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Edgecase

CV basics: Target Approach

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One of the most common mistakes players make when learning CV is attempting to "dodge" flak. While sometimes necessary, the preferred method is not to "dodge" reactively, but instead "avoid" proactively. The common serpentine or S-curve evasive pattern is not particularly good at this.

Here is a brief visual primer I put together on the topic, including a textbook example of a planned approach.

VNDcG9S.png

Hopefully this helps some folks. Comments and feedback welcome!

  • Cool 4

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Question: as your pics show, s-curves are still going to get you hit.

But if not ideal, are they still better than nothing? Just wondering, because for people that don't read things like this, s-curves are fairly intuitive.

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Just now, Skpstr said:

Question: as your pics show, s-curves are still going to get you hit.

But if not ideal, are they still better than nothing? Just wondering, because for people that don't read things like this, s-curves are fairly intuitive.

Absolutely, they're better than nothing. If you have to pull some kind of weird realignment maneuver because your target was sunk or made a weird turn, sometimes you go with the next best thing.

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Before I saw this, I was able to dump 3 torp runs split between 2 BBs and live through the experience, mainly because I was basically 'ahead of' the flak.

A lot of this is just time in the cockpit.  Not to dismiss the tip.  Great tip.  I just managed to do it almost by accident, but what you showed is right!

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I have also found that you can also use w/s keys judiciously on a duty cycle to throw off flak burst if you have to go in a straight line. 

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I think a bit of planning helps a lot, too, not just go right at them.  Think about your exit path, especially with rocket planes, at higher tiers they seem to reform about halfway across the map from your target, and if you aren't watching, they'll reform *over* a Des Moines or Minotaur

 

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11 hours ago, Edgecase said:

Absolutely, they're better than nothing. If you have to pull some kind of weird realignment maneuver because your target was sunk or made a weird turn, sometimes you go with the next best thing.

I was playing around with it last night. The method you showed works very well, and yeah, with random s-curves, the outer planes were going through some of the clouds, but as you say, much better results than flying straight in.

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You should also add that people should spend some time in the training room if they haven't played CVS yet. It took 3 sessions before I started to get The best angles of approach for each plane type and which worked best vs ship types.

As far as the flak dodge it positioning is very rng from what I observed. Sometimes a wall of flak greets you on appoach other times it is over shooting to the left or right and I was able to slip in easily.

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Yea, same as NCC81701 has posted,  W & S is helpful.  And a CC I watched streaming said he thinks that is the counter-play in place for planes against AA Flak.

Because the flak lands in front of you(they lead, shoot where you are going to be),   I've sometimes avoided a full wall of flak in front just by slowing down and it goes away.   Just with RNG,  sometimes your current speed, distance to target, etc.,  it doesn't work and you get dunked...   So being proactive as Edgecase posted at the start is smarter.   But maybe you can combine the two strats into your run?

!Pictures of dunking included below    WARNING LOTS OF PICS in this post.
 

Spoiler

 

[18:50 already reacted to gap in flak from the moment before, (with my below avg reflexes)but next flak is on its way.]

shot-19_02.01_09_16.45-0793.thumb.jpg.ed966530ca9198fdbbd60e813761df30.jpg

 

[18:49 I was using speed variance as my defence so far. Since it was already on my mind and I had to react the next second, I stuck to it.  And it has worked before, so why not..  (but you can see a better option,  if you can react to it..!)]

shot-19_02.01_09_26.56-0099.thumb.jpg.fcb0b8505405c0aff14c2ecd4941f3c8.jpg

 

[18:48 y'ouch,  didn't make it.  Maybe I didn't slow down fast enough,  or it might've been a failed option no matter what. (I might've fumbled my fingers on the wrong key in that instant moment of panic..]

shot-19_02.01_09_27.04-0903.thumb.jpg.b1939e171cd91ab4b2e686ef48e6b611.jpg

 

[18:47 more gruesome pics...,  Press F.]

shot-19_02.01_09_17.09-0886.thumb.jpg.0e388987f55edc1d7162ad1ff9f5b8a3.jpg


 

 

So another thing I encountered accidentally is avoiding visual tracers.  I'm not sure if you were actually alluding to this.  @Edgecase  Whether you meant Flak and tracers as a singular mechanic in your first post about "dodge" Flak.

 

The flight before I got dunked by Republique(it may be RNG bad luck, but I'm more scared of Rep, than DM or Monty so far),  so I changed things up and tried to dodge the tracers for the heck of it.  Now I didn't realize until reviewing it after,  you can spot which ones are flak.

 

(Sorry for medium quality images,  7 year old PC doing its best at 1080p)  Was going to mark and edit the pics,  but decided not to.  Someone should make better ones.  :)

 

[First Pic],  if you can see any of this clear enough..

-the 2-3 dots centre of the screen,  appearing on top of the island is white if you zoom in enough.  White tracers seem to be Continuous AA, you can't dodge them obviously so it doesn't matter where it goes.  I think it is there to inform the player visually that it is currently active.  You'll see more usually when you get really close to target.

-there are tracers emanating from the BB at 12 & 1 o'clock.  Those appear white.

-the 4 & 8 o'clock tracers from the BB appear yellow, so FLAK.  It bears out in the next picture as the projected locations look correct.  !roughly 1 second interval]

[Second Pic],  I nudged my planes slightly left between the previous 4 & 8 o'clock position. I saw no tracers there the moment before- from the first pic (didn't see tracers at 6 o'clock until I was reviewing replay)

 

Spoiler

shot-19_02.01_09_30.03-0588.thumb.jpg.93ceaa33baf14878e9e1e27c151a752a.jpgshot-19_02.01_09_30.24-0720.thumb.jpg.ad268dcbb6d9db26a4dd5dc7a3f465ae.jpg

 

 

Those pictures don't do justice to what actually happens in game.   I did other tests and deliberately tried to engage mediocre AA ships 1 on 1, and can pretty clearly see the different tracer colours in battle situations. Below 3-4km range, I personally couldn't react fast enough to make it useful.  I should point out I only play PVE modes, and this was in COOP.

 

Hey how about this.  I'm making an assumption here,  but if you have decent to good flak AA with just 1 ally escort ship.  You can CROSS FLAK planes, pending RNG of course.  =P  

 

Oh and thanks to @Pulicat CV guide!  The only tip I took in at first was don't manuoevre left or right, when lining up your attack run.  Just one, simple small thing to understand..!   It is so drastically different if you don't get this part of the attack.  It affects the size of your attack reticle and the shape of your torpedo launch area.

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2 hours ago, PtooieBoat said:

Oh and thanks to @Pulicat CV guide!  The only tip I took in at first was don't manuoevre left or right, when lining up your attack run.  Just one, simple small thing to understand..!   It is so drastically different if you don't get this part of the attack.  It affects the size of your attack reticle and the shape of your torpedo launch area.

You're welcome.

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