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Belthorian

Allow ammo type by turret choice.

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With the new DD buff making them mostly immune to battleship AP I think Battleships should be allowed to choose what type of ammo EACH mount fires. SO on an Iowa I could have two turrets firing AP and one firing HE. This could give battleship players much greater flexibility in all situations. Shooting at bow on battleships and cruisers, shooting at destroyers.

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For each gun on a German 2 gun turret I want HE and AP half by half

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52 minutes ago, Belthorian said:

With the new DD buff making them mostly immune to battleship AP I think Battleships should be allowed to choose what type of ammo EACH mount fires. SO on an Iowa I could have two turrets firing AP and one firing HE. This could give battleship players much greater flexibility in all situations. Shooting at bow on battleships and cruisers, shooting at destroyers.

"Flexibility"  that is unneeded? 

I am on board if they reduce BB accuracy to a more realistic level.

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I like the idea, but someone pointed out a while back that it does not reward skill so I’m sure plenty would be against it. I wish there was a way to choose which turret you fire when you click though.

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It is an interesting idea, but the control complexity seems to be the biggest issue.  In the multiple previous threads on single turret firing, which includes varied load outs, this always end up being an issue.

Also, there would be quite a bit of effort programming and learning to use the feature for what appears to be very little benefit.

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1 hour ago, Belthorian said:

With the new DD buff making them mostly immune to battleship AP I think Battleships should be allowed to choose what type of ammo EACH mount fires. SO on an Iowa I could have two turrets firing AP and one firing HE. This could give battleship players much greater flexibility in all situations. Shooting at bow on battleships and cruisers, shooting at destroyers.

I am be just a dumb DD player but am I missing something?  Can't you you just select HE for destroyers and AP for battleships?  Just switch.

Also what is the big deal firing HE at DD's instead of AP?  It not like DD's have any armor anyway.  One salvo and we are deleted in any case.

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1 minute ago, ExploratorOne said:

It is an interesting idea, but the control complexity seems to be the biggest issue.  In the multiple previous threads on single turret firing, which includes varied load outs, this always end up being an issue.

Also, there would be quite a bit of effort programming and learning to use the feature for what appears to be very little benefit.

If they were to consider such a change I think the best compromise would be separating the turrets into weapon groups, like on a ship with torps.

1-2 is the fore turrets and the respective ammo choices.

3-4 is the aft turret(s) and the respective ammo choices.

On ships like Dunk and Rich it would be 1-2 is Turret A, 3-4 is Turret B. Nelson is the problem one here, but could still be 1-2 Turret A and B, 3-4 the 3rd turret.

Alternatively implement a hull/gun module in the research tree for each ship that makes no changes but this, so you could choose the current system versus this proposed idea, so people could choose the level of micro they want.

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9 minutes ago, ExploratorOne said:

It is an interesting idea, but the control complexity seems to be the biggest issue.  In the multiple previous threads on single turret firing, which includes varied load outs, this always end up being an issue.

Also, there would be quite a bit of effort programming and learning to use the feature for what appears to be very little benefit.

What happens with expert loader?

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7 minutes ago, SJ_Sailer said:

I am be just a dumb DD player but am I missing something?  Can't you you just select HE for destroyers and AP for battleships?  Just switch.

Also what is the big deal firing HE at DD's instead of AP?  It not like DD's have any armor anyway.  One salvo and we are deleted in any case.

With a 30 second delay when a BB rarely gets two volleys off at a DD unless they are genuine Idaho's.

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53 minutes ago, SJ_Sailer said:

I am be just a dumb DD player but am I missing something?  Can't you you just select HE for destroyers and AP for battleships?  Just switch.

Also what is the big deal firing HE at DD's instead of AP?  It not like DD's have any armor anyway.  One salvo and we are deleted in any case.

Switching is a waste of time, you should always fire whats in the chamber and reload the different ammo type. 

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1 hour ago, Vaffu said:

"Flexibility"  that is unneeded? 

I am on board if they reduce BB accuracy to a more realistic level.

LOL You don't want to play the realism game. If we changed everything to a more realistic level Battleships would run wild on the server. They would be swatting those piddly little Destroyers out of the way like gnats.

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5 minutes ago, Belthorian said:

LOL You don't want to play the realism game. If we changed everything to a more realistic level Battleships would run wild on the server. They would be swatting those piddly little Destroyers out of the way like gnats.

No if they pushed the realism game BB would rarely if ever hit a target. You sure you want to talk about realism?

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4 hours ago, Vaffu said:

No if they pushed the realism game BB would rarely if ever hit a target. You sure you want to talk about realism?

And DD's would rarely hit anything with torps either, and most wouldn't even have a single reload.

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34 minutes ago, DreadRaybo said:

And DD's would rarely hit anything with torps either, and most wouldn't even have a single reload.

DDs already barely hit anything with torps. That is why they have a single digit hit rate.

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7 hours ago, Belthorian said:

With the new DD buff making them mostly immune to battleship AP I think Battleships should be allowed to choose what type of ammo EACH mount fires. SO on an Iowa I could have two turrets firing AP and one firing HE. This could give battleship players much greater flexibility in all situations. Shooting at bow on battleships and cruisers, shooting at destroyers.

I like it, but, we're in a game were some players need to be constantly reminded of simple things, like not going on a straight line for more than 1 min if there's a dd nearby. Add this and their head will explode from the extra info. Not to mention the crapstorm the DD players will create over this.

4 hours ago, Vaffu said:

No if they pushed the realism game BB would rarely if ever hit a target

To go full realism here the first thing that will need to go would be the Concealment Mechanic. Everything will be seen by miles, no magic cloak device for Cruisers and DD. No one would enjoy that.

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Just now, Sidelock said:

I like it, but, we're in a game were some players need to be constantly reminded of simple things, like not going on a straight line for more than 1 min if there's a dd nearby. Add this and their head will explode from the extra info. Not to mention the crapstorm the DD players will create over this.

To go full realism here the first thing that will need to go would be the Concealment Mechanic. Everything will be seen by miles, no magic cloak device for Cruisers and DD. No one would enjoy that.

Um BBs have some very low detection ranges for their size. The concealment mechanic benefits them as much if not more than every other class of ships.

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7 hours ago, Belthorian said:

immune to battleship AP

 

I can't describe how wrong this is.

 

The mecanic would be a pain to implement as well as a pain to manage.

 

5 hours ago, Belthorian said:

LOL You don't want to play the realism game. If we changed everything to a more realistic level Battleships would run wild on the server. They would be swatting those piddly little Destroyers out of the way like gnats.

 

If you want realism go play War Thunder or a similation naval game. 

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1 hour ago, DreadRaybo said:

if they pushed the realism game BB would rarely if ever hit a target. 

You said the above and i agree. Completely. What Im saying here is that to go Full Realism, the Concealment Mechanic (detection Ranges, Concealment Expert Skill) would need to be removed, to "Be Realistic and Consistent with Real Life". That means every ship would be seen by miles (BBs, DDs CA/CLs, CVs), there would be no detection ranges were you could "Go Dark" meaning a DD would be seen from far away, farther than currently is, all the time. Same with Cruisers. Every DD charge would be even more suicidal than now because the DD would be seen the entire time and the risk would be extremely high.

That's why i said this wouldn't be fun for anyone.

Edited by Sidelock

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