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Predicted Effect of the CV Rework/Appocalypse

Predicted Effect of the CV Rework/Appocalypse  

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  1. 1. There has been much wailing, gnashing of teeth and rending of garments about the CV rework. It is now only a couple of days away. Thought it might be fun to predict how the rework will affect the game and compare it to what really happens.

    • This will ruin CVs: CVs will be either ineffective and/or no fun to play. Changes the game model to Rock-Paper-Scissors(RPS)-mashed potatoes.
      4
    • This will ruin all other classes: CVs will be everywhere, AA is worthless and the everything else is just CV food. Changes game model to RPS-Flaming Hammer.
      10
    • Status Quo: After a couple of updates, CVs will be more prevalent but overall no more annoying/influential in the game outcome than they are now. Current game model.
      10
    • Nirvana. Everyones game/fun will be improved with the easier to play CVs adding variability, new challenges and freshness to the game. CVs will just be another ship type in the mix. Changes Game model to Unicorns and Rainbows.
      4
    • Bacon
      14

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There has been much wailing, gnashing of teeth and rending of garments about the CV rework. It is now only a couple of days away. Thought it might be fun to predict how the rework will affect the game and compare it to what really happens. Previous changes have been predicted to be the end of the game, at least for a specific ship type and it hasn't come to pass. What do you think will actually happen next?

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People will still play.

People will still whine in the forums that <insert ship type> needs to be <nerfed/buffed>.

People will still complain that matchmaker sucks.

People will still complain that potatoes don't support the team and cause them to lose.

People will still complain that WG doesn't care.

Did I get them all?

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1 minute ago, dzilla77 said:

People will still play.

People will still whine in the forums that <insert ship type> needs to be <nerfed/buffed>.

People will still complain that matchmaker sucks.

People will still complain that potatoes don't support the team and cause them to lose.

People will still complain that WG doesn't care.

Did I get them all?

^ This.

People will just have to shift their thinking to a new meta just as if a new class were introduced. Because that is essentially what new CV play is - it's entirely different from the old model.

Now can we please get back to talking about how submarines are going ruin then game and how it won't play like it used to?  :cap_win:

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2 minutes ago, capncrunch21 said:

^ This.

People will just have to shift their thinking to a new meta just as if a new class were introduced. Because that is essentially what new CV play is - it's entirely different from the old model.

Now can we please get back to talking about how submarines are going ruin then game and how it won't play like it used to?  :cap_win:

agreed, if WG is going to add subs they should have their own game mode/PvE mode like last year's halloween event which was essentially an open test of subs

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16 minutes ago, dzilla77 said:

People will still play.

People will still whine in the forums that <insert ship type> needs to be <nerfed/buffed>.

People will still complain that matchmaker sucks.

People will still complain that potatoes don't support the team and cause them to lose.

People will still complain that WG doesn't care.

Did I get them all?

You missed "I think WG sould be fired for not giving me better free stuff".

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16 minutes ago, dzilla77 said:

People will still play.

People will still whine in the forums that <insert ship type> needs to be <nerfed/buffed>.

People will still complain that matchmaker sucks.

People will still complain that potatoes don't support the team and cause them to lose.

People will still complain that WG doesn't care.

Did I get them all?

There's a more comprehensive list but they all roll up to two topics:

  1. Wargaming doesn't know what they're doing
    1. Balancing
    2. Matchmaking
    3. Mechanics
    4. Pricing
    5. Marketing
    6. Events
    7. Promises
  2. It's not fair
    1. People have ships I can't have
    2. My ship is getting Nerfs
    3. Someone else's ship is getting Buffs
    4. Wallet Warriors
    5. Welfare Warriors
    6. RNG
    7. Russian bias
    8. Ship type bias
    9. Chat bans
    10. People/Players suck
    11. Matchmaking

 

 

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The only thing that will change is the game mechanics.

Experten carrier drivers will still kill with impunity; everyone else will just get by.

Destroyers will get harassed mercilessly at the beginning of games because attacking bigger ships will be pointless except for the Experten.

For lack of damage or out of boredom, the population of carriers will settle out, likely not much more, possibly less, than the current population.

In the end, all the expended effort and generated toxic salt will have been meaningless.

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The first couple days of the rework will be a mess at low tiers, with CV queues in the minutes. Top tier will be a bit of a pain, but not terrible. Players that are not new will stop their low tier grinds to try to avoid the fiasco. Tiers 4-6 will see 1-2 sets of CVs almost every game. The only consolation will be that most players will have no idea how to play them, so the fear factor will be much larger than the threat.

After a couple weeks of mission sets incentivizing heavy CV play the population will make it to higher tiers, and lower tier CV play will be good enough on average to be a real neusance. Players will start dropping as they can no longer escape the pain by playing higher tiers, and frustration will grow among both the people getting plane dropped feeling like they are not in charge of their destiny unless they play a specific AA ship, and the CV players who will be frustrated by seeing an inordinate amount of Des Moines, Worcesters, Minotaurs, and every BB taking fighter planes. This will technically self balance the game (neither side will over perform), but no one will be happy except for the people who almost exclusively play those AA ships, who will carry on business as usual.

DD players will moan the loudest in game and on the forums about how much the increased radar presence from good AA being attached to radar cruisers ,and increased presence of planes are messing up their plans. Unicum and high blue players will begin to prioritize DDs as they can not retaliate compared to the rest of the bunched up fleet, and represent the largest threat to their survival and the outcome of the match. Business will continue as usual as no one really cares.

Eventually the forums will agree that the rework was better than before, mostly from the players who don't agree dying out from attrition. We will settle with a standard of 1-2 threads complaining about some aspect of the rework.

3-4 months from now the dust will finally settle back to a semblance of what it looks like now. CV population will be up, but still in last. Which CVs are spammed out and which are dumped for not being as good will be standardized. WG will have implemented a half fix for most things (except the UI which will still be buggy as hell) and will move on to other things like a console release or shiny premium ships that bring in the money.

Edited by Sou1forge

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Guess we now have a couple of weeks before we all see what the real rework effect will be.

 

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