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A Gift For You Your Highness...Death. --> Killing Aircraft Carrier King in Narai

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A few weeks back when Operation Narai was reintroduced, someone made a thread asking how to go about killing aircraft carrier King. I know its been a while since then but it was fun making a few tactics videos for this purpose. The videos will be from a destroyer perspective and most are for what to do as a destroyer as that is what my channel is focused on, taking destroyers into operations.


To start with the basics, the general tactic should be to send two ships north to kill it. The main reason is if only one goes and gets sunk before accomplishing the task, there is a very high chance of losing the star.

Now on to a basic tactic you can do with a destroyer. One very easy thing you can do is to send torpedoes into King's path as it proceeds to exit the base. This leads to two outcomes, most of the time turning west toward you as shown here. There is the rare occasion where it will just keep going straight and die to the torpedoes but it doesn't happen much.


Now if you don't get there in time to turn King, or you feel it is too dangerous to do so, there is something else you can do in a fast destroyer. The cruiser and destroyer escort both turn away before the first island it reaches so you can simply go around the north side of the island. You just simply intercept it as it goes behind the island up close and personal with a gift of torpedoes.


Now if you're feeling really confident in your abilities and you're taking a destroyer with hydroacoustic search, you can try out this tactic. You first start with turning King with torpedoes as illustrated above. You smoke up to get undetected, then turn on your hydro to spot King as it turns west into you. Do it right with the Maass and it is an easy kill. Trying this with the Haida can be a little problematic as you have a shorter range hydro and have more risk of getting spotted, especially when firing your guns.


Let me know if there are any questions or you have any input for any reason.

Edited by Lightninger
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The other problem I see with taking a Haida is that you get just four torps in one launcher. One to make it turn and three to put it down (or start it flooding) when it's committed.

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