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Brids17

Nations question

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So in WoT, there's a general aspect of a nation that's largely present in each tank. So for example, German tanks are usually very accurate or French tanks are fast. I was just wondering if WoW shares the same design and if so, could you give me a run down on what nations are good at what? 

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23 minutes ago, Brids17 said:

So in WoT, there's a general aspect of a nation that's largely present in each tank. So for example, German tanks are usually very accurate or French tanks are fast. I was just wondering if WoW shares the same design and if so, could you give me a run down on what nations are good at what? 

There are common themes.  Using BBs:

German: Distributed armor, turtle backs, good secondaries at higher tiers, hydro
American: Slow but solid through Tier VII, fast and less solid above that, good AA, good main battery accuracy
Japanese: Weaker armor, often faster, big guns, best accuracy, weak AA
British: Great HE, mediocre AP, distributed armor through Tier VI, HE vulnerable for Tier VII and up due to lots of default thickness plating, good accuracy
French: Fast, poor accuracy like Germans, HE vulnerable like British, fondness for quad gun turrets, lots of smaller guns

DDs, CAs, CLs and CVs would be different as the traits don't always follow through.  British CLs, for example, don't even have HE and the special boosted acceleration they have is also present on British DDs.

Edited by Helstrem

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japanese CVS- they stomp the american carriers 10 to 1, totally accurate,WG loves the american carriers.

japanese BB-s long range BB,they are not made for brawling

american BB- the meme "jack of all trades" aka mediocre at everything,some ships are an exception to the rule.

american CV- no.

american cruisers- the  light cruiser line is all about spamming HE,armor?what armor? heavy cruiser line lives and dies to SHS at tier8,des moines is the ship you want.

japanese cruisers- some armor,some torps,some fire,they are good(except the tier9)

 

Edited by Cruxdei

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You both forgot to tell him that anything Russian may be OP especially at tier 10 and resembles nothing close to the boat's performance in real life.

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1 minute ago, 1SneakyDevil said:

You both forgot to tell him that anything Russian may be OP especially at tier 10 and resembles nothing close to the boat's performance in real life.

i should tell him that kronshtadt and stalingrad are uptiered battleships,but called cruisers because WG have "reasons.'

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From the perspective of destroyers:

  • USA: Jack of all trades, solid at everything but exceptional only in terms of their long-lasting smoke.  At low to mid tier they are designed as gunboats primarily, with short-range torpedoes which are difficult to use effectively.  At high tiers they keep the very good guns but also pick up excellent torpedoes.
  • Japan: Primarily focused on stealth and long-range torpedo attack.  Their torpedoes hit very hard and almost from the beginning they are capable of landing torp hits while still outside of ship detection range, but those torpedoes are balanced by being easy for enemy teams to spot (can literally be spotted from more than a mile away at high tiers).  Beginning at tier 6 the line splits off, with one (ending at Shimakaze) maintaining the torpedo-centric build and the other (up through Harugumo) being much more gun focused.  Japanese torpedo boats feature guns which rotate painfully slowly and with the slowest reloads in the class, but which do maintain a high alpha strike when you can land the first salvo.
  • Germany: Hybrid ships with solid guns and decent torpedoes.  The Germans' biggest strength lies in the ability to equip hydro-acoustic search (sonar), making them vicious cap contesters.  Their weakness lies in relatively slow gun reloads at the mid tiers, and fairly low per-torpedo damage potential in the high tiers (the latter offset by very fast torpedo reloads).
  • Soviet Union: With a couple of exceptions at the high tiers, these are miniature cruisers characterized by very high speeds and long range guns which fire on very low arcs.  On the down side, Soviet torpedoes are ridiculously short-ranged and their ship concealment ratings are by far the worst among destroyers.
  • UK: Just introduced to the game in the most recent patch, British destroyers possess excellent guns and concealment, along with ludicrously good acceleration.  Because of that acceleration they do not get the speed boost consumable found on other destroyers, which can be a hindrance during the late game.  Their smoke charges dissipate extremely quickly, but come off cooldown much faster than other lines (and they receive more of them).  British destroyers also have the unique ability to single-fire their torpedoes (rather than launching a full spread of 2-5 torpedoes at a time), which can come in handy at times.  EDIT: neglected to mention the long-lasting hydro which UK DDs get beginning at the mid tiers, and which essentially makes them immune to torpedoes for 3 minutes at a time.
  • Pan-Asia: A mixed bag of re-flagged ships from other nations, with the unique "flavor" of deep water torpedoes which are incapable of hitting other destroyers but which are exceptionally difficult for enemy ships to spot.  Pan Asian smokes also reload faster than those of other nations (with the exception of the Brits), and at tier 9 and 10 they receive the option of mounting surveillance radar in place of their smoke (the tier 9 reward ship USS Black being the only other destroyer capable of carrying radar).

There are exceptions to the "rules" mentioned above within each tech tree, but that's the quick & easy Cliffs Notes version.  Many of the premium destroyers also vary widely from their tech tree sisters (the Pan-Asian DDs Anshan and Loyang being obvious examples, as they carry standard torpedoes rather than the deep water variety).  There are a few nations which had/have premium destroyers available but for which there is not yet a tech tree (Poland, France, and UK Commonwealth).

Edited by Harv72b

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