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wildgooseman

My 2 Cents....

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Having played the CV test servers I knew the CV play style was not going to be for me as it's been dumbed down way to much. However I didn't realise just how bad the new CVs would make the other classes of ship.

2 or 3 CVs in every battle means you are perma spotted, not to mention being spotted 30 seconds after the battle starts. Chuck in the change to the firing bloom making you spotted for the full 20 seconds even if you sail into cover for a few seconds in the middle and trying to play a DD challenging at best, impossible at worst (won't even bring up the broken radar mechanic as part of this rant). For as long as I can remember it was rare to see a battle with less than 4 DDs on each team. Half of the battles I've played so far (about 30 in total) have had 1 or no DDs in them at all. CVs having an endless supply of planes only makes this worse as the need to manage and preserve aircraft has been thrown out of the window.

My AA cruisers feel like they've been nerfed to the extent of being neutered as even going with a full AA build they're shooting down minimal planes. Add in the perma spotting of so many planes you're now humping islands so your not citadelled out of the game.

BBs... I've never been one for sitting back trying to hit targets at max range but try to push with the team. Well that idea has gone out of the window as you're lucky to even make it off spawn before you're spotted. Battle after battle I'm seeing DDs and CAs hanging back with the BBs now for fear of getting spotted.

For the first time since I started to play ships in earnest (was always more of a tanks fan) I log in play a couple of games and find the game that on Tuesday was so enjoyable is now FUBAR. I knew the game would be different but didn't for one second think it would be like this.

Having now got that off my chest there are 3 things I think that could/should be done ASAP to try to make things a little better.

1) Put an initial load period on the CVs first squadron. After all other ships have to wait to load guns/torps, why should a CV be any different.

2) Restrict it to 1 CV per battle to at least allow ships to spend more than 30 seconds a battle unspotted.

3) Reset the gun firing bloom so that if you get into cover for a few seconds it resets to again give you a few seconds of stealth.

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I'm having no problem shooting down tons of planes without AA builds.

But the passive play is getting....boring. It's becoming the norm that cap zones aren't taken for the first 5 minutes....and no more than one or two ships have been sunk 8 minutes in. Everyone is just slowing sailing around at 1/4 speed waiting to pounce on the first person to actually cross the mid line.

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Chill - like all things in life, change happens, feelings out process starts, then the system stabilizes - day two is a little too early to judge the impact of the CV change.  Give people a few days to try things - see how this plays out

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I could get solidly behind points 1 & 2.

While I agree that 3 CV's per battle is a bit much, 2 would be fine.

And yes, I've noticed some timidness, which for me is fine....gives me a chance to get into a good AA escort position.

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15 minutes ago, wildgooseman said:

1) Put an initial load period on the CVs first squadron. After all other ships have to wait to load guns/torps, why should a CV be any different.

2) Restrict it to 1 CV per battle to at least allow ships to spend more than 30 seconds a battle unspotted.

3) Reset the gun firing bloom so that if you get into cover for a few seconds it resets to again give you a few seconds of stealth.

I could get behind #1.  15 to 20 seconds would be fine.  However, I could also argue that AA guns will all be ready to rock no matter how long it takes to get a squadron out.  Are you suggesting we should have reload times for AA on ships?  It's only fair, right?

As for #2, no.  The CVs will probably get restricted to 2 per battle... but for the next little while, let's get numbers and let's allow people to get it out of their system.  As with a new ship line launch, loads of people are trying CVs out.  It'll settle down eventually.

And I've not even noticed the gun firing bloom thing, as a BB, DD and cruiser.

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i have found (as a BB player) at high tier if you get a few BBs to work together you can wreck anything the CVs send after you and sail around the map like you own the place 

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As others have stated, I've had no problems shooting down planes without dedicated AA builds.  I tend to go general purpose on my builds, so I do tend to boost AA to a degree.  The biggest problem I've had is that occasionally I've been spending too much time watching the planes and my AA light up the sky like the 4th of July, and not watching the mini-map or targeting enemy ships.  :Smile_veryhappy::cap_rambo:  I'm sure this will pass too once the newness of it has worn off.

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Wait. . . So your problem is being spotted and taken damage in a game based around spotting and damaging them?
 

Also, I hope Im not the only that believes the idea of stealthy ships as a whole is a little silly and seeing it countered is awesome. 

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It's taking 40-45 seconds from the start of battle for the first ships to be spotted, if the CV sends the rocket fighters (fastest planes) directly at the red spawn.  If you have a replay where a ship is spotted within 30 seconds I would like to see it.

Even with the longest range BBs no one is in range yet.

What the smart CV player is doing is spotting the red ships and forcing DDs to slow down and back track from the caps.

Even with three CVs per side that is less squadrons in the air compared to the old RTS mode.

You need to turn on the damage counters.  Planes are now shown separate from ships.  It is only in game not in the results screen.  

1524686917_planedamage.jpg.4c74e1202b3b1ff84850c2f9e1015fed.jpg

In the above I was in a JB facing a Saipan and Shokaku.  For those two CVs plane hp ranges from 1,260 to 2,160.  Based on the 55k damage I did I should have shot down 25 to 44 planes, if I was the only one damaging planes.

Just like it is with ships, you can cause damage to planes but someone else gets the kill secure.

 

If planes fly over you, you will see the damage counter go up, and sometimes you do most of the damage but another ship kill secures the planes - just like the ships.

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57 minutes ago, wildgooseman said:

Having played the CV test servers I knew the CV play style was not going to be for me as it's been dumbed down way to much. However I didn't realise just how bad the new CVs would make the other classes of ship.

2 or 3 CVs in every battle means you are perma spotted, not to mention being spotted 30 seconds after the battle starts. Chuck in the change to the firing bloom making you spotted for the full 20 seconds even if you sail into cover for a few seconds in the middle and trying to play a DD challenging at best, impossible at worst (won't even bring up the broken radar mechanic as part of this rant). For as long as I can remember it was rare to see a battle with less than 4 DDs on each team. Half of the battles I've played so far (about 30 in total) have had 1 or no DDs in them at all. CVs having an endless supply of planes only makes this worse as the need to manage and preserve aircraft has been thrown out of the window.

My AA cruisers feel like they've been nerfed to the extent of being neutered as even going with a full AA build they're shooting down minimal planes. Add in the perma spotting of so many planes you're now humping islands so your not citadelled out of the game.

BBs... I've never been one for sitting back trying to hit targets at max range but try to push with the team. Well that idea has gone out of the window as you're lucky to even make it off spawn before you're spotted. Battle after battle I'm seeing DDs and CAs hanging back with the BBs now for fear of getting spotted.

For the first time since I started to play ships in earnest (was always more of a tanks fan) I log in play a couple of games and find the game that on Tuesday was so enjoyable is now FUBAR. I knew the game would be different but didn't for one second think it would be like this.

Having now got that off my chest there are 3 things I think that could/should be done ASAP to try to make things a little better.

1) Put an initial load period on the CVs first squadron. After all other ships have to wait to load guns/torps, why should a CV be any different.

2) Restrict it to 1 CV per battle to at least allow ships to spend more than 30 seconds a battle unspotted.

3) Reset the gun firing bloom so that if you get into cover for a few seconds it resets to again give you a few seconds of stealth.

It doesn't look like the old CV's were your play style either and outside of the tier 4 - 6 range seeing CV's was actually uncommon. Give them a go in the live game, it is different when there is a real mind on the other end.

51 minutes ago, LubzinNJ said:

I'm having no problem shooting down tons of planes without AA builds.

But the passive play is getting....boring. It's becoming the norm that cap zones aren't taken for the first 5 minutes....and no more than one or two ships have been sunk 8 minutes in. Everyone is just slowing sailing around at 1/4 speed waiting to pounce on the first person to actually cross the mid line.

I see the passive play as people are still learning what works and what doesn't with this new system.

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On 1/31/2019 at 7:04 PM, BrushWolf said:

It doesn't look like the old CV's were your play style either and outside of the tier 4 - 6 range seeing CV's was actually uncommon. Give them a go in the live game, it is different when there is a real mind on the other end.

I see the passive play as people are still learning what works and what doesn't with this new system.

At the time I was starting to get into carriers was when there was a lot of talk about the rework so other than occasionally in operations I stopped playing them as it was pointless investing time in improving on how to straiffe and manually drop if the change could have been a month or 2 away.

 

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51 minutes ago, wildgooseman said:

At the time I was starting to get into carriers was when there was a lot of talk about the rework so other than occasionally in operations I stopped playing them as it was pointless investing time in improving on how to straiffe and manually drop if the change could have been a month or 2 away.

 

That makes sense. :Smile_great:

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I feel that my warships days are over,   4 cvs per match....... dds are useless, teams are sitting back not pushing up.  

 

  • Cool 1

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