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USN_BB_Iowa

CV rework from a Non-CV player

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first off; let's start with the good:

1. The animations and design are very nice. I love the plane models and the feel of flying through flak and attacking. very well done.
2. Flak looks amazing and feels useful.
3. CV devastation appears to have been curbed, for the most part.
4. the chance to quit CV's and respec captain's for 0 penalty VERY GOOD MOVE WG! THANK YOU!
5. the generous exchange for the players who don't want to keep CV's.

now onto the bad:

1. Targeting. having not played the beta; I wanted to wait for a more authentic experience like only the Live server can provide.  i found that the reticle does not accurately indicate where the attack run will begin, not to mention the choice as far as load out is gone so in the American side I'm stuck with gimped torps and unreliable attack planes; very little alpha (which was definitely a complaint i had of old CV's who would grief DD's to no avail.) which Segways to the next concern.
2. Damage and targets. the DD grief is still the most viable option to a CV, sadly; the team huddles up to increase AA (which is reasonable) so your best recourse is to attack weak targets like a DD. so that's still the same as ever, no real improvement.
3. Concealment Expert change timing. so the nerf to concealment means CV's are spotted all the time now; further decreasing usefulness.  And shifting the game play to passive clumping in the back, games feel slow and sluggish more than usual.
4. AA:  although i had listed AA as a positive, it's also a negative, in some circumstances AA is simply *too* overpowering; which isn't completely bad, and can be mitigated, but adding to the issues of a new system can be awkwardly punishing.
5. Multi-CV matches:  It seemed like a good idea in theory, but in practice I haven't found it to be; reducing the CV to just trying to attack targets of opportunity and not really contributing to the team's overall success from what I've seen is the end result, and has been absolutely devastating to most DD's especially when focused by multiple squadrons.
 

Overall:

overall not the worst thing ever, but certainly awkward. I can't blame the people so off-put by it, that they left. (I don't think that is reasonable, but hey It is what it is.) I don't think it will "ruin" wows for me, simply not something I'm a fan of, and something that is too early to make any real decisions or judgements about. As of right now; there are issues that is definitely undeniable, I think the best course is to wait and see what WG says.  i think I'll focus on some single player games and play ranked while i wait to see what comes of this change. I think wows will be fine. keep at it WG you are *Almost* there at getting this ironed out.

-Iowa.

Edited by USN_BB_Iowa
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2 hours ago, USN_BB_Iowa said:

now onto the bad:
1. Targeting. having not played the beta; I wanted to wait for a more authentic experience like only the Live server can provide.  i found that the reticle does not accurately indicate where the attack run will begin, not to mention the choice as far as load out is gone so in the American side I'm stuck with gimped torps and unreliable attack planes; very little alpha (which was definitely a complaint i had of old CV's who would grief DD's to no avail.) which Segways to the next concern.
2. Damage and targets. the DD grief is still the most viable option to a CV, sadly; the team huddles up to increase AA (which is reasonable) so your best recourse is to attack weak targets like a DD. so that's still the same as ever, no real improvement.
3. Concealment Expert change timing. so the nerf to concealment means CV's are spotted all the time now; further decreasing usefulness.  And shifting the game play to passive clumping in the back, games feel slow and sluggish more than usual.
4. AA:  although i had listed AA as a positive, it's also a negative, in some circumstances AA is simply *too* overpowering; which isn't completely bad, and can be mitigated, but adding to the issues of a new system can be awkwardly punishing.
5. Multi-CV matches:  It seemed like a good idea in theory, but in practice I haven't found it to be; reducing the CV to just trying to attack targets of opportunity and not really contributing to the team's overall success from what I've seen is the end result, and has been absolutely devastating to most DD's especially when focused by multiple squadrons.

Bad

1. The grey marker indicated where your ellipse will begin once you achieve full aim without moving or flak panic debuffs.

2. basically. its worse at tier 10 for a lot of ships.

3.not true in my experience at tier 10. i find i can be fairly agressive. dont really know what other tier conceal is at without captain skill or module tho.

4. there are ways to completely abuse flak spawns to where they are no threat to you whatsoever. I explain in this thread here section 5, 5-4 

5. Yes, 1v1 cv should be maximum.

 

Edited by Pulicat

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9 hours ago, Pulicat said:

I explain in this thread here section 5, 5-4 

Thanks for the guide on how to CV. lots of helpful stuff.

well then, I'll have to re-buy Lexi and give it another go. Like i said; I'm not in the "This has Ruined wows!!!!1" camp. I just wasn't a fan of all the changes implemented.  but maybe its one of those things you warm up to? my exp with Langley and Ranger was less than stellar, so maybe the high tier is better?? I'm not sure since AA is so strong at T6 I cant imagine T8-10 is any less forgiving. guess I'll have to find out; like I said the real positive is WG allowing us to try it penalty-free at the moment before we decide.

 

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I guess my only real problem is the DD griefing has skyrocketed (Pun intended). and that being my favorite class, I am rather off-put by a lot of these changes. if that were to no longer be an Issue; I don't think i'd have so many misgivings about this whole thing.

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