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ant4fatony

New Type of Ships!

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 I have feedback I wish to share, and a major idea I would like to see take shape in the WOW realm. I am a Naval historian and LOVE your game. I had tears in my eyes when I first started playing, and see the respect you folks give to unknown ships. The mechanics are incredible, and I feel honored to play.  One major omission from the world though is Corvettes and Destroyer Escorts. These smaller ships were integral in WWII and saw a lot of combat on both oceans. It would be easy to create a new type of ships under a new category. These small ships which have minimal artillery, a few torpedoes, but most importantly they would have SEA MINES!

 

Yes this game is missing sea mines. They would be able to drop 4-10 mines somewhere on the game map awaiting any ship (friendly fire included), although friendlies all know where they are. Only hydrocoustic can see the mines with a sonar "ping" back to the ship, so enemy ships must communicate when they detect them. Larger ships can detect a mine, but only within 1.0 km for example due to their high lookouts. A sea mine would be very deadly, with damage around 25-30K, and like 75-80% chance of flooding. The corvettes/escorts will all be based on real ships from all countries that existed- U.S, UK, and Russia used many, including into the 1950's. They will act similar with carriers, where they will not want direct combat, but support battleships, and sneak attack with mines and torpedoes. Higher level ships can have rocket technology, that was present in these ships toward the end of WWII. The Flower Class corvette for example would be a an easy ship to research, used by the UK and Canada. Like CVs, a team would be limited to have 1-2 corvettes/escorts on their team, and it would add a great new dynamic to the game. They would scout, support larger ships, and sneak attack. They would be low on hit points and easy to kill, but devastating if used correctly, and difficult to detect.  From this technology, you can adapt the rockets into high tier destroyers used in the late 1940's - very inaccurate but like 80% chance of fires upon direct hit. Thank you for an amazing game! 

HMS_Picotee_(K63)_IWM_A_4594.jpg

Edited by ant4fatony
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The game is slow enough already with people too scared to move.  Why further motivate even less movement?

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If you were such a naval nut, you wouldn't have made the elementary mistake of confusing ship type with ship class.

Spoiler

:Smile_trollface:

 

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Good point. It's 1am and I am drunk. But my idea stands!

I also acknowledge that these ships were NOT mine layers. But since we do not have submarines, and therefore no depth charges - mines would be their skill. Most also had radar and smoke. 

Edited by ant4fatony

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They've already implemented mines in certain scenario mode battles(namely the Dunkirk scenario.)  I doubt they will ever enter the realm of random or co-op mode, however.

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Yes, let's add a class of ships that are slower, more fragile, AND use a more potentially infuriating mechanic than destroyers all at the same time. I see nothing that can go wrong with this!

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Your idea is not new.  It was pushed hard a month ago.  The problem with the smaller ships is that they are like destroyers, only with more destroyer problems.

The problem with modeling DDs in the game is that a single DD modeled on a real-life DD would be ineffectual among the giants, and unattractive to play.  In fleet combat DDs are meant to operate in bunches.  Game DDs are monster mutations of real DDs, with infinite ammo, infinite torp reloads, and .. well.. reloadable torps in the first place.  No one would want to play a "real" DD in this game.  DEs and CO have those problems, with a smaller hit point pool, much worse armament, and glacial speed.  No one would want to play them.

Again.  No one would want to play them. 

Sea mines are a thing in littorals, but WoWS uses what would pass for littorals without being littorals.  Mines would infuriate the player base.  Not doable.

 

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Wow, you folks are really [edited] all over this idea. This game is what you make of it. In these forums, I just see complaints about ships, mechanics, etc. It is the challenge and skill to take an old ship and use it, to your advantage, good or bad. In the Battle of Sumar, 4 Escort Carriers, a few destroyers, and escorts fended off a massive Japanese battleship detachment. Any ship is capable given the right crew and Captain, without pause, and without apology. Whether you are playing tier 2 or 10, the tactics and strategy is what makes the game enjoyable. 

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Try to realize that, as realistic as it appears on the surface, WoWS is NOT a a simulation.  It is an arcade game that wears the skin of early 20th-century naval combat.  I've played naval simulations.  I like naval simulations.  But realistically, for most people one is like watching paint dry.  It would not fly as an MMO.

Enjoy the game for what it is.

 

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I appreciate your responses iDuckman - they make the most sense. I guess I prefer the historical aspect and less of the gameplay itself. Hell, the HMS Hood should detonate every battle, and the Tirpitz, never leave the dock.

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50 minutes ago, ant4fatony said:

Wow, you folks are really shitting all over this idea.

You have to understand...while your idea may be new to you, it isn't new to this forum.  Mines have been brought up from time to time already, argued over, and put to bed.  You haven't seen those debates several times over, so the responses you are getting may seem short-tempered.  People are just telling you what the consensus was in the past and don't care to debate it yet again.

Don't take offense because it isn't personal.  It isn't any different than a new player coming onto the forum for the first time and posting about his great idea to implement submarines into the game.  Been there, done that many, many times more than we have about mines.

Edited by desmo_2

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3 hours ago, ant4fatony said:

Wow, you folks are really [edited] all over this idea. This game is what you make of it. In these forums, I just see complaints about ships, mechanics, etc. It is the challenge and skill to take an old ship and use it, to your advantage, good or bad. In the Battle of Sumar, 4 Escort Carriers, a few destroyers, and escorts fended off a massive Japanese battleship detachment. Any ship is capable given the right crew and Captain, without pause, and without apology. Whether you are playing tier 2 or 10, the tactics and strategy is what makes the game enjoyable. 

 

 

Dont get discouraged most of the replies and people who are on this forum have seen literally dozens and dozens of this exact same idea . I mean besides mine layers probably only one type of ship class has been posted more......we wont name that though lol

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Without devaluing the impact of these ships onto naval warfare (I am a bit of a history nut myself :D), there are reasons for why WG has not yet added these ships, and is unlikely to implement them in the foreseeable future.

 

We currently have a problem with passive gameplay in this game. Ships refusing to move up and rather hiding at the back of the map.

What the addition of mines would do is give these players a justification for their actions. They don‘t know where they could be, have no Hydro to detect them, and so on. Also, this would open the possibility for griefers to purposefully sail into mines, so that the other player gets pink.

 

Concerning the rocket technology, WG actually teased missiles/rockets a year or two ago, and from what I assumed they wanted to implement them onto the alternative branch of the Russian Destroyers. Given how these Destroyers have been long released, without missiles, it‘s safe to guess that WG did not manage to implement them in a balanced/enjoyable state.

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3 hours ago, desmo_2 said:

It isn't any different than a new player coming onto the forum for the first time and posting about his great idea to implement submarines into the game.  Been there, done that many, many times more than we have about mines.

What a difference 3 hours can make.

Now that player-controlled subs are coming to Operations, it would appear highly probable that they will also eventually make it to PvP.

So, subs incoming.

Perhaps mines are also a possibility.

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NO!!!!

Balancing & mechanics would be a nightmare.

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5 hours ago, ant4fatony said:

Good point. It's 1am and I am drunk. But my idea stands!

I also acknowledge that these ships were NOT mine layers. But since we do not have submarines, and therefore no depth charges - mines would be their skill. Most also had radar and smoke. 

Every ship could lay smoke screens, all they did was toss oily rags into the burners. Just not in WoWs

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4 hours ago, Meeso_Thorny said:

Mine layers? What's next?

 

 

USS_Balao_SS-285.jpg

 

LOL, damn, guess this statement backfired...
 

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I am all about Torps being  a % chance of being a dud. Lol can you hear all the QQ?

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We already have sea mines.. Abruzzi torps, 12k 51 knot torps.. they must have super low detect-ability cause people are always running into the ones i launch, cruisers, dd's BB's.. it's quite hilarious

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