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Hi folks

With the end of Rank coming soon Clan will be soon in 2 forms, well that got me thinking about this whole clan thing, what's the end game for it, in fact what is the end game for WOWs in general sure I love Random, Clan Battles even Coop still have time for that mode, Rank UH moving on back to the end game for Clans am I imagining this but was there not some sought of plan by WG to create a huge Oceanic map with land masses dotted with various installations and clans would fight over these sea areas and land masses to control these installations that would produce resources for there respective Clans.

I don't maybe know maybe I was thinking about this in another reality or down at the POP Clans Captains club drinking Bacardi with @Gerbertz  and discussed this idea after one to many drinks, maybe I read this idea from someone's post way back when I first started playing.

Anyway as much as I have no trouble with the 20 minute games I long for a mode where going in and its full no time limit ships sailing around doing various tasks.

Fighting for the glory of your Clan, hunting down convoys of enemy Clans you know (RKLES) is transporting coal and iron from a neutral port or a subsidiary port to there main base,10 transports guarded by @Admiral_Thrawn_1 and   @dEsTurbed1 ( HI guys still remember that great clan match ) and some POPS turn up have a battle with the RKLES guys in the process sink a few transports then high tail out of there.

Or perhaps even myself I go out in one my ship sail into enemy territory and shell ( OO7 ) brand new shinny oil refinery ( which was suppose to be guarded @Knavbot but he was off deleting BBs in his GZ :Smile_teethhappy:) that they acquired a couple of weeks earlier from a classic battle with (SPQR ), I come by and reduce it to burning load of scrap metal then do a runner back to base.

Other things like say @WanderingGhost just finished grinding up his last tech tree DD she is fully upgraded sure he could go play a game in fandom get his kill there fine but why do that when go on a real patrol and sink some Battleship in grand Campaign mode and reap the glory.

Another exciting thing in this mode @LoveBote and @Amatsukaze_KaiNi form a Carrier strike force and go bomb the Main base of (TSG4B) destroying there dry docks, research centre, ship building facilities ( officers Bar ) etc etc.

WG has given us clan bases and the ability to recruit great, we have Clan battles all great but will it be a endless cycle of Clan battles going round and round and round till your head spins or you just get sick of it, I love Clan battles but you can only play so much.

How can WG make this Grand vision work well first clans have to decide if they want to play this mode, a lot of Clans are small and some are just not interested in Clan battles, so the clan will have decide once they say yes they register for it and WG allocates a base.

  To actually enter the mode will just the same as hitting the Rank ,Clan button and your in there.

The map WG will have to make a huge map that will contain all the contestant Clan main bases plus thousands of neutral bases and facilities on islands and large land masses that can be captured, the map itself can have grid system for capturing and occupation function.

A clans main base cannot be captured under any circumstance however it can be attacked and its infrastructure damaged. Subsidiary bases and facilities however can be but again you have to have some sought of time limit you cant have 2 clans fighting a bitter battle for the island that a iron ore factory is on it one side wins but has one crippled ship left then all of sudden another Clan rocks up with half dozen ships and takes over , the facility could changes hands 10 times inside a hour just wont work.

Clans

Now there are some really big Clans with affiliates look at the 90Th have they reached 90THZ yet they must be close, this is where Alliances and NON - Aggression Pacts come in with advantages and dis advantages, when you decide to register you need to know fully what your getting into so getting on the good side of big Clans with treaties and Pacts will go along way.

Also Clan that breaks such things get really punished big time in game ( Just ask The Fuhrer ) so don't do the rat act, of course its going to be odds on there will be warmongering clans that will simply declare war on everyone ( good luck with that mindset ).

Tier and number of ships in battle at one time

Well obviously tier 1 to 4 have to be out tier 5 is a tough there are some great ships there but it comes down to if you happen to be on picket patrol around one of your bases in The Texas ( great ship ) and suddenly a Montana, Zao and  Khabarovsk turn up to attack your base and take over it, well it could embarrassing to say the least, WG will have to decide on the tier levels.

How many ships should there be aloud to face each other what should the maximum number a Clan can send against another Clan, well the chances of 50 clan members of (STORM) turning up on one (13TH) naval bases is pretty slim however I believe there should be no restriction on the number of ships in a Task Force,  THIS IS WAR you signed the registration you new the consequences.

Bases

Bases in particular your primary base should have coastal artillery and radar also airfields, now some Clans base ratings are bigger than others so the bases should match the size of clan rating, lower Clan rates facilities such as the airfield may only be a seaplane anchorage with short range recon float planes ( e.g. Super marine Walrus or Vought OS2U Kingfisher ), the bigger the clan rating the bigger the airbase with longer range recon ( Focke - Wolfe  Fw 200 Condor or Short S.25 Sunderland )  these should be bot controlled and fly 24/7 baring base damage, why because these guys are going to detect friend or foe ships which you will receive a message in your port UI to get your a$$ into campaign mode to defend your territories.

The coastal artillery again the bigger the rating the more guns to defend your bases as the same with radar so as your Clan rating gets higher you bases upgrade.

Convoys

Transport ships should not have to be payed and built for, if your control a subsidiary oil refinery that has produced a certain level of oil for you clan a number of transports is allocated to transport the oil to your main base its up to the clan to decide to escort it or not.

Now not every body plays 24/7 and sometimes you could find you only have 1 or 2 players in your Clan on at certain times and if that convoys ready to sail and you don't have players to escort it well life's tough you signed on the dotted line to play this mode.

How are you going to know what the hell is happening in Grand Camping mode

like I said earlier you get warning messages through the port UI or whatever you call it sometimes you might get in the campaign in time to stop the impending disaster other times not but that's the fun of a mode like this.

Exiting the mode

Ok well getting sunk is the first way of course and the easiest, then you can always sail back to one of your bases but that could take awhile so lets look at the e.g. I wrote about earlier @WanderingGhost has been sailing around for 2 hours has not seen 1 enemy ship he is getting bored wants to play random, choices go back to base NO going take to long so a simple solution each sea grid has a EXIT point you sail to and exit out of the mode back to your port and the best part about when you decide go back to Campaign mode again you start where you left.

There are lot of other things that can be added in this mode that I could write about in this post and it could go forever but instead I will wind up here saying that yes its seems to quite a task for WG to create with a lot of fine points to grind out and people will write back and say this is impossible to do, well I say if the creators of Elders Scroll Online can design a campaign mode ( I have never played it but I know someone who does and have seen them play it ) surely the wiz kids at Lesta  can do it to WOWS.

Remember if they don't provide a new game mode to keep us interested we going to be stuck with Rank and Clan battles till we are bored to death,so unless people are willing to mindlessly grind themselves senseless just to get a VMF StaliniumGrad knock yourselves out.

If you want something innovative for Clan lets get on WG case and get them into action

regards

P.S. I need a drink after this post

 

 

 

           

 

     

              

 

 

     

Edited by tm63au
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As a casual clan that only played Clan Battles, because you got flags for playing a Clan Battle win or lose, I'm not sure the large amount of casual clans will want to do this. The lone wolf clans (Wolf named or not) almost certainly will not. So this would be for those serious clans with player stat requirements and the like I think.

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It's certainly doable, but I don't think WG will do it.

It would be a LOT of work, and probably not worth the return.

If anything, it would be a good idea for another company who wants to do warships, and not do it just for clans. It would let them avoid being in direct competition with WG and Gaijin.

Dunno if you've ever played World War 2 Online, but that was the type of gameplay you describe, although obviously, there were only 2 sides. (high command would assign clans an area of the front to be responsible for)

As a non-affiliated player, you could join a "mission" put on the board by an "officer", (any player with sufficient level) which let you spawn near the action, or you could act independently upon general intel. (for example, if the enemy was bringing armor up from rear towns to mass for an attack, you and a few buddies could spawn trucks and AT guns, and set up a behind-the-lines ambush) You could literally spawn anywhere in the 1940 European theatre on the 1/8 scale map, and go wherever you wanted. (Just for fun, I flew a BF109 from Aachen to the Alps, took me over half an hour lol)

A more modern, simpler version, (thus a more likely candidate) is Heroes & Generals. Similar idea, but the large traversable map is removed, and basically you just join different missions (set by other players) to change the face of the main campaign map.

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15 minutes ago, Kizarvexis said:

As a casual clan that only played Clan Battles, because you got flags for playing a Clan Battle win or lose, I'm not sure the large amount of casual clans will want to do this. The lone wolf clans (Wolf named or not) almost certainly will not. So this would be for those serious clans with player stat requirements and the like I think.

If somebody did Heroes & Generals style, it would still be good for the casuals. Be the same as now, except you would have the option to pick missions that play differently from the "meeting engagements" we do now. They would be similar to Operations, but with humans on both sides. (with AI as needed for emplacements/transports/land-based air)

Basically, if you didn't want to be involved in the overarching campaign, you could completely ignore it and just play whatever missions you wanted, while still (unwittingly) helping out the serious players pulling the strings.

Edited by Skpstr

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3 minutes ago, Skpstr said:

If somebody did Heroes & Generals style, it would still be good for the casuals. Be the same as now, except you would have the option to pick missions that play differently from the "meeting engagements" we do now. They would be similar to Operations, but with humans on both sides. (with AI as needed for emplacements/transports/land-based air)

Basically, if you didn't want to be involved in the overarching campaign, you could completely ignore it and just play whatever missions you wanted, while still (unwittingly) helping out the serious players pulling the strings.

That would be alright. 

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Yeah, WW2OL was definitely intended for organised teamwork.

I played Heroes & Generals in beta, and basically, it was like playing BF1942, (although less arcadey) except that, for the players involved in the higher layer of the game, the wins mattered beyond any one match, and they were setting your available missions to suit their overall strategy.

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I'd love to be part of this POP battlecarrier fleet, bombers at the ready TM! 

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It sounds interesting and I like the idea of a larger scale but I don't think that it would be very accessible to a large part of the casual player base. Perhaps a modified version would be more reasonable. I would suggest something like a Co-Op/Random Privater mode using the Game nations as well nations. You can still have the clans but they would operate as privater outfits and both they and solo players can take on missions for the different nations/factions or fight each other. Clans could end up fighting against groups of solo players hired by a game nation. I also suggest that the Clan bases for this mode be partially separate from the current version with associated bonuses only applying to each mode. This would open the mode up to more players while still maintaining most of what the OP suggested. I don't think that this will happen but still very much like the thought.

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10 minutes ago, Florendo19 said:

It sounds interesting and I like the idea of a larger scale but I don't think that it would be very accessible to a large part of the casual player base. Perhaps a modified version would be more reasonable. I would suggest something like a Co-Op/Random Privater mode using the Game nations as well nations. You can still have the clans but they would operate as privater outfits and both they and solo players can take on missions for the different nations/factions or fight each other. Clans could end up fighting against groups of solo players hired by a game nation. I also suggest that the Clan bases for this mode be partially separate from the current version with associated bonuses only applying to each mode. This would open the mode up to more players while still maintaining most of what the OP suggested. I don't think that this will happen but still very much like the thought.

I agree, it was a rough draft and all things are possible, the main thing is to get something going as a alternative to just rank and clan which still can be viable game modes.

plus 1 :Smile_honoring:   

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14 minutes ago, LoveBote said:

I'd love to be part of this POP battlecarrier fleet, bombers at the ready TM! 

Thanks nutty thought you might enjoy that idea, can you imagine a task force with 2 GZ's launching wave after wave of dive bombers striking oil tanks, dry docks, iron ore factories and ship yards :Smile_izmena:    

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1 hour ago, Kizarvexis said:

As a casual clan that only played Clan Battles, because you got flags for playing a Clan Battle win or lose, I'm not sure the large amount of casual clans will want to do this. The lone wolf clans (Wolf named or not) almost certainly will not. So this would be for those serious clans with player stat requirements and the like I think.

Wow, you guys were dedicated, the lure of flags was insufficient to scrape up enough players for a clan battle at our base. Maybe WG should increase the reward.

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5 minutes ago, Doombeagle said:

Wow, you guys were dedicated, the lure of flags was insufficient to scrape up enough players for a clan battle at our base. Maybe WG should increase the reward.

We played around a half dozen games to accommodate the dozen or so who wanted to play. It was harsh as the higher clans had their B teams farming wins in Squall. If the higher clans would be blocked out of Squall, it might be better.

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Pirate mode of the high seas. A new clan wars mode. Maybe tiers 7 to 9 inclusive like a random battle.

Nightly/weekly goals and assaifnes patrol areas of a clans responsibility, if they are cued up for a battle then your in an encounter. If they are not, then it is a free pass to next zone...

 

I like the concept. I believe it is 2 years away at minimum to implement. 

Carrier rework and sub integration will cause the delay...

Who knows, this might spark more nation ships to be created.

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I like the idea as well. And actually would probably need to be mid tier or low tier though since those were the main convoy escorts and convoy raiders if you left out carriers. Or if Subs turn out to be decent by some chance then you use raider subs vs the escorts.

 

I also remember, that Clan Battle we had, it was an awesome match regardless of the victor. :Smile_honoring:

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A persistent world with a dynamic campaign. I'd love this!

For players without a clan, you could choose a side (Axis/Allies) and get a random mission where your success affects the overall battle

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