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kgh52

CV drivers please......Raptor Rescue

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Please do not send your planes to scout for the enemy CV's until the Raptor is underway. The Raptor is a sitting duck and the rest of the team is busy sinking the 1st two waves of enemy ships & too far away to supply AA cover. Plus the other enemy ships spawn sooner which puts everyone out of position making them easier targets. You'll have time to sink the enemy CV's a little later.

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Add to that dd please dont yolo furataka at the beginning. I watched a gallant ram last night. AI was laughing and we didn't fare so well after.

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Have seen CVs do that just to troll their teams by sending a fighter squadron to scout both enemy CVs, then recall their squadron, and send up no further squadrons.

That is why the few times I used CV I set fighters to escort the convoy carefully and bombers only attack ships closing in on on the opposite side of convoy from where the CVs are so that the enemy CVs are not woken up early. Typically though using CA or BB is preferable in Raptor Rescue.

Edited by Admiral_Thrawn_1

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36 minutes ago, kgh52 said:

Please do not send your planes to scout for the enemy CV's until the Raptor is underway. The Raptor is a sitting duck and the rest of the team is busy sinking the 1st two waves of enemy ships & too far away to supply AA cover. Plus the other enemy ships spawn sooner which puts everyone out of position making them easier targets. You'll have time to sink the enemy CV's a little later.

This and if the CV's are not killed a less than five star win is a hell of a lot better than a loss because the Raptor was sunk. Worry about winning first and getting the secondary objectives second.

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4 minutes ago, BrushWolf said:

This and if the CV's are not killed a less than five star win is a hell of a lot better than a loss because the Raptor was sunk. Worry about winning first and getting the secondary objectives second.

Protecting Raptor seems to have gone out the window with most random teams this week, everyone runs off in a different direction, and some die to the initial torps...:Smile_amazed:

Then WG seems to love to troll with 3 dd's on a team, as if that's going to work out more than 1% of the time....

 

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IMO you need to be above average to drive a CV or DD in Raptor Rescue successfully. I stay with BB's & cruisers, that way I do help the team.

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Quote

Then WG seems to love to troll with 3 dd's on a team, as if that's going to work out more than 1% of the time....

The bot's ability to dodge torpedoes with ease reduces a DD's alpha strike capabilities. It is difficult to win with 2 DD's on a random team.

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51 minutes ago, Capn_Nugget said:

Add to that dd please dont yolo furataka at the beginning. I watched a gallant ram last night. AI was laughing and we didn't fare so well after.

Good DD players seem a rarity in Scenario play.  Most players driving DDs get nuked within the first few minutes.  I'm pretty certain the BoTs are programmed to focus fire DDs.  In addition BoT programming makes landing torps on BoT ships more challenging -- at least in Scenarios (not as hard in Co-Op).  I find I typically have to get to about 4 or 5km to have a reliable chance of tagging BoTs with torps.  Not always -- but usually.  Of course human DD players pushing into those sorts of ranges to launch torps usually has predictable results when the BoTs focus fire.  The human dies quickly.  

Don't get me wrong, good DD players in scenarios -- while rare -- can be pretty invaluable.  But these are folks that understand BoT tactics.  Folks that are not really really comfy playing DDs against BoTs in scenarios should really stick to cruisers, BBs or CVs.  

Edited by Dr_Dirt
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8 minutes ago, kgh52 said:

The bot's ability to dodge torpedoes with ease reduces a DD's alpha strike capabilities. It is difficult to win with 2 DD's on a random team.

Their ability to react to torpedoes from DD's that are unseen is nuts. I know that bots need advantages, cough, cough, cheats but that is over the top.

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4 minutes ago, BrushWolf said:

Their ability to react to torpedoes from DD's that are unseen is nuts. I know that bots need advantages, cough, cough, cheats but that is over the top.

Lol yes they have "magic hydro at 10 km." For any type of torps even in co-op. I thought WG updated the bots in co-op to be more cautious and not do the yolo ram  fest. It was great in PTS when they were testing it out . But I guess it wasn't implemented . Who knows. 

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Just now, Versili said:

Lol yes they have "magic hydro at 10 km." For any type of torps even in co-op. I thought WG updated the bots in co-op to be more cautious and not do the yolo ram  fest. It was great in PTS when they were testing it out . But I guess it wasn't implemented . Who knows. 

It was in for a bit in live but the whining was insane.

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Just now, BrushWolf said:

It was in for a bit in live but the whining was insane.

Man they should have left it in . It was a good way to have players learn how to counter and how ships may react in a random battle. . Ships kiting away and turning away and hiding in smoke . I sure hope they bring it back.

You know use tactics. not a the follow the leader lemming train you get sometimes by the bots.  . Lol.

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6 minutes ago, Versili said:

Man they should have left it in . It was a good way to have players learn how to counter and how ships may react in a random battle. . Ships kiting away and turning away and hiding in smoke . I sure hope they bring it back.

You know use tactics. not a the follow the leader lemming train you get sometimes by the bots.  . Lol.

They didn't like the longer matches where you needed to play the objectives instead of being hyper aggressive and win really quick against bots that played as stupid as they could.

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1 minute ago, BrushWolf said:

They didn't like the longer matches where you needed to play the objectives instead of being hyper aggressive and win really quick against bots that played as stupid as they could.

Ahhh. Gotcha. Shame really.  IMO.

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Got off subject . CV players depending on their skills either go and mess with the hornet's nest and the get into major trouble or wind up snapping the CVs one at a time and culling the sky cancer from the OP . Which ends up either really bad or really good for the team . I've seen battles go four min and poof done or hard played and end of the road power play where you get all the ships home . It's a toss up.  For sure.

IMO if you don't have enough dakadaka from your crusiers and keep them close till after the center DDs make their move your pretty much done. ..

 

 

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This is true, it's best to hit those cvs at the end when they are closer and you don't have their escorts distracting your fleet who should be preparing for the 2 dds that need to die to focus fire. That is where the cv should have planes spotting the dds and torps to ensure they die and minimize damage to the team to preserve them for the late game. Then the zuiho can be spotted and destroyed easily.

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1 hour ago, awiggin said:

some die to the initial torps...:Smile_amazed:

I once had four of my team get killed by the first three bot ships that spawn.

The main problem is that everyone yolos off after the CVs and none stay to protect the Raptor.

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1 hour ago, awiggin said:

Protecting Raptor seems to have gone out the window with most random teams this week

Has always been like that. Just like in Aegis, a large chunk of players believe escorting means keeping your escortees between the enemy and you.

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I'm not a co-op main, but I believe when torping a bot, select the target very briefly then deselect.  Get closer or make your angle of attack adjustments, then right before you intend to launch, select them (or not, depending on your level of skill or proximity), then fire.

It may just be me, but I've tried this a few times and they don't react the same as if you had them targeted the entire time prior to firing.

If my theory is correct, their code looks for some sort of extended targeting by torpedoes and changes course in expectation of a launch... that, or they have super hydro... 

B

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2 hours ago, evanr1940 said:

Has always been like that. Just like in Aegis, a large chunk of players believe escorting means keeping your escortees between the enemy and you.

Was never like that in the past. I actually lost 4 straight the other day, never have I lost 4 straight.....I simply couldn't be everywhere at once.

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actually, i would do that...that the way i would normally play my CVs.  

if i have more fighter sqd than atk sqd id hunt down the enemy planes before  they get to the fleet. of course some may get through, but if its the way it should be, the enemy CV should run out of planes and put the carrier out of the game(unless they cheat and the CV has unlimited planes).  Other CL/CA can deal with the smaller pockets of planes...that what those ships were made for...not just to look pretty with all them AA guns to make your silhouette  look sexy.  

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If an Independence driver let's any enemy planes through to the Raptor or the fleet, he has failed...it shouldn't matter when he scouts them, his fighter can delete all enemy planes way before they reach our fleet.

Step 1) Drop torps on the first cruiser to get it to turn and mess up the bot torpedo strike. Use DBs to assist team killing first three ships.

Step 2) Rearm planes. Send aloft and hunt CV to the south. Spawn it, and delete its strike aircraft. While this is happening strike it. If necessary strike again to make sure of kill. By this time all enemy strike aircraft have been shot down and your fighter needs to be recalled and rearmed.

Step 3) Use strike and fighters to defend fleet as it pushes towards the hiding island. Once that is dealt with destroy enemy CV in concert with Raptor.

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Frankly, one of the better runs I had this time involved a division made up of a CV and a DD.

First three dead in a minute, no fish from the CL or DD.

Both CV's deleted, the CV driver was a little sloppy with his fighters, but I was driving a Dallas, so that helped some.

We missed five stars though, I missed what happened precisely but one of the enemy CL's rammed the Aviator IIRC.

But I'm grinding that Dallas driver, so I overall, pretty chuffed.

But since then, CV drivers mean loss... usually from exactly what the OP is talking about.
 

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Remind me of a CV we had last week. He beached Raptor on purpose early to "prevent the ship sailing into the enemy". We got everything done, but it took him forever to get Raptor moving again and the time run out.

 

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