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TheCmay

Am I alone? (Ref. Neptune) Uptated with findings!

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Have browsed the RN Cruiser section of the forums and haven't found anything relating to the Neptune being, lets say, a bit long in the tooth. By that I mean great guns mounted in bad turrets on an awful ship made of glass and happiness. I'm thinking in just too aggressive and/or don't know how to Neptune. Loved the Edinburgh, adore the Fiji, and am leery of the Minotaur now...

 

Update: have finished grinding the Nep, didn't spent a single free exp point on her, as an experiment. Here's my findings:

1) Neptune is the black sheep of the RN CL line. As I said, great guns mounted in decent turrets on a (arguably) terrible hull. She handles like a oil tanker, and reacts to AP in similar fashion. But she will teach you to be cautious, which is very important for high tier light cruiser play. A painful, but necessary lesson.

2) Minotaur is worth every moment spent struggling with the Neptune. Full stop. Agile, quick and responsive, all the strengths of her predecessor with only one of her weaknesses: Next to no armour. Speed is your armour and agility your angling. That being said, the Neptune's lessons are applicable to Mino play, so I would recommend sticking with it and not FXPing past the Nep.

3) She grows on you. Or maybe that's the Stockholm syndrome talking...

4) Speaking of stock, the only upgrade worth the ship XP is the B Hull. Torpedo's get a tiny damage boost, unnoticeable in my experience. And the Fire Control System can and will work against you; with the high shell arcs and slow shell speed, your reach very much exceeds your grasp. The stock ship with the B hull is about as close to optimal as there is.

5) Nep lives and dies by her smoke (and alot of the time in her smoke). A radar build is not advisable, and makes everybody sad, you included. Take the smoke, build your captain around it; one of the Dunkirk brothers will work splendidly if they're available to you.

6) Her closest analog is not a British ship at all. Its the Perth. Play style-wise, both have the same procedure: Find a spot, with line of site to some targets and an escape route (preferably two), pop smoke, start shooting, fire up the hydro after a few salvos, and keep moving. Nep reacts to torpedo's about as will as AP shells. If your struggling with the Neptune and have the Perth, its worth learning to do well down at tier 6. Less expensive that way.

 

In summary, I'm selling my Neptune, but not because she's bad. She's misunderstood, and has the steepest learning curve of any ship I've played. She's not bad, but the Minotaur is better. In every way. Rightfully so, being a tier X. And I need the credits. So goodbye Nep. 8/10 would grind again

Edited by TheCmay

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Neptune was a bit of an odd duck for me as well.  I love the Fiji and did well in the Edinburgh.  I struggled a bit in the Neptune.  I am not sure why it has fantastic guns and smoke and all.  Minotaur I play just like I do the Fiji and I do well in it.  I put a 19 point captain in her and she will do well if played a bit defensively.  It is hard to play aggressive in any light cruiser, as it is far to easy to be deleted by high tier BB's.  I do like the Mino though and it is much better in my eyes than the Neptune was.

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I'm about to finish up with it. I've found that being maybe 4-8km out from a cap allows for a good distance to fight or flee. I also take every opportunity to lob a torpedo or two at an advancing enemy. Usually this is fine, since the ship is a good frontline fighter, but be more careful if there's a DD pushing up in front.

 

Pop that smoke to hide ASAP if spotted before the 10 min mark, and blaze away from there. The ship is extremely valuable later when DDs are too weak to hold you away and the seas are clearer to work around flanks to hit broadsides. At that point push caps as you wish.

 

One more thing is to not wait to long to pop the heal. Usually anything over 10k of healing stack is good enough, you'll rarely do better.

Edited by pewpewpew42

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It's a decent ship but you can't give up your citadel or you will pay

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Poor experience, tremendously let down by her concealment. Being outspotted by radar-toting heavy cruisers is a dubious proposition.

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Neptune takes days to slow down and weeks to get going.

It took 3 games for me to get used to those rapid firing guns.

I lasted 1/4 into Minatour grind before I just gave up and free exp'd to her.

Night and day difference.

 

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I've found it to be complete [edited].  The guns may be rapid fire but the shells are so slow they can only reliably hit BBs unless stupid close, anything else can maneuver out of the way.  It really suffers from the massive amount of Radar because if you are caught in smoke you will get deleted because you can be citadelled from any angle and cant move for crap.  Basically all you can do is island hump in high tier matches or bully smaller ships in low tier matches.

The only useful thing it can really do is area denial, since reds will usually run away when from a smoked British cruiser, unless of course they have radar.

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Nep is one of the worst ships in the game. There are 1 or 2 others but this is by far the worst. It has no hit power. Slow. Loss of coin exorbitant. 

 

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On 12/5/2018 at 11:34 PM, TheCmay said:

ship made of glass and happiness

LOL

I just completed the grind to the Minotaur last night.

I had the same problem with her that I did with the Edinburgh at the start. Unfamiliarity coupled with a seriously lethal meta that punishes soft ships HARD for their mistakes. It took me practically the whole grind to get comfortable in her, but that's probably as much me as it is the ship.

There are ships which, having finished with, I never want to play again. EVER. Neptune is not one of those. While I was pleased to be done with the grind, it was because I had finally reached the top; not because I couldn't stand to be in the ship.

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Alpha Tester
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Yea this ship is literally trash. It doesn't matter what so ever, when you have tier 3-4 armor on a tier 9 cruiser, that ANY BB, that SHOULD overpen, instead finds your citadel and hate screws it with a passion makes this ship the most frustrating to play in the entire series or any cruiser line I've played.

You have how many ships with radar in the game now? Almost 20 at her tier range? And she get spotted inside smoke within 6.6 of firing her main guns regardless? Has a hydro that's fairly short and has to be cycled properly to team up with the smoke, and you can only heal what? 1/3 of cit damage?

Yea this ship is trash.

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