Jump to content
You need to play a total of 5 battles to post in this section.
TheFerretArmy

How To Counter The Stalingrad

48 comments in this topic

Recommended Posts

40
[ARP]
Supertester
89 posts
9,940 battles

you don't.

 

 

But in all seriousness, it can be done.
In order to understand how to counter what is perceived as "OMG AN OP RUSSIAN BIAS BOTE AAAAAAAAAA!1!1!!!!" by some elements out there, we must first understand how it plays.

Stalingrad is a heavy cruiser/battleship hybrid, or battlecruiser.

Meaning that it shares traits of both ship classes without really being one or the other. It's fast and sleek like a cruiser, and comes equipped with DFAA and Radar, as per usual Soviet cruiser consumables, and the heal is nothing to write home about, but it also has guns closer in caliber to a battleship. It's also massive. Sitting at a hardly concealable 13.9 km detect by sea range fully equipped for stealth, the concealment is lacking, and the size makes it a very nice, juicy target to shoot at. The fires also last longer on the Stalingrad than they would on ordinary cruisers. And they hurt more because of the percentage based damage, which, even with a HP pool of 72,450, hurts more than one would expect.

1. The guns:

  • Do not broadside this ship if it's aiming at you. EVER.*  The Stalingrad comes equipped with a set of 9 305mm guns in 3 triple turrets mounted in an AB-Y configuration. It is laid out like Moskva and it punches much harder. It also packs improved AP pen angles and 2.65 sigma on a 20.0s base reload. OP right? WRONG. Due to having the slowest reload out of all the T10 cruisers, it's much better suited to punishing one or two targets at any given time, and lacks DPM against angled targets, of which even Henri IV or Moskva can out DPM in that circumstance. If you're a cruiser or a battleship, with maybe the exception of RN CLs, you will mitigate a large portion of the firepower the guns can dole out simply by angling your ship. Treat the Stalingrad like a battleship when you go to fight it one-on-one.
  • There is a slight '*' to note. DDs should not angle vs this ship at all. Stalingrad's guns will not overpen nearly as much as other battleships would if you angle in a destroyer even a teensy bit. DD should stay broadside, or stay undetected.
  • The ballistic arcs of these guns are INCREDIBLY flat, and keep velocity out to the base max range of 20.4 km. If you are in a cruiser that has the arcs like, for example, a Worcester, you can easily fire upon the Stalingrad and stay safe from its guns. Although the guns are amazing in open water, it struggles against targets that are situated behind anything larger than a sandbar. Stay behind an island if you can do so.

.2. The Armor:

  • Stalingrad's armor scheme is such that she can angle against other cruisers/battleships and live to tell the tale, but is horrendously vulnerable from the side. Like Yamato, the ship is suited to keeping targets within a certain angle from her bow, and every cruiser and battleship can eat this thing alive from the side, if you can get there. The bow is also plated with 25mm, meaning 380mm guns and up can go through the upper portion of the nose and potentially drop into the citadel dead bow-on.
  • Speaking of, it's also vulnerable to HE spam, due to the large 16mm plated superstructure, and 25mm plated bow and stern decks. And because of the similarities to a battleship in both size and function, it eats fire damage like tomorrow will never come. If 2 or 3 cruisers were to focus this ship down, it will die, fast. The 50mm middle deck may be a bit more resistant, but Hindenburg can counter that small advantage quite easily.
  • The torpedo protection is only 25%, which makes it better than most cruisers(only Moskva is better, at 28%), but ties with Großer Kurfürst as the lowest in terms of battleship levels. It does not like to eat torps. Feed it as many as you can muster.

3. The Ship:

  • The Stalingrad is not exactly slow, but she ain't exactly the crowl jewel of agility. Even Moskva compares better to the 1130 m turning radius of the Stalingrad, and the large size of the ship means making full turns will have to be done in open water. The acceleration is certainly nice, but it's still a massive clunky ship that will struggle in anything but open water. All the more reason to island camp.
  • The concealment is horrid. Full stop. 13.9 km by sea, and 14.9 km after firing from smoke means staying hidden is very tough to do, and even though it packs the Soviet long range radar of 11.7 km, there is still a 2.2km buffer where you will not be detected on approach. You can easily outspot it, even with some battleships, and that says more than I ever can.

 

Long story short, the ship is far from OP, and while it will more than likely be in the hands of players that know how to abuse and make use of certain mechanics, you as a player can still be effective versus the ship itself with just a few bits of knowledge on how to counter it.

 

Knowing that I've just made my job harder as an owner of the ship and player, I bid you all adieu, and see you on the ocean.

  • Cool 12

Share this post


Link to post
Share on other sites
406
[CUTER]
Members
678 posts
18,607 battles

My Kronstadt loves to see the broadside of this ship...my Henri with AP loaded and reload booster makes Stalin health evaporate.

Edited by Kongo_Pride

Share this post


Link to post
Share on other sites
Members
14 posts
1,595 battles

So I get Battleship class guns, super strong armor at an angle, decent mobility, good open water trajectories but not to worry if you get 2 to 3 ships firing at me I can go down fast so therefore I am not OP?  I kind of laughed a little bit but overall I do appreciate the write up of some of the ways to fight this ship.  

  • Cool 2
  • Bad 1

Share this post


Link to post
Share on other sites
3,861
[O7]
Supertester, Alpha Tester, In AlfaTesters
10,668 posts
7,570 battles

I could tell you how but it might be better to watch. Here is an example of demolishing a team that has multiple Stalingrads by a team without any:

 

Share this post


Link to post
Share on other sites
415
[FAE]
Members
2,122 posts
2,531 battles

What about Kron? 

 

I do hate how long range these radars are and how accurate their guns are for shooting DDs. 

Share this post


Link to post
Share on other sites
1,438
[OPGS]
Beta Testers
3,225 posts
5,669 battles

lol 2.65 Sigma.......while the Alaska is 2.05.....typical Russian power fantasy. Why do Russian devs have to ignore reality and pretend that they have ever been a Naval power. Russian fire control was garbage.....the Stalingrad would have been a poor imitation of the Alaska yet in game it practically has guided projectiles. 

Edited by Belthorian
  • Cool 2
  • Bad 1

Share this post


Link to post
Share on other sites
1,438
[OPGS]
Beta Testers
3,225 posts
5,669 battles

If Russian military hardware was even 1/10th as good as these stupidly biased developers think it was they would have won WW2 in 8 days.

Share this post


Link to post
Share on other sites
1,438
[OPGS]
Beta Testers
3,225 posts
5,669 battles

Here is the actual test, can any battleship or cruiser defeat the Stalingrad 1v1. That answer is no.....the Stalingrad is so overpowered to the point of it being silly. It is nothing more than a delusional Russian developer digital ship porn that they pleasure themselves too while they pretend their Navy EVER mattered.

  • Funny 2
  • Boring 1

Share this post


Link to post
Share on other sites
Beta Testers
6 posts
5,423 battles

Conq is very nice against Stalin. If you know a team is going to have one in comp, its definitely worth. 7k avg salvos + fires pretty consistently.

 

Share this post


Link to post
Share on other sites
4,617
[E-E]
[E-E]
Members
15,648 posts
14,025 battles
1 hour ago, Uetur said:

So I get Battleship class guns, super strong armor at an angle, decent mobility, good open water trajectories but not to worry if you get 2 to 3 ships firing at me I can go down fast so therefore I am not OP?  I kind of laughed a little bit but overall I do appreciate the write up of some of the ways to fight this ship.  

Don't forget the 2.65 Sigma :Smile_trollface:  WG gave Stalingrad mediocre dispersion values to reign in her firepower, but then turns around and gave it a 2.65 Sigma, which offsets what the intent of giving it bad dispersion was to begin with!

giphy.webp

59 minutes ago, BlailBlerg said:

What about Kron? 

 

I do hate how long range these radars are and how accurate their guns are for shooting DDs. 

IMO, Kronshtadt's guns are pretty unreliable against DDs.  She likes to remind users that she plays with dispersion and RNG just as much as a BB does.

 

In addition, people that think she can tank like a BB are in for a rude awakening.  Kronshtadt is a balanced bote, IMO.  A ship of extremes with some definite weaknesses.  She nor upcoming Alaska don't look like they're getting the special treatment Stalingrad gets, because Stalingrad is the prize at the end for those Ranked Out / Clan Wars guys.  Rough slog.

Edited by HazeGrayUnderway

Share this post


Link to post
Share on other sites
Members
525 posts
168 battles

How to counter?  Lock up your wallets like a lot of whales have. A unique archetype should NEVER be gated behind a competitive mode. Competitive rewards should always be 100% cosmetic. Many of us large whales refuse to invest in a game that makes the same mistakes as dead games of the past. I wonder what reward system all of the top successful games utilize and have utilized for years? (Cosmetic).

Eventually the revenue hit will be large enough they will have to make a change.

  • Cool 3
  • Boring 1

Share this post


Link to post
Share on other sites
423
[MIA-A]
[MIA-A]
Beta Testers, In AlfaTesters
2,004 posts
7,666 battles
1 minute ago, Sbane12 said:

How to counter?  Lock up your wallets like a lot of whales have. A unique archetype should NEVER be gated behind a competitive mode. Competitive rewards should always be 100% cosmetic. Many of us large whales refuse to invest in a game that makes the same mistakes as dead games of the past. I wonder what reward system all of the top successful games utilize and have utilized for years? (Cosmetic).

Eventually the revenue hit will be large enough they will have to make a change.

womp womp

  • Boring 1

Share this post


Link to post
Share on other sites
1,226
[RKLES]
Members
7,107 posts
8,758 battles

Lol I remember shredding Stalingrad in X Ranked using Gearing or Zao because Zao and Gearing could burn it down or flood it out. And while Stalingrad can bow tank, it is indeed highly vulnerable to BB AP from side hits, but then again any ship can be vulnerable to that lol.

Share this post


Link to post
Share on other sites
3,861
[O7]
Supertester, Alpha Tester, In AlfaTesters
10,668 posts
7,570 battles
1 minute ago, Admiral_Thrawn_1 said:

Lol I remember shredding Stalingrad in X Ranked using Gearing or Zao because Zao and Gearing could burn it down or flood it out. And while Stalingrad can bow tank, it is indeed highly vulnerable to BB AP from side hits, but then again any ship can be vulnerable to that lol.

Those are not the ships I would choose to face a Stalingrad. The Stalingrad shreds Gearings, the combination of extremely high shell velocity and short fuse times + radar means that the Stalingrad can consistently get multiple pens if the gearing angles even a little. 16k from front turrets alone is not unheard of in the stalingrad. The Zao also does not have enough HE pen to penetrate the 50mm deck of the Stalingrad. Thats why if you watch the twitch video linked above you will see 07 bringing Hindis and Henrys because they have the HE pen necessary.

Share this post


Link to post
Share on other sites
1,226
[RKLES]
Members
7,107 posts
8,758 battles
3 minutes ago, Sbane12 said:

How to counter?  Lock up your wallets like a lot of whales have. A unique archetype should NEVER be gated behind a competitive mode. Competitive rewards should always be 100% cosmetic. Many of us large whales refuse to invest in a game that makes the same mistakes as dead games of the past. I wonder what reward system all of the top successful games utilize and have utilized for years? (Cosmetic).

Eventually the revenue hit will be large enough they will have to make a change.

Between Clan Battles and Ranked as well as the Arsenal ship coupon you can get Stalingrad even if you are not a top player since Wargaming scatters Steel throughout the Ranks and Leagues depending if you are doing Clan Battles or Ranked.

Share this post


Link to post
Share on other sites
Members
1,781 posts
8,123 battles
PRSC510.png Сталинград 10 CA/CL ussr.svg USSR 2,361 63.83% 111,572              
PASC210.png Worcester 10 CA/CL usa.svg USA 8,485 55.86% 78,494              
PFSC110.png Henri IV 10 CA/CL france.svg France 3,869 55.29% 92,254              
PBSC110.png Minotaur 10 CA/CL uk.svg UK 7,580 53.21% 68,527              
PASC020.png Des Moines 10 CA/CL usa.svg USA 13,779   52.80%   70,257              
PRSC110.png Москва 10 CA/CL ussr.svg USSR 10,139   51.44%   73,543              
PJSC034.png Zao 10 CA/CL japan_wows.svg Japan 16,561   51.21%   81,095              
PGSC110.png Hindenburg 10 CA/CL germany.svg Germany 9,189 50.41% 76,494              
PASC710.png Salem 10 CA/CL usa.svg USA 3,494 49.51% 70,143              
  • Cool 1
  • Boring 1

Share this post


Link to post
Share on other sites
1,226
[RKLES]
Members
7,107 posts
8,758 battles
Just now, 1nv4d3rZ1m said:

Those are not the ships I would choose to face a Stalingrad. The Stalingrad shreds Gearings, the combination of extremely high shell velocity and short fuse times + radar means that the Stalingrad can consistently get multiple pens if the gearing angles even a little. 16k from front turrets alone is not unheard of in the stalingrad. The Zao also does not have enough HE pen to penetrate the 50mm deck of the Stalingrad. Thats why if you watch the twitch video linked above you will see 07 bringing Hindis and Henrys because they have the HE pen necessary.

Lol well in Gearing I used torp boat build that come to find out Flamu actually likes, so I can torp the Stalingrad beyond it’s Radar Range. And Zao I can hit Bow tanking Stalingrad from 22km out and force it to move which is often disadvantageous for the Stalingrad. Or I can lay some ambush or don’t follow me Torps in Zao for the Stalingrad as I slip around the corner of an island like I will do in my other IJN CAs with their Torps when I get the opportunities to do so.

Share this post


Link to post
Share on other sites
423
[MIA-A]
[MIA-A]
Beta Testers, In AlfaTesters
2,004 posts
7,666 battles
1 hour ago, 1nv4d3rZ1m said:

I could tell you how but it might be better to watch. Here is an example of demolishing a team that has multiple Stalingrads by a team without any:

 

so basically IFHE Henri, Hindenburg, Midway. All hard counters to Stalingrad.

Share this post


Link to post
Share on other sites
3,861
[O7]
Supertester, Alpha Tester, In AlfaTesters
10,668 posts
7,570 battles
1 minute ago, NeoRussia said:

so basically IFHE Henri, Hindenburg, Midway. All hard counters to Stalingrad.

I wouldnt necessarily say "hard counter". It took a while to kill them still and the stalingrad can still punch back if given the opportunity. The AA can be very strong if correctly specced and there is a lot of HP to work through using HE but yes it does work given a little time against those soviet battlecruisers. On the flip side you cant spec max survivability and enough AA to matter at the same time.

Share this post


Link to post
Share on other sites
1,379
[HINON]
[HINON]
Members
4,966 posts
6,451 battles
2 hours ago, TheFerretArmy said:

Knowing that I've just made my job harder as an owner of the ship and player, I bid you all adieu, and see you on the ocean

i wouldnt expect everyone that reads this to make use of it, most of the playerbase doesnt even use the forums anyway so most wont even see it to begin with 

Edited by tcbaker777

Share this post


Link to post
Share on other sites
1,045
Alpha Tester
4,738 posts
2,411 battles
1 hour ago, Belthorian said:

lol 2.65 Sigma.......while the Alaska is 2.05.....typical Russian power fantasy. Why do Russian devs have to ignore reality and pretend that they have ever been a Naval power. Russian fire control was garbage.....the Stalingrad would have been a poor imitation of the Alaska yet in game it practically has guided projectiles. 

Russia stopped being a naval power after Tsushima and wasn't again until the Cold War, and that only happened because them and the States were the only two countries left with any real military and economic capability after WWII.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×