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Battleship_Elisabeth

Monster Giulio game.

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Named for one ship of the class, playing another ship of the class.

 

Much confusion. Many puzzlements. Wow. :fish_nerv:

 

189k in GC. Did the rest of your team just not show up? :cap_rambo:

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16 minutes ago, Th3KrimzonD3mon said:

Named for one ship of the class, playing another ship of the class.

 

Much confusion. Many puzzlements. Wow. :fish_nerv:

 

189k in GC. Did the rest of your team just not show up? :cap_rambo:

It was a tier 4-5 game, so - as I am certain you are aware - they can be really hit or miss. We had a very capable Mutsuki, and a good Texas, and that was really it; everyone else was getting slaughtered left and right. 

I actually finished the match with 3/4 HP - for whatever reason, I was ignored and allowed to go about my business. And my business tends to do quite well under those circumstances.

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17 minutes ago, Th3KrimzonD3mon said:

Named for one ship of the class, playing another ship of the class.

 

Much confusion. Many puzzlements. Wow. :fish_nerv:

 

In fairness Conte di Cavour probably won't appear until an Italian BB line shows up sometime in the next decade. :Smile_teethhappy:

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2 minutes ago, Super_Dreadnought said:

In fairness Conte di Cavour probably won't appear until an Italian BB line shows up sometime in the next decade. :Smile_teethhappy:

So, after WG shuts the game down, then.

 

:Smile_hiding:

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Nice match, wonder why OP didn't post the team scores?

Archipelago map only shows up for tier 3-5....

I see baby seal blood on your hands.

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15 minutes ago, AbyssAngkor said:

Nice match, wonder why OP didn't post the team scores?

Archipelago map only shows up for tier 3-5....

I see baby seal blood on your hands.

gSBPwOv.jpg

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Do love that ship. Even against T7s I really don't feel very disadvantaged in her

Edited by Dath_1

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Very nice battle! Love that boat too.

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When a Tier 5 BB can shoot straight and travel faster then 21 knots in a tier spread where BBs fire like shotguns and move as fast as somebody missing all their limbs.

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3 minutes ago, SmokinCAT said:

Broken ship puts up a broken number, go figure.

 

11e8zh.jpg

Even in a Giulio, that's not an easy number to get, especially in a tier 4/5 battle - the ships just don't have that much HP, and you can't be everywherr at once. 100-120k is more the norm for a really good match in the thing.

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Cool i managed a similar number in mine. The GC is pretty good for the italian credit grind.

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3 hours ago, Battleship_ContediCavour said:

Just had to share.

WtDXuHA.jpg

Nice one! Hope your team appreciates you carrying them to glorious victory!!

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On 1/12/2019 at 5:48 AM, TornadoADV said:

When a Tier 5 BB can shoot straight and travel faster then 21 knots in a tier spread where BBs fire like shotguns and move as fast as somebody missing all their limbs.

I mean, meh. Dispersion is among the worst in tier, and 1.9 sigma, while good, is not Yamato-tier. The devastating one-two comes from a mix of heavy broadside, good shell velocity, decent traverse, and extremely low concealment, which allows for effective ranges much lower compared to other ships in tier. It doesn't help that concealment is one stat that gets worse along the whole tier spread the GC sees - the first dip in average concealment arrives at T8, with the module being available. This allows the GC to dictate the engagement against every single enemy BB it can see (well, except for another GC). Maneuverability is extremely comfy, but it doesn't make the ship; and 27 knots are very nice to have, but Myogi does 29 one tier lower, and Kongo does 30 at the same tier.

TL;dr: GC is only good because concealment. The rest is balanced, just maximally deployable.

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On 1/11/2019 at 9:47 PM, Battleship_ContediCavour said:

gSBPwOv.jpg

Two, almost three if their Clemson had just done a bit better, Krakens in that match.

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18 hours ago, WeissRaben_2 said:

I mean, meh. Dispersion is among the worst in tier, and 1.9 sigma, while good, is not Yamato-tier. The devastating one-two comes from a mix of heavy broadside, good shell velocity, decent traverse, and extremely low concealment, which allows for effective ranges much lower compared to other ships in tier. It doesn't help that concealment is one stat that gets worse along the whole tier spread the GC sees - the first dip in average concealment arrives at T8, with the module being available. This allows the GC to dictate the engagement against every single enemy BB it can see (well, except for another GC). Maneuverability is extremely comfy, but it doesn't make the ship; and 27 knots are very nice to have, but Myogi does 29 one tier lower, and Kongo does 30 at the same tier.

TL;dr: GC is only good because concealment. The rest is balanced, just maximally deployable. 

1.9 in a sea of 1.6 is god-like. 75% of this game is having the RNG land the shells where you're aiming.

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