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Question about Clan Base 2.0 from a Clan Leader

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In regards to the new Clan Naval Base, the update notes don't say anything to how much the New Buildings in the clan base Cost in Oil. As a clan leader I would have liked to know ahead of time so that I can discuss with my members what we would like to prioritize, but there is no mention of this in the patch notes.

I did note that in the PTS it was 830,000 oil (I believe) to fully upgrade the base. However, what you have to do in PTS to earn things is often different on the Live Server. Any answers would be appreciated, or post below if you would like this info too.

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Yeah, I noticed the lack of details on that.... 830k sounds probable. Most big clans probably have 400 - 500k oil once their buildings are credited back to them. 

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Note that the headquarters is the same as it was, so I doubt all that will be credited...

 

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5 minutes ago, mavfin87 said:

Note that the headquarters is the same as it was, so I doubt all that will be credited...

 

Right, but it's still included in the "total price" of potentially 830k

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Time to put my petro-pimp daddy hat on and go slap my oil hos till they ramp up production. Yammy needs new spinners.

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4 minutes ago, Ducky_shot said:

Right, but it's still included in the "total price" of potentially 830k

That is true.

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29 minutes ago, Ducky_shot said:

Yeah, I noticed the lack of details on that.... 830k sounds probable. Most big clans probably have 400 - 500k oil once their buildings are credited back to them. 

 

our clan is at 261k. I don't think there is a single clan with over 300k, just look at the clans level, no one is past level 10, lvl 11 requires like 300k coal

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Some questions I have:

  • Do we get credited the original purchase price of the buildings, or the "new equivalent"? Example: do we get 14,000 (2,000 x 7) back for all the nations +3% XP buildings, or 500 back to purchase the two new buildings that would be the equivalent of what we have now (+3% XP for Tiers 1-8).
  • Do we get the oil back for the Squadron and Task Force Staff buildings, or are we being forced to keep the 120,000 Oil in those buildings. I think we'd like to put the 100k to some other use and trim any inactive players if we had to.

So, best case, we get all 158,350 Oil back - worst case we only get 1,900 (no clan cap refund and refunded the "new equivalent"). I see a potential problem here.

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5 minutes ago, Komrade_Rylo said:

 

our clan is at 261k. I don't think there is a single clan with over 300k, just look at the clans level, no one is past level 10, lvl 11 requires like 300k coal

261 sitting right now? You forget about all the buildings in your Port that have already used oil and will be credited back as well. 

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3 minutes ago, Ducky_shot said:

261 sitting right now? You forget about all the buildings in your Port that have already used oil and will be credited back as well. 

 

your level takes into account all the oil your clan has ever earned. 

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Currently to build everything costs 158350 oil. Most clans won't even be halfway to building everything once the base comes out.

 

Spoiler

oil.thumb.png.af1c45ef0083b5923831edb9fd811e4a.png

 

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2 minutes ago, Komrade_Rylo said:

Currently to build everything costs 158350 oil. Most clans won't even be halfway to building everything once the base comes out.

 

  Hide contents

oil.thumb.png.af1c45ef0083b5923831edb9fd811e4a.png

 

I know clans sitting on 200k+

Wasn't sure the exact value of all the buildings as I hadn't been able to find it, but thought it was closer to 200k, so a miscalculation. 

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I didn’t know how to link to a post  I made last month talking about the base 2.0

(or how to make it hidden)   

 

Analysis of Clan Base 2.0

I am writing this in hopes it helps in rebuilding your base after base 2.0 comes out later in September.

I took a look at the Clan Base in the PTS, so the numbers are based on what I found on the PTS which are not final.  I looked at how much oil we have invested in our current base (assuming you are maxed out at 50 captains and all base structures are built out fully) and I am breaking down what is currently invested and what is needed to provide an equivalent amount of service in clan base 2.0

Assuming your base is completely built out - you will have 38,350 oil plus your current clan oil reserve to rebuild your base.

TL;DR -> assuming you rebuild your Base 2.0 to provide what your current base is already providing you will have 12,550 oil plus whatever oil you currently have in your clan oil reserves to build additional services

So you can already take the leftover oil and build new services fairly quickly to provide free XP, commander XP, and coal bonuses that don't exist in our current base. The oil required for steel bonuses are steep so the clans that don't play in clan wars probably won't see any point in building out those services until after everything else is built out.

Anyways hope this helps.

----------------------------------------------------------- detailed breakdown below this line if you're interested in finding out more -----------------------------------------------------------

Oil required for complete base build out

  • Current - 158,350 oil
  • Base 2.0 - 782,300 oil

Rostral Column

  • Current - 100 oil
  • Clan 2.0 - 0 oil
  • Net 100 oil remaining after rebuilding to current base level

Clan Size - Base 2.0 will not touch your headquarters - oil spent on headquarters is left in your headquarters / Officer's Club

  • Current - 120,000 oil to complete build out to 50 members
    • 40 Members - 20,000 oil
    • 50 Members - 100,000 oil
  • Base 2.0 - 120,000 oil to complete build out to 50 members
    • 35 Members - 5,000 oil
    • 40 Members - 15,000 oil
    • 45 Members - 35,000 oil
    • 50 Members - 65,000 oil

Post Battle Service - (Current - Dock / Base 2.0 - Dry Dock)

  • Current - 18,000 oil to provide -10% credits discount for post battle service for all 4 classes
    • destroyer - 4,000 oil
    • cruiser - 4,000 oil
    • battleship - 5,000 oil
    • aircraft carrier - 5,000 oil
  • Base 2.0 - 14,800 oil to provide -10% credit discount (4 expansions) - 84,800 oil to provide maximum -15% credit discount for post battle service
    • -5% credits for Tier 1-6 ships - 200 oil
    • -5% credits for Tier 7-8 ships - 600 oil
    • -5% credits for Tier 9-10 ships - 2,000 oil
    • -5% credits for all ships - 12,000 oil
    • -2% credits for all ships - 20,000 oil
    • -3% credits for all ships - 50,000 oil
  • Net 3,200 oil remaining after rebuilding to current base level

Tech Tree Discount - (Current - Shipyard / Base 2.0 - Shipbuilding Yard)

  • Current - 6,250 oil to provide -10% credit discount for Tier 5-8 ships
    • Tier 5 ships - 50 oil
    • Tier 6 ships - 200 oil
    • Tier 7 ships - 1,000 oil
    • Tier 8 ships - 5,000 oil
  • Base 2.0 - 500 oil to provide -10% credit discount for Tiers 1-8 ships (2 expansions) - 39,500 oil to provide maximum -15% credit discount for Tier 1-10 ships.
    • -10% credits for Tier 1-6 ships - 100 oil
    • -10% credits for Tier 7-8 ships - 400 oil
    • -10% credits for Tier 9-10 ships - 3,000 oil
    • -2% credits for all ships - 6,000 oil
    • -2% credits for all ships - 10,000 oil
    • -1% credits for all ships - 20,000 oil
  • Net 5,750 oil remaining after rebuilding to current base level

 

XP Bonus - (Current - / Base 2.0 - Research Center)

  • Current - 14,000 oil to provide +3% XP bonus for USN / IJN / RN / VMF / KM / MNF / PA ships, but not Italy, Poland, Pan-American
    • USN - 2,000 oil
    • Japan - 2,000 oil
    • UK - 2,000 oil
    • France - 2,000 oil
    • Russia - 2,000 oil
    • Germany - 2,000 oil
    • Pan-Asia - 2,000 oil
  • Base 2.0 - 10,500 oil to provide +3% XP bonus for all ships (including Italian, Poland, Pan-American, etc) - 55,500 oil to provide maximum +5% XP bonus
    • +2% XP for Tier 1-6 ships - 100 oil
    • +2% XP for Tier 7-8 ships - 400 oil
    • +2% XP for Tier 9-10 ships - 2,500 oil
    • +1% XP for all ships - 7,500 oil
    • +1% XP for all ships - 15,000 oil
    • +1% XP for all ships - 30,000 oil
  • Net 3,500 oil remaining after rebuilding to current base level

Free XP Bonus

  • Base 2.0 - 55,500 oil to provide maximum +25% Free XP bonus
    • +10% Free XP for Tier 1-6 ships - 100 oil
    • +10% Free XP for Tier 7-8 ships - 400 oil
    • +10% Free XP for Tier 9-10 ships - 2,500 oil
    • +5% Free XP for all ships - 7,500 oil
    • +5% Free XP for all ships - 15,000 oil
    • +5% Free XP for all ships - 30,000 oil

Commander XP Bonus

  • Base 2.0 - 33,000 oil to provide maximum +10% Commander XP bonus
    • +2% Commander XP - 100 oil
    • +2% Commander XP - 400 oil
    • +2% Commander XP - 2,500 oil
    • +2% Commander XP - 10,000 oil
    • +2% Commander XP - 20,000 oil

Coal Bonus

  • Base 2.0 - 124,000 oil to provide maximum +10% Coal bonus
    • +5% Coal - 4,000 oil
    • +2% Coal - 20,000 oil
    • +3% Coal - 100,000 oil

Steel Bonus

  • Base 2.0 - 270,000 oil to provide maximum +10% Steel bonus
    • +5% Steel - 60,000 oil
    • +2% Steel - 90,000 oil
    • +3% Steel - 120,000 oil

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33 minutes ago, Doombeagle said:

Time to put my petro-pimp daddy hat on and go slap my oil hos till they ramp up production. Yammy needs new spinners.

Trying to do my part !!!

 

 

 

 

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33 minutes ago, Jarod997 said:

Some questions I have:

  • Do we get credited the original purchase price of the buildings, or the "new equivalent"? Example: do we get 14,000 (2,000 x 7) back for all the nations +3% XP buildings, or 500 back to purchase the two new buildings that would be the equivalent of what we have now (+3% XP for Tiers 1-8).
  • Do we get the oil back for the Squadron and Task Force Staff buildings, or are we being forced to keep the 120,000 Oil in those buildings. I think we'd like to put the 100k to some other use and trim any inactive players if we had to.

So, best case, we get all 158,350 Oil back - worst case we only get 1,900 (no clan cap refund and refunded the "new equivalent"). I see a potential problem here.

Whatever was spent is being refunded. You will get the 158,350 minus the cost of building your HQ which isn't changing in this update.

 

15 minutes ago, wtfovr said:

I didn’t know how to link to a post  I made last month talking about the base 2.0

(or how to make it hidden)   

 

 

 

If this is true even tier 9 - 10 clans currently are going to be fretting the cost of some of these upgrades

 

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The rate that anything is earned in testing is accelerated but the actual targets are what they will be in the game.

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I am fairly confident that the building costs in the PTS are going to be the building costs in the live server. The Rostral column and the HQ buildings matched up in costs for adding +10 members  to the clan to what the old buildings cost. If you have built those buildings, nothing will change and you will not be refunded the costs for those buildings as they are staying. So if you bought the first clan member expansion, it will turn into two buildings in the new Officers Club. If you bought both expansions, then you will have the full four buildings in the new Officers Club.

 

The maximum amount of Oil to be refunded will be 38,250 oil (7 +3% nation buildings at 2k each, 4 Dock buildings 18k total and 4 shipyard buildings at 6.25k.) That is the original cost of the buildings that are changing from Naval Base 1.0. Add that to your clan oil you have today and you have pretty much what your are getting tomorrow for your base.

 

Here are the new clan building costs from the PTS. @wtfovr provided the old and new above, this is just the new. You can make buildings of any type in any order, but you must follow the order for a particular type. So you have to build the x% ships Y at I-VI level before you can build the x% ship Y at VII-VIII level. You have to build both of those before you can build the x% ships Y at IX-X level, so no skipping allowed.

Quote

Research Institute - up to a +5% XP bonus (6 buildings)
100 oil +2% to ships XP at I-VI level
400 oil +2% XP for VII-VIII level
2,500 oil +2% XP for IX-X ???????
7,500 oil +1% XP for all levels
15,000 oil +1% XP for all levels
30,000 oil +1% XP for all levels


Academy - up to a +10% Cmdr XP bonus (5 buildings)
100 oil 2% Cmdr XP bonus all tiers
400 oil 2% Cmdr XP bonus all tiers
2,500 oil 2% Cmdr XP bonus all tiers
10,000 oil 2% Cmdr XP bonus all tiers
20,000 oil 2% Cmdr XP bonus all tiers


Design Bureau - up to a +25% Free XP bonus (6 buildings)
100 oil +10% for I-VI level
400 oil +10% for VII-VIII level
2,500 oil +10% for IX-X level
7,500 oil +5% for all levels
15,000 oil +5% for all levels
30,000 oil +5% for all levels).


Dock is now called “Dry dock” - up to a -20% service cost discount (6 buildings)
200 oil -5% to ships service at I-VI level
600 oil -5% at VII-VIII level
2,000 oil -5% at IX-X level
12,000 oil -5% for all levels
20,000 oil -5% for all levels
50,000 oil -5% for all levels


Shipyard is now called Shipbuilding yard - up to a -15% discount on the credit cost of a tech tree ship (6 buildings)
100 oil -10% to cost of researchable ships of I-VI level
400 oil -10% for VII-VIII level
3,000 oil -10% for IX-X level
6,000 oil -2% for all levels
10,000 oil -2% for all levels
20,000 oil -1% for all levels


Coal port - up to a +10% bonus to coal received (3 buildings)
4,000 oil +5% bonus to coal
20,000 oil +2% bonus to coal
100,000 oil +3% bonus to coal


Steel port - up to a +10% bonus to steel received (3 buildings)
60,000 oil +5% bonus to steel
90,000 oil +2% bonus to steel
120,000 oil +3% bonus to steel

 

These buildings won't change anything when Naval base 2.0 drops on patch 7.9 on Sep 19th.


Staff is now called “Officers’ club” - up to 50 members in the clan (4 buildings)
5,000 oil to add 5 more players to a clan (35 total)
15,000 oil to add 5 more players to a clan (40 total)
35,000 oil to add 5 more players to a clan (45 total)
65,000 oil to add 5 more players to a clan (50 total)

The second expansion will allow the clan to use the second rating for clan battles. Our clan spent 120,000 oil (20k & 100k) to get to 50 members in two jumps. Clans who have not done that will still spend the same amount of oil (120k), but make it to 50 in four jumps.


The Rostral column is 100 oil and it just shows the Clan's achievements.

 

As you can see, it only costs 21,300 oil to get back to where you were in Clan Base 1.0. So you will have 16,950 to spend on new buildings from the oil you get refunded for a max base, plus the oil you have earned since.

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2 hours ago, wtfovr said:

I didn’t know how to link to a post  I made last month talking about the base 2.0

(or how to make it hidden)   

 

 

 

Thanks so much for that detailed breakdown.  I would really like to get a refund on the 50 man roster expansion.  We only purchased it as there was nothing else to upgrade.  I really want that 100,000 oil back as my clan is under 40 members.

Edited by bfk_ferlyfe
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22 minutes ago, bfk_ferlyfe said:

Thanks so much for that detailed breakdown.  I would really like to get a refund on the 50 man roster expansion.  We only purchased it as there was nothing else to upgrade.  I really want that 100,000 oil back ad my clan is under 40 members.

Ya, I'm with @bfk_ferlyfe, I'm pretty sure my clan wants the 100k back. We did the same thing, our clan is under 40, we only bought it (and recently) because there was nothing else and our Oil was piling up.

They can't say clan size isn't changing, from what I'm seeing they're totally re-doing the clan size buildings - instead of 2 now there's 4. So ya, the oil isn't changing but how we could have spent it is indeed changing.

 

Ahhh, I see. They're not refunding the clan cap buildings because it could drop the clan cap to less than the current clan population. I therefore think that we should have the ability to optionally grab a refund that would bring the clan cap down to a level which would still include the current membership. Eg, A clan size of 40 could elect to get 65k or 100k back. A clan of 41-45 could elect to get 65k back. A clan of 32 could get 65k, 100k, or 115k back. Or not - they could choose to leave it. This gives WG time to implement this idea (I'm not calling it a solution per-se atm), and they could offer it for a limited time to cover the transition from Naval Base 1.0 to NB 2.0.

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13 minutes ago, Jarod997 said:

Ya, I'm with @bfk_ferlyfe, I'm pretty sure my clan wants the 100k back. We did the same thing, our clan is under 40, we only bought it (and recently) because there was nothing else and our Oil was piling up.

They can't say clan size isn't changing, from what I'm seeing they're totally re-doing the clan size buildings - instead of 2 now there's 4. So ya, the oil isn't changing but how we could have spent it is indeed changing.

 

Ahhh, I see. They're not refunding the clan cap buildings because it could drop the clan cap to less than the current clan population. I therefore think that we should have the ability to optionally grab a refund that would bring the clan cap down to a level which would still include the current membership. Eg, A clan size of 40 could elect to get 65k or 100k back. A clan of 41-45 could elect to get 65k back. A clan of 32 could get 65k, 100k, or 115k back. Or not - they could choose to leave it. This gives WG time to implement this idea (I'm not calling it a solution per-se atm), and they could offer it for a limited time to cover the transition from Naval Base 1.0 to NB 2.0.

I agree 100%  i want my oil back!!

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19 hours ago, bfk_ferlyfe said:

Thanks so much for that detailed breakdown.  I would really like to get a refund on the 50 man roster expansion.  We only purchased it as there was nothing else to upgrade.  I really want that 100,000 oil back as my clan is under 40 members.

Having some open slots is always good and you would have to spend it again if the clan ever expands over 40 again.

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1 hour ago, BrushWolf said:

Having some open slots is always good and you would have to spend it again if the clan ever expands over 40 again.

True, but if the clan is under 40, you still have open slots AND you have 100k Oil to spend on LOTS of other upgrades.

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1 minute ago, Jarod997 said:

True, but if the clan is under 40, you still have open slots AND you have 100k Oil to spend on LOTS of other upgrades.

You can advertise in the clan forum for more members.

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10 minutes ago, Kizarvexis said:

You can advertise in the clan forum for more members.

Or spend 100K Oil on a lot of upgrades. :P

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1 hour ago, BrushWolf said:

Having some open slots is always good and you would have to spend it again if the clan ever expands over 40 again.

I dont want to add that many more players in the near future.

Edited by bfk_ferlyfe

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