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NoZoupForYou

Subs - Why We Might Get Them in Game, and Why We Likely Won't

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1 minute ago, Aetreus said:

If you look at that actual type of the submarines they showed, they're travelling at historical speeds.

But if they bring out tech trees to lower tiers, WG is going to have to get "creative".

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3 minutes ago, DrHolmes52 said:

But if they bring out tech trees to lower tiers, WG is going to have to get "creative".

If they go forward with it, yes. WG showed only the fast subs, but there's two slow subs as well. If those don't play well, my guess is that subs won't move forwards.

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1 hour ago, UssIowaSailor said:

My only gripe with what you are suggesting is this. When I played I was in the upper 10% of players in the game, I was in a top clan. When you say cut the upper class out all I can say is wth?????? Are you suggesting that Wargaming should start punishing its best players to cater to the mediocre? In my rise through the ranks I exploited NOTHING. I kept seeking players who were better than me on my climb. I divisioned with them kept my mouth shut and tried to absorb their wisdom and get better. What justification is there to cut me out so the mediocre players can get rewarded for being mediocre?

I think what he was going for was, if you're good, you compete with other good clans/players for good rewards, and if you're mediocre, you compete with other mediocre clans/players for mediocre rewards.

So the justification is, so you can compete for good rewards as opposed to mediocre.

Basically like CB now, but the league you start in is the only one you compete in, with no chance of encountering clans from other leagues.

Presumably, your league for the season would be determined by past performance somehow.

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4 minutes ago, Skpstr said:

I think what he was going for was, if you're good, you compete with other good clans/players for good rewards, and if you're mediocre, you compete with other mediocre clans/players for mediocre rewards.

So the justification is, so you can compete for good rewards as opposed to mediocre.

Basically like CB now, but the league you start in is the only one you compete in, with no chance of encountering clans from other leagues.

Presumably, your league for the season would be determined by past performance somehow.

LOL Yea I know the mediocre players in this game all too well. If clan wars were slotted by skill and the top ranked clans were competing ofr a reward that was better than the mediocre clan wars teams there would be riots in the forums.

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13 minutes ago, KilljoyCutter said:

If you look at the type of submarines they showed, it's tier 10 or 11 material, representing a fraction of a fraction of a percentage of the submarines from 1910 to 1945.  

And?

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1 minute ago, Aetreus said:

And?

So the vast majority of the historical content they have to pull from doesn't go anywhere near that fast submerged, or even on the surface in some cases.

Are they going to use late-war and napkinwaffe subs to fill in the entire tier 3 to tier 10 line of subs for every country? 

 

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4 minutes ago, KilljoyCutter said:

So the vast majority of the historical content they have to pull from doesn't go anywhere near that fast submerged, or even on the surface in some cases.

Are they going to use late-war and napkinwaffe subs to fill in the entire tier 3 to tier 10 line of subs for every country? 

 

That is another thing that will just bug me. The German type 21  Elektroboot  will probably be nothing special. There will be Russian subs at the same tier that will be better. 

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2 minutes ago, UssIowaSailor said:

That is another thing that will just bug me. The German type 21  Elektroboot  will probably be nothing special. There will be Russian subs at the same tier that will be better. 

Image result for alpha submarine

With titanium stalinium armor.

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7 hours ago, NoZoupForYou said:

People are going nuts about the Halloween addition of submarines.  Maybe we are reading into it too much, maybe not.  I think it is definitely a test bed.  Sasha (WG NA) in an interview with gamesbeat said that player feedback will be very important and they are running out of content.  I still think there are huge development hurdles including submarines, and there use in warfare is not really conducive to warships.  Slow, vulnerable and limited.  Every map would need an underwater rework and we don't even have the carrier rework yet.

Do you even want submarines in game?

 

for PvE and operations sure, but if WG brings them to PvP it'll be one of their biggest gambles ever, they do it right, it brings more people in, they screw up, and WG will be having a bad time, its all a matter of if people like them in this operation, its pretty much the test bed for submarines

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Just now, DrHolmes52 said:

Image result for alpha submarine

With titanium stalinium armor.

My favorite cold war espionage story is when the Russians were building the Alpha class subs we were trying to learn what we could about the sub. So the CIA managed to turn one of the yard workers and gave him a special set of shoes that picked up metal shavings. That was how we learned the Russians were building the Alpha class subs out of Titanium. Subs with Stalinium armor that could dive to 4200 feet were the Los Angeles class was limited between 1500-2000. 

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9 minutes ago, KilljoyCutter said:

So the vast majority of the historical content they have to pull from doesn't go anywhere near that fast submerged, or even on the surface in some cases.

Are they going to use late-war and napkinwaffe subs to fill in the entire tier 3 to tier 10 line of subs for every country? 

See above for the answer to that question. If slow subs work is part of what's being tested. If they can be made to work up to around T6-T8, some nations can transition to early Cold War boats at that point, and some have enough electric or HTP WWII boats that it's not an issue. Germany and Japan both have 3 fast subs that could be arranged into an 8-9-10 lineup(Germany actually has 4, but they overlap). Example- for USSR, use M-401 as Tier VIII, Project 615/Quebec as Tier IX, and Project 617/Whale as Tier X. 

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4 minutes ago, UssIowaSailor said:

My favorite cold war espionage story is when the Russians were building the Alpha class subs we were trying to learn what we could about the sub. So the CIA managed to turn one of the yard workers and gave him a special set of shoes that picked up metal shavings. That was how we learned the Russians were building the Alpha class subs out of Titanium. Subs with Stalinium armor that could dive to 4200 feet were the Los Angeles class was limited between 1500-2000. 

And they did a butload of work on new SSN and torpedo designs before they found out it wasn't a very good sub.

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14 minutes ago, _Lord_Scott_ said:

Subs in the halloween mode will be all you will ever see in WoWs.

Fiction and Fantasy is the key to their use.

Don't expect them in any other battle mode.

I so hope you're right.

 

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25 minutes ago, KilljoyCutter said:

So the vast majority of the historical content they have to pull from doesn't go anywhere near that fast submerged, or even on the surface in some cases.

Are they going to use late-war and napkinwaffe subs to fill in the entire tier 3 to tier 10 line of subs for every country? 

 

In the stream they said, that they haven't gone that far, they are still looking if subs are viable and if the Halloween event feedback is positive they might start working towards adding them in the main game; specifically they said they haven't studied from which tier tech-tree subs might start (among other things of course).

Edited by CO_Valle

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  I definitely don't want them- especially in PVE.  (Co-op anyway)

 

  In a completely separate mode?  Perhaps.   If that separate mode also included, say Destroyer Escorts, Corvettes, Sloops, etc to combat them?  Now you might be talkin'.   ( I want my Sammy B, darnit!!  lol)

 

  Obligatory pedant comment:

 WWII subs DID have rearward facing torpedo tubes.   Our Gato class had 4.  German U-boats had em, too.

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I would want them in the game, PvE and PvP. again I truly believe WG can give something great, and fresh. Yes arcade like, but this is an arcade game. WG doesn't even hide that fact. So in the end I would bet on these things entering the game even if the feedback is a bit mediocre. WG will add things in the game even if the vast majority don't want it. heck the vast majority said that CVs should be removed, or limited to another game mode, and now look, if the rework of them is a success, then we may see them in clanwars.

 

Edited by DeathScythe21

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10 hours ago, puxflacet said:

Further discourage battleships to push...a good change you say?

Nah I would still push some of my favorite BBs have Hydro to pick up those subs and their Torps. And you have to surface some time. Not to mention if a sub at periscope depth got picked up on Hydro the BB shells could probably travel far enough under water to hit the sub. Catapult aircraft will likely be able to spot the periscopes as well.

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Battlestations did it no problem.

If WG did the same for Subs and the AA/secondary system like Battlestations, I could see this game going to another level. Why are people against more content? This is a curve-ball like Auto-loading tanks were in WoT.

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7 minutes ago, PhoenixWright_Desu said:

Battlestations did it no problem.

If WG did the same for Subs and the AA/secondary system like Battlestations, I could see this game going to another level. Why are people against more content? This is a curve-ball like Auto-loading tanks were in WoT.

plz don't make my nostolgia for battlestations midway come back. such a great game. those Yamato salvos :Smile_teethhappy:

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Just now, Xplato said:

plz don't make my nostolgia for battlestations midway come back. such a great game. those Yamato salvos :Smile_teethhappy:

Those were the days xD Loved using the Super Yamato. <3

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They can implement new game modes that include submarines. 

One concern is that more game modes can further divide the not-so-large player base.

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11 hours ago, NoZoupForYou said:

People are going nuts about the Halloween addition of submarines.  Maybe we are reading into it too much, maybe not.  I think it is definitely a test bed.  Sasha (WG NA) in an interview with gamesbeat said that player feedback will be very important and they are running out of content.  I still think there are huge development hurdles including submarines, and there use in warfare is not really conducive to warships.  Slow, vulnerable and limited.  Every map would need an underwater rework and we don't even have the carrier rework yet.

Do you even want submarines in game?

 

Yes 

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Subs could spawn further in compared to the rest of the team, alleviating speed concerns. Of course slow speed would force a degree of commitment to certain areas that not all people may like/want.

Hell if you really want to blue sky with your thinking:

Sub players at the beginning could choose a cap/map area (within reason) that they spawn into, but they are locked from capping until a friendly ship trips the cap for them. Allows them to setup ambushes for approaching ships, but at the cost of being dangerously forward.

As others have said they can only cap when surfaced, heck you could go further and say they can never cap, they can only hold cap progress, so if a DD is on cap with 50% with a sub but the DD gets driven off the sub holds the 50% progress but can't complete it until another ship gets back on cap.

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