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MajorWang

How to make the Colorado grind not suck the life out of you?

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As the title asks. Is there any way to make it so I don't feel like taking another year long break from the game over the horrific grind of the Colorado? Everything about this ship is bad. OH BUT THE GUNS DO GREAT DAMAGE!!! Only and ONLY if you can ever get the worthless things to hit. Most of my damage in games comes from overpens, I don't even bother aiming for citadels anymore, I just try to aim midway on the belt to maximize my chances of actually hitting rather than watching my rounds CONSTANTLY dipping in to the water.

I am sick and tired of seeing the line, " The USN line is just late blooming, they don't get good untill T8." The USN line is STILLBORN. What little value they had has been completely power crept away with new lines with new shiny consumables.

 

And WG seems to know just how bad the Colorado is by making an almost identical version of it with better MM as long as you are willing to pay.

 

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When Narai and Ultimate Frontier roll around, play her like crazy in them.  You'll get through her fairly quick, which will get quicker once you learn the Op's.  Though I did forget to ask, is she upgraded or are you running stock still?  She's kinda bad stock, and while she does improve once upgraded, you are still going to get trolled by her guns every now and again.

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The CO grind wasn't just suck, it was suck on steroids and I did mine before the buff. Also before they had a permanent camo for it.  I absolutely hated it, was about ready to abandon the line because of it but just soldiered on.

I like Volron's idea, just grind that ship in OPs until you hate the boat and the OP.... The North Carolina is worth it. 

BTW I think ANYONE who grinds the Colorado deserves a freaking medal.... Maybe a trophy... At least a t-shirt... 

Edited by Taylor3006
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15 minutes ago, Volron said:

When Narai and Ultimate Frontier roll around, play her like crazy in them.  You'll get through her fairly quick, which will get quicker once you learn the Op's.  Though I did forget to ask, is she upgraded or are you running stock still?  She's kinda bad stock, and while she does improve once upgraded, you are still going to get trolled by her guns every now and again.

It's upgraded fully. But it does nothing. It's just a flat out terrible ship. And the guns, it's not every now and again. Getting a good solid hit with 1 shell out of 8 is the standard. Most of the time it's 1 no damage pen, 1 over pen, and then the rest can RNG to misses or shatters/bounces. I got my first citadel in I don't know how long against a point blank full broadside NC who was shooting HE at me, after my 3rd volley from 8Km. Also it's turrets seem to have the same armor as cruisers. Almost every game my turrets get knocked out. Had around today where a Tirpitz was chasing me, and he knocked out my turrets on 3 separate times before he finally killed me.

Edited by MajorWang

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CO  SUCKED..... painful and daunting... but that NC though....

 and then there's the IOWA....you might be better getting used to the CO and the horror-grind..... TWO terrible ship grinds to fantastic ships...but I might not make it past the Iowa..... I DO NOT LIKE IT AT ALL, matter of fact I like it LESS than that CO....

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Huh.  I don't have that much trouble with mine.  Are you by chance running something other than APRM1?  3rd slot module.

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3 minutes ago, Volron said:

Huh.  I don't have that much trouble with mine.  Are you by chance running something other than APRM1?  3rd slot module.

I am running APRM1.

 

11 minutes ago, neptunes_wrath said:

CO  SUCKED..... painful and daunting... but that NC though....

 and then there's the IOWA....you might be better getting used to the CO and the horror-grind..... TWO terrible ship grinds to fantastic ships...but I might not make it past the Iowa..... I DO NOT LIKE IT AT ALL, matter of fact I like it LESS than that CO....

I'm really not worried about anything past the NC. At the rate I play it would be over a year before I got enough XP to get past it. Only tier 8 I have is the Cleveland and that is just because of the CL line split, and it's suffering from not having a high enough skill commander to be useful.

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I know up close she has trouble.  I've found around 10-12k is a good area to be in with her.  Thing to note, at least for me, her forward guns are more accurate than her rear.  I swear, the dispersion on her rear guns make Mikasa out to be laser accurate when compared. :Smile_hiding:

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1 hour ago, MajorWang said:

As the title asks. Is there any way to make it so I don't feel like taking another year long break from the game over the horrific grind of the Colorado? Everything about this ship is bad. OH BUT THE GUNS DO GREAT DAMAGE!!! Only and ONLY if you can ever get the worthless things to hit. Most of my damage in games comes from overpens, I don't even bother aiming for citadels anymore, I just try to aim midway on the belt to maximize my chances of actually hitting rather than watching my rounds CONSTANTLY dipping in to the water.

I am sick and tired of seeing the line, " The USN line is just late blooming, they don't get good untill T8." The USN line is STILLBORN. What little value they had has been completely power crept away with new lines with new shiny consumables.

 

And WG seems to know just how bad the Colorado is by making an almost identical version of it with better MM as long as you are willing to pay.

 

If you're having overpen problems when aiming at cruisers, don't shoot at so many perfectly broadside cruisers. Try shooting at cruisers that are angled somewhat, because the increased effective armor might improve your chances of a full penetration.

Also, don't be too afraid of bouncing shots on mildly angled lower tier BBs.  Their armor usually isn't good enough to protect against 16" guns.

Edited by Crucis

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I loved my Colorado. I could tank shots from any ship I faced and I could blow away any opponent that got in the way of my guns. She remains one of my favourite ships and statistically one of my best.

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4 minutes ago, comtedumas said:

May I remind everyone the Pensacola grind was worse...tissue armor

Pepsi grind vs Colorado grind is like the difference in getting shot in the face with a 38 special or a 9mm... There is a difference, just not enough to be noticeable......  Now that I think about it, would rather be shot in the face than grind either one of those ships again...... Ok maybe not shot in the face but would take a boot to the groin... 

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18 hours ago, Taylor3006 said:

The CO grind wasn't just suck, it was suck on steroids and I did mine before the buff. Also before they had a permanent camo for it.  I absolutely hated it, was about ready to abandon the line because of it but just soldiered on.

I like Volron's idea, just grind that ship in OPs until you hate the boat and the OP.... The North Carolina is worth it. 

BTW I think ANYONE who grinds the Colorado deserves a freaking medal.... Maybe a trophy... At least a t-shirt... 

What do I get if I actually liked it, kept it, and voluntarily continue to play it even long after getting to Montana and all the other T10 BB's?:Smile_trollface:

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19 hours ago, MajorWang said:

As the title asks. Is there any way to make it so I don't feel like taking another year long break from the game over the horrific grind of the Colorado? Everything about this ship is bad. OH BUT THE GUNS DO GREAT DAMAGE!!! Only and ONLY if you can ever get the worthless things to hit. Most of my damage in games comes from overpens, I don't even bother aiming for citadels anymore, I just try to aim midway on the belt to maximize my chances of actually hitting rather than watching my rounds CONSTANTLY dipping in to the water.

I am sick and tired of seeing the line, " The USN line is just late blooming, they don't get good untill T8." The USN line is STILLBORN. What little value they had has been completely power crept away with new lines with new shiny consumables.

 

And WG seems to know just how bad the Colorado is by making an almost identical version of it with better MM as long as you are willing to pay.

 

The only issue I ever had with Colorado was 21 knots at T7. The rest of the ship is great; especially since the buffs to it that have made it better. I wish they hadn't nerfed the accuracy like they did when they buffed HP this last time (was no need to) but it is still very accurate for a BB.

The guns are the best out there at T7 IMO. They are very accurate for a BB and they hit like runaway trucks. I know many love Nagato's 410MM but give me Colorado's 406MM any day. I have never had problems with getting citadels and blapping stuff with it.

I didn't bother with APRM1. The stock 18.8KM range is adequate. I went with AAGM2. Maybe if you take APRM1 off it will force you closer when you shoot and your accuracy will pick up. The US 406MM shells are slow and take a long time to reach the target (if you have trouble with Colorado you will not like NC and higher).

APRM1 IMO is not worth it once you hit Colorado.  Colorado is where the US BB line's AA starts to get really good so try the AAGM2 to boost that (it is one of your ship's strengths) which might actually help your accuracy as you have to shoot closer as said. 

Some lines just don't click for some people. US BB's may not be your thing? Colorado is slow but that is really it's only big flaw.

Maybe try playing it for a while in Co-op and get used to the guns 1st? Might help.

Edited by AdmiralThunder

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Haha, the entire US line is like either-or.  They're all great ships in their own right, but it's either you play an easier ship to play, or you play a tough ship to master.  The USS Colorado is a tough ship to play, mainly because by T7, you're still gunning it with 21knots.  By this point in the game, you're so done with the slow speed that you just want to beat your head against a brick wall.  You're also coming from the USS New Mexico, and 12 shotgun shells are easier to hit targets with then 8 shells of slightly-above-average accuracy.  I'm definitely in favor of the Colorado B-hull getting its 2.0 sigma back. 

Keep at it.  You'll start to "click" with it as you keep playing.  The North Carolina is a much easier ship to play though, and you'll probably like her a lot. 

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18 hours ago, Volron said:

Huh.  I don't have that much trouble with mine.  Are you by chance running something other than APRM1?  3rd slot module.

The Iowa is a tough ship to master.  She's a strong ship, but her combination of high speed, poor agility, and flimsy belt armor (for T9/T10) make her a very unforgiving ship to play for a lot of players.  I notice that favors who tend to play more conservatively and defensively do very well with her (and the Missouri). 

I admit, I struggled with her.  She was not my favorite ship. 

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Here is some information that might be helpful, if I wasn't taking a break from the game I would say division up with me because the Colorado is my favorite ship and almost always puts a smile on my face

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55 minutes ago, AdmiralThunder said:

What do I get if I actually liked it, kept it, and voluntarily continue to play it even long after getting to Montana and all the other T10 BB's?:Smile_trollface:

Ummmm , ulcers . :Smile_trollface:

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The Colo is stress inducing because of RNG vs having 4 less barrels than the previous tier. Her sigma is actually decent and her dispersion radius isn't bad, but when RNG screws you over, it hurts. Every shell missed is critical to your performance and because of this, you may be liable to scream at the game when ever one of the shells gets absorbed by a module void or strays off course and misses the shot. However, she's got some good things about her that made her fun ONCE you get all her upgrades. You need to get all those upgrades before it feels great. 

 

  • Her AA is beastly. I actually played with the AA flag and generally what I did was stay close to a cruiser or other BB to act as a flotilla escort and fire support. 
  • Her All-or-Nothing armor allows you to angle effectively, especially at her preferred engagement ranges where projectile arcs begin to flatten substantially. This is important because at the Colo's best ranges (sub 15km, but above 10km), the angling allows you to create zones of immunity. It is possible to tank with it and tank effectively. 
  • Her torp defense is great and she has a small turning radius. She dodges torps all day and what she cannot dodge, she eats it right up with her good torp belt. Coupled with her good AA suite (after hull upgrade), she's a nightmare for Carriers. Unfortunately she's so freaking slow that flanking to CV hunt is out of the question so...
  • Her guns are insanely powerful when they hit. Look for those juicy broadside targets like you always do, but be good with the aiming. RNG can smash your accuracy but more often than not, you will have at least ONE turret fire a pair of tightly grouped shells that makes for a multi-citadel capable sharp shooter below the 15km range. 

She's not a lead ship, nor is she a sniper. She's kinda like a reserve heavy support that to me, plays similarly to the Lyon with the exception that her main guns will hurt EVERYTHING if they hit (where as the Lyon loves hunting smaller boats). She does well escorting friendlies and providing AA, pulling up the rear usually thanks to her fat [edited]being so slow. She's not an initiator either. She's a finisher. If you partner with a division mate, having that division mate lure enemies into a cross fire where they're broadside to you because they're blading your buddy makes the Colo salivate. In single play, I had mine tow the line behind the main front (FULL SPEED mind you...) and I had her punish enemies who were showing broadsides to fire on my friends. I would always reserve my salvos to fit in with enemy return salvos to take advantage of their broadsides. 

The tough part is getting close enough. This is the most frustrating thing. Patience is all I can say. I yoloed a lot with it at first until I played a more reserved game. These old USN dreadnought types are so damned slow that over extension means HE spam death. The Col is no different, especially with her 25mm outer plate. She eats HE all day and dies in seconds if you're ever in the front of the battle line. Avoid that, or at the very least, use angling while next to an island to reduce the firing angles from multiple flanks. The very notion of "retreat" in these early USN ships is often suicide. The advance is slow and methodical. In the case of the Col, she reserves her engagements until the enemy is retaliating against your friendlies. Unlike the New Mex, which CAN initiate fights, the Col must stay reserved, angled, within 15km of a juicy target, and deals finishing blows. 

Oh and dont forget that AA flag. Im serious, a good way to accelerate thru the Colo is eat lots of nummy planes. Swat enough bugs from the air and you'll get mondo exp in no time. 

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On 12/17/2018 at 2:35 PM, Ranari said:

The Iowa is a tough ship to master.  She's a strong ship, but her combination of high speed, poor agility, and flimsy belt armor (for T9/T10) make her a very unforgiving ship to play for a lot of players.  I notice that favors who tend to play more conservatively and defensively do very well with her (and the Missouri). 

I admit, I struggled with her.  She was not my favorite ship. 

 

I think you may have mis-quoted someone.:Smile_teethhappy:   Iowa isn't as bad as folks make her out to be either, and this was PRE buff.  She's actually a lot better compared to then, though still a touch squishy.  What more than a few folks don't realize is that at first, she was constantly being pitted against Yamato.  With her citadel being up as high as it was, it was more or less death.  I've citadel'd Iowa's at the weirdest of angles with Yamato then, but now?  She will actually survive hits, plus there are more ships at the higher tiers.

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I became a great Rado capn when I made the decision in my mind that I would rather win the match than survive it.  Thats how  Iplay her, that how i am successful in her (my stats will confirm that).  So my advi ce is, sail her like you have stolen her.  Shes a tough as nails brawler that is too slow to do anything fancy.  Just take that ship and shove it down the thraots of your enemies. They will probably sink you but the cost to them will be too great for them to recover.

I still have and play her so you see me on holler, we can run together a few and you can see how I do it

 

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I really loved the Colorado. Terrific armor, hard hitting guns, decent range., accurate guns. The only drawback is her speed. However, I don't mind the speed so the speed is not a killer for me.

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i have made 1.3 mill EXP in my Colorado , i really love her..i still play her after unlocking NC, Iowa and Monty 

i will say that she is not the best ship..shes slower than continental drift and her guns take some getting use to . but once you get past that she is a fun ship to play

colorado.thumb.jpg.21433ab1b4c1a4260a53f98cf00d79fd.jpg

Edited by kasag

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On 12/16/2018 at 5:23 PM, Volron said:

When ... Ultimate Frontier roll around, play her like crazy in them.  You'll get through her fairly quick, which will get quicker once you learn the Op's.

When did you last play this scenario? The buffed the AI a couple of cycles and it is much harder, especially when people bring DDs to it.

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