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CV Rework Rocket Aircraft

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Got a question: Which navy used rocket armed aircraft on CV's? I know the US Army Air Corps used rocket equiped Mustangs, Lightnings and Thunderbolts to attack trains, armor, and other ground targets, but none of the afore mentioned target types were as armored as ships were. the 1/2 inch top armor on a Sherman or Panzer is nothing compaired to like say the almost 3 feet of armor on a late war battleship turret. how is a rocket that is ment to do damage to up to 1 inch of armor, do much of, if anything, to multiple inches, if not multiple feet of armor thickness?  Ok after looking some thing up, I found 4 types of rockets used mainly by US forces and somewhat by British forces, the 3.5 inch FFAR, the 5 inch FFAR, the GP HVAR, and the AP HVAR, and of all these you had to be within 1000-1500m to hit anything with them, and only the very late war AP HVAR had a penatration abliity of over 1 inch, it had a 2-3 inch penatration depending on angle of impact. There was mention of use agianst Submarines, and mention of a sinking, but, I think they were talking about unarmored merchant vessels. Once agian, I ask, how is something with so low a penatration, and so low a explosive warhead, supposed to do anything to an armored warship?

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493 posts
4,143 battles

The same way DD’s etc have unlimited torps, radar passes through islands, the auto detection works through islands etc.

As the game has some historic and realistic values, it’s an arcade game and as such will have the rockets that you mention be able to cause damage.

Good luck on the seas mate o7

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Beta Testers
308 posts
10,558 battles

Both the US (FFAR, HVAR, etc.) and the UK (RP-3) deployed rockets on their CV-borne aircraft.  Yes, their effect on armored capital warships was limited;  that wasn't what they were for.  Instead they were for the much more numerous and much more lightly armored merchant ships and escorts.

A Swordfish, for example, could choose to carry ONE torpedo or EIGHT rockets. If he was going after a convoy of tankers with destroyer escort, which would he choose?  Decisively sink just one ship, or get eight tries?

In game terms, having watched the "full play through" preview video, I think WG is making TB and DB attacks useless against alert DDs by giving the planes dispersion penalties when they have to adjust their attacks.  This, in turn, means the area saturation potential of the rockets is the only reliable way to actually hit them.  While each rocket is only the equivalent of a 5" HE shell (literally - the early FFARs used spare 5" ammo as their warheads, before being replaced with purpose-built ones), such ammo is quite sufficient against DDs.

You want to strike a battleship?  Use DBs or TBs instead.  You do get to choose which squad you launch, after all.

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