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lipiru

Will Fishing Div still be a thing after rework?

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Most frustrating thing in this game is solo queuing high tier and facing super unicum CV with 2 AA ships on the red team. 

Especially when the green CV doesn't even know how to manual drop.

Hard to overcome by git gud. 

Cheers

 

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4 minutes ago, lipiru said:

Most frustrating thing in this game is solo queuing high tier and facing super unicum CV with 2 AA ships on the red team. 

Especially when the green CV doesn't even know how to manual drop.

Hard to overcome by git gud. 

Cheers

 

WG wants 3 CVs per side, said Sub_Octavian. So, yes, that will go on. 

Just do what I did: move down to T7, stop playing high tiers, and let the stat padding triple unicum divs fight each other in T10. At T7 such divs are much rarer. WG is like one of those high schools where the staff worship the football players -- the devs love the top clans and the top tiers, and everyone else gets the back of the hand, at least until this Xmas with the steel missions (kind of a pleasant shock to see WG remembered there are 10 tiers in the game). 

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CV rework will definitely help in this regard as one CV player will be less valuable and the skill ceiling will be brought down a lot as well as the amount of impact a CV can have in a game. 

It would be less efficient to group 2 insane AA ships just to boost effectiveness of your CV now.

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3 CV's per side....are they stupid or crazy. If people are consistently dodging aircraft every few seconds it will kill the game.

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2 minutes ago, UssIowaSailor said:

3 CV's per side....are they stupid or crazy. If people are consistently dodging aircraft every few seconds it will kill the game.

I have solution for this. Make the match 24 vs 24.

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3 minutes ago, UssIowaSailor said:

3 CV's per side....are they stupid or crazy. If people are consistently dodging aircraft every few seconds it will kill the game.

3 CV squadrons is half or less the number of squadrons a Hakuruyu or Midway can put in the air on its own...

 

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I have played with a cv with 8500 games and a PR of 44. not a typo. 44.

All of the bot/horrific using cell phone data/internetcafe cv players will be exercised as CV play will now be ping dependent. You cant just click on a ship 15km away and hope your torps hit.

 

The CV changes will purge the scourge of this game. 

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6 minutes ago, UssIowaSailor said:

3 CV's per side....are they stupid or crazy. If people are consistently dodging aircraft every few seconds it will kill the game.

You do realize that with the rework CVs will only ever be able to control a single set of planes at a time.... which means that even with 3 CVs in game you will still be dodging LESS planes than a SINGLE CV now..... 

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Just now, Romic said:

You do realize that with the rework CVs will only ever be able to control a single set of planes at a time.... which means that even with 3 CVs in game you will still be dodging LESS planes than a SINGLE CV now..... 

and you do realize that the single squadron now can perform multiple strike runs... right?

 

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4 minutes ago, VVoony said:

and you do realize that the single squadron now can perform multiple strike runs... right?

 

Yes ... with the way AA was working in the test you would get max 2 strikes on the same ship unless they were alone off in the corner of the map. It's no worse than a DD with fast torp reload 

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56 minutes ago, VVoony said:

and you do realize that the single squadron now can perform multiple strike runs... right?

 

As opposed to my Taiho doing a coordinated three TB drop?

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On 12/27/2018 at 1:35 PM, UssIowaSailor said:

3 CV's per side....are they stupid or crazy. If people are consistently dodging aircraft every few seconds it will kill the game.

No kidding, but that's what Sub_Octavian said. And when you remember that it took them about two years to finally hard balance CVs in the MM and restrict their numbers so people could actually play the game, it makes me shudder to think how long it will take them to admit that only a mentally ill hamster would want to play game after game with 3 CVs constantly interfering with game play. 

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On 12/27/2018 at 1:40 PM, Abides said:

I have played with a cv with 8500 games and a PR of 44. not a typo. 44.

All of the bot/horrific using cell phone data/internetcafe cv players will be exercised as CV play will now be ping dependent. You cant just click on a ship 15km away and hope your torps hit.

 

The CV changes will purge the scourge of this game. 

Wow fascinating. Hadn't thought  of that aspect. I hope you are right. But I fear that they will simply script their ships to move and never launch at all. 

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On 12/27/2018 at 1:39 PM, mavfin87 said:

3 CV squadrons is half or less the number of squadrons a Hakuruyu or Midway can put in the air on its own...

 

In a game with most current CVs there are long periods with no attack planes in the air as the CV re-arms, and the game can be played without the malign interference of Sky Parasites. 

With three of the new CVs there will be no such periods. Attack planes will always be inflicting pointless anti-immersive cancer damage on someone, and will represent a threat that players will have to assign attention to. Which will suck for those of us who come to play the game and not be XP pinatas for artillery. 

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13 hours ago, UssIowaSailor said:

3 CV's per side....are they stupid or crazy. If people are consistently dodging aircraft every few seconds it will kill the game.

Remember...Russians. Not exactly a rich naval legacy to fall back on. That, and the game is just a re-skin of WoT. 

If it wasnt a business, sometimes I wonder if they are trying to kill the game with some of their changes and implementation. I can only hope there is a  method to their madness we are not privy to.

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14 hours ago, VVoony said:

and you do realize that the single squadron now can perform multiple strike runs... right?

 

Yes, but they are smaller, and a single CV player cannot be attacking ships on both sides of the map (albeit with autodrop) and simultaneously engaging fighters or spotting destroyers. It blunts the impact a single carrier can have.

In addition, the hangars may be bottomless but the squadrons take time to assemble on deck. CV players who run through their squadrons quickly and wastefully won't be taking off with full squadrons on the next cycle.

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All of that is rendered moot by the changes to AA range. AA Escorts cannot function when the max range for most of them is 5km and their long range guns can be dodged reducing effective AA range even further.

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3 hours ago, BBsquid said:

Remember...Russians. Not exactly a rich naval legacy to fall back on. That, and the game is just a re-skin of WoT. 

If it wasnt a business, sometimes I wonder if they are trying to kill the game with some of their changes and implementation. I can only hope there is a  method to their madness we are not privy to.

I have said the same thing, that the Devs have a office bet going on and each Dev comes up with the worst idea they can think of and they take turns applying those terrible ideas and the one the drives the most players away wins the bet and the money. 

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9 hours ago, Tekina_ said:

All of that is rendered moot by the changes to AA range. AA Escorts cannot function when the max range for most of them is 5km and their long range guns can be dodged reducing effective AA range even further.

That's is where CV skill will come into play. AA now can be an impenetrable shield that makes them next to immune to air strikes which they dont want. The new AA setup will be more interactive to CV players and they can have a chance to strike any ship ..... just like any other ship can shoot at any other ship. CVs will just have to pick their targets and risk level. Low risk means you get more strikes but may not be as useful overall. A higher risk strike might only get one or 2 runs but you may be able to take out a more important ship to the enemy team such as a radar ship. You will lose a lot of planes but its a risk reward system. 

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I take it a "fishing division" is what is also known as an "anchor division"?

 

Wherein a division contains 2 ships of 1 tier and a carrier of 1 tier lower, to manipulate the MM. (IE: Hiryu + North Carolina + Cleveland)

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