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_ENO_

Cossack rear turret aim-point representation.

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I've played a few games in Cossack and noticed the aft turret doesn't have an aiming circle (that shows where it is aiming in relation to your current aim point.) 

Anyone else noticed this? I'll post some photos if I can get my laptop up...

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vqtimf.jpg

r200pd.jpg

Perhaps it was corrected, but this was what I encountered... 

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21 minutes ago, _ENO_ said:

vqtimf.jpg

r200pd.jpg

Perhaps it was corrected, but this was what I encountered... 

Looking at those screen shots it appears that the rear turret has a slightly restricted arc compared to the others.

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9 minutes ago, BrushWolf said:

Looking at those screen shots it appears that the rear turret has a slightly restricted arc compared to the others.

Well yeah... it does. But this isn't represented by an "aim circle" like the other 3. That orange circle should be visible to the right of the green circle showing the "within scope" indication for the other 3. 

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2 minutes ago, _ENO_ said:

Well yeah... it does. But this isn't represented by an "aim circle" like the other 3. That orange circle should be visible to the right of the green circle showing the "within scope" indication for the other 3. 

It might be blocked by the green as the difference in arc is tiny. Just throwing out ideas.

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6 minutes ago, BrushWolf said:

It might be blocked by the green as the difference in arc is tiny. Just throwing out ideas.

Totally- and I appreciate it. 

The arc difference isn't as small as it appears in the compass rose- it's actually a pretty significant throw. I know there are times where it is hidden on other ships (when it's REALLY close) but it's simply not the issue in this case. 

My suspicion is that the indicator is not calibrated properly- or is missing entirely. 

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3 minutes ago, _ENO_ said:

Totally- and I appreciate it. 

The arc difference isn't as small as it appears in the compass rose- it's actually a pretty significant throw. I know there are times where it is hidden on other ships (when it's REALLY close) but it's simply not the issue in this case. 

My suspicion is that the indicator is not calibrated properly- or is missing entirely. 

Video of this would help.

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I'll try to sneak in a coop game... standby.

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53 minutes ago, _ENO_ said:

That is weird, it is there and then it isn't. It doesn't seem to be game breaking because the gun will operate as intended.

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