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WitchoftheWave

Torpedo Speed

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Beta Testers
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The F3 torps on my Shimikaze have a 76 knot speed and a sea detectability range of 1.8 kilometers. 

76Kts equals 140 kilometers per hour ( all figures rounded ).

140 kph divided by 60 ( to get kilometers per minute ) =  2.3 kpm

2.3 kpm divided by 60 ( to get kilometers per second ) = .039 kps

46 seconds times .039 kps = the 1.8 detection range.

There's no way ships are getting 46 sec. warning on these torps -  so obviously I've done something wrong, because Maths is hard.

Thoughts?

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Math is easy, interpretation of the numbers, now that is where analyst get the big bucks. Did you factor in Vigilance ? assured target mod ?

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You didn't factor in that speed and distances are not to scale with one another or matches would take forever.

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If my memories are correct, 1Kt in game is about 5.2Kt in realty. So your math will be right if you factor this in.

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Or you can just accept the Gospel According to WG. Don't question the math, the balance, the MM, the RNG. These are questions not meant to be asked by us mere mortals.

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1 hour ago, RipNuN2 said:

You didn't factor in that speed and distances are not to scale with one another or matches would take forever.

This. The distances are compressed, so you need to factor that in.

Here:

http://wiki.wargaming.net/en/Ship:Torpedoes#Reaction_Time

That page should give you a more accurate formula to use.

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