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Elias_K_Grodin

Update 0.8.0 - Feedback and General Performance

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Ahoy Fleet!

With the deployment of update 0.8.0, we'd like your feedback and thoughts on the items included with this latest patch!

Please provide your experience on the following:

  • Reworked Aircraft Carriers: Gameplay
  • Ranked Battles: The Eleventh Season
  • Naval Battle: A Clash Between Clans
  • Content Additions and Changes - Lunar New Year
  • Game Balance Changes

To report bugs and other "oooops that wasn't how it was supposed to work" items, please go here.

#anchorsaweigh

 

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Took Midway out, cost 300,000 credits to go out, had not very good success injuring ships. I CV out of 4 sank a ship. I earned 80,000 credits for a loss of 220,000 credits. I cannot afford to get any better, and I don't think I will ever get back to earning as much as it takes to go out. Goodbye carriers it was fun while it lasted. It looks broken to me. No more mass attacks no more cross torpedo patterns.  I cannot figure out where the fighters are going, since I was too busy flying a single squadron.

 

I want to go back.

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4 hours ago, Falcon_warrior_2014 said:

this update broke the wrapper that allows it to run on the MAC OS on my computer. Can't play any more.

Perfect description. It initiated the Client and then utterly fails to execute the program.

I would love to review the new upgrade. However, the new upgrade has removed me from the game.

I cannot adequately express the SNAFU that this is, for developers to completely eliminate (deliberately or not) an entire class of player. If they weren't going to anticipate issues with Mac OS, the least that they could have done was warn Mac OS users that they would be knocked off.

Edited by Gunslinger8

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cannot press escape button cannot get sector control up, in game chat isn't working/visible, update is broken and completely unplayable, not because of the carriers but the lack of in game key bindings working

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1 hour ago, Falcon_warrior_2014 said:

this update broke the wrapper that allows it to run on the MAC OS on my computer. Can't play any more.

Same here.

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Another Mac user screwed by the update.  Plz fix this asap or refund me my money i spent for the entire two years i played.

 

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just played my lex, got one torpedo hit, nothing else, AND racked up a loss IN COOP

first impression, 50X harder  to play than old way, that's one way to level the playing field, make it so no one can get it right and make all cv players bozos.

course eventually a small few will master this mode and instead of 2x better in the old mode than the avg cv player they will be 50x better and the game balance will go down the toilet. 

This new mode is so hard to play or even begin  to learn, I will be forced to sell off all but my tr4 cvs and not being a dexterous teen (who don't spend much  money by the way) will probably never be able to play this mode even after I figure out how to play it. 

If I wanted to play world of warplanes, I'd be playing it instead of ships. And Yes I tried that game.

spent an obscene amount of money on this game the last few years, that's going to change as this game is re-geared for the kids while the adults who supported this game from Beta with their wallets are shoved out.

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WG, you messed up this game with the CV rework.  I can not enjoy game play with so much AC flying around.  WHY mess with a good game and hose it up.   PLEASE FIX THIS ASAP.

 

R/

Not a happy camper

 

shot-19.01.30_09.43.57-0086.jpg

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i reset all of my commander skills without cost, thanks WG good call to offer that.

 

 i would like to see what the community thinks is a better skills now with 8.0

Edited by Old_Lead_BoTToM

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"FLY! STRIKE! WIN!" Event screen shows 1/30/2019.....

Fly strike win tab in port shows coming soon....

 

Why

Why

Why

Why

Why

 

 

I know its annoying,  but THE major event of the patch is unplayable?

 

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This has encouraged to me look at other games.  The gimmickry and balance issues have now entered a new realm. 

 

The only positive out of this setup... the captain respec's. But the nerf to AA mod 2 and distances is quite irritating. 

Anecdotally, the new meta is "camp back and see what cluster develops courtesy of CV's." So more arcade pew-pew vs strategy. That's an effective way to level the playing field and bring in... a different crowd of players; which is an extreme turn-off.

Edited by SPAPtasticles
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Game has locked up 4 times in 30 minutes.

Other than that, constant planes overhead, no time to line up shots on anyone with DD. Spotted all the time. Shot down 8 planes with T7 IJN DD. What is up with that ? No torp runs possible.

Tried Helena, which locked the game up again, so no real experience there, except constant AC bombarding everyone.

Are you sure World of Warships is the proper name (context) here ?

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no way to learn new controls,  how about a tutorial on the aircraft controls... have played a couple games in my texas  and my saipan..  agree with others, if your not in a carrier all your doing is dodging planes,   if you are, you must concentrate so much on each individual squadron attack  you have no time for anything else...   you have ruined the game..  took all the fun out of it...   same thing the Devs did in my old game Red Crucible 2    made it so complicated to play all the fun was gone... 

Edited by ppurdue34
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7 minutes ago, ppurdue34 said:

no way to learn new controls,  how about a tutorial on the aircraft controls... have played a couple games in my texas  and my saipan..  agree with others, if your not in a carrier all your doing is dodging planes,   if you are, you must concentrate so much on each individual squadron attack  you have no time for anything else...   you have ruined the game..  took all the fun out of it...   same thing the Devs did in my old game Red Crucible 2    made it so complicated to play all the fun was gone... 

Dude, at least you can get in to play.

I'm on a Mac OS, which they appear to have forgotten about existing, so I can't get past the initial client boot up.

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CV rework?  Here are my thoughts.  Posted several times on the 3 Tests Forums and elsewhere with my 1200 CV play of battles on new CV system.  Not convinced after all the battles/time I have done with CV rework, that this will actually do what WarGaming expects.  Seems more like game is more "BETA" than at any time from when I started in CBT!!!

What I found listed at Tier IV and VII

  • Tier IV
    • CoOp
      • 2 CV per player side, leaves 6 BB/CA-CL/DD versus 8 BOT BB/CA-CL/DD.
        • I usually do OK, but having 6 BOT players on team means the 2 player CV have to carry.  Hard to do when 1 is still trying to learn the [edited] new CV attacks
      • Even when I do well, at Tier IV, averaging about 35-40% of previous dmg.  I mean even lower than BB average dmg per battle.  Means less EXP earned per battle.
      • Lost most battles if I end up with 7~6 BOT players on my team.  Not encouraging to keep playing CV, and that's what WarGaming said was an impetitous to change CV play.
    • Random
      • Ran into BOTs on my team all the time.
      • At least have 2-3 CVs on both sides, but sometimes still only CV on 1 side,
      • If lucky, CV players will co-ordinate to attack targets
      • See more Tier V and some VI ships.  Not good for rinky-dink Tier IV planes
      • Usually end up alive at the end, players know at this Tier, that a CV will not be able to affect much if they are unskilled. 
        • Planes can't do much more than 2~6k dmg per hit. 
        • And even multiple Torp hits are harder to obtain unless 2 plus CV are teaming together.
          • Only 3 Torp planes, only 1 Torp launched, Time to arrive on-target, usually losing 1 of the 3 planes, lucky to get 2 torp hits
          • Rinse and repeat, with premium DC consumable, will reset floods and have DC ready for use when next wave of torp planes arrive.
  • Tier VI
    • CoOp
      • 2 CV per player side, again versus 8 BOT BB/CA-CL/DD.
      • again, average damage is about 55~60% before rework
      • Loosing airplanes faster at this tier, have to do crafty work on plane maneuvering.  Good practice for higher levels.
      • Still lucky to win if majority of players on my team are BOTs.
    • Random
      • Ran into BOTs on my team a few times, not more than 6-8 on test servers.
      • 3-4 CV on both sides majority of the time.
      • See more Tier VII and some VIII ships.  Tier VI planes have more HP, but still can loose majority after just 1 attack.
      • Usually end up alive at the end, players know at this Tier, that a CV will not be able to affect much if they are unskilled. 
        • Planes can't do much more than 2~12k dmg per hit. 
        • And even multiple Torp hits are harder to obtain unless 2 plus CV are teaming together.
          • 6 Torp planes and can launch 2 at a target,  easier to get 2~3 torps into enemy ship.
          • Flooding can still occur if player does not use DC, but again with time on target, finding it more likely ship is no longer flooding and has DC ready to use.

 

Higher Tiers are more of the same B-S that I saw at Tier VI.  CV as a whole are not doing similar damage as before.  Good I guess, but can still do a great alpha strike if 2-3 CV players co-ordinate in battle. 

What really gets me is this, WarGaming gave all this show over old CV game play.  Said players where mad/upset how aircraft and had data from survey and player feedback.  I wonder when WarGaming will show this data to its users?  I am seeing same complaints every test and public test I have participated.  Seems WarGaming wants this to be a Console Port instead of a really fun WarShip Game.  And, if they didn't want planes, just move back to 1880~1910 timeline.  Jesus, what a mess...

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New CV format. It is frustrating and the most disappointing change ever made in WoW. It is very difficult to aim in the time provided. When an attack is made damage is minimal and the whole squadron is eliminated. Having unlimited aircraft is meaningless under these conditions. At this point there is no enjoyment in operating a CV. The previous CV rules were ok. If all you wanted was to have more people play CV's all you had to do was eliminate strafing and limit the number of squadrons in the air at one time, to 3. I didn't play CV's much before because of the strafing, I can tell you now I will play them far less with these new rules. The only good thing in this update was seeing Dasha!

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Total frustration..... love this game, unfortunately it does not have any love for Mac OS users... completely screwed the pooch with this one...

 

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3 hours ago, Falcon_warrior_2014 said:

this update broke the wrapper that allows it to run on the MAC OS on my computer. Can't play any more.

Same instance for me, the game has halted.

 

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Release a squad of 9 planes, attack with only 3...wow

IJN DD destroying USN planes fully upgraded with survivability, aiming problems with every Dive Bomber, attack aircrafts managing to score a penetration with 10 rockets but only doing the damage of 1, IJN CV launching 2 torpedoes at a time, plane can't spot a big [edited]mountain of a ship in the distance but can be spotted easily by everything.

I defended the rework, now I take it back, this rework killed the CV gameplay, it was nice to play the game back in the days where AA wasn't OP and you could controll ACTUAL squads, instead I'm controlling 2 dudes playing who can get killed first in any attack run.

Also, I believe that this rework was probably intended to make people buy premium CV ASAP before they finally kill CVs since with the premium version of every ship, you'll get the most out of at least 1 type of aircraft, be either strong AP, increased torpedoes or survivability.

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WG blew it again. Not impressed after having recently paid for another year of premium.

The only fix is the removal of the CV class and the public flogging of WG devs.

 

 

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