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Lexstrong

Graf Spee Vs Exeter and 2 leander class crusiers

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The current Graf Spee in game could never take on 2 Leander class cruisers and a Exeter heavy cruiser. Now that the Exeter is going to be released you look at the stats and say no way. Why is the Spee so under powered in this game? With her performance at Battle of river plate she proved she was the best cruiser sailing at that time. You look at tier 6 ranked sprint she should be a obvious choice but at her current state her DPM is way to low to be viable. Her nick name was armored ship....where is her armor?

        I do have fun when I play the Spee. I am just wondering If I am the only one that thinks she should have been much more. I think just a little improvement to make he at least viable. When I look at the version of the in game Guilio Cesare I ask myself what the hell did that ship ever do in history for Warships to make it overpowered. Then you see the IN game Graf Spee that actually kicked [edited]in the battle she was in and you ask why? Does Wargaming just not like hybrid class ships?  Stalingrad answers that question for me.

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Well remember the Graf Spee did not win.

The original battle was fought on open ocean

The game does not model variants in training for gunnery or the quality of optics being used by the combatants.

None of the ships involved were fighting to the death.

The game does not model accumulative damage You can be just as effective with one hit point left as with a full health pool. 

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My problem with the Spee is that I just can't figure out what it's supposed to be good at.

I really want to love the Graf Spee and I agree with OP -- it's a very difficult ship to perform well in. As a somewhat decent cruiser main I just find its particular bag of tricks difficult to make work well in the current meta. The guns are very trollish in terms of dispersion, and it's dangerous as all get-out to use the full broadside if detected by anything, which isn't always the case with other cruisers (lookin' at you, Frenchies). It's also difficult to take out DDs early on, because the HE is somewhat anemic and with the aforementioned dispersion and long reload, it's definitely not the best DD hunter. I find it overpens broadside cruisers quite often as well, and is a tinderbox when it comes to fires. And even with its high chance of setting targets on fire, I have difficulty actually getting fires started...so maybe a few additional burnt offerings to RNGesus are in order.  

The torpedoes are beyond excellent; the problem lies in being able to best make use of those torps, as closing within distance enough to use them against cruisers or BBs is pretty much suicide unless you survive until the end of the battle. 

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14 minutes ago, HTSMetal said:

My problem with the Spee is that I just can't figure out what it's supposed to be good at.

I really want to love the Graf Spee and I agree with OP -- it's a very difficult ship to perform well in.  

I completely agree with you. I want it to be so good..............but just cant. And I know it has to be me and not the ship because so many other people rave about her. I have the theory that those who work well with her are BB drivers who enjoy the speed and relative quick reload. Were as although I am a cruiser driver I have a real taste for the light cruisers, which in comparison makes the Spee always feel like I am driving a brick. 

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40 minutes ago, HTSMetal said:

My problem with the Spee is that I just can't figure out what it's supposed to be good at.

I play it like an ambush predator. With Concealment Expert, Spee has 11.2km detection range, and a heck of an alpha strike.

I set up in the second line and hunt cruisers and inattentive battleships. I hold fire until there's a nice shot and then surprise them. Usually that's with just the forward turret so I'm not broadside. The rear turret comes out against a flanking target or when I feel safe.

Graf Spee can bow-tank more than you might expect and it has the repair party. If I can survive a full salvo from a BB, I can often kill it at close range. On a few good days, I've found red BBs pushing without escort and charged them straight on. They don't have a lot of time to react, and when their forward guns don't kill me, I hit the healthier one with a point-blank broadside and torpedoes out to both. Of course those opportunities are rare, but it shows what the Spee is capable of.

Destroyers scare me in this boat. I feel like a damage piñata. I just fire HE and hope to get a lucky hit that knocks out modules.

I use my Hindenburg captain in the Graf Spee, but a battleship captain would probably work well too.

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With the Ap nerf to the 282 mm guns the Spee has struggled with DD's.  I would love to she her get 1.5 km  more on her secondary to compensate for the ap nerf and to play around with a secondary spec.

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On ‎12‎/‎23‎/‎2018 at 6:19 AM, Lexstrong said:

The current Graf Spee in game could never take on 2 Leander class cruisers and a Exeter heavy cruiser. Now that the Exeter is going to be released you look at the stats and say no way. Why is the Spee so under powered in this game? With her performance at Battle of river plate she proved she was the best cruiser sailing at that time. You look at tier 6 ranked sprint she should be a obvious choice but at her current state her DPM is way to low to be viable. Her nick name was armored ship....where is her armor?

        I do have fun when I play the Spee. I am just wondering If I am the only one that thinks she should have been much more. I think just a little improvement to make he at least viable. When I look at the version of the in game Guilio Cesare I ask myself what the hell did that ship ever do in history for Warships to make it overpowered. Then you see the IN game Graf Spee that actually kicked [edited]in the battle she was in and you ask why? Does Wargaming just not like hybrid class ships?  Stalingrad answers that question for me.

You forget, the Graf Spee was originally designed as a commerce raider. So therefore she, actually had light armour since she was, supposed to be fighting merchant vessels (which would normally be unarmed, though some were indeed armed). Sure she was called a Panzerschiff, she got that name mostly because the Germans didn't know what to classify her. The term is misleading, because she actually had light armour.

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21 minutes ago, Starfleet1701 said:

You forget, the Graf Spee was originally designed as a commerce raider. So therefore she, actually had light armour since she was, supposed to be fighting merchant vessels (which would normally be unarmed, though some were indeed armed). Sure she was called a Panzerschiff, she got that name mostly because the Germans didn't know what to classify her. The term is misleading, because she actually had light armour.

Spee's armor was pretty good for a circa 1932 cruiser. A full length 100mm belt, 70mm of deck, turrets with up to 150mm. In contrast the 3 British ships had partial belts only, 76mm/102mm, thin deck armor and 25mm armored turrets.

 

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AMEN! Graf Spee in real life would be at least T7 but probably T8. Also I'm ok with Leander at T6, but Exeter at T5!? I guess it will be cheaper, but I just think Exeter should be T6

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Well part of it is that the game doesn't really account for bad luck either. I don't just mean RNG, I mean stuff like the fact that the two Leanders in question missed a lot of their shots because they got their spotter plane radio frequencies mixed up, causing the wrong ship to use the wrong targeting data. Not to mention the fact that Graf Spee has quite the hefty battery of secondary guns, IRL those also would have been firing rather than being capped at such a short range like in-game.

Of course another part of why she fared so well translates directly to the game: This ship LOVES destroying light cruisers. Those big guns eat up cruisers like there's no tomorrow. If I were to compare her to another ship, it would be Gascogne... If Gascogne was a tier 10 cruiser that is. The comparison still stands, it's just shakier with Graf Spee's current uniqueness.  Still, I love her to death. She's a bully of a boat that see great success pummeling smaller ships from a distance where her limited maneuverability can still let her dodge; but she's not so wed to sniping that she's helpless up close, what with those excellent torps and that early-warning Hydro.

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