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Zeriyahu

DD's in upper Tiers are OVERPOWERED against BB's

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In the BATTLE OFF SAMAR in 1944, two US Navy destroyers were hit by a single 14-inch AP shell by the BB IJN KONGO.  The results of getting hit by just that one shell were absolutely devastating.  Yet ... in WOWs ... a destroy can be hit dozens of times by such a shell before coming close to sinking.  This is absurd, laughable, and completely removed from all reality of how much damage a real DD can take.  In addition, multiple times, I have had my BB in the game completely wiped out by a single DD in the open ocean sitting just far enough away to remain undetected.  This TOO is absurd when you see how the US Navy DD"s were spotted very far off in the BATTLE OFF SAMAR in 1944.  WOWS .. please ... fix your game.  All your DD"s need to be NERFED and made to play like REAL DD's in scouting and harassing ... NOT sinking entire BB's by themselves.

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Counterpoint: If the DD's were to be nerfed according to your level, then your BB's should be made like REAL BB's and cost ridiculous amounts to buy and operate, and have their accuracy greatly reduced. You can't pick examples from reality only when they fit your argument. 

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And here we go again, using the #REALISM card when talking about ships one hates, but using the #ARCADEGAMEPLAY card when talking about ships one mains.

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9 minutes ago, Zeriyahu said:

In the BATTLE OFF SAMAR in 1944, two US Navy destroyers were hit by a single 14-inch AP shell by the BB IJN KONGO.  The results of getting hit by just that one shell were absolutely devastating.  Yet ... in WOWs ... a destroy can be hit dozens of times by such a shell before coming close to sinking.  This is absurd, laughable, and completely removed from all reality of how much damage a real DD can take.  In addition, multiple times, I have had my BB in the game completely wiped out by a single DD in the open ocean sitting just far enough away to remain undetected.  This TOO is absurd when you see how the US Navy DD"s were spotted very far off in the BATTLE OFF SAMAR in 1944.  WOWS .. please ... fix your game.  All your DD"s need to be NERFED and made to play like REAL DD's in scouting and harassing ... NOT sinking entire BB's by themselves.

It's called "balans"  (misspelling, intentional)

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4 minutes ago, Die95 said:

Counterpoint: If the DD's were to be nerfed according to your level, then your BB's should be made like REAL BB's and cost ridiculous amounts to buy and operate

What if I told you they tried that in Alpha?

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1 minute ago, RyuuohD_NA said:

And here we go again, using the #REALISM card when talking about ships one hates, but using the #ARCADEGAMEPLAY card when talking about ships one mains.

While I disagree with the OP's post, for the most part, there are times when one can have simple game play AND be realistic.  Realism does not always have to mean outrageously complex.  

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1 minute ago, Tedster_ said:

What if I told you they tried that in Alpha?

Pics please, I would love to see how horrendous it was

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4 minutes ago, Die95 said:

Pics please, I would love to see how horrendous it was

Don't really have much pictures of that, but back when they were trying to balance the economy around a "play DD and CA to pay for your BB and CV" idea, they made DD's cost 3k credits to repair and BB's cost 12k to repair, and you weren't supposed to be able to make money in BB's.  They had a lot of interesting balance concepts at the time that didn't pan out.

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What amuses me most here is that the carrier corpse isn’t even cold, and destroyer hate is showing up again.

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37 minutes ago, Zeriyahu said:

In the BATTLE OFF SAMAR in 1944, two US Navy destroyers were hit by a single 14-inch AP shell by the BB IJN KONGO.  The results of getting hit by just that one shell were absolutely devastating.  Yet ... in WOWs ... a destroy can be hit dozens of times by such a shell before coming close to sinking.  This is absurd, laughable, and completely removed from all reality of how much damage a real DD can take.  In addition, multiple times, I have had my BB in the game completely wiped out by a single DD in the open ocean sitting just far enough away to remain undetected.  This TOO is absurd when you see how the US Navy DD"s were spotted very far off in the BATTLE OFF SAMAR in 1944.  WOWS .. please ... fix your game.  All your DD"s need to be NERFED and made to play like REAL DD's in scouting and harassing ... NOT sinking entire BB's by themselves.

I can see your point as a Professor of Naval History, however you fail to come to the realization that this is not a Naval Simulator.  It is an arcade style game where reality does not and will not ever play into it.  If that were the case then smoke would not work as all ships in that period had surface search radar, radar wouldn't go through mountains or islands, ships would be set ablaze as much as they do in the game, DDs would be destroyed by one salvo from a Heavy Cruiser or a Battleship, the list goes on.

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46 minutes ago, Zeriyahu said:

In the BATTLE OFF SAMAR in 1944, two US Navy destroyers were hit by a single 14-inch AP shell by the BB IJN KONGO.  The results of getting hit by just that one shell were absolutely devastating.  Yet ... in WOWs ... a destroy can be hit dozens of times by such a shell before coming close to sinking.  This is absurd, laughable, and completely removed from all reality of how much damage a real DD can take.  In addition, multiple times, I have had my BB in the game completely wiped out by a single DD in the open ocean sitting just far enough away to remain undetected.  This TOO is absurd when you see how the US Navy DD"s were spotted very far off in the BATTLE OFF SAMAR in 1944.  WOWS .. please ... fix your game.  All your DD"s need to be NERFED and made to play like REAL DD's in scouting and harassing ... NOT sinking entire BB's by themselves.

It's almost like it was balanced this way intentionally, so that DDs would be playable or something... :cap_hmm:

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Maybe if you had more than 0.9% of your 3800 games in DDs, you could better understand how to deal with them.

Not stat shaming, just saying that knowing the DDs weakness could help you.

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If we want to nerf for realism...torpedoes should blow ships in half, or blow the bow off, or blow the stern off with single hits. Those that survive should be crippled for the rest of the match.

That is pretty accurate: Lexington, Yorktown, Indianapolis, and Peal Harbor to start.

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If it was realistic the DD player would get 12 DDs to go up against your BB. All ships of the same Tier should be roughly equal and they have done a decent job of that with the exceptions of CVs.

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I'm going to assume that this is just a shippost, and move along to something worthwhile.

 

Like sinking high tier Bbs with my DDs.:Smile_trollface:

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I like how Samar, were three Tin Cans and the Sammy B made a mockery of the cream of the IJN surface combatant force, is the example used.  Its the poster child of Tin Cans fighting way above their weight class.  While 14" shells sticking in the boilers provided the kill shot on those Cans, its a gross misrepresentation of those battleships' effectiveness when considering the amount of ordinance that flat out missed and the numerous heavy caliber AP rounds that penned without fusing. 

I mean at least Warspite at Narvik offers a proper curb stomping of destroyers by a battlewagon. 

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2 hours ago, Estimated_Prophet said:

What amuses me most here is that the carrier corpse isn’t even cold, and destroyer hate is showing up again.

In before torps become drivable and the DD is stuck on autopilot while you drive them.

:cap_haloween:

DD rework coming through, only every odd tier and the game mechanics are dumbed down even further.

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DDs are much much stronger against BBs in the lower tiers. The upper tiers are loaded with radar which hurts DDs rather badly right now.

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3 hours ago, Zeriyahu said:

In the BATTLE OFF SAMAR in 1944, two US Navy destroyers were hit by a single 14-inch AP shell by the BB IJN KONGO.  The results of getting hit by just that one shell were absolutely devastating.  Yet ... in WOWs ... a destroy can be hit dozens of times by such a shell before coming close to sinking.  This is absurd, laughable, and completely removed from all reality of how much damage a real DD can take.  In addition, multiple times, I have had my BB in the game completely wiped out by a single DD in the open ocean sitting just far enough away to remain undetected.  This TOO is absurd when you see how the US Navy DD"s were spotted very far off in the BATTLE OFF SAMAR in 1944.  WOWS .. please ... fix your game.  All your DD"s need to be NERFED and made to play like REAL DD's in scouting and harassing ... NOT sinking entire BB's by themselves.

No US DD at the Battle of Samar was destroyed by a single 14" shell. Even the Destroyer Escort took numerous hits over 90 minutes.

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2 hours ago, Zeriyahu said:

In the BATTLE OFF SAMAR in 1944, two US Navy destroyers were hit by a single 14-inch AP shell by the BB IJN KONGO.  The results of getting hit by just that one shell were absolutely devastating.  Yet ... in WOWs ... a destroy can be hit dozens of times by such a shell before coming close to sinking.  This is absurd, laughable, and completely removed from all reality of how much damage a real DD can take.  In addition, multiple times, I have had my BB in the game completely wiped out by a single DD in the open ocean sitting just far enough away to remain undetected.  This TOO is absurd when you see how the US Navy DD"s were spotted very far off in the BATTLE OFF SAMAR in 1944.  WOWS .. please ... fix your game.  All your DD"s need to be NERFED and made to play like REAL DD's in scouting and harassing ... NOT sinking entire BB's by themselves.

In the Battle off Samar the Johnston zigzagged across 20 miles of water to close the range to where she could fire, taking on 23 ships. She opened fire and got off 200 rounds of 5 inch shells, launched 10 torpedoes and landed a hit on the Kumano. Then she took 3 hits from the Yamato's main guns which hit her engine. 

The Hoel, the ship you referenced, took on 3 battleships and was hit over 40 times before that 14 inch HE shell took her out. The Captain's report clearly stated that he could tell when they switched to HE, that's when his ship was wrecked. 

It really doesn't matter, this game is not a sim. 

 

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2 hours ago, Estimated_Prophet said:

What amuses me most here is that the carrier corpse isn’t even cold, and destroyer hate is showing up again.

Don't forget BB hate for Cruiser HE. Or anything else that aint a BB that can harm their pwe-shus BBotes.

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3 hours ago, Tedster_ said:

Don't really have much pictures of that, but back when they were trying to balance the economy around a "play DD and CA to pay for your BB and CV" idea, they made DD's cost 3k credits to repair and BB's cost 12k to repair, and you weren't supposed to be able to make money in BB's.  They had a lot of interesting balance concepts at the time that didn't pan out.

Didn't DDs used to have citadels back then too?

Since they have no armor, they would die the instant they got spotted.

And then wasn't there also AP spalling damage, so Atlanta's AP spam was super stronk

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