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_5th_Muddog

CV's suck so bad now

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I've only played the tier IV and VI carriers so far, and I can say that I'm pretty underwhelmed across the board. As for IVs, well, they are just not new player friendly in any sense, if that was even the goal in the first place?  I seriously doubt a new player could or would grind the 68k to VI without already having a ton of free XP to use. It's so painful that I almost quit myself after 4 or 5 matches. It's just not fun right now and even if you somehow do well, you barely have any impact in the game. IVs lose in Co-op games while breaking even 30k damage is an uphill struggle that doesn't feel rewarding. 

Tier VI carriers are a little better, but still suffer from the abysmally low damage that plagued IVs. I will say that against your own tier, AA is still strong but definitely possible if you actively dodge. Hell even one tier above you can be brutal, but it's not pure agony to go against. But being tier VI and fighting a single VIII?? Now that's completely unfun and masochistic if you even try. You'll maybe get a single attack run in before you're completely wiped out. Oh and spotting is too easy as a CV, if I wanted to, I could harass DDs and keep them perma spotted until they die from rockets or allied shells without wasting too much time myself. Tier VIII DDs that are full AA spec shred me without much work though. So far in my opinion for CVs to have more of an impact but also be balanced and less boring, they need:

  1. Shorter spotting range. 
  2. Do either more alpha damage or use more planes per attack run while also increasing restoration time slightly (High risk high reward game-play would be more engaging if planes could survive, but this more attack runs and low damage per run is tedious right now i.e. dive-bomber + torpedo, while Rockets are pretty perfect imo)
  3.  AA needs to be toned down OR
  4. CV matchmaking should only be 1 tier higher and 1 tier lower. I don't know if this is even possible, but  [V, VI and VII], [VII, VIII, IX] and then [XI and X's] together would be a lot more manageable. The absence of odd tiers is really painful right now.
  5. Fully controllable carriers and:
  6. The CV fighter skill that is controllable and possibly unlimited like damage control but also allows you to Ctrl click an allied ship to give them an escort until dead, recalled, or out of fuel. Then maybe when people scream for AA support, you can actually give it to them without having to physically fly your bombers over them (lol wth?) I think this would help with the fun aspect as you'd see your CV as a strategic command center and not just this useless thing you spawn from until it dies. (Maybe IJN has a quicker cooldown while USN sends an extra fighter each time?) 2 active squadrons at a time isn't that crazy is it?

Just trying to be constructive, feel free to come up with something better. I really WANT to like CVs.

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On ‎1‎/‎30‎/‎2019 at 3:03 PM, Flavius_Julius_1 said:

shot-19.01.30_18.36.32-0041.jpg

To bad we lost, that would have been solid XP and credits. 

So last night I pulled off a similar game at 102k damage.  To be honest I really didn't change what I was doing all that much.  What I noticed is that there was significantly less planes being lost due to AA.  So it seems my old complaint of AA being unbalanced is even worse now than it was before.  If you get into an AA light game it's not that hard to pull off a 100k+ damage game.  But right now most battles are extremely AA heavy so you get nothing done.  It seems that AA makes for some very serious damage swings for CVs in the  game.  And that was one of my big complaints about the last system...get into an AA light game and the CV wreaked havoc and nothing but complain, complain, complain, from the other players.  Get into an AA heavy game and the CV gets nothing done and none of the other players complain.  WG needs to find a way to balance AA more.

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Only played Langley so far.  Why?  It's already so boring and tedious that I really don't want to spend the time or free xp to get other CVs  Even with getting an okay number of hits in it still feels like they do almost no appreciable damage.  At least Langley doesn't.  Yeah, I know this is coop, and tier IV, but still.  5 torp hits, 2 bombs, 18 rockets and only 1 fire and 21k damage.  Seriously? 

Screenshot (43).png

Edited by Professor_Jumbo
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On 1/31/2019 at 8:17 PM, QinsCoCoPops said:

The game is an arcade game what are you expecting reality ?

go play the garbage 1 shot a thon that is WT if you want reality.

The magic word here is "too" arcade. There is a huge distance between simulators with an 2% historical hit chance and 2 hours battles, and mindless point and click based on coordination and reflexes. People getting older gets worse reflexes, sight and coordination, thus they prefer less arcade games. That was one of the successes of WoWs, the pace is much slower compared to tanks, and WoT pace was way slower than games like counter strike. So this two games (WoT and WoWs) were fun and interesting for middle age to mature age players (yes, there are a lot of us) that, BTW, have a strong economical capability to spend on their entertainment. 

By making WoT and WoWs more arcade, they are losing that kind of customers, that is all I am telling. Dont believe that is a smart business decision, the younger players shift games quickly and dont expend so much money. 

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They WoW are clueless as to what the CV changes have done! What they did to my CVs is a crime! Have CVs selling for cheap. Cv play was Great *imho* compared to CV play now

why even do this change? I hope WoW gets tons of backlash they screwed the pooch on this one I'm so close to quitting if they don't fix this I will quit   

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On 1/31/2019 at 11:47 PM, InspGadgt said:

You can control them with your mouse.  I was doing that last night...I didn't even know you could use WASD to control them.  But you have to make small turns or else the game seems to think you are just looking around.

Thanks, yes i was told of this when asked in the game. Sadly i can luckily do a single attack run before AA shoots down my planes.

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I have around 15,000 games in co-op over the past two years of playing. Today, had something happen there that I have never experienced. The human team lost to bots due to capping. We were down to our two ships, a Kaga and a Ranger (I think) and all the bots had left was a Richelieu.... Two carriers could not put him down fast enough and the bots won on points from capping..... I think they may have nerfed CVs a bit too much... 

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  Agree with the OP, carrier play utterly sucks now.  Least fun I've ever had in a game, honestly. 

I will keep my one CV for the moment, but not going to play it again.   If it's not changed back, will sell and never use a CV again. 

It's hard to believe anyone told them this was a good change. 

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42 minutes ago, JuiceEFruit said:

  Agree with the OP, carrier play utterly sucks now.  Least fun I've ever had in a game, honestly. 

I will keep my one CV for the moment, but not going to play it again.   If it's not changed back, will sell and never use a CV again. 

It's hard to believe anyone told them this was a good change. 

A "Cool" thumbs-up to you, the forum would not permit me to use the feedback icons to the right....

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update verb [ T ] /ʌpˈdeɪt/
-to make something more modern or suitable for use now by adding new information or changing its design: an updated version of the software

Prior to the UPDATE, (if you can call it that with a straight face) I had Ryujo, Hiryu & Shokaku. Ryujo had been kept for Scenarios and I had just upgraded to Shokaku.

The update "robbed me" of my tweaked Hiryu with its 15-point commander. Sure, I was "compensated" but I'd have rather kept the Hiryu, thank you for that Devs! ( Спасибо за это разработчикам!)

I specialized in "Fleet Air Defense" so CVs are useless to me now. If I wanted to fly planes, I would simply just play another game and dust-off my Flight Simulator hardware...

In only 154 battles with Hiryu, I killed 7110 aircraft (46+ kills AVERAGE per battle) with a top score of 68 aircraft kills. I received 59 "Karma" for my troubles and many other in-game compliments. I rarely placed first but usually in the top 4.

But those are just "Glory Days" never to be repeated for I have sold back all my CVs.

I hope that the next software change to WoWs is not an "UPDATE" - IT NEEDS TO BE A 'ROLLBACK" OR "BACKDATE"!

As and "old and wise" player, this game has very rapidly lost its appeal to me and I'm on the hunt for something new. Any suggestions folks?

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I agree, the carriers have become annoyingly overly Arcadish now and it's stupid.  I'm done with them, wont be wasting my time with Carriers anymore.  Sure there were problems before, but this is just stupid.  Even not using them they have become annoying to even play a game with them in it.  Hoping they fix some of this crap soon or I'm just going to walk away from this game.

I used to love the Carriers, more so because I have a bad connection a lot and get leg, the carriers gave me a way to still play.  Now there just dumb.  And why do you offer a free look button for it but yet always have it on free look and not allow it to be turned off?  Just seems like they let some moron come up with this idea.

Over the last few years this game has lost a lot of players, so now we can see why.  No idea what they were thinking, was it cause some people who sucked with them complained about them, so they decided to only listen to them? 

Guess I'm going to have to start playing WarThunder and see what there new ship game is like, it's better then what this game is becoming.

The Carriers now seem like a 1980's arcade game, and I have some of my old 1980's games, they are way better then this crap.

Edited by CanadianMonkeys
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I have to agree that AA is a bit too powerful.  One flak burst shouldn’t kill 6-9 planes, which is what routinely happens  in my Ranger (I’ve only played a handful of games in it).  So I got the tier IV US and IJN CV’s to practice,  and AA is STILL an issue, even when attacking lone ships.  Planes need a slight health buff, and current AA needs a slight nerf, as it seems WAY too effective at the moment.  I expect it will be 6-12 months before everything gets tweaked enough to be more balanced.

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Can only speak for tier IV, but after a dozen or so match games (and double that in co-op) with the Hosho, can easily say it was not hit with the nerf bat, but rather a wrecking ball.   Lot less damage and much more difficult to do significant damage.  It will be rare (if impossible) to see tier IV CV finish top three in a match - but I suppose this is what the masses wanted?   

The player certainly receives more attack planes at this initial introduction to IJN  CV line (15 as opposed to the original 8 torp planes) but the numbers are deceiving due to the restriction of only one squadron can be airborne at a time, and then further restricting the number of aircraft that can attack from said squadron.  So yeah, where before you could launch 8 torps at once, now only 1.  Can't believe the play testers signed off on this....

Imagine the uproar if torpedo tubes were gimped like this, or main gun turrets. 

 

 

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So how the heck do I play the T8 Lexinton now? If in a T10 match you can barely get through the flak to do token chip damage. If your top tier you might get 30-50k if you get lucky with fire or flood. Its really terrible. Want to keep it so I can at least grind through to Midway but yeesh. Selling it for Alaska FXP is tempting. 

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I’ll have to say, I have managed to sink a couple of ships, and I do rack up a bit of damage now and then, but it’s a lot harder.  Everyone will soon give up on CV’s, as they are pretty ineffective at the moment.  You shouldn’t be able to take out a ship in one pass with your planes, but it shouldn’t take 1/2 a match either.  Maybe I’ll get better, but I’m glad I’m not worried about my stats.

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8 minutes ago, Johnny_Cyclone said:

They should have just tried removing fighters across the board in RTS version and re balanceded Ship AA and aircraft HP.

 This new mode is full goofball

Actually the biggest issue that caused the original "skill gap" was the strafe mechanic. Had they just removed that one thing, a whole herd of players would not have abandoned playing carriers in the first place. Watching your planes wiped out by a better/luckier player was rage inducing for many. 

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Stop panicking.

 

Test server didn't give them the data they needed.  They outright stated this.  Data is pouring in now and many kinds of adjustments will happen.  

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Ok, now that I've played a bunch of battles in tier IV CV's, I'm starting to get the hang of it.  I've managed not to die for the most part, and I'm getting better at dodging flak, but I still get deleted now and again, and I've actually hit a few ships with bombs and torpedoes, sometimes even more than once!  I even managed to do damage and not die in my tier VI Ranger!  I still think planes need a slight health buff, and AA still needs a slight nerf, but once you get the hang of it, it gets easier.  You can always use the M key to adjust the position of your CV even if you have planes in the air.  You still have to multitask a bit, but it's not nearly as difficult as it used to be.

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From what i have experienced so far. AA is way to strong....whole sqds being destroyed in seconds. Torp damage is a joke, so even if you make it through all that AA you your hits are a joke. Flooding chance seams to have gone down as well

The only real damage i have see has been when using Attack Aircraft Vs DDs.

 

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