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Mothermoy

British DD in a nutshell from your average joe....

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ok folks these new brit dds are all bout two things, 

1. these dds accelerate like a bat outa hell, its insane, and they loose 0 speed on the corners. its nuts. for someone who really understand how to shake that dd booty, you will just drive people up a wall with this boat. 

2. and this is the flippin kicker, these one at a time heath ledger joker torps. they are just made to play mind games with people. the craaaaaziest patterns you can beltch out 11 at a time. if a 45 % win scrubnewb can do ok with them, i cant wait to see what really good dd captains will do. mark my words the skill ceiling on these boats is nutty. these rn dd,s are all about those Kaiser Soze torps its just insane. 

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*rubs hands together*

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Eleven torps? Sorry, no - how are you managing that when none of these ships have anything more than two quintuple launchers?

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Ummm it's incredibly easy to hit ships sailing at a constant speed, which these ships will be in the turns. 

These ships are dead on arrival thanks to the post 6.3 gun bloom mechanics killing off rainbow arc DDs. WG tried to paper over the problem with the PADDs by giving them permasmoke, but now they're stuck with the Brit DDs.

I saw Zarth trying out the T10. Did what he could to make it work, but the guns are just decorative, given the bloom and ballistics.

Torps he had more sucess with, but the team was just making sweet island love and not killing stuff that he was spotting.

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54 minutes ago, HazardDrake said:

Ummm it's incredibly easy to hit ships sailing at a constant speed, which these ships will be in the turns. 

These ships are dead on arrival thanks to the post 6.3 gun bloom mechanics killing off rainbow arc DDs. WG tried to paper over the problem with the PADDs by giving them permasmoke, but now they're stuck with the Brit DDs.

I saw Zarth trying out the T10. Did what he could to make it work, but the guns are just decorative, given the bloom and ballistics.

Torps he had more sucess with, but the team was just making sweet island love and not killing stuff that he was spotting.

Do you ever have anything positive to say, or have you decided to dedicate your life to being a Negative Nancy?

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40 minutes ago, Ensign_Cthulhu said:

Do you ever have anything positive to say, or have you decided to dedicate your life to being a Negative Nancy?

Not to be a NN but I happen to agree with him, can only speak for Jervis but I'm just not a fan. Smoke generator is a joke, and the lack of a speed boost really hurts.

Edited by LubzinNJ
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i will say that it is defintely easier to dodge torps because of the acceleration and rudder shift, but the smoke duration blows... You can't get any good DOT damage. 7km torps on the jervis is just too short, they need to be 8km.

 

The shell velocity is a joke, i was leading like 23 clicks to hit an Ognevoi at 9km.

 

The long hydro is nice, sure... But idk.

Edited by HorrorRoach
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2 hours ago, RevTKS said:

These torpedoes go to 11! 

Nuhuh....nope....nada!

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4 hours ago, Sabene said:

*rubs hands together*

*waits for fire*

It’s important to note that these DD’s are most effective sub 7 or, ideally, 6km.  Other than that, their purpose is to provide support and contest caps in the mid game.  Here’s hoping a near update actually rewards such actions a bit better.

Right now you play them for either fun or to work on your teamwork abilities. IMO

Edited by SmokeHenge
Add topical statements, cause I have a problem with not adding anything constructive the first time.

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Just now, LubzinNJ said:

Not to be a NN but I happen to agree with him, can only speak for Jervis but I'm just not a fan. Smoke generator is a joke, and the lack of a speed boost really hurts.

I've been pretty critical of the RN DDs myself, mostly the slow turret rotation on the low/mid tier ships.  The smoke seems out of place.  Sure smoke isn't what it used to be with all the radar but you gotta throw DDs a bone somehow.  If its not smoke firing then you better give them really good torps, and that didn't happen.  I suppose some people many be able to make the single launch work to bolster the overall usefulness of the torps. 

As for the lack of speed boost, well you get the speed boost acceleration (but not the higher top speed) all the time, so its probably a net win on that one.

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7 hours ago, SgtSpud said:

Nuhuh....nope....nada!

Heh. It's the Spinal Tap gag. But you are correct they do not number 11...

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12 hours ago, Ensign_Cthulhu said:

Eleven torps? Sorry, no - how are you managing that when none of these ships have anything more than two quintuple launchers?

It's 10 in the clip and 1 in the hole .... that's what average Joe think.

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8 hours ago, Slimeball91 said:

I've been pretty critical of the RN DDs myself, mostly the slow turret rotation on the low/mid tier ships.  The smoke seems out of place.  Sure smoke isn't what it used to be with all the radar but you gotta throw DDs a bone somehow.  If its not smoke firing then you better give them really good torps, and that didn't happen.  I suppose some people many be able to make the single launch work to bolster the overall usefulness of the torps. 

As for the lack of speed boost, well you get the speed boost acceleration (but not the higher top speed) all the time, so its probably a net win on that one.

I have to admit that I was pretty skeptical of their performance too when I first took them out as well.....but, They've kind of grown on me over the last two days and I just had my best game today in the Icarus on the Estuary map with a little over 40,000 damage and 2 kills (sorry no screen shot). You certainly have to change your battle tactics with these ships and pop smoke when you need to disengage instead of when you are sighted, but if you have the Sierra Mike signal mounted and do the A & D wiggle you can usually survive and rack up some fairly decent scores. I'm working on getting the Jervis, which I understand is much better than the Icarus or Acasta.

 

8 hours ago, SmokeHenge said:

t’s important to note that these DD’s are most effective sub 7 or, ideally, 6km.  Other than that, their purpose is to provide support and contest caps in the mid game.  Here’s hoping a near update actually rewards such actions a bit better

I agree with SmokeHenge. These fight better as second wave DDs and are more effective at backing up DDs that are better suited for spotting and capping.

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7 minutes ago, WestPac_CG22 said:

I have to admit that I was pretty skeptical of their performance too when I first took them out as well.....but, They've kind of grown on me over the last two days and I just had my best game today in the Icarus on the Estuary map with a little over 40,000 damage and 2 kills (sorry no screen shot). You certainly have to change your battle tactics with these ships and pop smoke when you need to disengage instead of when you are sighted, but if you have the Sierra Mike signal mounted and do the A & D wiggle you can usually survive and rack up some fairly decent scores. I'm working on getting the Jervis, which I understand is much better than the Icarus or Acasta.

 

I agree with SmokeHenge. These fight better as second wave DDs and are more effective at backing up DDs that are better suited for spotting and capping.

The RN DDs are perfect for vision control and capping. They are ideal for it.

Solid concealment, hydro, good guns. If you aren't capping or maintaining vision control, than you are doing it wrong. :)

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12 hours ago, RevTKS said:

These torpedoes go to 11! 

11.5jX.jpg

 

I don't know about these DDs.  Those 113mm guns in Tier IX-X can't even Pen the hulls of a DD.

Edited by HazeGrayUnderway
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5 minutes ago, HazeGrayUnderway said:

11.5jX.jpg

 

I don't know about these DDs.  Those 113mm guns in Tier IX-X can't even Pen the hulls of a DD.

Reminds me of the RN lower tier light cruisers being chased down and gunned down by dds... while watching all my 6in shells being bounced.

The Russians must have deemed that to be RN-style ideal gameplay.

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11 minutes ago, HMS_Formidable said:

Reminds me of the RN lower tier light cruisers being chased down and gunned down by dds... while watching all my 6in shells being bounced.

The Russians must have deemed that to be RN-style ideal gameplay.

Those low tier RN CLs are horrible jokes.  I still remember when the line released, even during the CC previews before going Live, nobody mentioned how squishy those ships were.  On Day 1 of going Live, it was surprising.  I specifically remember taking 130mm Bogatyr just to greet them with Rapid Firing Molotov Cocktail Launchers.  To my amusement, at max range I was HE Citadeling these things.  Then you got Seal Clubbing Clemson players discovering they could Citadel those low tier RN CLs easily.  It was embarrassing as a Cruiser player watching these Cruisers get run down and gunned down, getting Citadeled by Destroyers.

Clemson: "LOL I just citadeled that Cruiser with HE!  What happens if I use AP?"

 

I remember taking Gremyaschy and those RU 130mm guns were devastating to them.  Citadeling those things at max range with DD guns.  And that was with HE shells! :Smile_teethhappy:  If one were to be serious, they'd use AP and it's game over for those low tier RN CLs.

 

Their armor is so bad, I was playing Kaga and I HE Citadeled an Emerald with the Dive Bomber unit! 

giphy.webp

Edited by HazeGrayUnderway

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23 minutes ago, Schindlers_Stink_Fist said:

The RN DDs are perfect for vision control and capping. They are ideal for it.

Solid concealment, hydro, good guns. If you aren't capping or maintaining vision control, than you are doing it wrong. :)

I guess I should clarify. I do take point and spot for those behind me with these ships, but due to the short duration of the smoke and the long duration to load your torps (Icarus is a minute and twenty seconds with the Mark VII, 90 seconds with the Mark V), you just can't pop smoke and sit in a cap with these ships like you can with USN or IJN DDs (never mind about radar). I've found it more beneficial in these ships to contest the cap on the run, especially if you're spotted by an enemy DD. I've been using my smoke more to disengage and reposition myself then to hide and torp. 

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44 minutes ago, HazeGrayUnderway said:

Those low tier RN CLs are horrible jokes.  I still remember when the line released, even during the CC previews before going Live, nobody mentioned how squishy those ships were.  On Day 1 of going Live, it was surprising.  I specifically remember taking 130mm Bogatyr just to greet them with Rapid Firing Molotov Cocktail Launchers.  To my amusement, at max range I was HE Citadeling these things.  Then you got Seal Clubbing Clemson players discovering they could Citadel those low tier RN CLs easily.  It was embarrassing as a Cruiser player watching these Cruisers get run down and gunned down, getting Citadeled by Destroyers.

Clemson: "LOL I just citadeled that Cruiser with HE!  What happens if I use AP!"

This is all so true.

But then comes Leander and Fifi.....

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With the concealment and poor guns they are really torp boats expect the range of the torps are terrible. 

I have had a lot of fun and success in the gallant but she has 8km torps at t6 and near the top in concealment. 

T8 needs 10 km at least and 10 needs 12 km or more. Hard to rack up damage

in a div they could be real good. I would say there could be room for the RN dd in clan wars with their stealth but shimi already dies that and has great torps and the yy and gearing are pretty stealthy and have the guns

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Seems to me the gameplay Wargaming intends for RN destroyers is for them not to shoot - neither guns nor torps - but to hide the game out and steal caps / spot.

Not much fun, or points, in that.

And there's enough passive gameplay in WoWs as it is.

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you cannot buff these single shot torps, the spreads you are capable of making are just nuts. they dont hit the water like any other dds. you can almost recreate cross dropping cv torp bombers if you get the right spread going. herd them one way then 5 seconds later another spread is waiting for them in what is a safe spot for any other dd. maybe buff the torp range to 8km. any more then that is broken. 

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Got the T5,T7 and T8 from the boxes.

T7 is okish but not great. Took her into Operation Dynamo and I wasn't impressed. Bigges shortcoming are the shell arcs and that the main battery isn't dual purpose.

The Lightning is a much better ship. Excellent spotting range (5.5km with modul and CE), good torpedos and the shells are less floating. The problem will be that they are a bit of everything but not a specialist. Working with other ships is the key. The smoke isn't great, but I usually only use it to get away.

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The Icarus is really growing on me, but I'm looking forward to getting the Jervis too. Had this game about 30 minutes ago. My best so far with this ship. (Oh, and pay no attention to the pink ship behind the curtain.) Yes, I know! I launched them, so I own them. Already done the time. That's what the Black Swan is for.

Icarus 1 2018-09-22.png

Icarus 2 2018-09-22 (1).png

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