Jump to content
Sign in to follow this  
You need to play a total of 5 battles to post in this section.
kgh52

Lessons from Coops

12 comments in this topic

Recommended Posts

838
[TDRB]
Members
2,808 posts
8,316 battles

IMO, coops are a poor place to practice gunnery. The 8 enemy ships get deleted rather quickly so I believe ops, with its higher number of targets, is a better choice. Also, the slow BB with their reload time get few shots in most coops.

However for torpedoes and cruisers/DD training coops are great. My torpedo attacks have gone from a shot in the dark to sinking 4 of the 8 ships in a coop with torpedoes on a good day. I do still spam some torpedoes attacks but I"m avoiding friendly fire penalties.

Getting this into randoms is the next challenge. Bots are predictable, humans are not.

Share this post


Link to post
Share on other sites
2,398
[YORHA]
Members
4,197 posts
7,363 battles

PVE teaches you to run in fast and attack, attack, ATTACK!

Try that in PVP and you get a quick trip back to port.

  • Cool 3

Share this post


Link to post
Share on other sites
445
[UFFA]
[UFFA]
Members
1,582 posts
68 battles
Just now, JCC45 said:

PVE teaches you to run in fast and attack, attack, ATTACK!

Try that in PVP and you get a quick trip back to port.

You have to be careful with this approach. It is starting to become common for some of the team to just hang back in the hopes others get focus fired.

Share this post


Link to post
Share on other sites
2,398
[YORHA]
Members
4,197 posts
7,363 battles
5 minutes ago, Sparviero said:

You have to be careful with this approach. It is starting to become common for some of the team to just hang back in the hopes others get focus fired.

Charging in helter skelter was a pre-radar tactic. Now it's more likely they are hanging back to get an idea of the Opfors disposition and "plan".  Once you have that it is just a matter of letting them make the mistakes and capitalising on them.

Players who charge in blindly without knowing what's ahead usually end up losing the game for the rest of the team.

Share this post


Link to post
Share on other sites
838
[TDRB]
Members
2,808 posts
8,316 battles
2 hours ago, JCC45 said:

PVE teaches you to run in fast and attack, attack, ATTACK!

Try that in PVP and you get a quick trip back to port.

Charging in is one of the bad habits coops can teach you. This is one reason I believe you should also play the operation of the week. Tactics & team play are required for successful (5 star victories) ops matches. Also situational awareness is more important. These are lessons that must be taken into randoms.

  • Boring 1

Share this post


Link to post
Share on other sites
Members
365 posts
3,490 battles

I've been playing a lot of coop this year, mostly due to time constraints, but I prefer scenarios to coop.  I know I'm missing out on payout and challenge in PVP, but just haven't had enough time to dedicate to the game this year.  The scenarios seem to strike a balance for me, at least when I have time to play them. 

Aggressive is the only way to make decent points in coop, it's what make DDs and fast firing cruiser easier to play than BBs there. 

Share this post


Link to post
Share on other sites
Members
297 posts
2,405 battles

I really consider Co-Op its own game mode rather than a training ground because of this. Co-Op is all about brawling, getting stuck into desperate situations, and wrecking every bot around you. It's mad fun. :)

The only time I might consider Co-Op to be "training" is if I'm completely new to a ship, and even then, Training Room is actually more productive. I go to Co-Op for the friendly community there and for relaxed, arcadey gameplay.

Share this post


Link to post
Share on other sites
215
[SYN]
Members
562 posts
3,011 battles
4 hours ago, JCC45 said:

PVE teaches you to run in fast and attack, attack, ATTACK!

Try that in PVP and you get a quick trip back to port.

Very true!

Share this post


Link to post
Share on other sites
838
[TDRB]
Members
2,808 posts
8,316 battles
3 hours ago, yungpanda said:

I really consider Co-Op its own game mode rather than a training ground because of this. Co-Op is all about brawling, getting stuck into desperate situations, and wrecking every bot around you. It's mad fun. :)

The only time I might consider Co-Op to be "training" is if I'm completely new to a ship, and even then, Training Room is actually more productive. I go to Co-Op for the friendly community there and for relaxed, arcadey gameplay.

Co-op is its own game mode. We can & should learn from each game regardless of the type.  Yes, it is fun to charge gung ho and duke it out.

I found coops & ops to be better than the training room. But we all learn differently.

 

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×