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Hi.

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Just wondering if losing steering from taking a hits from the front is a bug or not.

Sounds pretty ridiculous that just taking hit from about anywhere causes your rudder to break unless it located at the front.

Then again, if it is located at the front, why am I not sailing backwards faster? Needs to be looked at imho.

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Thanks.

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I would guess the only time this can happen is if you had an AP shell overpin from the bow then though/ detonated at the steering gears and it was already at a low health to begin with? It seems like a bad roll of RNG to me. 

Edited by JB_24

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There are several ways a ship can lose steering.

The first is that the actual steering gear or rudder(s) are hit directly.  These are at the stern of the ship.  On most larger warships the steering gear itself has some armor protection.  On battleships, the steering gear compartments are often heavily armored.

The next is that power is lost to the steering gear.  Here, the main engineering spaces amidships (normally) take a hit that causes a loss of power to the steering gear.  This could be temporary and the steering gear is switched to an alternate source, or it could take a while to recover power.  This all depends on what got taken out by the hit.

The third way is that the bridge / conn is hit and command and control is disrupted leading to the steering gear operator(s) not knowing what course to steer or making rudder corrections.

So, hits amidships or aft might disrupt or damage a ship's steering.  Hits forward would do little or nothing to that process.

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4 hours ago, Murotsu said:

There are several ways a ship can lose steering.

The first is that the actual steering gear or rudder(s) are hit directly.  These are at the stern of the ship.  On most larger warships the steering gear itself has some armor protection.  On battleships, the steering gear compartments are often heavily armored.

The next is that power is lost to the steering gear.  Here, the main engineering spaces amidships (normally) take a hit that causes a loss of power to the steering gear.  This could be temporary and the steering gear is switched to an alternate source, or it could take a while to recover power.  This all depends on what got taken out by the hit.

The third way is that the bridge / conn is hit and command and control is disrupted leading to the steering gear operator(s) not knowing what course to steer or making rudder corrections.

So, hits amidships or aft might disrupt or damage a ship's steering.  Hits forward would do little or nothing to that process.

You can also have it damaged or jammed in real life by running aground or even have debris or something get tangled up with the rudders or propellers. Granted the external equipment may remain intact, the debris could just end up preventing movement.

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The scary part is that there are even more ways than that to lose steering to various degrees.

Obviously a rudder being damaged or destroyed.

Damage to the steering gear.

Loss of hydraulic power (you have now steering then).

Hits to the conning tower (you have to shift to local control, it is less precise).

Loss of comms (meaning you have to use other means to get the directions to whoever is doing the steering, local or remote).

Loss of electrical power (results in a loss of hydraulic power by killing your pumps if they are electrical) from damage, blown fuses, shorts, breakers popping, etc.

Loss of steam power (if you have steam powered pumps) from any of a number of causes (boilers hit, pipes ruptured, valves stuck, relief valves tripping, etc.

The thing to remember in the real world is that you might have as many as three places you can conduct steering from, the conn, the bridge and local controls.  Depending on what is damaged and how you may see reduced steering or a complete loss of control.  Same goes for controlling speed on steam powered ships, you have throttle controls in various places, so long as you have comms you can use one of the others to control your speed...unless it is a loss of steam or the throttle valves themselves are rendered inoperable.

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1 minute ago, MM2ss said:

The scary part is that there are even more ways than that to lose steering to various degrees.

Obviously a rudder being damaged or destroyed.

Damage to the steering gear.

Loss of hydraulic power (you have now steering then).

Hits to the conning tower (you have to shift to local control, it is less precise).

Loss of comms (meaning you have to use other means to get the directions to whoever is doing the steering, local or remote).

Loss of electrical power (results in a loss of hydraulic power by killing your pumps if they are electrical) from damage, blown fuses, shorts, breakers popping, etc.

Loss of steam power (if you have steam powered pumps) from any of a number of causes (boilers hit, pipes ruptured, valves stuck, relief valves tripping, etc.

The thing to remember in the real world is that you might have as many as three places you can conduct steering from, the conn, the bridge and local controls.  Depending on what is damaged and how you may see reduced steering or a complete loss of control.  Same goes for controlling speed on steam powered ships, you have throttle controls in various places, so long as you have comms you can use one of the others to control your speed...unless it is a loss of steam or the throttle valves themselves are rendered inoperable.

And of course, there's the chance the helmsman might panic as possibly happened with the RMS Titanic.

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