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CV "rework" intel

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Has anyone by any chance got any intel on when this "rework" will be officially on the live server by any chance? I know for one i will be leaving once its been applied and am wondering how much possible time i have to enjoy CV gameplay as it is for before its gone.I have this funny feeling WG will get this rework live faster than what we all think for some reason, maybe its partly because how happy WG appear to be with this rework.

I know that alot of people are happy about this happening and good for them, sadly im not one of them and i know theres many others as well.I have one proposition or suggestion to the original CV RTS players, this is something im considering doing myself as well.Once we know for a fact when the "rework" is meant to be applied to the live server, everyone thats planning on leaving once thats the case should submit their last CV RTS replay with a title along the lines of "My last CV game before i quit because of the rework" or something to make the point to WG that we werent joking around.Whether they care or not is irrelevant as they have already shown they basically dont, but it would still be a good way of making the point, something they will remember if enough people do it.Thats for sure.

Lastly, i truly feel for the CV players that have invested time over the last 3 years or so getting superbly good at the format and becoming as good as you did skill wise.I only wish i personally had more time to learn how to get that good through me loosing to you guys and had i been playing for as long as i wanted i probably would be a pretty good CV player by now, but that wasnt the case.

Nevertheless, i had some fun anyhow grinding 3/4's into the USN CV and BB lines and hopefully maybe this whole thing might inspire someone with game making abilities to maybe make a naval game in the future with a RTS format for CV's better than WG could ever achieve in less time, unlikely, but we never know.

 

To all the original CV players, I SALUTE YOU!

 

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You could consider me to be rabidly anti-change.

I managed to get invited to the first round of testing; but forever download time for the client, and irl, meant I didn’t have the chance to play many games before the session ended.

At the moment I’m unimpressed. Nothing I saw or experienced changed how I feel one iota.

That being said; quiting the game entirely? (unless I misunderstood you,) isn’t going to happen.

I’ll either beat my head against the wall again to learn the new system; just like I did originally; or I’ll focus my efforts on making the life of carrier drivers a living hell.

You wanna snipe my team’s carrier(s)? Say hello to AA spec’d escorts.

You wanna hide in the back? Say hello to the stealth spec’d destroyer that will either spot you for allies, or will long range torp you to death as your carrier plods along dumbly between waypoints.

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I'm inclined to feel that quitting the whole game because one class is changing is a pretty good indicator of not liking the game to begin with.  Even if one never touches CV again, there are three other classes to enjoy.

 

No, theae are people who ONLY play CV, because they like RTS, but have no interest in an arcade shooter.  They don't like the game: they like that one class. 

After the change, I recommend they pick up Homeworld Remastered.  XD

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22 hours ago, Estimated_Prophet said:

 

You wanna hide in the back? Say hello to the stealth spec’d destroyer that will either spot you for allies, or will long range torp you to death as your carrier plods along dumbly between waypoints.

This. I mean, plenty enough DDs were doing this under the current system. Under the test changes, there's no way DDs will be passing up the chance to sneak thru to a CV that cant possibly avoid the torps if they have planes in the air.

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22 hours ago, DerKrampus said:

I'm inclined to feel that quitting the whole game because one class is changing is a pretty good indicator of not liking the game to begin with.  Even if one never touches CV again, there are three other classes to enjoy.

It's not a matter of playing other ships after the rework.  It's hard to know how things will play out but I think the entire game could change a lot with CVs in every match.  We can't know if the new game meta will be enjoyable for any ship type.

2 hours ago, Harathan said:

This. I mean, plenty enough DDs were doing this under the current system. Under the test changes, there's no way DDs will be passing up the chance to sneak thru to a CV that cant possibly avoid the torps if they have planes in the air.

We'll see.  A smart CV player will keep an eye out for DDs so I don't think it will be easy to sneak through.  Beside, if you want to greatly improve your odds of winning you'll prioritize spotting and killing the enemy DDs first.  

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16 hours ago, Slimeball91 said:

Beside, if you want to greatly improve your odds of winning you'll prioritize spotting and killing the enemy DDs first.  

But if CV players under the test changes have to focus mainly on enemy DDs before they can think about attacking larger targets, then the problem of excessive DD spotting hasn't been fixed at all, and CV players and DD players both are going to end up frustrated.

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Just now, Harathan said:

But if CV players under the test changes have to focus mainly on enemy DDs before they can think about attacking larger targets, then the problem of excessive DD spotting hasn't been fixed at all, and CV players and DD players both are going to end up frustrated.

CVs won't have to focus on DDs, they can just bypass them if they want.  If you're playing to win, in any ship type, not just CVs, you focus the DDs first.  With more than one CV per team, in every match, I don't like to odds for DDs. 

Also, it seems like the air spotting range for ships was increased for the test.  Currently in the game DDs are spotted from the air around ~3.5km.  In the test it was about the same as their surface detection range.  I assume its to allow you to line up air attack runs against DDs.  Its yet another concealment nerf for DDs to go along with radar, hydro and RPF.

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1 minute ago, Slimeball91 said:

CVs won't have to focus on DDs, they can just bypass them if they want.  If you're playing to win, in any ship type, not just CVs, you focus the DDs first.  With more than one CV per team, in every match, I don't like to odds for DDs. 

Also, it seems like the air spotting range for ships was increased for the test.  Currently in the game DDs are spotted from the air around ~3.5km.  In the test it was about the same as their surface detection range.  I assume its to allow you to line up air attack runs against DDs.  Its yet another concealment nerf for DDs to go along with radar, hydro and RPF.

Right, but the changes were supposed to fix CVs, not break DDs.

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Just now, Harathan said:

Right, but the changes were supposed to fix CVs, not break DDs.

I'm afraid DDs and CVs working might be a mutually exclusive thing.  I would always shake my head when people would say CVs were the missing link to balancing DD stealth.  The fact that aircraft go between 150 and 250kts, and DDs generally don't have meaningful AA, there's nothing to stop CVs from spotting DDs.  DDs can't work when another ship can spot them at their choosing.  That's exactly what CVs can do, and its gotten much, much easier in the rework.  Add in radar, hydro, RPF, and new killer HE spamming DDs that are exceptionally good at killing other DDs......

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9 minutes ago, Slimeball91 said:

I'm afraid DDs and CVs working might be a mutually exclusive thing.  I would always shake my head when people would say CVs were the missing link to balancing DD stealth.  The fact that aircraft go between 150 and 250kts, and DDs generally don't have meaningful AA, there's nothing to stop CVs from spotting DDs.  DDs can't work when another ship can spot them at their choosing.  That's exactly what CVs can do, and its gotten much, much easier in the rework.  Add in radar, hydro, RPF, and new killer HE spamming DDs that are exceptionally good at killing other DDs......

So (and I made this suggestion elsewhere) only allow free control of squadrons that still have ordnance (once they drop, they auto-fly back to your CV) and change fighters to only be able to move between friendly ships, no free flight.

CVs *can* spot, but they trade away their damage to do so. Combine that with lower alpha from strikes (but more reliable DOTs) and that's spotting AND deletion mitigated. 

Evening out player skill? Tutorials, not changing the entire gameplay mechanic of a class.

Job done.

 

Edited by Harathan

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Just now, Harathan said:

So (and I made this suggestion elsewhere) only allow free control of squadrons that still have ordnance (once they drop, they auto-fly back to your CV) and change fighters to only be able to move between friendly ships, no free flight.

Once your planes drop they do fly back immediately back to the CV.  Assigning fighters to friendly ships is one way to go.  Another option is to make fighters player controlled, but you still only control one squadron at a time. 

Just now, Harathan said:

CVs *can* spot, but they trade away their damage to do so.

No, you can spot and attack at the same time.  CVs are fundamentally broken because they are the best scouts in the game and they give up nothing in the way attack for that advantage.  Here's some perspective.  DDs are very good spotters, but they are balanced by having the least reliable primary weapons in the game (torps with a single digit hit rates).  The way the rework was in the first round of testing CVs were still the best scouts in the game, and they still have really decent alpha with a reasonable DoT chance.  Add on top of that they are the fastest craft in the game my a mile, they have unlimited planes, and there is (more or less) nothing the CV player can do to mitigate the enemy CV's attacks.  That's really not balance.  CVs will take the cake for being the lowest skill floor ship in the game. 

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1 hour ago, Slimeball91 said:

Once your planes drop they do fly back immediately back to the CV.  Assigning fighters to friendly ships is one way to go.  Another option is to make fighters player controlled, but you still only control one squadron at a time. 

No, you can spot and attack at the same time.  CVs are fundamentally broken because they are the best scouts in the game and they give up nothing in the way attack for that advantage.  Here's some perspective.  DDs are very good spotters, but they are balanced by having the least reliable primary weapons in the game (torps with a single digit hit rates).  The way the rework was in the first round of testing CVs were still the best scouts in the game, and they still have really decent alpha with a reasonable DoT chance.  Add on top of that they are the fastest craft in the game my a mile, they have unlimited planes, and there is (more or less) nothing the CV player can do to mitigate the enemy CV's attacks.  That's really not balance.  CVs will take the cake for being the lowest skill floor ship in the game. 

I'm aware that planes currently fly back to the CV after dropping, however you can still manually control them. I'm suggesting losing that control when they're on the return journey.

Under my suggestion, no, you can't spot and attack at the same time, at least with the same squadron. Under my suggestion, you can spot, or you can attack. The moment you attack you lose control of your planes. You could decide to orbit armed planes around a DD until your team kills it, but for that whole period (potentially a long time if it pops smoke) that squadron is doing no damage, when it could have been used elsewhere. You can still attack with another squadron elsewhere, but you're still nerfing your damage output.

Edited by Harathan

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On 10/26/2018 at 12:49 PM, Harathan said:

I'm aware that planes currently fly back to the CV after dropping, however you can still manually control them. I'm suggesting losing that control when they're on the return journey.

Under my suggestion, no, you can't spot and attack at the same time, at least with the same squadron. Under my suggestion, you can spot, or you can attack. The moment you attack you lose control of your planes. You could decide to orbit armed planes around a DD until your team kills it, but for that whole period (potentially a long time if it pops smoke) that squadron is doing no damage, when it could have been used elsewhere. You can still attack with another squadron elsewhere, but you're still nerfing your damage output.

Well with the way the Rework works, you either are scouting or attacking anyway, and once you use all of your attack runs, you lose control and it RTBs, if you switch to another Squadron, It RTBs so there really isn't any loitering aircraft unless the CV drops a Fighter consumable on you or keeps his Strike Aircraft there, which locks him into that group until he either attacks or changes to a different group/ goes back to the Carrier.. which makes that Squadron he's in RTB regardless 

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