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wstugamd

YeuYang Nerf Makes Pan-Asian line not worth it

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Chung Mu is stronger than YY but the Fletcher is probably stronger and leads to the Gearing. Only reason to play this line is if you want radar but I have found radar very situational in randoms. YY will not be played in CB anymore. Guns are terrible 

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Yep, really makes getting the T10 not so good. 

This was a really kick in the nuts type of nerf, and I really will not let WG forget it. Awful idea. 

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11 minutes ago, wstugamd said:

Chung Mu is stronger than YY but the Fletcher is probably stronger and leads to the Gearing. Only reason to play this line is if you want radar but I have found radar very situational in randoms. YY will not be played in CB anymore. Guns are terrible 

I've of two minds on this.

You make a good point about how the Chung Mu may actually end up being stronger than the YY post-nerf.

That said, I think that the problem here becomes one of perception.  We're used to playing the YY as pretty much a DWT Gearing.  A DD with such fast reloading guns that she can be a strong counter-DD destroyer, as well as torp boat.  But post-nerf, I think that one has to reconsider how to play the YY.  With the gun nerf, she really doesn't have the DPM to be an aggressive counter-DD bully.  It may be that the best way to play the YY is as more of a torp boat and smoke shooting sniper who doesn't seek to engage stronger counter-DD gunboats, like the Haru, Daring, or Gearing.

This nerf seems like it's enough to change the meta for how to effectively play the YY.  It may be that the YY will still be a strong t10 DD.  It just won't be strong with the old YY meta.

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3 minutes ago, Crucis said:

I've of two minds on this.

You make a good point about how the Chung Mu may actually end up being stronger than the YY post-nerf.

That said, I think that the problem here becomes one of perception.  We're used to playing the YY as pretty much a DWT Gearing.  A DD with such fast reloading guns that she can be a strong counter-DD destroyer, as well as torp boat.  But post-nerf, I think that one has to reconsider how to play the YY.  With the gun nerf, she really doesn't have the DPM to be an aggressive counter-DD bully.  It may be that the best way to play the YY is as more of a torp boat and smoke shooting sniper who doesn't seek to engage stronger counter-DD gunboats, like the Haru, Daring, or Gearing.

This nerf seems like it's enough to change the meta for how to effectively play the YY.  It may be that the YY will still be a strong t10 DD.  It just won't be strong with the old YY meta.

Good thought. It absolutely can't duel anymore.

Torp reload is way too long to be an effective torp bote. With TAE and Torp Mod reload is right at 2 min. The other problem using it like a Gearing who hovers behind caps and throws torps blindly is the 3 km difference in range. The 16.5 Gearing range seems to be long enough to work, but I don't have that kind of success with YY.

Very frustrating for someone who played YY a long. I'm 4k from the leg mod so basically 4 more games and I'm done.

As for CB which is apparently the reason for the neft, the guns are so anemic now I can see any clan using them. Going to be interesting to see clans run double Gearings or Gearing/z52 or Groz or Daring or Shimi combos. I ran the YY for our clan as part of a Gearing YY combo so it will be interesting to see what we do, but none of the non Gearings/Shimis have torps longer than 10 km

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Shima gets 15 torps that can hit anything and it is fair and balanced and the Yueyang gets only ten with same reload time. 

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8 minutes ago, wstugamd said:

Good thought. It absolutely can't duel anymore.

Torp reload is way too long to be an effective torp bote. With TAE and Torp Mod reload is right at 2 min. The other problem using it like a Gearing who hovers behind caps and throws torps blindly is the 3 km difference in range. The 16.5 Gearing range seems to be long enough to work, but I don't have that kind of success with YY.

Very frustrating for someone who played YY a long. I'm 4k from the leg mod so basically 4 more games and I'm done.

As for CB which is apparently the reason for the neft, the guns are so anemic now I can see any clan using them. Going to be interesting to see clans run double Gearings or Gearing/z52 or Groz or Daring or Shimi combos. I ran the YY for our clan as part of a Gearing YY combo so it will be interesting to see what we do, but none of the non Gearings/Shimis have torps longer than 10 km

1. I think you meant to say that you CAN'T see any clan using them.  (to which I agree)

2. I also played my YY a lot in CBs, though sometimes switching off to the Gearing.  Once in a while the Z or Shimmy.  It just seems like the YY is no longer well suited for CBs, at least in any sort of aggressive role.

3. As for the torp range difference between the Gearing and YY, it's never been a big deal for me.  13.5 is still longer than the longest range radar, and is long enough to be successful.

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1 minute ago, zippychippy said:

Shima gets 15 torps that can hit anything and it is fair and balanced and the Yueyang gets only ten with same reload time. 

But the YY has better guns than the Shimmy, as well as her torps being much harder for larger ships to avoid DWTs.

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2 minutes ago, Crucis said:

But the YY has better guns than the Shimmy, as well as her torps being much harder for larger ships to avoid DWTs.

Rather play the shima, at least it's a torp specialist. Yueyang now is below mediocre  and there's no reason to play it over the gearing. BTW, Yueyang's modules are  still easily knocked out

 

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1 sec delay in loading is not going to wreck this DD...but not liking the reload on torps by 20 when these torps do not affect enemy DDs

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You play YY in clan battles for spotting and radar detection of DDs.  Not to do damage. So that side of things doesnt change much at all.

In randoms just play the Chung instead

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29 minutes ago, zippychippy said:

Rather play the shima, at least it's a torp specialist. Yueyang now is below mediocre  and there's no reason to play it over the gearing. BTW, Yueyang's modules are  still easily knocked out

 

For me there Never was a reason to use the Oan Asian DDs, they seemed like a gimmick line that could easily fall into ruin. That is why unless a DD has regular torpedoes that can anything and maybe some decent or good guns I don’t use it.

Like a saying I heard from Asia “ The nail that sticks up above the rest gets Hammered”, seems appropriate for what happened to YY, and must say I felt the Pan Asian line would have been waste of my time to grind.

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Just now, Admiral_Thrawn_1 said:

For me there Never was a reason to use the Oan Asian DDs, they seemed like a gimmick line that could easily fall into ruin. That is why unless a DD has regular torpedoes that can anything and maybe some decent or good guns I don’t use it.

Like a saying I heard from Asia “ The nail that sticks up above the rest gets Hammered”, seems appropriate for what happened to YY, and must say I felt the Pan Asian line would have been waste of my time to grind.

Yueyang to me offerred a diffierent playstyle from the Gearing. Give up DD torpability and u get better smoke or radar, and better concealment.  Now that price for DD torpability is just too steep vs Gearing

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Look 2 topics down.

She is still a beast.

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16 minutes ago, dEsTurbed1 said:

Look 2 topics down.

She is still a beast.

why would you play the Yueyang over the Gearing or any other tier x dd's. Please explain.

Edited by zippychippy

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1 hour ago, dEsTurbed1 said:

Look 2 topics down.

She is still a beast.

 

51 minutes ago, zippychippy said:

why would you play the Yueyang over the Gearing or any other tier x dd's. Please explain.

Lol his name says it all... He is  disturbed... :Smile_veryhappy:

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1 hour ago, Admiral_Thrawn_1 said:

For me there Never was a reason to use the Oan Asian DDs, they seemed like a gimmick line that could easily fall into ruin. That is why unless a DD has regular torpedoes that can anything and maybe some decent or good guns I don’t use it.

Like a saying I heard from Asia “ The nail that sticks up above the rest gets Hammered”, seems appropriate for what happened to YY, and must say I felt the Pan Asian line would have been waste of my time to grind.

not really, they can be quite fun and effective if you know what your'e doing. though QQB is a coin flip.:Smile_coin:

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2 hours ago, wstugamd said:

Chung Mu is stronger than YY but the Fletcher is probably stronger and leads to the Gearing. Only reason to play this line is if you want radar but I have found radar very situational in randoms. YY will not be played in CB anymore. Guns are terrible 

much like the torpedo nerf made shimakaze line worthless. 

Understand that only soviet lines are 'safe' from clusterfuck design 'changes'. For a reason. 

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3 hours ago, zippychippy said:

why would you play the Yueyang over the Gearing or any other tier x dd's. Please explain.

For Clan Wars, I play Gearing.

For ranked I play Shimmy.

For Pubs I play what tickles my fancy, as I have all t10 but Daring.

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2 hours ago, Admiral_Thrawn_1 said:

 

Lol his name says it all... He is  disturbed... :Smile_veryhappy:

As you know, Nick can do wonders in a YY, logging 200k+ games.

In public test I was doing 4 times my normal damage.

If played properly,  the nerfed YY can still dominate. 3.2 guns are no slouch.

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22 minutes ago, dEsTurbed1 said:

As you know, Nick can do wonders in a YY, logging 200k+ games.

In public test I was doing 4 times my normal damage.

If played properly,  the nerfed YY can still dominate. 3.2 guns are no slouch.

Yeah I just mainly use DDs in Randoms and Ranked where you are more likely to find DDs sitting in a ton of smoke in which case the regular Torps being secretly sent in to find them are quite useful, even Nick fell to my Gearing Torps when Ranked matched us on opposing teams lol. If Radar is used on a smoked DD sitting still on smoke it alerts the DD, but the Torps they only will see once it’s too late to really do anything.

As far as Clan Battles go, I do prefer my Yammy. :Smile_smile:

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8 hours ago, zippychippy said:

why would you play the Yueyang over the Gearing or any other tier x dd's. Please explain.

For me I like the lower detection range over the gearing.   The only T10 dd that can out spot the YY is the shima IIRC.   Pre nerf I pushed to find the opfor DD and bully them with the high DPM it had.  Post nerf I'm playing it softer, letting the opfor dd blunder into view and let friends chunk them before opening up.   with MB Mod 3 and BFT reload is still a respectable 3.2 sec or less with AR kicking in.   in my first post nerf games I could feel the nerf for sure but I still found the YY strong, just needed to adjust my approach to things to compensate.

Like dEsTurbed1, I tend to run the gearing or shima  mostly when i'm playing DD in a competitive move (clan battles etc)  but the  nerfed YY can still be a beast.

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1 hour ago, ReddWolfz said:

For me I like the lower detection range over the gearing.   The only T10 dd that can out spot the YY is the shima IIRC.   Pre nerf I pushed to find the opfor DD and bully them with the high DPM it had.  Post nerf I'm playing it softer, letting the opfor dd blunder into view and let friends chunk them before opening up.   with MB Mod 3 and BFT reload is still a respectable 3.2 sec or less with AR kicking in.   in my first post nerf games I could feel the nerf for sure but I still found the YY strong, just needed to adjust my approach to things to compensate.

Like dEsTurbed1, I tend to run the gearing or shima  mostly when i'm playing DD in a competitive move (clan battles etc)  but the  nerfed YY can still be a beast.

Thanks for the well thought out response. 

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6 hours ago, dEsTurbed1 said:

For Clan Wars, I play Gearing.

For ranked I play Shimmy.

For Pubs I play what tickles my fancy, as I have all t10 but Daring.

I guess I’ll play it if I want more of a challenge  then but honestly I don’t know why the severe nerf especially when nobody really had a problem with it

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3 hours ago, ReddWolfz said:

For me I like the lower detection range over the gearing.   The only T10 dd that can out spot the YY is the shima IIRC.   Pre nerf I pushed to find the opfor DD and bully them with the high DPM it had.  Post nerf I'm playing it softer, letting the opfor dd blunder into view and let friends chunk them before opening up.   with MB Mod 3 and BFT reload is still a respectable 3.2 sec or less with AR kicking in.   in my first post nerf games I could feel the nerf for sure but I still found the YY strong, just needed to adjust my approach to things to compensate.

Like dEsTurbed1, I tend to run the gearing or shima  mostly when i'm playing DD in a competitive move (clan battles etc)  but the  nerfed YY can still be a beast.

Legendary mod. Gearing's concealment is tied with Shima for best T10 DD concealment and I doubt there are a whole lot of serious Gearing players who don't already have the Leg.

Edited by MrKillmister

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2 minutes ago, MrKillmister said:

Legendary mod. Gearing's concealment is tied with Shima for best T10 DD concealment and I doubt there are a whole lot of serious Gearing players who don't already have the Leg.

Yep for sure...   I didn't mention it because I, personally, have not seen many Gearings set up with the legendary mod when running in randoms.   I run it and with everything invested in guns reload is 2.7sec giving it about 16% better DPM then the post nerf YY with better concealment.   

In this configuration, I prefer the Gearing to the YY, especially for competitive situations. However in relation to zippychippy's question, "why would you play the Yueyang...",  I still play the YY as much as I do the Gearing outside of competitive modes because I feel the YY's detection gives it a slight advantage in randoms more often than not in randoms.  Plus the trops make BB drivers rage.  :P

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