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Capt_Ahab1776

POLL: How AA Specced Is Your Surface Ship?

POLL: How AA Specced Is Your Surface Ship?  

60 members have voted

  1. 1. How AA Specced Is Your Surface Ship?

    • Meh. I Don't care about a bunch of silly planes. I have my shipped specced to deal with other surface ships only.
      11
    • I took a balanced approach and have one or two AA skills or upgrades. I still need to worry about other ships too.
      27
    • I am an AA GOD! Gimme all those tasty anti-air captain skills and upgrades. Those winged b**[edited] must BURN!
      22

32 comments in this topic

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Okay finally ventured out of Co-op to try Random with the CV. I have read where people was complaining about AA not being effective. My experience today was it worked just fine. It did not matter what ship I approached with planes from my Lexington, I only got one pass really and they was done. I tried weaving, speeding up and slowing down. It did not matter. I approached a Fletcher and got two passes but planes was shot down after the second approach with rocket attack planes. I tried dive bombing and torpedoing the known lesser AA battle ship Amagi and again I only got one shot then was flamed, the whole squadron. I just spotted a Seattle and a Cleveland and paid the price with Torpedo planes and Dive bombers. Thought I would approach the enemy CV's. One was the Enterprise one was a Lexington. I didn't even get to finish my run with rocket attack planes. At the end of the game I did manage to slightly damage a Fletcher and the Amagi. Could not even approach the Cleveland or the Seattle no matter what plane I used. Ended up with only 5K damage. I real detriment to my team unfortunately. Will have to practice more in Co-op.

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I think the co-op bots shoot pretty well :)   I had pretty good success with a Saipan, over 100k damage and i hadn't driven a CV in almost a year and half...

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6 minutes ago, Capt_Ahab1776 said:

Okay finally ventured out of Co-op to try Random with the CV. I have read where people was complaining about AA not being effective. My experience today was it worked just fine. It did not matter what ship I approached with planes from my Lexington, I only got one pass really and they was done. I tried weaving, speeding up and slowing down. It did not matter. I approached a Fletcher and got two passes but planes was shot down after the second approach with rocket attack planes. I tried dive bombing and torpedoing the known lesser AA battle ship Amagi and again I only got one shot then was flamed, the whole squadron. I just spotted a Seattle and a Cleveland and paid the price with Torpedo planes and Dive bombers. Thought I would approach the enemy CV's. One was the Enterprise one was a Lexington. I didn't even get to finish my run with rocket attack planes. At the end of the game I did manage to slightly damage a Fletcher and the Amagi. Could not even approach the Cleveland or the Seattle no matter what plane I used. Ended up with only 5K damage. I real detriment to my team unfortunately. Will have to practice more in Co-op.

Try only attack ships that don't have friendly ships around them.   You'll have vastly more success.

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Actually under the current meta. The only help I could be in Random it appears is just to launch rocket attack planes and spot. The first part of the game and I guess try to pick off stragglers and the wounded if not near any other ship. That is if they are not AA cruisers. 

 

I will keep trying in Co-op to work on AA dodging skills. If it doesn't improve I will probably switch to playing DD's in it's stead in Randoms. With a DD I can spot and be a threat with torpedo's. I won't sell my CV's but they will become a Co-op ship only.

If this is the case I will plead that all events that involve CV usage also include Co-op play as well as Randoms.

Edited by Capt_Ahab1776

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21 minutes ago, ElAurens said:

How can playing against bots help at all?

It helps because it lets you figure out what the hell is going on with the controls, before wasting your time and other players time doing so in Randoms.

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Hello Captains,

We are monitoring your feedback on AA strength.

Thank you for providing it =).

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5 minutes ago, Estimated_Prophet said:

It helps because it lets you figure out what the hell is going on with the controls, before wasting your time and other players time doing so in Randoms.

Lets you practicing timing, etc.  Really, it lets you figure out the 'easy' part of what's possible, so you can be decent at that before diving into randoms.

Then, in randoms, people are working on seeing what's possible working against CVs.  There are people out there figuring those out right now.  

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Understood.  I guess my question comes from nearly two decades of playing combat flight simulation, where the "AI" as we call them, are seen simply as easy mode, and that may be just because old timers like me have so much seat time.

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1 hour ago, Capt_Ahab1776 said:

Okay finally ventured out of Co-op to try Random with the CV. I have read where people was complaining about AA not being effective. My experience today was it worked just fine. It did not matter what ship I approached with planes from my Lexington, I only got one pass really and they was done. I tried weaving, speeding up and slowing down. It did not matter. I approached a Fletcher and got two passes but planes was shot down after the second approach with rocket attack planes. I tried dive bombing and torpedoing the known lesser AA battle ship Amagi and again I only got one shot then was flamed, the whole squadron. I just spotted a Seattle and a Cleveland and paid the price with Torpedo planes and Dive bombers. Thought I would approach the enemy CV's. One was the Enterprise one was a Lexington. I didn't even get to finish my run with rocket attack planes. At the end of the game I did manage to slightly damage a Fletcher and the Amagi. Could not even approach the Cleveland or the Seattle no matter what plane I used. Ended up with only 5K damage. I real detriment to my team unfortunately. Will have to practice more in Co-op.

Hmm, people have been saying AA effectiveness is all about the “Flak Bursts from the larger caliber long range  AA guns”, but it sounds like it’s the smaller rapid fire close  range AA guns that is killing your planes. For example Amagi only has a small number of 127mm dual purpose AA guns, but large numbers of rapid fire 25mm AA guns, often in triple mounts. 

But getting 1 good pass before the short range AA guns chew up your planes sounds fair since don’t forget it’s not all about the CVs in the game, there are 3 other classes of ships that deserve to be able to defend themselves. So if you attack a surface ship with CV aircraft, then it’s onto be expected that they will fight back. Plus with all the controversy over CVs people are more than likely running more of the full AA builds as well. And those will need to be tough on planes since if you can defeat a full AA build too easily, no ship would be safe.

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***NOTE: This is NOT a thread to complain about the CV rework. There are already plenty of those around and you can go rant there.***

With the CV Rework upon us, there's a fair amount of discussion around how effective AA is, with I believe most leaning towards it being a bit too strong right now.

That being said, what we don't necessarily know is how many players have specced for AA heavy builds while moving away from other formerly defacto skills like Fire Prevention and Basics of Survivability.

So obviously, sample size is small, but it would be good for all players to be aware of how heavily AA specced surface ships are on average right now, so hopefully, results from this poll will give players an idea of whether or not the AA is merely strong because players are specced into it ... or just that it's strong even with default AA.

Please contribute, and again, no ranting. I want this thread to be an informational thread. Thanks!

P.S: If you'd like to add comments on how you specced your AA and why, that would be great!

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ive been taking AA mod on more things, but i wont invest the captain skills right now. They just dont seem to actually do much. maybe im wrong here.

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1 hour ago, iKami said:

Hello Captains,

We are monitoring your feedback on AA strength.

Thank you for providing it =).

Uhm ... Kami ... did you merge a pair of threads? I'm the one who created the poll above, yet now it's showing someone else's first post and listing them as the thread owner. Kind of annoying because it means no one's reading my intro text.

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1 minute ago, KaptainKaybe said:

 

Uhm ... Kami ... did you merge a pair of threads? I'm the one who created the poll above, yet now it's showing someone else's first post and listing them as the thread owner. Kind of annoying because it means no one's reading my intro text.

I  think I was writing a long reply when it happened and lost the whole thing

 

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Aoba main who also plays Atago and Zao on occasion.

I have a 14pt AA captain with Direction Center for Fighters, BFT, AFT, and MFAA. Working toward to Superintendent. 3 charges of AA consumables is not enough.

The ship itself is a standard anti-surface ship build.

Consumables are Fighter II and DefAA II.

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After some battles I just removed the AA modules and kill pretty much the same amount of planes anyway. AA power is quite more than enough as is, without modules to boost it.

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@Capt_Ahab1776 From my perspective, you did not address the poll correctly, you should have added, where did my AA go from my ships that had GREAT AA and now have been nerfed.

Should have said for No. # 4 How do you feel about your AA being NERFED and you paid for it to start with ?

Your poll sir is one sided, nothing to add about the players suffering with nerfed AA even on premium ships.

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1 hour ago, TOM_WhiteOwl said:

@Capt_Ahab1776 From my perspective, you did not address the poll correctly, you should have added, where did my AA go from my ships that had GREAT AA and now have been nerfed.

Should have said for No. # 4 How do you feel about your AA being NERFED and you paid for it to start with ?

Your poll sir is one sided, nothing to add about the players suffering with nerfed AA even on premium ships.

Hello, this is not my thread. Mine was labeled "8.0 AA". Mine was merged with this poll it appears. I believe this was a poll started by @KaptainKaybe

I suppose it deals with the same issue so they were merged.

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I have been taking advantage of the free respects and experimenting with different builds (Cruiser and BB, have not touched DDs yet)  My take away:

1.  Concealment builds are now obsolete.  My Atago went from 9.1km concealment to 9.3km concealment.  Only .2km right? Didnt matter...I am spotted majority of the game from start now.  Dumped concealment builds for survivability now.  My BBs and Cruisers are now all Acquisition and spotting builds for survivability.  First impression is even full AA builds seemed little difference.  Bottom line, all my BBs are now using survival Aquisition build.  A) you are never NOT spotted and B) didnt seem to make a difference.  On 1 specific battle, my Conqueror got separated from the "herd" and was then singled out by both CVs and continuously hit by endless wave after wave after wave of planes until eventually I got sunk....didnt matter how good my AA was...there was no end to the bombardment.

2. Stealth aircraft torpedo runs: The most effective build (Cruisers and BBs) that I find is allowing me a bit more survival is trading off concealment mods for acquisition mods.  Those paired with the now necessary torpedo spotting skill is mandatory on all my BB and Cruiser builds to help increase survivability long enough to attempt to take an objective.

Summary:

A) Concealment builds and mods are obsolete and have been traded for Acquisition and Spotting.  

B) AA skills and mods didnt make much of a difference in damage.  Traded Concealment and AA builds for spotting and survival.  You can have the best AA in the game and you will still eventually succumb to the ENDLESS swarms of aircraft until eventually through attrition you will get sunk.  Ships have a finite AA consumable while CVs have infinite aircraft....resistance is indeed futile.

C) playstyle adjustment: WoWS now reminds me of Star Trek online PvP "Federation Balls" when all federation ships had to cluster together against the cloaked klingons.  If you even think about breaking even a short distance from the "ball" you will be singled out and suffer from endless infinite wave after wave of stealth torpedo runs.  This does promote more teamwork but now everyone is just huddling in a corner behind an island and not venturing to try to take caps.

D) concealment/spotting mechanic needs adjusting and "perma-spotted" is the new normal 

E) AA is finite and aircraft are infinite....AA spec or no AA spec makes no difference in a battle with perma-spot and infinite aircraft. 

I haven't even entertained DDs yet...and it does not surprise me at all seeing no DD games now.  

Edited by SabotToothTiger
Grammar correction

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4 hours ago, KaptainKaybe said:

...

That being said, what we don't necessarily know is how many players have specced for AA heavy builds while moving away from other formerly defacto skills like Fire Prevention and Basics of Survivability.

...

This is why I think this poll is valuable.

For my part, my Aoba is specialized about 90% toward anti-aircraft capabilities simply due to the way I play. My captain is a 14-point captain with Direction Control for Fighters, Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Anti-Aircraft. I am also running Defensive AA Fire II and Fighters II. The ship itself, however, is specialized towards taking down surface ships - I don't think the extra 2 flak bursts are worth giving up main battery accuracy.

Previously, carriers were so rare (even at tier 6), that I found Hydroacoustic Search more useful, and Aoba's AA was anemic at best, so all 19 of Yamamoto Isoroku's captain points went straight into hunting destroyers. Now, Aoba functions more like an anti-aircraft escort for friendly destroyers. With proper sector and consumable management, it genuinely feels like I can contribute to the destroyers' safety when carrier squadrons are lurking nearby.

My new record is 38 aircraft shot down on Aoba, surpassing even my Akizuki, which capped out at 25 prior to 0.8.0's release.

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AA spec and amount of planes shot down are irrelevant versus an infinite enemy.  The numbers are nice and all and it's good for stats but to what point? Sure I get an extra flak burst or +15% damage....BUT...The insta-recall "F" key feature makes my DFAA useless. The consumable has limited charges plus a cooldown against an endless onslaught with infinite numbers.  

Edited by SabotToothTiger
Grammar correction

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7 hours ago, iKami said:

Hello Captains,

We are monitoring your feedback on AA strength.

Thank you for providing it =).

Then you'll be happy to note that I've been playing my Monarch without ANY UPGRADES on the Hull and I can still get 41 kills pretty well. 

The AA flak is as random as my BB shells getting me a Cit or an Overpen. Doesn't matter how weak my AA is, if those fighters are hurt enough to hit one of my flak poofs dead on? 5 planes die in ONE SHOT. 

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secondary-spec Massachusetts for my usual co-op runs,  haven't taken it into Randoms much yet:

AAM1, DCSM1, SBM1,  DCSM2, CSM1

 

Admiral:  (Specialization: Worcester)

PT, PM, AR, BFT, AFT, IFHE, CE

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I have only played 8 games all in the Massachusetts which has good AA to begin with . I have the secondary set up did nothing special for AA she handles planes very well .

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