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Aiser50

About the Okinawa map.

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WG, it is high time that the A cap on this map is removed or placed elsewhere.

It appears that the player base on this server is unable to learn a basic lesson.

If half or more of the entire team flows into this cap at the start, you are almost certainly guaranteed a loss.

What's more, this cap operates as some sort of magnet for players to go there for what ever reason that you don't see on any other map.

The proper name for this map should just be "Lemming cliff".

 

 

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It's really hilarious. You can patiently explain how to win on this map, it is easy and obvious, and yet....

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20 minutes ago, Aiser50 said:

WG, it is high time that the A cap on this map is removed or placed elsewhere.

It appears that the player base on this server is unable to learn a basic lesson.

If half or more of the entire team flows into this cap at the start, you are almost certainly guaranteed a loss.

What's more, this cap operates as some sort of magnet for players to go there for what ever reason that you don't see on any other map.

The proper name for this map should just be "Lemming cliff".

 

 

Problem is how tight the map is how and open the other 2 bases are, so entirely boils down to how many competent players one team has vs the other team. Try to cap and get spotted by DD or Radar and you get focus fired to death, especially if you managed to kill a couple ships enemy will see you as a major threat. Essentially it’s ocean map with only one little section of islands to shelter vulnerable ships or to use to sneak into secondary range for secondary brawling ships.

Map is not usually a problem for me since I play mid tiers the most and typically don’t see that map much even when I use high tier ships.

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7 hours ago, Aiser50 said:

WG, it is high time that the A cap on this map is removed or placed elsewhere.

It appears that the player base on this server is unable to learn a basic lesson.

If half or more of the entire team flows into this cap at the start, you are almost certainly guaranteed a loss.

What's more, this cap operates as some sort of magnet for players to go there for what ever reason that you don't see on any other map.

The proper name for this map should just be "Lemming cliff".

 

 

The problem isnt even that they go into the cap as much as it is the majority of the team going to the corner north of A?! In so many matches ive had 3-4 T10 BBs and a couple of cruisers sailing north of A and parking there over half the match, WITHOUT EVEN CAPPING THE A CAP!?!?! Meanwhile the few thats left fighting for their lives at B and C. I really wish WG implemented a minefield on tha whole area north of A and also at the former D cap on Northern lights. Mines that only effect cruisers and BBs.

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10 hours ago, Aiser50 said:

WG, it is high time that the A cap on this map is removed or placed elsewhere.

It appears that the player base on this server is unable to learn a basic lesson.

If half or more of the entire team flows into this cap at the start, you are almost certainly guaranteed a loss.

What's more, this cap operates as some sort of magnet for players to go there for what ever reason that you don't see on any other map.

The proper name for this map should just be "Lemming cliff".

 

 

Its a well balanced map, one of the few. It requires good thinking and teamwork. If your problem is lemming trains you get them on every map. North/northern lights, the D cap is where most lemmings go. There is no escaping them, only carrying them enough for them to cardy themselves.

The flight of the lemming train is a good thing because it allows you more time to farm damage; Otherwise they would confront the enemy and die instantly. 

Ever have a five minute game? Not fun at all.

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Remember, the average player is a moron, will not learn from past mistakes and does not want to improve. 

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37 minutes ago, Gen_Saris said:

Remember, the average player is a moron, will not learn from past mistakes and does not want to improve. 

Map is total shite, too small for T10 rework

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17 hours ago, Oldschool_Gaming_YT said:

Meanwhile the few that's left fighting for their lives at B and C.

No point in going to B or C either; unless you're some unicum who can dance like a spastic chiwawa and avoid all the hellfire your likely going to draw.

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