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brian333

Should Crews be Required to Train in One Class of Ship?

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Alpha Tester
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When discussing different ship classes we all seem to assume WoWs will follow the WoT model, and require Destroyer crews to remain on Destroyers, or retrain at some cost to transfer to Cruisers.

 

I'm not certain this is the case in every navy but in the US Officers were routinely assigned to different classes of ships while the enlisted specialists were reassigned to similar ships. I'm not certain that my Department Heads that I will train would be Officers, or figureheads for the crews they lead. If they are actual officers then shouldn't I be able to freely move them about my fleets?

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Alpha Tester
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I'm not sure how it's going to work exactly. You have several sailors that will be on your ship, but we're not sure what effect or positions they'll man for certain yet.

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Alpha Tester
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For the purposes of arcade gameplay, income to the company, and considering it's how they did it in WoT, I'm going to guess the training/retraining mechanic will be nearly identical.  Even if they moved an Officer from a Destroyer to a Cruiser, that Officer still had to learn the new ship and get used to its role, etc.  I'd think that "fluff" would explain very realistically why you'd need to retrain them just like in WoT as you moved them around.

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Alpha Tester
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I'm going to assume the WoT style model here.

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Alpha Tester
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Lets assume that the price of retraining is due to the crew needing to get used to the new command style of the officers and the officers needing to get used to the capabilites of the new ship. When an officer takes command of a new ship he doesnt just go into combat immediatly, he sails the ship around and gets used to the ships handeling and the capabilities of the crew.

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if there is one thing that bugs me about WoT crew training it's the fact that once they train on the next tank their brains are wipe of all know how of the tank they were in before. could a person really have 'NO memory' of the tank they where fighting before

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I'll interject a little "real world" knowledge on this topic.  As I mentioned in other places, I was a submariner, but the system is the same where ever you go in the US Navy.

 

A trainee, when they go to a ship is a "non-qual".  They are given a stack of qualification cards.  To complete each card they have to earn signatures.  Earning signatures consist of displaying knowledge.  That means answering questions, performing certain evolutions, and completing certain task at an acceptable level of performance.  Once they complete a particular card, they are then "qualified" to do that particular job.  For example, on a 688 class submarine there are four normal underway watch stations, these are Engine room forward, engine room lower level, engine room upper level, and engine room supervisor.  Now, let's say you are assigned to the SSN-688, and you qualify all those watch stations.  Some while later you are going to be reassigned, either to shore duty or to another submarine.  Let's say you get assigned to the SSN 689.  None of your qualifications carry over.  You have to go through a "retraining and requalification" process.

 

Now some folks would ask "Why?"...  Simple, each ship operates a little differently than every other ship, even when they are of the same class.  You may know that you need to open the feed valves 1/3 of the way to maintain steam generator water levels on the SSN 688.  On the SSN 699 it might only need to be opened 1/5 of the way, or maybe even as much as 1/2 way open.

 

Now, if you were to move from a 688 to a Virginia or Seawolf, those are very different, as are the Ohio's.  If you get sent to the surface Navy on say a Nimitz, the systems are even more different.  The principles remain the same, but the actual operations change a great deal.  That change happens on vessels of the same class and is even worse when you go to a different class of vessel.

 

Therefore, I imagine crew training and retraining will be in the game and it is a very reasonable parallel to real life.

 

EDIT-  Nuclear propulsion basic principle: Hot rock makes steam to make the boat go.  The changes are in how you operate the hot rock, how the ship responds, etc...so you can see where that retrain and requalify process comes in.

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Alpha Tester, In AlfaTesters
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i guess what i'm trying to say is if u go back to an earlier type (tier) that your crew has been on before they might be a bit rusty but they wouldn't be complety new to the ship/tank

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View PostMM2ss, on 08 January 2013 - 12:56 AM, said:

I'll interject a little "real world" knowledge on this topic.  As I mentioned in other places, I was a submariner, but the system is the same where ever you go in the US Navy.

A trainee, when they go to a ship is a "non-qual".  They are given a stack of qualification cards.  To complete each card they have to earn signatures.  Earning signatures consist of displaying knowledge.  That means answering questions, performing certain evolutions, and completing certain task at an acceptable level of performance.  Once they complete a particular card, they are then "qualified" to do that particular job.  For example, on a 688 class submarine there are four normal underway watch stations, these are Engine room forward, engine room lower level, engine room upper level, and engine room supervisor.  Now, let's say you are assigned to the SSN-688, and you qualify all those watch stations.  Some while later you are going to be reassigned, either to shore duty or to another submarine.  Let's say you get assigned to the SSN 689.  None of your qualifications carry over.  You have to go through a "retraining and requalification" process.

Now some folks would ask "Why?"...  Simple, each ship operates a little differently than every other ship, even when they are of the same class.  You may know that you need to open the feed valves 1/3 of the way to maintain steam generator water levels on the SSN 688.  On the SSN 699 it might only need to be opened 1/5 of the way, or maybe even as much as 1/2 way open.

Now, if you were to move from a 688 to a Virginia or Seawolf, those are very different, as are the Ohio's.  If you get sent to the surface Navy on say a Nimitz, the systems are even more different.  The principles remain the same, but the actual operations change a great deal.  That change happens on vessels of the same class and is even worse when you go to a different class of vessel.

Therefore, I imagine crew training and retraining will be in the game and it is a very reasonable parallel to real life.

EDIT-  Nuclear propulsion basic principle: Hot rock makes steam to make the boat go.  The changes are in how you operate the hot rock, how the ship responds, etc...so you can see where that retrain and requalify process comes in.

so what happens when u go back to SSN-688...do u have to do it all again?

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Actually, yes you do.  The only way to avoid not having to retrain and re-qualify is to stand the watch every 30 days on the platform you qualified on.  The exception to that is if you qualify a supervisory position, then you stand the supervisory watch every 30 days and the watches under it every 90 days.

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so they really do wipe all memory of what u had done before  :tongue:

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It's the same in the Army with specific systems, especially classified systems.  Just because I could handle an array of Land Combat missile systems, does not convey proficiency in handling actual weapons, and vice-versa.  Even ammunition to munitions, motors to guidance packages, each component has a regimented indoctrination due to updates, system changes, periodicals, and a slew of other dockets.  Even to this day, I am not at liberty to discuss the specifics, but the fact remains that platform proficiency is not taken lightly.

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View PostMM2ss, on 08 January 2013 - 01:09 AM, said:

Actually, yes you do.  The only way to avoid not having to retrain and re-qualify is to stand the watch every 30 days on the platform you qualified on.  The exception to that is if you qualify a supervisory position, then you stand the supervisory watch every 30 days and the watches under it every 90 days.
Wow great info straight from the source...

But to the topic answer It would make sense since it techinically isnt a simulator its a realistic war-game therefore im sure tiers will follow the WOWP and WOT style

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i don't think u guys are getting my point.....the 2nd time around it must be easier if u have done that same one before.

and WW2 pilots would with 'No' training (on that model) jump into a different plane...just for abit of fun ie. one Aussie Co got his ground crew to fix up a Bf109G2 that was at the end of the runway...they did and he flew it for abit of fun....then boxed her up to send to Australia....the Brits got word of it and stoped the ship took the plane back to England for testing (the slackers) because they didn't have one of there own....interesting side note. this guy flew Spitfires and Kittyhawks but said that 109 was the best plane he flew in the war

Edited by BigWaveSurfer

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It is easier to do the routine jobs.  But it can actually be harder to learn a new ship, because you end up with memory conflicts involving information from your old ship.  I mixed up S6G and S5W systems a great many times.  I did my initial training on the S5W, learned it, knew it by heart, got sent to a S6G system in the fleet, and it took me a good while to relearn everything, almost as long as my initial training actually.

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Alpha Tester
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Same with the Coast Guard. I was qualified to be a Helmsman, a Lookout, a QMOW, a Radar operator, etc. But since its been over 6 months since I used any of those quals I would have to redo them all. And to be honest if you were to ask me to plot my position on a chart using GPS I would probably take longer than the required 3 mins. Never mind having to go through a ship to learn its fire main, installed fire suppression systems, etc. MM2ss did they make you guys go through your ship mapping systems?

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I can still draw an accurate diagram of all the piping and wiring on the 750, including labels for valves, diameters of pipes, and tell you which P-panel goes to what...  That answer the question?   :tongue:

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Alpha Tester
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Yep. I kind of enjoyed crawling under deck plates to see where pipes went. What I didn't enjoy was following them through bulkheads when all the pipes were the same color and roughly the same size.

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The game is still in development.  It has not yet begun Alpha testing.  Please review the FAQ and Questions to the Devs posts.

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