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Gramzon_the_Dragon

Tirpitz - Upgrade Choices

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Heyo, looking for opinions.

 

Running my German BB skipper in my tirpitz and specced for secondaries because that's fun. But for that purpose of close range brawling, what upgrades should i take?

Slot 1: main armaments mod 1 to try and keep my torpedoes from getting sniped 2 km from the haymaker to another BB, or keep on aux. armaments mod 1 for double secondary gun HP. currently have secondary mod.

Slot 4: Damage control for lower fire duration, or rudder shift to wiggle better? Some might even argue for propulsion mod for better stop n go but I'd probably disagree.  Currently have damage control.

Slot 5: Target acquisition or concealment. I'm not running concealment on my commander, so I figure it won't help much and went for target acquisition to help spot torps a little better and push smoke a little better since tirp has no hydro. Ruynning target acq.

 

Suggestions, thoughts, concerns?

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I prefer main armaments 1 as I dont find the secondaries that squishy unlike other bbs. Damage con and concealment.

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