours ago, Pulicat said:

I don't understand why you guys always say "best use" or "how best to use them" when all you actually talk about are the basic controls and functions. The video still explains the basics just fine however.

Your thread the other day was a pretty good example of "how best to use them" (especially liked the triple torp drop in 1 run w/out losing a plane...awesome...poor Montana) you actually should have linked it.

Of course if you could show me how to shoot down Saipan planes in my Atlanta again I'd be even happier (does ok against others...not nearly as good as it used to mind ya) but Saipan planes seem to be immune despite having sector selected & DF going. But I guess that will be more suited to the next "How it Works" about AA.

 

Edit...btw the flack dodging example was awesome too...torping the Mino w/only a single plane loss while he had his sector set on your planes & you just angled in & dodged the flak bursts...well done.

Edited by IfYouSeeKhaos

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